A hopeless world with a mysterious origin lays in the distance of the freshest and darkest corners of the universe. It has an entirely Dragon progenitor species list. Through time evolution saw them change, but the most different of all are the Descendants. They were once entirely akin to Dragon kind. But now some of their scales are soft skin, hair instead of spines, feathered wings much different from their usual leather like ones, no tails, and much more. This was due to a single entity that has a strong recessive gene. But these beings are rare and few make it in this harsh world without great protection. Dragons still rule the lands and create death in many terrible and varied forms. Every lore imaginable exists in this world in its own worse way. This is why this is Dark World, a place where no hope lies and secrets keep the masses appeased. War is ever on the horizon and the entire planet is at stake.
Basic rules of the veterans apply. God-moding and powerplaying will not be tolerated. I'll carefully moderate all battles to make sure this doesn't happen. A wide variety of powers will be used here but the same physics and scientific facts will be mostly applied here. No time skipping, as time will be an important factor.
All Seraphim with intangible forms are weak against Dragon spiritual pressure. Reverting them back to solid form and making them more susceptible to attack. This is a weakness all intangibles will share.
All blood % will not be identical. Meaning no one can have the same blood % as the other. So first come first serve.
•Can our characters be neutral in the central conflict? (The whole rebellion against the god)
•Yes.
•This god that is supposedly the same person who fathered the first descendants - isn't he just a seraphim with 100% blood? Would making a character with 100% seraphim blood basically be creating someone at his level? (Maybe true seraphims shouldn't be allowed)?
• He fathered the first Descendants with Seraphim blood. Descendant genes linger in them making them imperfect. All Descendants have Dragon souls, even the ones born with 100% Seraphim blood. Making them incapable of using true Seraphim powers even when Ascended.
•I was thinking of making a seraphim based character but I feel he would be extremely OP in contrast to the other races which are based on pieces of the DNA that I house. Seraphim is basically the "god" class. Why wield fire when you can control the universe? Maybe some means of balancing things would work.
• Seraphim characters are indeed very powerful. But they are the most hated. If you run with a Seraphim character you will be met with much opposition. Seraphim powers revolve around the realm of portals and the soul, so beyond that they have to earn what others can use naturally. Their intangible ability has a specific weakness I'll mention later.
•the way the mech section is placed in the CS, it almost seems like a mech is a requirement. Is it?
• The Mech section is there for those who choose the machinist class. But, over time a character can receive a mech. It's not necessary if you don't choose a machinist class.
•what exactly is a soul gem? I mean is this only for meta use, or will our characters find soul gems IC and then gain a level up. How exactly do they work? (Eat it, absorb it, bash it against our nuts?)
• Soul gems are used for leveling up your character in game. I will drop soul gems in game, usually through boss level encounters. I typically reward people with Soul gems, also they will be purchasable through trade. Giving up your character's mech for a few soul gems for example is possible. These gems harvest lost Ascended souls which can be absorbed by the holders soul. They then turn to dust. Pretty sparkles.
•back to the whole neutrality thing, if I choose to make a character who wants to be neutral in the war from the beginning, what kind of atmosphere am I looking at that might change his views? Is the god seraphim a tyrant who's making out lives miserable? Is the world plagued by warfare and destruction?
• At the start of the IC neutrality will be the basic stance of most. The God harms no one, he forces no one. But there are still bloody conflicts between the Aion and Therosi factions, casualties resulting on both sides. IC events will unfold that may or may not alter your views.
•if I make my character 80 seraphim and 20 sol, but have him grow up in Vondri, could he technically learn higher sol spells through training with pure sols? (I.e. Learning plant manipulation from a Sol caster master)?
• Yes. If your character's years and experiences match up with what they know then it's fine.
Q. What is a Descendant?
A. Descendants are Dragon Anthros bred with Angels. They regularly appear as either anthros, or humans with dragon traits.
Q. What's the different races you can choose from?
A. You have a five different races of Descendants to choose from and you have Dragon and Seraphim. You can also mix and match the races in one.
Q. You say you can mix races. What can I do with that?
A. Mixing races allows you to use multiple abilities from other races into one. It also can make your character have an alternate appearance and more unique abilities.
Q. How do you explain a Seraphim being born?
A. This is the result of concentrated breeding of Descendants with seraphim blood.
Q. Does my appearance have to be what my race's description says?
A. Only if their blood is 80% or more.
Q. Can my appearance be entirely human yet still be 100% Descendant?
A. No. The least one must have at least one Descendant trait.
Q. I chose a race that gives me wings but I don't want wings. Do I have to put wings on my character?
A. No. You can choose from the pool of options what you want and don't want on your character.
Q. My blood is only Dragon and Seraphim. Am I considered not a Descendant? What am I?
A.Yes. You are not a Descendant. However you may appear Descendant like. You are a hybrid.
The world of Protogonos. At its beginning, history has been read that this planet was once a smaller one orbiting a larger one named Sfoungari. Until one day the planets center gave off a massive eruption of heat and matter. This eruption caused the planet to grow to one day crash into the planet S'foungari and knock it afar within the solar system. As a result Protogonos was turned into a new planet. Ever growing and changing for millions of years. Even so it is believed by many that the planet itself is an egg, retaining the God of Dragons.
One day. A Seraphim, a being with transdimensional powers, made its appearance within the planets solar system. It found Protogonos to be a world of limitless power and resources. Not only this but it had inhabitants of mostly Dragons of various species. Living among these Dragons were beings named Descendants (Of Dragons). These beings resembled the Dragons in tenacity yet were not as big or as strong. However the Seraphim found these beings to have a series of complex emotions similar to his own and began to commune with them. He found them intelligent and most importantly while they were not immortal like the Dragons they did have their souls and complexities. Their souls, hungry for more, can never fade away and could remain as different forms within the world forever. Most however fade away into nothing, slipping away into the nether.
The Seraphim made Protogonos its home and made himself a wife from one of the Descendants. Her name was Mana and upon death ascended to be the Seraphims eternal wife. Before her death she had many children. Each one capable of great power and immortal unless harmed through severe means. They led a movement to expand their territories. Against the Dragon forces of the Dragon King. As time went on the Seraphim and his Descendants children were able to overtake the Dragons. With more land taken than ever before they began to make use of the countless resources on Protogonos. The god being was pleased and began to teach Descendants forms and usage of power within their souls.
His children, and their descendants, were far more exceptional at using their souls potential and reshaped the world as time progressed. However as time progressed the Seraphim was seen or heard of less and less. Even to the point that those who lived believed he and his wife created a world in the stars above for the ascended to go to and live the rest of their lives in peace and joy. Others believed he was gone, returning to where ever he came from or to simply spend eternity away, and there are those who believe he will return. For after his disappearance the world was put into chaos. Volcanoes erupted, earthquakes ripped and meteors hailed the planet. With what they learned from the Seraphim they put to use to protect themselves.
Once the disasters were finished the Descendants found their knowledge to be sharpened given the harsh conditions of living on the planet itself yet remaining the top of the food chain and still developing to be a testament of their abilities. With confidence they spread out into the world and interbreed and formed new alliances. Reshaping the face of Descendants forever.
Time passed and as the tale of how things came to be was held with high regard. But for some it came with distaste for the Seraphim. Abandoning his children, his people. But not only that but many in this new generation began to believe that as they lived longer, were stronger and more capable compared to their past selves they believed they were capable of more for themselves than the Seraphim. Even capable of ascending into Gods themselves. This belief spread and was shown light with action. The bloodline of immortal beings Mana gave birth to waged war with those who did not want the mind set of relying on another being for their own evolution. Due to the fact many of those who were with the immortals or children of them were starting to disappear or be found dead with various carvings cursing the Seraphim.
Sensing his people were in turmoil the being returned. The one they simply called "God", returned to see what was happening. Upon returning he claimed a throne within the skies. Visible from below by all and a place for all the lands leaders to see his declaration to make the world his. To be a proper God to them and rule over them. However there are those who do not want, or believe they do not need a God to take care of them. So there are rumors of a war. For under the Gods rule were the ascended. However instead of slipping into the nether many were at his side. Even despite this the lands of the Descendants were forming a unified group to slay the God.
The entire land is the 2.000 million square miles
Territory Nero - Thick dangerous forest in many parts. Caves a plenty. Dragons to be feared feed within these lands. Dragons known as Basilisks. A single gaze can turn one to stone making this land largely uninhabitable. Three caves mark entrances to the underground tunnels that lead to Nero, also providing homes to Nero's lower class. A town called Twilight is the safest way to the forests that lead to these caves.
Territory Vrondi - Very lush jungle with vegetation and fruit a plenty. The largest of Herbivore feral Dragons roam here known as Footyoo and are mostly harmless. The town Twilight sits on the border of Vrondi and Nero. The other town of Vrondi is called Sunfire.
Territory Fotia - An encircling of mildly active volcanoes block Fotia's capital from easy access. Mechanized lifts allow transport in and out. Aside from the capital lies two towns. Flare and Blaze. On a island there is an active volcano close by named after the founder of Fotia, Lord Akuro.
Territory Gaia - This kingdom is forged from a mountain's peak. Their capital is surrounded by large mountains with forest surrounding them. Dragon riders are used to transport people in and out of the capital. They have a area Northeast where many Wyverns lay their eggs and raise their young and are extremely protective. They have two towns, Pearl and Onyx.
Territory Tearianaris - The town Tidal sits in this territory. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands that are used as bases for sea exploration. Further south are the lands where feral Dragons that use sea, land, and air reside known as Wyrms and are considered very dangerous.
..::Towns::..
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within the center with open arms, acting as the healing center.
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here.
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
People’s race: Tyro
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun. A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself decent amounts of rainwater and even more geysers.
Their kingdom is a cross of the future with the past. Not much clothes are worn by these people, as they are always in heat. They do love their gold, and armor plating even for show.
The Tyro of Fotia were the first to begin the Dragon war. Having been trampled on for centuries by the Dragons and receiving limited resources and burned homes, the Tyro, had enough. They worked on a style of combat that specifically targeted Dragons. Dubbing themselves the titles of dragon slayers. They were the front line against the King of Dragons and his brethren during the final battle.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates heat that is used in different ways to power their mechanisms. They produce the most technology of all the kingdoms and are the most advanced due to this but mostly in weapons technology. Being the producers of guns and gunpowder, energy manipulation to form plasma guns etc. Their energy supply is on par with Tearianaris and their hydro fueled machines.
Their leader King Magnix Hanoxx is the head of those who wish to see the God fall. He seems to have a strong belief that the God will bring about an oppression much like the one brought on their ancestors when the Dragons ruled. His belief is backed with the Avgo priests. Who controlled most of the Descendant historical texts and the tale of the dragon egg prophecy. The sword of Fotia is a weapon that is is made from the tooth of the Dragon King when his ancestor slayed it. The teeth of the Dragon was said to have tore into the God and severely damaged him.
People’s race: Nayu
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. Dragons that resemble serpents and have deadly poisonous bites. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons. Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales. Kingdom is gothic with rising layers and columns. These people often a between of skin tight clothing and simple cloaked clothing that swallows their bodies.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth battalion of an unknown size. However he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.
People’s Race: Oro
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. Below the mountain however rests a wasteland of a city, overtaken by jungle and dragon nests. There once were two kingdoms, one below and one above the mountain. After much waring the two combined nations in between the Dragon war. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land.
Kingdom is nordic with large stone slaps for doors and statues on flat lush green ground. These people often wear soft shirt and pants combinations with colorful stones as their decor.
Gaia's leader is Queen Allo Niscent. She is known for being the most beautiful and elegant creature a Descendant can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all. This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities. She is often coaxed by Magnix to not only join his cause but to be his Queen and combine powers. Personally she does not feel there should be war, but also does not like to be controlled by a strange God.
People’s race: Sol
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. The city itself is covered in a massive dome made of vines and various wild plants that surrounds a large portion of lush jungle. These plants release spores that can make those inhale it clear in mind and happy. They do not wear much clothing at all some preferring to go nude. Tattoos, plants, and other more natural items such as bones cover these individuals. The more modern clothed are normally in white tunics and fur.
Vrondi's dome and general ways are due to the people being dedicated entirely to knowledge and mastery of natural energies and the mind. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for plantation and energy generation. Their bodies are much like solar batteries, able to harness solar energy, thoughts, and life force without harm and can release it at will. They study Ascension and many of their founders are Ascended beings. It’s a advanced acute city with many towers contrasted by the large forests and waterfalls on the outskirts.
Here many Ascended & Descended alike are drawn to and remain in this city to gain knowledge and start their paths. With the broad spectrum of infinity in their scopes the scholars of Vrondi are consistently wise. The leader of this kingdom is King Vrondi, the founder and a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Seraphim with no wings and light details telling of his Descendant roots such as his horns, but lacks a tail. He is the head of their channeling schools and is the over seer of their ancient text books and teachings. He remains neutral due to him holding enough power to tip the scale in either sides favor and having his own peaceful goals set for the future of his people and all on Protogonos. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God Seraphim’s children or the God himself. However he does wish to see peace, but admits personally the Seraphim’s presence puts a hindrance on productive unification.
People’s race: Lassa
Tearianaris called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of technology, transportation, and equipment below the surface. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life. They use water to generate electricity and can bend water to their will making the controls effortless. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. They usually wear skin tight material meant for underwater travel and not much else. The less water friendly wear water resistant clothing and decorate themselves with jewels.
Their leader Queen Tydra Nep is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen like the ones before her. For the trial of the queen took its toll on her. Each chosen female participant is at the tender ages of 13 to 16 and is brought to the seven sea dragons to sing their songs and try to subdue the beast with only song. It was her and her sister that rose to the seventh dragon where all others failed. Together they sang a melody that soothed the beast to let them pass the end of the trial. However only one could be named queen. So before her younger sister reached the end she bid her sister farewell. For the beast will only devour the one who was not wearing the crown at the end of the trial, claiming Tydra’s voice was always stronger than hers. She watched her younger sister be devoured before her.
She often spends her time deep within the waters of Protogonos's oceans. Reaching depths as deep as her masked sorrow. She often makes first hand discoveries of things no other Descendant has seen or heard of. Upon her returns she is welcomed back with praise as she often does return with soul gems and treasures a plenty. However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths spells a omen. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom. Personally she does not feel as though they should be ruled by a being they do not know well.
Each race of Descendants has different features and traits. A description of these are broken down by their names.
Tyro - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power.
Nayu - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason.
Oro - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection.
Sol - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity.
Lassa - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure. Kingdom
Species
Blood%
Born of the volcano.
100%: Heat Absorption.
80%+: Thermal energy manipulation & Conjuration.
60%+: Fire manipulation. Adrenaline boost.
40%+: Heat detection. Fire breath. Heat resistance.
20%+: Hot blood.
Tyro are known to be the founders of Fotia.*The great divide caused their people to find refuge amongst active volcanoes. This was to make life easier to avoid dragons. This resulted in them learning to manipulate lava flow to produce their first civilization.
Born of the shadow.
100%: Shadow stepping.
80%+: Invisibility. Hemotoxic venom fangs.
60%+: Illusions. Sound manipulation.
40%+: Poison resistance. Blood consumption. Shadow manipulation.
20%+: Night vision.
Nayu typically reside in the underground cities of Nero of which they have founded. During *the great divide their people were pushed to the underground by poisonous feral dragons.
Born of the mountain.
100%: Metal dense hide & claws.
80%+: Air manipulation. Hard matter manipulation. Sound barrier flight.
60%+: Earth/Gravel manipulation. Ground detection.
40%+: Rock hard hide, claws & dragon wings. Strength boost.
20%+: Bleed resistance. Thick blood.
The Oro were once split into two groups during *the divide. One group lived on the mountains and the other lived below the mountains. After a war for resources was waged between the two for decades they found peace after the *dragon war and lived amongst each other in Gaia.
Born of the sun.
100%: Light absorption. Concentrated thermal light manipulation.
80%+: Mind reading. Astral projection. Telekinesis.
60%+: Force field. Plant energy absorption.
40%+: Mental communication. Psychic detection. Plant manipulation.
20%+: Bright light resistance.
The Sol were formed long ago after the divide. They found lush jungle with hospitable vegetation which they used to survive. Resulting in them being primarily herbivores yet retaining an omnivorous state. The Sol, Vrondi that ascended during the *Dragon war created a kingdom out of natural plantation.
Born of the sea.
100%: Gravity manipulation.
80%+: Liquid manipulation. Water conjuration. Liquid temperature manipulation.
60%+: Water manipulation. Water sensing. Electricity absorption.
