CS:
Name: Jonathan Constantine
Age: 29
Birthplace: Liverpool England.
Based on: http://dc.wikia.com/wiki/John_Constantine_(New_Earth)
Picture:
Powers: John possesses several magical abilities being a famed con-man and magician. First of all is his ability to create illusions, these are able to be made on the fly as a means of defense however they can also be applied offensively through mental attacks on his opponents. Furthermore he is able to summon and bind demons being able to make deals with them (Probably won't be used and if so the GM can decide how it goes for the sake of keeping everything in order) however these rarely work out for both parties involved.
Equipment: John always keeps his trusty pipe with him, both due to the sentimental value and his raging tobacco habit.
Also John wears a large trench-coat within which he stores a pair of brass knuckle dusters with no special traits.
Skills: John has a wealth of knowledge based on the supernatural making him an expert in that field.
John has been known to be very good at improvising in situations of immense peril alongside being accomplished at bluffing.
Finally he is well versed in alchemy being able to create all sorts of magical substances and brewing potions to heal his allies.
Bio:
John's early life had been troublesome, his mother had died giving birth to him and he was left to be raised by his father, an infamous Liverpudlian criminal. John was raised around the seedy underworld and with only these men and women for role-models he quickly gained the bravado and wit he'd come to be known for. For several years John worked the streets of Liverpool practicing sleight of hand tricks to cheat the well meaning passers by out of their money.
This lasted for quite some time until he was inevitably captured by the local constabulary. Although not technically illegal John was forced to spend a night in one of the station cells, little did he know the ultimate effect this would have on his life. Due to recent rioting in the streets and an inefficient prison system John ended up sharing a cell with a man who was to be hanged the next day.
The cellmate was a strange man with an accent John couldn't quite place however he claimed to have no next of kin or friends and left his possessions to the boy who had accompanied him for the last few moments of his life.
Among the items John inherited was a trench-coat, pipe and a tome with strange engravings upon it. Although unable to read, the book seemed to speak to John as he gazed over each letter. The final page of the book seemed to be written by Jonathan's former cell-mate simply reading "power corrupts."
Studying the tome for several nights John found himself learning skills and tricks he thought impossible. John's abilities grew and he grew in the criminal underground of Liverpool, as the people who raised him all died moderately young (as was the fashion for criminals of the time) he found himself alone.
Racking up a substantial criminal record John was approached by a member of MI6 who gave him an ultimatum, have the government put a hefty bounty on his head or join their team and have his record 'disappeared'. John grudgingly joined the team unaware of what exactly he was getting himself into.
Extra: