Hidden 10 yrs ago Post by Sleeth
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Sleeth Paladin of the Squirrel God

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A short, cocky salesman. I think my character has his mortal enemy picked out already xD
Hidden 10 yrs ago Post by The_JumperV2
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Hey GM you accepted a couple people after I posted my CS. Was I rejected?
Hidden 10 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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I'll get my CS up either later on today or tonight.
Hidden 10 yrs ago Post by Sleeth
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Sleeth Paladin of the Squirrel God

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Nallore :D I haven't seen you since old guild. It'll be fun to Rp with you again.
Hidden 10 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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Hey Sleeth long time no see. :) And same here.
Hidden 10 yrs ago Post by Nate
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Nate Daedric Prince

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The_JumperV2 said
Hey GM you accepted a couple people after I posted my CS. Was I rejected?


No I accepted yours, you must have missed my post.
Hidden 10 yrs ago Post by BingTheWing
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Nate said
XD you took the full RPG approach with your skills there! Accepted.


Over-reading the DnD 5e Player's Handbook does things to the mind.

Btw, I'm going to be using the trinkets table found on there to get my ideas for useless clockwork toys.
Hidden 10 yrs ago Post by Nate
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Alright, no problem.
Hidden 10 yrs ago Post by The_JumperV2
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Oh I guess I did.
Nate said
No I accepted yours, you must have missed my post.
Hidden 10 yrs ago Post by BingTheWing
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CS undergoing DRASTIC maintenance at the moment. Nate, you might have to accept it again or something.
Hidden 10 yrs ago Post by Nate
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Nate Daedric Prince

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Ok, if you feel it's necessary I'll review it again. Anybody can start at anytime BTW. Once we get characters introduced into the world I'll start moving the plot forward to bring us together.
Hidden 10 yrs ago Post by BingTheWing
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Name: Thomas Silverlode
Age: 34
Race: Rock Gnome
Gender: Male
Alliance: Neutral, but doesn't believe in using magic for violence.
Race Description: A tad smaller than dwarves (about 3'6-3'9) and of a slightly weaker yet somewhat stocky build, rock gnomes are a race of tinkerers, traders and the occasional rogue. Because of their close biological features to that of dwarves, they have earned the 'rock' gnome subrace name. In the distant past, they used to be adept magicians but over the years their aptitude for magic has decreased, leading to the rock gnomish race as a whole to doubt in the power of the arcane. However, simple alchemy is still widely practiced and it is not uncommon to see individual rock gnomes infuse their creations with a tiny sliver of the arcane. Rock gnomes prefer tinkering over magic, and their pioneering creations in clockwork and steam have become a legend in Ellira. They get along well with humans and most of them live in Morcrest cities and form tightly knit communities. Rock gnomes are the more populous and representative gnomish subrace. Meanwhile, their forest gnome brethren have taken refuge in the forests of Vardendale and get along well with elves. They are also the only gnomish subrace to still effectively wield the arcane. These two subraces are still on speaking terms despite the current situation.
Appearance:



Clothing: In picture, except blue-themed and brown hair.
Personality: Thomas, like other of his kind has a kindly yet mischievous aura. He is a lover of pranks, and is very inventive when he comes up with them. However, his contraptions are often lighthearted and he almost never uses them for malicious or violent ends. He is also very creative and likes to come up with new contraptions. However, he is also prone to greed and wealth.
History: Thomas Silverlode was an unusual child: he was the only one in the Silverlode home that had an affinity for magic. However, his strange power did not physically manifest until he was at the young age of ten. His father was an alchemist - quite a respectable one, mainly because he more than willingly invented and used clockwork contraptions to augment his work instead of... questionable forces. One day, his father invited his son to come down and observe one of his experiments. In one of the many vials in the lab Thomas saw one filled to the brim with fiery red liquid. Immediately, he felt a burning inside him.
Once Thomas' family knew that their son could conjure fireballs they kicked him out to live on the streets. He eventually meandered over to the door of Christopher Merigold, the leader of the Tinker's Guild (which was and is the most prominent political power the gnomes wield in Morcrest). Old Merry - or as he was affectionately called by his fellow tinkers - felt pity for the boy and personally apprenticed him in the art of tinkering. He also hired the help of 'special people' to control Thomas' magic. Thomas now owns his own tinker's shop on the other end of Porthsmouth, but he still struggles to keep his affinity for the arcane secret.
Weapons: A wrench and some smoke bombs. Though he also specializes in weapon modification and keeps some electrically energized arms in his ~secure~ basement.
Likes: Tinkering, experimenting, pranking, friends
Dislikes: Enemies, dangerous experiments, going out of business, his own magic
Strengths: Dexterity, Bluff, Charisma, proficiency with tinker's tools, heightened Intelligence when dealing with steam and/or clockwork contraptions, proficiency with light weapons (e.g rapiers, shortswords, hand crossbows), resistance to Charm Magic (racial trait)
Weaknesses: Low Strength, Constitution and Intimidation, unable to wield Heavy Weapons, Dark Magic
Theme Song: Fight Club - Assassin's Creed 3 Soundtrack
Other: I have a lot more lore on gnomes and am happy to PM you some info about them or something.
Hidden 10 yrs ago Post by Nate
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Looks good, accepted. I really like how you worded out the race description. It gives me enough info to think about events to throw at you guys in the future.
Hidden 10 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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Quick question would a half elf be acceptable like half human half common or high elf?
Hidden 10 yrs ago Post by BingTheWing
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Thanks. Want me to send you a PM filled with the rest of their lore?

P.S Who gets to post first?
Hidden 10 yrs ago Post by Sleeth
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Again a bit out of place but Half Elves (though frowned upon) were also lore friendly.
Hidden 10 yrs ago Post by Nate
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Anyone can, it's not reserved for anything, I said above that once we get character introduced to the world and on their way I'll start the plot. It's meant to interrupt the character's daily lives anyway. And sure you can PM it to me.

Nallore, that would be fine. But as a half breed they wouldn't have the immortality that high elves have. They would be like the common elf and have an extended life averaging up to a few hundred years. And as a half common you'd have a shorter life-span than them, closer to that of humans. I guess in a way Common elves are already a sort of half breed of human and high elf. The social implications of a Half-Common would be interesting to play with. Common elves are treated like crap (these elves were inspired by Dragon Age rather than LoTR like the High Elves were), being half elf would make them shunned by humans, and being half human makes them shunned by the elves.
Hidden 10 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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Okay thanks Nate was just curious, might make one or not I know I said i'd make my character tonight but seeing as right now i'm a walking zombie basically been up since 4:50 this morning.
Hidden 10 yrs ago Post by Nate
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Nate Daedric Prince

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XD Me too, luckily I was able to sleep in so was pretty rested.
Hidden 10 yrs ago Post by Sleeth
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Sleeth Paladin of the Squirrel God

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In the theme of hating outsiders and housing nobles could my character start in Glacia? And if so would you be kind enough to PM me the details of this "secret" city?
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