40%+: Gills. Underwater detection. Water walking. Water healing.
20%+: Resistance to electricity.
There was a race of amphibious dragon kin named Abyssils who were technologically advanced. They were a species born from the ocean that raided many of the Descendants and were superior to them. They interbred with Descendant slaves and created the Lassa, who were in a internal struggle for many decades. After the Dragon war many pure Abyssils died and the remaining interbred with Descendants.
Born of the cosmos.
100%: Intangible form & form manipulation.
80%+: Soul manipulation & absorption. Soul armor & weapon conjuring.
60%+: Portal jumping. Portal sensing. Portal conjuring. Ghost vision.
40%+: Angelic wings. Air walking. Halo light.
20%+: Soul detection.
When species with Seraphim blood combine their children may be born Seraphim. A concentration of Seraphim born people breeding creates small lineages of Seraphim. Despite the concentration attempts no Seraphim even with full blood is perfect until ascended.
Born of the Ancient.
100%: Shapeshifting. Heat & cold manipulation & conjuration.
80%+: Fire & frost manipulation. Metal dense claws. Regeneration.
60%+: Stone hard scales. Fire & frost breath. Metal dense teeth.
40%+: Metal dense horns. Heat & Cold resistant scales. Binocular vision. Smell detection.
20%+: Dragon wings & tail.
Those born with Dragon blood appear more Dragon than most and a concentration of breeding between those having Dragon blood can make Dragon descendants. A combination of Seraphim and Dragon may create beings undefined known as Hybrids. The dragons ruled over the world, both sea, land, and air. They dominated *Descendants and used them as food and slaves. The most powerful of Dragons ruled over the lesser and feral. These rulers interbred with Descendants and made more powerful forms of their kind. The civilizations Descendants were once ruled by were destroyed by the *Dragon war. Leaving most Dragons displaced and living amongst Descendants.
Hybrids are crosses between bloodlines that can create characters with an odd variant to their kins abilities. Most teachers are unaware of how to fuse certain powers and most Hybrids with enough training can learn how to master their own form of abilities. For example telekinesis and fire breathing can make flaming projectiles.
Soul gems
Class:
Factions:
Pet:
Name-
Height-
Weight-
Age-
Sex-
Personality-
Equipment - One here unless said otherwise by class perk.
Abilities/Powers- 2 abilities & or powers max.
Adv. App.: How your mech looks. Picture or detail.
Height- Max size 8 meters, shortest 4.
Metal base- Iron, Titanium, Copper etc
Type - Heavy, medium, light.
Power source- Location of the power source on the mech and what it is.
Equipment -
1. Customized gun in detail and how it’s used.
2. Customized blade in detail and how it is used.
3. Special equipment of your choosing in detail and how it’s used.
Abilities/Powers:
Open positions for premade story centered characters.[Lords of the world]
King Magnix Hanoxx [FILLED]
King Sleeth Ryoku [OPEN]
King Vrondi [OPEN]
Queen Allo Niscent [OPEN]
Queen Tydra Nept [OPEN]
Basic rules of the veterans apply. God-moding and powerplaying will not be tolerated. I'll carefully moderate all battles to make sure this doesn't happen. A wide variety of powers will be used here but the same physics and scientific facts will be mostly applied here. No time skipping, as time will be an important factor.
All Seraphim with intangible forms are weak against Dragon spiritual pressure. Reverting them back to solid form and making them more susceptible to attack. This is a weakness all intangibles will share.
All blood % will not be identical. Meaning no one can have the same blood % as the other. So first come first serve.
•Can our characters be neutral in the central conflict? (The whole rebellion against the god)
•Yes.
•This god that is supposedly the same person who fathered the first descendants - isn't he just a seraphim with 100% blood? Would making a character with 100% seraphim blood basically be creating someone at his level? (Maybe true seraphims shouldn't be allowed)?
• He fathered the first Descendants with Seraphim blood. Descendant genes linger in them making them imperfect. All Descendants have Dragon souls, even the ones born with 100% Seraphim blood. Making them incapable of using true Seraphim powers even when Ascended.
•I was thinking of making a seraphim based character but I feel he would be extremely OP in contrast to the other races which are based on pieces of the DNA that I house. Seraphim is basically the "god" class. Why wield fire when you can control the universe? Maybe some means of balancing things would work.
• Seraphim characters are indeed very powerful. But they are the most hated. If you run with a Seraphim character you will be met with much opposition. Seraphim powers revolve around the realm of portals and the soul, so beyond that they have to earn what others can use naturally. Their intangible ability has a specific weakness I'll mention later.
•the way the mech section is placed in the CS, it almost seems like a mech is a requirement. Is it?
• The Mech section is there for those who choose the machinist class. But, over time a character can receive a mech. It's not necessary if you don't choose a machinist class.
•what exactly is a soul gem? I mean is this only for meta use, or will our characters find soul gems IC and then gain a level up. How exactly do they work? (Eat it, absorb it, bash it against our nuts?)
• Soul gems are used for leveling up your character in game. I will drop soul gems in game, usually through boss level encounters. I typically reward people with Soul gems, also they will be purchasable through trade. Giving up your character's mech for a few soul gems for example is possible. These gems harvest lost Ascended souls which can be absorbed by the holders soul. They then turn to dust. Pretty sparkles.
•back to the whole neutrality thing, if I choose to make a character who wants to be neutral in the war from the beginning, what kind of atmosphere am I looking at that might change his views? Is the god seraphim a tyrant who's making out lives miserable? Is the world plagued by warfare and destruction?
