Name: Thomas Silverlode
Age: 34
Race: Rock Gnome
Gender: Male
Alliance: Neutral, but doesn't believe in using magic for violence.
Race Description: A tad smaller than dwarves (about 3'6-3'9) and of a slightly weaker yet somewhat stocky build, rock gnomes are a race of tinkerers, traders and the occasional rogue. Because of their close biological features to that of dwarves, they have earned the 'rock' gnome subrace name. In the distant past, they used to be adept magicians but over the years their aptitude for magic has decreased, leading to the rock gnomish race as a whole to doubt in the power of the arcane. However, simple alchemy is still widely practiced and it is not uncommon to see individual rock gnomes infuse their creations with a tiny sliver of the arcane. Rock gnomes prefer tinkering over magic, and their pioneering creations in clockwork and steam have become a legend in Ellira. They get along well with humans and most of them live in Morcrest cities and form tightly knit communities. Rock gnomes are the more populous and representative gnomish subrace. Meanwhile, their forest gnome brethren have taken refuge in the forests of Vardendale and get along well with elves. They are also the only gnomish subrace to still effectively wield the arcane. These two subraces are still on speaking terms despite the current situation.
Appearance:
Clothing: In picture, except blue-themed and brown hair.
Personality: Thomas, like other of his kind has a kindly yet mischievous aura. He is a lover of pranks, and is very inventive when he comes up with them. However, his contraptions are often lighthearted and he almost never uses them for malicious or violent ends. He is also very creative and likes to come up with new contraptions. However, he is also prone to greed and wealth.
History: Thomas Silverlode was an unusual child: he was the only one in the Silverlode home that had an affinity for magic. However, his strange power did not physically manifest until he was at the young age of ten. His father was an alchemist - quite a respectable one, mainly because he more than willingly invented and used clockwork contraptions to augment his work instead of... questionable forces. One day, his father invited his son to come down and observe one of his experiments. In one of the many vials in the lab Thomas saw one filled to the brim with fiery red liquid. Immediately, he felt a burning inside him.
Once Thomas' family knew that their son could conjure fireballs they kicked him out to live on the streets. He eventually meandered over to the door of Christopher Merigold, the leader of the Tinker's Guild (which was and is the most prominent political power the gnomes wield in Morcrest). Old Merry - or as he was affectionately called by his fellow tinkers - felt pity for the boy and personally apprenticed him in the art of tinkering. He also hired the help of 'special people' to control Thomas' magic. Thomas now owns his own tinker's shop on the other end of Porthsmouth, but he still struggles to keep his affinity for the arcane secret.
Weapons: A wrench and some smoke bombs. Though he also specializes in weapon modification and keeps some electrically energized arms in his ~secure~ basement.
Likes: Tinkering, experimenting, pranking, friends
Dislikes: Enemies, dangerous experiments, going out of business, his own magic
Strengths: Dexterity, Bluff, Charisma, proficiency with tinker's tools, heightened Intelligence when dealing with steam and/or clockwork contraptions, proficiency with light weapons (e.g rapiers, shortswords, hand crossbows), resistance to Charm Magic (racial trait)
Weaknesses: Low Strength, Constitution and Intimidation, unable to wield Heavy Weapons, Dark Magic
Theme Song: Fight Club - Assassin's Creed 3 Soundtrack
Other: I have a lot more lore on gnomes and am happy to PM you some info about them or something.