I am thinking of rebooting this.
Hopefully this time people would stick with it.
I have learnt from last time and will be giving more time for people to write out what they do.
The Original
The original First Post
The great land of Odesh, where any adventurer can start with nothing and gain everything !
You begin your adventure by leaving your homeland and boarding a huge boat called the Saint Christopher
What will you become?
What will you accomplish?
Only you know!
How to fill in your stats
The part in Bold is the category of the skill. You do not add points to these.
On all 24 skills you have 48 skill points to spend.
The amount of points on a stat will effect dice rolls in the use of that stat using the table below
0 = D6-2
1 = D6-1
2 = D6
3 = D6+1
4 = D8
5 = D8+1
The maximum stat points placed on a stat is 5
Races and Classes
Races are stereotypical how they are usually known.
Gnome - A clever race using their brain instead of brawn. Known for engineering skill and smarts.
Dwarf - A race normally keeping to themselves. Known for their thick skin and large muscles despite there small stature.
Elf - Soft and squishy but quick and agile.
Human - The middle ground can pretty much do most things relatively well.
Orc - Strong brutish beasts with more muscle then brain.
Undead - Humans once dead arisen by strange earthly magic. Highly resilient to damage but smell and look pretty bad.
Classes
Classes will effect stats giving a +1 to all stats in a certain category (Shown by placing a star next to the category and putting in the extra points.
Warrior - +1 Strength – Sword and shield. Can be tanky, stabby or both. The melee class.
Ranger- +1 Range – Bow and arrow or crossbow. The ranged class.
Mage-+1 Intelligence - FIREBALL. There are many magical abilities. All can be achieved with the mage as long as the dice are in their favour.
Bard-+1 Diplomacy- Buff up other players with a cheery tune or make the enemy fall asleep. Uses a certain desired instrument.
Hunter –+1 Survival - Like the range the hunter uses ranged weaponry but is much more skilled in survival and bestiary.
Rogue- +1 Stealth - watch your pocket. You can be a thief or a ninja just make sure to be light on your toes.
The dice rolls will come from me and I will describe a scene then you will decide what you want to do and if you need to do a skill roll for the action I will do these and tell you what you got. Telling you what you did within the action
Hopefully this time people would stick with it.
I have learnt from last time and will be giving more time for people to write out what they do.
The Original
The original First Post
The great land of Odesh, where any adventurer can start with nothing and gain everything !
You begin your adventure by leaving your homeland and boarding a huge boat called the Saint Christopher
What will you become?
What will you accomplish?
Only you know!
How to fill in your stats
The part in Bold is the category of the skill. You do not add points to these.
On all 24 skills you have 48 skill points to spend.
The amount of points on a stat will effect dice rolls in the use of that stat using the table below
0 = D6-2
1 = D6-1
2 = D6
3 = D6+1
4 = D8
5 = D8+1
The maximum stat points placed on a stat is 5
Races and Classes
Races are stereotypical how they are usually known.
Gnome - A clever race using their brain instead of brawn. Known for engineering skill and smarts.
Dwarf - A race normally keeping to themselves. Known for their thick skin and large muscles despite there small stature.
Elf - Soft and squishy but quick and agile.
Human - The middle ground can pretty much do most things relatively well.
Orc - Strong brutish beasts with more muscle then brain.
Undead - Humans once dead arisen by strange earthly magic. Highly resilient to damage but smell and look pretty bad.
Classes
Classes will effect stats giving a +1 to all stats in a certain category (Shown by placing a star next to the category and putting in the extra points.
Warrior - +1 Strength – Sword and shield. Can be tanky, stabby or both. The melee class.
Ranger- +1 Range – Bow and arrow or crossbow. The ranged class.
Mage-+1 Intelligence - FIREBALL. There are many magical abilities. All can be achieved with the mage as long as the dice are in their favour.
Bard-+1 Diplomacy- Buff up other players with a cheery tune or make the enemy fall asleep. Uses a certain desired instrument.
Hunter –+1 Survival - Like the range the hunter uses ranged weaponry but is much more skilled in survival and bestiary.
Rogue- +1 Stealth - watch your pocket. You can be a thief or a ninja just make sure to be light on your toes.
The dice rolls will come from me and I will describe a scene then you will decide what you want to do and if you need to do a skill roll for the action I will do these and tell you what you got. Telling you what you did within the action