• At the start of the IC neutrality will be the basic stance of most. The God harms no one, he forces no one. But there are still bloody conflicts between the Aion and Therosi factions, casualties resulting on both sides. IC events will unfold that may or may not alter your views.
•if I make my character 80 seraphim and 20 sol, but have him grow up in Vondri, could he technically learn higher sol spells through training with pure sols? (I.e. Learning plant manipulation from a Sol caster master)?
• Yes. If your character's years and experiences match up with what they know then it's fine.
Q. What is a Descendant?
A. Descendants are Dragon Anthros bred with Angels. They regularly appear as either anthros, or humans with dragon traits.
Q. What's the different races you can choose from?
A. You have a five different races of Descendants to choose from and you have Dragon and Seraphim. You can also mix and match the races in one.
Q. You say you can mix races. What can I do with that?
A. Mixing races allows you to use multiple abilities from other races into one. It also can make your character have an alternate appearance and more unique abilities.
Q. How do you explain a Seraphim being born?
A. This is the result of concentrated breeding of Descendants with seraphim blood.
Q. Does my appearance have to be what my race's description says?
A. Only if their blood is 80% or more.
Q. Can my appearance be entirely human yet still be 100% Descendant?
A. No. The least one must have at least one Descendant trait.
Q. I chose a race that gives me wings but I don't want wings. Do I have to put wings on my character?
A. No. You can choose from the pool of options what you want and don't want on your character.
Q. My blood is only Dragon and Seraphim. Am I considered not a Descendant? What am I?
A.Yes. You are not a Descendant. However you may appear Descendant like. You are a hybrid.
The world of Protogonos. At its beginning, history has been read that this planet was once a smaller one orbiting a larger one named Sfoungari. Until one day the planets center gave off a massive eruption of heat and matter. This eruption caused the planet to grow to one day crash into the planet S'foungari and knock it afar within the solar system. As a result Protogonos was turned into a new planet. Ever growing and changing for millions of years. Even so it is believed by many that the planet itself is an egg, retaining the God of Dragons.
One day. A Seraphim, a being with transdimensional powers, made its appearance within the planets solar system. It found Protogonos to be a world of limitless power and resources. Not only this but it had inhabitants of mostly Dragons of various species. Living among these Dragons were beings named Descendants (Of Dragons). These beings resembled the Dragons in tenacity yet were not as big or as strong. However the Seraphim found these beings to have a series of complex emotions similar to his own and began to commune with them. He found them intelligent and most importantly while they were not immortal like the Dragons they did have their souls and complexities. Their souls, hungry for more, can never fade away and could remain as different forms within the world forever. Most however fade away into nothing, slipping away into the nether.
The Seraphim made Protogonos its home and made himself a wife from one of the Descendants. Her name was Mana and upon death ascended to be the Seraphims eternal wife. Before her death she had many children. Each one capable of great power and immortal unless harmed through severe means. They led a movement to expand their territories. Against the Dragon forces of the Dragon King. As time went on the Seraphim and his Descendants children were able to overtake the Dragons. With more land taken than ever before they began to make use of the countless resources on Protogonos. The god being was pleased and began to teach Descendants forms and usage of power within their souls.
His children, and their descendants, were far more exceptional at using their souls potential and reshaped the world as time progressed. However as time progressed the Seraphim was seen or heard of less and less. Even to the point that those who lived believed he and his wife created a world in the stars above for the ascended to go to and live the rest of their lives in peace and joy. Others believed he was gone, returning to where ever he came from or to simply spend eternity away, and there are those who believe he will return. For after his disappearance the world was put into chaos. Volcanoes erupted, earthquakes ripped and meteors hailed the planet. With what they learned from the Seraphim they put to use to protect themselves.
Once the disasters were finished the Descendants found their knowledge to be sharpened given the harsh conditions of living on the planet itself yet remaining the top of the food chain and still developing to be a testament of their abilities. With confidence they spread out into the world and interbreed and formed new alliances. Reshaping the face of Descendants forever.
Time passed and as the tale of how things came to be was held with high regard. But for some it came with distaste for the Seraphim. Abandoning his children, his people. But not only that but many in this new generation began to believe that as they lived longer, were stronger and more capable compared to their past selves they believed they were capable of more for themselves than the Seraphim. Even capable of ascending into Gods themselves. This belief spread and was shown light with action. The bloodline of immortal beings Mana gave birth to waged war with those who did not want the mind set of relying on another being for their own evolution. Due to the fact many of those who were with the immortals or children of them were starting to disappear or be found dead with various carvings cursing the Seraphim.
Sensing his people were in turmoil the being returned. The one they simply called "God", returned to see what was happening. Upon returning he claimed a throne within the skies. Visible from below by all and a place for all the lands leaders to see his declaration to make the world his. To be a proper God to them and rule over them. However there are those who do not want, or believe they do not need a God to take care of them. So there are rumors of a war. For under the Gods rule were the ascended. However instead of slipping into the nether many were at his side. Even despite this the lands of the Descendants were forming a unified group to slay the God.
The entire land is the 2.000 million square miles
Territory Nero - Thick dangerous forest in many parts. Caves a plenty. Dragons to be feared feed within these lands. Dragons known as Basilisks. A single gaze can turn one to stone making this land largely uninhabitable. Three caves mark entrances to the underground tunnels that lead to Nero, also providing homes to Nero's lower class. A town called Twilight is the safest way to the forests that lead to these caves.
Territory Vrondi - Very lush jungle with vegetation and fruit a plenty. The largest of Herbivore feral Dragons roam here known as Footyoo and are mostly harmless. The town Twilight sits on the border of Vrondi and Nero. The other town of Vrondi is called Sunfire.
