Hidden 10 yrs ago Post by OscarioTheGuy
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OscarioTheGuy Silly Dumpass

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I-I Don't know! Please, let me go home to my family!
Hidden 10 yrs ago Post by Vapora
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I thought that, but it was pure coincidence. Play it in his honour. He liked gaming enough to call his daughter Zelda, he'd understand.
Hidden 10 yrs ago Post by Kablamicus
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Is this still open? If so me and a friend of mine are both considering joining, provided there's space for us. Just checking whether there'd be room for another two chars, if not tis coolio.
Hidden 10 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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He used tis (even though it's meant to be written t'is) keep him.
Hidden 10 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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still very much open.
Hidden 10 yrs ago Post by Scallop
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Scallop

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I'll have a CS done by tomorrow, hopefully
Hidden 10 yrs ago Post by DragonBeastMode
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My place holder^^. Never did a steampunk rp before should be fun.



Name: Niklaus Mikaelson
Nickname: Klaus, The Hybrid, King Of Vampires, Crazy
Age: Unknown-(Looks between late 20's and early 30's)
Birthplace: New Orleans, Louisiana, USA
Based on: Niklaus Mikaelson TVD, TO
Picture:
Species: Werewolf (Untriggered/Originally) / Original Vampire (Formerly) / Original Hybrid (Currently)
Vampire/Werewolf Powers: Super speed, Super strength, Super hearing, Can Hypnotize humans and other non-supernatural species.
Equipment: His Sharp Claws, Vampire/Werewolf Teeth. Daylight Ring-(Allows him to be in sunlight without burning to death.)
Skills: Knows Dark Magic and Blood Magic, Good With A Gun, Great With A Sword Or Dagger.
Bio:Past
Niklaus or Klaus was born in 10th century New Orleans, his mother had an affair with a werewolf, and thus the hybrid Klaus was born. His mother a witch, didn't want her husband (Klaus' stepfather) to find out about the infidelity. But he ended up finding out about the affair. He killed Klaus' birth father. Klaus' mother didn't want to see her family killed so she turned them into vampires (The Originals, unknowingly putting Klaus' werewolf side in dormant mode), thus sparking the war of Vampires V.S. Werewolves. Klaus' life was terrible, his stepfather was a psychopath, he would beat on Klaus for no reason, and when Klaus' siblings tried to step in and stop him, he would attack them. Later on when Klaus grew older, he ended up killing his father while he slept. Him and his siblings went on the run, trying to find somewhere to live, and leave their horrible past behind them.
Present
Now Klaus is the only one left in his family, after the centuries passed, a lot of his family was killed by the werewolves or died. Now he's been asked to join the secret organization MI6 to stop this deadly technology. Of course Klaus would join, he hates technology, one day they might find a way to inject sunlight into human's blood stream, then he would either die from starvation, or SBD (sunlight blood disease).


Extra: When Klaus gets a taste of blood he can't stop himself. It's a giant weakness for him. He lusts for blood, and boobs, and booze.
Hidden 10 yrs ago Post by DragonBeastMode
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damn double post. anyway its up.
Hidden 10 yrs ago Post by Kablamicus
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CS:

Name: Jonathan Constantine

Age: 29

Birthplace: Liverpool England.

Based on: http://dc.wikia.com/wiki/John_Constantine_(New_Earth)

Picture:

Powers: John possesses several magical abilities being a famed con-man and magician. First of all is his ability to create illusions, these are able to be made on the fly as a means of defense however they can also be applied offensively through mental attacks on his opponents. Furthermore he is able to summon and bind demons being able to make deals with them (Probably won't be used and if so the GM can decide how it goes for the sake of keeping everything in order) however these rarely work out for both parties involved.

Equipment: John always keeps his trusty pipe with him, both due to the sentimental value and his raging tobacco habit.

Also John wears a large trench-coat within which he stores a pair of brass knuckle dusters with no special traits.

Skills: John has a wealth of knowledge based on the supernatural making him an expert in that field.

John has been known to be very good at improvising in situations of immense peril alongside being accomplished at bluffing.

Finally he is well versed in alchemy being able to create all sorts of magical substances and brewing potions to heal his allies.
Bio:
John's early life had been troublesome, his mother had died giving birth to him and he was left to be raised by his father, an infamous Liverpudlian criminal. John was raised around the seedy underworld and with only these men and women for role-models he quickly gained the bravado and wit he'd come to be known for. For several years John worked the streets of Liverpool practicing sleight of hand tricks to cheat the well meaning passers by out of their money.

