So the idea that I have for this rp is that there are people in the world who, under extreme, life or death pressure develop a tattoo-like mark that gives them extraordinary powers. The mark is reminiscent of the power it grants (I.E. a mark in the form of flames might be control over fire). Some marks are semi-hereditary, and marks reminiscent of ancestral marks are passed on through bloodlines, others are brand new, never before seen, some are common and shared among many of the marked while others are absolutely unique.
In addition to the Marked there are rune sketchers, seers, and magi. These individuals, along with the marked, are the awakened to the presence of the supernatural in the world. They see the demons, the werewolves, the vampires, and all the monsters of the night, and what they choose to do with them is up to them. Some marked fight and hunt them blindly, others make alliances with them without morals or mercy, and some others find the good in even the monsters.
Marked- there are three kinds of marks, anima, physica, and potentia, anima marks have the ability to leave the skin to create living creatures, animate familiars that are linked mind and soul to the marked, physica marks have the ability to leave the flesh to become physical items, weapons or tools that the marked can use and manipulate, and potentia remain on the skin, granting the user extraordinary abilities such as the control of fire or water.
Rune sketchers- have the ability to manipulate the world by putting energy into specific runes, creating powerful protections, wards against evil, or dangerous traps.
Seers- there are two different sights, the first being the ability to see auras, the life energy of all living creatures, there are many variants to their sight and their skill at seeing, the second is the ability to see the future or past, and like the other form of sight it comes in varying forms and strength
Magi- have the unique ability to manipulate the elements and energies of the world through spoken spells
Hunters, an umbrella term for the marked, seers, sketchers, and magi, tend to gather and stay with one another in groups for safety, there are several well known gathering places all over the world, we will most likely be starting in the northwest United States in a place called the Ravenwoods Inn, a three floor establishment, the tallest and oldest building in Bellhaven, Washington. The Ravenwood's are a long, proud line of hunters, and the Inn houses their family, as well as several permanent live in hunters, and is constantly a safe haven for traveling hunters.
I have several plot lines in mind and will decide which one to go with based on the characters we get.
In addition to the Marked there are rune sketchers, seers, and magi. These individuals, along with the marked, are the awakened to the presence of the supernatural in the world. They see the demons, the werewolves, the vampires, and all the monsters of the night, and what they choose to do with them is up to them. Some marked fight and hunt them blindly, others make alliances with them without morals or mercy, and some others find the good in even the monsters.
Marked- there are three kinds of marks, anima, physica, and potentia, anima marks have the ability to leave the skin to create living creatures, animate familiars that are linked mind and soul to the marked, physica marks have the ability to leave the flesh to become physical items, weapons or tools that the marked can use and manipulate, and potentia remain on the skin, granting the user extraordinary abilities such as the control of fire or water.
Rune sketchers- have the ability to manipulate the world by putting energy into specific runes, creating powerful protections, wards against evil, or dangerous traps.
Seers- there are two different sights, the first being the ability to see auras, the life energy of all living creatures, there are many variants to their sight and their skill at seeing, the second is the ability to see the future or past, and like the other form of sight it comes in varying forms and strength
Magi- have the unique ability to manipulate the elements and energies of the world through spoken spells
Hunters, an umbrella term for the marked, seers, sketchers, and magi, tend to gather and stay with one another in groups for safety, there are several well known gathering places all over the world, we will most likely be starting in the northwest United States in a place called the Ravenwoods Inn, a three floor establishment, the tallest and oldest building in Bellhaven, Washington. The Ravenwood's are a long, proud line of hunters, and the Inn houses their family, as well as several permanent live in hunters, and is constantly a safe haven for traveling hunters.
I have several plot lines in mind and will decide which one to go with based on the characters we get.