Territory Fotia - An encircling of mildly active volcanoes block Fotia's capital from easy access. Mechanized lifts allow transport in and out. Aside from the capital lies two towns. Flare and Blaze. On a island there is an active volcano close by named after the founder of Fotia, Lord Akuro.
Territory Gaia - This kingdom is forged from a mountain's peak. Their capital is surrounded by large mountains with forest surrounding them. Dragon riders are used to transport people in and out of the capital. They have a area Northeast where many Wyverns lay their eggs and raise their young and are extremely protective. They have two towns, Pearl and Onyx.
Territory Tearianaris - The town Tidal sits in this territory. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands that are used as bases for sea exploration. Further south are the lands where feral Dragons that use sea, land, and air reside known as Wyrms and are considered very dangerous.
..::Towns::..
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within the center with open arms, acting as the healing center.
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here.
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
People’s race: Tyro
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun. A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself decent amounts of rainwater and even more geysers.
Their kingdom is a cross of the future with the past. Not much clothes are worn by these people, as they are always in heat. They do love their gold, and armor plating even for show.
The Tyro of Fotia were the first to begin the Dragon war. Having been trampled on for centuries by the Dragons and receiving limited resources and burned homes, the Tyro, had enough. They worked on a style of combat that specifically targeted Dragons. Dubbing themselves the titles of dragon slayers. They were the front line against the King of Dragons and his brethren during the final battle.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates heat that is used in different ways to power their mechanisms. They produce the most technology of all the kingdoms and are the most advanced due to this but mostly in weapons technology. Being the producers of guns and gunpowder, energy manipulation to form plasma guns etc. Their energy supply is on par with Tearianaris and their hydro fueled machines.
Their leader King Magnix Hanoxx is the head of those who wish to see the God fall. He seems to have a strong belief that the God will bring about an oppression much like the one brought on their ancestors when the Dragons ruled. His belief is backed with the Avgo priests. Who controlled most of the Descendant historical texts and the tale of the dragon egg prophecy. The sword of Fotia is a weapon that is is made from the tooth of the Dragon King when his ancestor slayed it. The teeth of the Dragon was said to have tore into the God and severely damaged him.
People’s race: Nayu
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. Dragons that resemble serpents and have deadly poisonous bites. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons. Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales. Kingdom is gothic with rising layers and columns. These people often a between of skin tight clothing and simple cloaked clothing that swallows their bodies.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth battalion of an unknown size. However he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.
People’s Race: Oro
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. Below the mountain however rests a wasteland of a city, overtaken by jungle and dragon nests. There once were two kingdoms, one below and one above the mountain. After much waring the two combined nations in between the Dragon war. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land.
Kingdom is nordic with large stone slaps for doors and statues on flat lush green ground. These people often wear soft shirt and pants combinations with colorful stones as their decor.
Gaia's leader is Queen Allo Niscent. She is known for being the most beautiful and elegant creature a Descendant can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all. This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities. She is often coaxed by Magnix to not only join his cause but to be his Queen and combine powers. Personally she does not feel there should be war, but also does not like to be controlled by a strange God.
People’s race: Sol
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. The city itself is covered in a massive dome made of vines and various wild plants that surrounds a large portion of lush jungle. These plants release spores that can make those inhale it clear in mind and happy. They do not wear much clothing at all some preferring to go nude. Tattoos, plants, and other more natural items such as bones cover these individuals. The more modern clothed are normally in white tunics and fur.
Vrondi's dome and general ways are due to the people being dedicated entirely to knowledge and mastery of natural energies and the mind. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for plantation and energy generation. Their bodies are much like solar batteries, able to harness solar energy, thoughts, and life force without harm and can release it at will. They study Ascension and many of their founders are Ascended beings. It’s a advanced acute city with many towers contrasted by the large forests and waterfalls on the outskirts.
Here many Ascended & Descended alike are drawn to and remain in this city to gain knowledge and start their paths. With the broad spectrum of infinity in their scopes the scholars of Vrondi are consistently wise. The leader of this kingdom is King Vrondi, the founder and a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Seraphim with no wings and light details telling of his Descendant roots such as his horns, but lacks a tail. He is the head of their channeling schools and is the over seer of their ancient text books and teachings. He remains neutral due to him holding enough power to tip the scale in either sides favor and having his own peaceful goals set for the future of his people and all on Protogonos. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God Seraphim’s children or the God himself. However he does wish to see peace, but admits personally the Seraphim’s presence puts a hindrance on productive unification.
People’s race: Lassa
Tearianaris called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of technology, transportation, and equipment below the surface. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life. They use water to generate electricity and can bend water to their will making the controls effortless. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. They usually wear skin tight material meant for underwater travel and not much else. The less water friendly wear water resistant clothing and decorate themselves with jewels.
Their leader Queen Tydra Nep is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen like the ones before her. For the trial of the queen took its toll on her. Each chosen female participant is at the tender ages of 13 to 16 and is brought to the seven sea dragons to sing their songs and try to subdue the beast with only song. It was her and her sister that rose to the seventh dragon where all others failed. Together they sang a melody that soothed the beast to let them pass the end of the trial. However only one could be named queen. So before her younger sister reached the end she bid her sister farewell. For the beast will only devour the one who was not wearing the crown at the end of the trial, claiming Tydra’s voice was always stronger than hers. She watched her younger sister be devoured before her.
She often spends her time deep within the waters of Protogonos's oceans. Reaching depths as deep as her masked sorrow. She often makes first hand discoveries of things no other Descendant has seen or heard of. Upon her returns she is welcomed back with praise as she often does return with soul gems and treasures a plenty. However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths spells a omen. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom. Personally she does not feel as though they should be ruled by a being they do not know well.