This lasted for quite some time until he was inevitably captured by the local constabulary. Although not technically illegal John was forced to spend a night in one of the station cells, little did he know the ultimate effect this would have on his life. Due to recent rioting in the streets and an inefficient prison system John ended up sharing a cell with a man who was to be hanged the next day.

The cellmate was a strange man with an accent John couldn't quite place however he claimed to have no next of kin or friends and left his possessions to the boy who had accompanied him for the last few moments of his life.

Among the items John inherited was a trench-coat, pipe and a tome with strange engravings upon it. Although unable to read, the book seemed to speak to John as he gazed over each letter. The final page of the book seemed to be written by Jonathan's former cell-mate simply reading "power corrupts."

Studying the tome for several nights John found himself learning skills and tricks he thought impossible. John's abilities grew and he grew in the criminal underground of Liverpool, as the people who raised him all died moderately young (as was the fashion for criminals of the time) he found himself alone.

Racking up a substantial criminal record John was approached by a member of MI6 who gave him an ultimatum, have the government put a hefty bounty on his head or join their team and have his record 'disappeared'. John grudgingly joined the team unaware of what exactly he was getting himself into.

Extra:
Hidden 10 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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Vampires and Magicians, add that to our Shape Shifters, Mutants, Cyborgs and Reality Jumpers, I'd say we have a team.
Hidden 10 yrs ago Post by OscarioTheGuy
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OscarioTheGuy Silly Dumpass

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Hot dang, those are some impressive sheets. I'm really looking forward to this! :D
Hidden 10 yrs ago Post by DragonBeastMode
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I can't wait for this to start^^.
Hidden 10 yrs ago Post by Scallop
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Finally finished

Name: Elmer J Fudd

Age: 30

Birthplace: England

Based on: http://en.wikipedia.org/wiki/Elmer_Fudd

Picture:

Powers: Over time Elmer possessed heightened senses making him impossible to sneak past or escape his sight.

Equipment: Elmer has Dorothy, his prized shotgun. Bessy is steam powered, sometime with a little extra kick in it then usual rifles. She also has a retractable sight that can slide in and out, even then Elmer can fix it to his liking so he has good sight. He also has different types of bullets, Explosive rounds and incendiary rounds, just for special occasions.

Skills: Elmer is a highly skilled Hunter, with high instincts and a very good ear for little sounds and movements in his hunting grounds. He also has extremely good and increased aim, better than any other man thanks to years of training. He also is a master of sneaking and avoiding, noise, another attribute that is handy when hunting as well, making him a master hider along with that.

Bio: Elmer was born in England, to a not so wealthy family. For a start they lived isolated from the rest of the world in the middle of the forest, and only his dad had a job. And that job didn't get them much. He was a hunter, hunting down animals to sell their skins and meat. Elmer admired his father like he was the best person in the world. By the age of 10, Elmer was taken on his first hunting trip. He nearly caught a rabbit, but it darted as soon as it saw him. This didn't hinder his ambition. But by 20, he had discovered a scrap yard nearby, and began to make Dorothy.

Dorothy was to be his key to success. The ultimate hunting weapon, with her, he would never fail. He moved away from his house in the forest then too, to hunt all over the country. His aim increased, Dorothy became more powerful. Soon he became known for being one of the most skilled gun wielded in the world, for that he was happy. He eventually found a place to rest, a little forest outside of London, where there was plenty of his favourite hunt: Wabbits.

But of course he was approached some men, men of the MI6, looking to recruit him into their team or something. Elmer saw this as the perfect opportunity to hone his hunting skill on intelligent prey, it was time to see what he could really do.

Extra: Elmer has a lisp and an extreme hate for rabbits.
Hidden 10 yrs ago Post by Vapora
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Elmer Fudd. Brilliant. :)
Hidden 10 yrs ago Post by Kablamicus
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This is such a marvelously peculiar team.
Hidden 10 yrs ago Post by Vapora
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Agreed. All the best mashups are the "what if" ones. Take a lot of really different things and see what happens when you throw it all in.
Hidden 10 yrs ago Post by OscarioTheGuy
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OscarioTheGuy Silly Dumpass

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Holy shit what if someone made a Bugs Bunny character?
Hidden 10 yrs ago Post by Kablamicus
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The chaos would be unfathomable.
Hidden 10 yrs ago Post by OscarioTheGuy
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OscarioTheGuy Silly Dumpass

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I am going to make genie shapeshift into one-armed bugs bunny at some point. It is my life goal.
Hidden 10 yrs ago Post by Scallop
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Scallop

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