Each race of Descendants has different features and traits. A description of these are broken down by their names.
Tyro - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power.
Nayu - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason.
Oro - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection.
Sol - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity.
Lassa - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure. Kingdom
Species
The blood% determines your species. 80% Dragon and 80% Seraphim, and 80% of a Descendant race is how you can become full fledged. Without at least 80% you will be just a hybrid.
Blood%
Born of the volcano.
100%: Heat Absorption.
80%+: Thermal energy manipulation & Conjuration.
60%+: Fire manipulation. Adrenaline boost.
40%+: Heat detection. Fire breath. Heat resistance.
20%+: Hot blood.
Tyro are known to be the founders of Fotia.*The great divide caused their people to find refuge amongst active volcanoes. This was to make life easier to avoid dragons. This resulted in them learning to manipulate lava flow to produce their first civilization.
Born of the shadow.
100%: Shadow stepping.
80%+: Invisibility. Hemotoxic venom fangs.
60%+: Illusions. Sound manipulation.
40%+: Poison resistance. Blood consumption. Shadow manipulation.
20%+: Night vision.
Nayu typically reside in the underground cities of Nero of which they have founded. During *the great divide their people were pushed to the underground by poisonous feral dragons.
Born of the mountain.
100%: Metal dense hide & claws.
80%+: Air manipulation. Hard matter manipulation. Sound barrier flight.
60%+: Earth/Gravel manipulation. Ground detection.
40%+: Rock hard hide, claws & dragon wings. Strength boost.
20%+: Bleed resistance. Thick blood.
The Oro were once split into two groups during *the divide. One group lived on the mountains and the other lived below the mountains. After a war for resources was waged between the two for decades they found peace after the *dragon war and lived amongst each other in Gaia.
Born of the sun.
100%: Light absorption. Concentrated thermal light manipulation.
80%+: Mind reading. Astral projection. Telekinesis.
60%+: Force field. Plant energy absorption.
40%+: Mental communication. Psychic detection. Plant manipulation.
20%+: Bright light resistance.
The Sol were formed long ago after the divide. They found lush jungle with hospitable vegetation which they used to survive. Resulting in them being primarily herbivores yet retaining an omnivorous state. The Sol, Vrondi that ascended during the *Dragon war created a kingdom out of natural plantation.
Born of the sea.
100%: Gravity manipulation.
80%+: Liquid manipulation. Water conjuration. Liquid temperature manipulation.
60%+: Water manipulation. Water sensing. Electricity absorption.
40%+: Gills. Underwater detection. Water walking. Water healing.
20%+: Resistance to electricity.
There was a race of amphibious dragon kin named Abyssils who were technologically advanced. They were a species born from the ocean that raided many of the Descendants and were superior to them. They interbred with Descendant slaves and created the Lassa, who were in a internal struggle for many decades. After the Dragon war many pure Abyssils died and the remaining interbred with Descendants.
Born of the cosmos.
100%: Intangible form & form manipulation.
80%+: Soul manipulation & absorption. Soul armor & weapon conjuring.
60%+: Portal jumping. Portal sensing. Portal conjuring. Ghost vision.
40%+: Angelic wings. Air walking. Halo light.
20%+: Soul detection.
When species with Seraphim blood combine their children may be born Seraphim. A concentration of Seraphim born people breeding creates small lineages of Seraphim. Despite the concentration attempts no Seraphim even with full blood is perfect until ascended.
Born of the Ancient.
100%: Shapeshifting. Heat & cold manipulation & conjuration.
80%+: Fire & frost manipulation. Metal dense claws. Regeneration.
60%+: Stone hard scales. Fire & frost breath. Metal dense teeth.
40%+: Metal dense horns. Heat & Cold resistant scales. Binocular vision. Smell detection.
20%+: Dragon wings & tail.
Those born with Dragon blood appear more Dragon than most and a concentration of breeding between those having Dragon blood can make Dragon descendants. A combination of Seraphim and Dragon may create beings undefined known as Hybrids. The dragons ruled over the world, both sea, land, and air. They dominated *Descendants and used them as food and slaves. The most powerful of Dragons ruled over the lesser and feral. These rulers interbred with Descendants and made more powerful forms of their kind. The civilizations Descendants were once ruled by were destroyed by the *Dragon war. Leaving most Dragons displaced and living amongst Descendants.
Hybrids are crosses between bloodlines that can create characters with an odd variant to their kins abilities. Most teachers are unaware of how to fuse certain powers and most Hybrids with enough training can learn how to master their own form of abilities. For example telekinesis and fire breathing can make flaming projectiles.
Soul gems
Each soul level allows you to buy one of several upgrades.
1.) Customizable potion.
2.) Enhance physical ability.
3.) Enhance current powers.
4.) Add physical ability
5.) Add power.
6.) Upgrade weapon
7.) Enhance Mech
8.) Enhance pet.
9.) Add Customizable weapon
10.) Enhance Armor
11.) Purchase mech
12.) Purchase pet
13.) Add vehicle
14.) Add spell
15.) Enhance spell
1.) Customizable potion.
2.) Enhance physical ability.
3.) Enhance current powers.
4.) Add physical ability
5.) Add power.
6.) Upgrade weapon
7.) Enhance Mech
8.) Enhance pet.
9.) Add Customizable weapon
10.) Enhance Armor
11.) Purchase mech
12.) Purchase pet
13.) Add vehicle
14.) Add spell
15.) Enhance spell
Class:
Physical weapon, gun and combat specialist. Combat experience is a necessity for this class. +2 customized gun & or physical weapon. +1 High grade Armor. +1 Wound healing potion.
Tool savvy individuals with experience in creating functioning machines. +1 customized Advanced Apparatus. +1 Customized High tech equipment. +1 Transport vehicle.
Able to tame feral dragons with song or other methods and have experience with doing so. +1 customized Dragon. +1 customized pet equipment.
Those who live off nature and have experienced its in depth knowledge. +2 customized potions. +1 Spell +1 Soul lv.
Assassins, rogues, walkers of the shadows with extensive training to reach this class. +1 Paralysis potion. +2 customized projectile weapons. (Like Bow and arrow and shurikens) or +1 customized silenced gun.
It does not take much to be a commoner. These folk are able to gain experience with time and reach a class. Each commoner may be able to either own a store. +1 Soul gem
Those who study the cosmos and astral signs. Tapping into their soul they are able to cast spells that bend reality. +3 Spells. +1 customized spell catalyst.
Factions:
A secret organization founded by Magnixx in order to destroy the God, his direct bloodkin and those who hail him as their king. Represented by a Dragon claw grasping a sphere.
The guild for Dragon slayers and swordsman. Magnixx is also the leader of this group for his forefathers are the founders. Only the head of a full grown feral dragon can earn you a place here. Represented by a flaming sword.
The supporters of the Seraphim god who have been forced to meet in secret due to the Therosi Guild. Thier leader is a Seraphim named Mirror. Represented by a feather.
League of Assassins. Their leader is the king of Nero, Sleeth. Only dropping bodies without a trace on contract can earn you a seat in this guild. They are funded and work closely with the kingdom of Nero. Represented by a red droplet.
The guild for the followers of healing and order. Their leader is king Vrondi and they make most of the security and military force of the Vrondi kingdom.They hunt and destroy cannibals, mass murderers, abominations, and heal and aid the sick with a combination of healing remedies from all over. They often work closely with the Seraphim and Hybrids. Always providing refuge for them when being hunted. Represented by a green sun.
This guild is for store owners to buy and sell items between each other from all over. They have no leader and are a council of merchants who rely on each other and hired guards/ mercenaries. Represented by a potion.
Spellcaster alliance. Must know at least 4 spells to enter this guild. They produce learnable spells and collect knowledge on all spells. They often seek spells that have not been recorded. Represented by a lightning bolt.
Pet:
Name-
Height-
Weight-
Age-
Sex-
Personality-
Equipment - One here unless said otherwise by class perk.
Abilities/Powers- 2 abilities & or powers max.
Adv. App.: How your mech looks. Picture or detail.
Height- Max size 8 meters, shortest 4.
Metal base- Iron, Titanium, Copper etc
Type - Heavy, medium, light.
Power source- Location of the power source on the mech and what it is.
Equipment -
1. Customized gun in detail and how it’s used.
2. Customized blade in detail and how it is used.
3. Special equipment of your choosing in detail and how it’s used.
Abilities/Powers:
Depending on the blood% are you allowed the given abilities inherently. For example being 100% of anything allows you all the powers below granted you have experience in using them. Detail which powers you chose from your pool and how you use them. You may have preferred variations of the powers and abilities available.
When using a Soul gem to increase your ability or power. You can choose an enhanced form of your current powers, or develop a new one.
When adding a new power it must be within the variant of your current abilities and blood limit to add it with little effort. If not you must do so with extensive training.
When using a Soul gem to increase your ability or power. You can choose an enhanced form of your current powers, or develop a new one.
When adding a new power it must be within the variant of your current abilities and blood limit to add it with little effort. If not you must do so with extensive training.
Quote:
Name:
Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years and live to be around 200.)
Species: Dragon, Descendant, Seraphim, or Hybrid.
Blood%: What % of blood from each race or species does your character have? Must be in multiples of 10 and equal to 100.
Gender: Male Female Both or Neither
Sex Preference: Hetero, Bi, Homo, Cannibalsexual?
Height: Average is 6 feet for male and 5'8 for female.
Weight: Gravity is higher making the average weight around 220 for men and 170 for women.
Physical appearance: Your Sexy Picture &/or Description.
Apparel:Your customized clothing and armor. Low grade armor unless said so by class perk or purchased with soul gem.
Vehicle: Nothing here unless said so by class perk or bought with soul gem.
Personality: Brief description on character's quirks, likes, and peeves.
Soul lv: Starts at 0 for all. 1 for Nomads. Raised by using soul gems.
Class: Choose a class from the list. The simplest start as commoners.
Faction: You may choose a faction or not.
Pet: Only Tamers can start off with a pet that is battle effective without a soul gem. Others must use a soul gem to improve their pet to be battle capable, or buy one with a soul gem.
Adv. App.: Nothing here unless said so by class perk, or bought with 3 soul gem. How your mech looks. Picture or detail.
Exp: The experiences that made you A. What class you are. Explain how you came to be in your class including the training within class. B. How you came to be able to use your blood limit abilities and what training you have done with them. C. How you have come across your weapons and what training you have with them. D. If you're in a faction or own a store how did you meet these qualifications. Time of training and etc must reflect age. E. How you have trained and learned your spells.
Spells: You may have 1 customized spell unless given a class perk.
Abilities/Powers: Only 2
Hindrances: What draws your character back. Must have at least 2.
Unknown Weaknesses: What draws your character back that it doesn't know about. At least two here.
Weapons: Customized equipment and such go here in full detail. Only allowed one unless said so by a class perk.
Potions: Each person starts with only a pain relief potion. Class perks adds more.
History: A brief tour into your character's life and how they end up where they are at the start of the RPG.
Trivia: (optional) Didn't know that!
Name:
Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years and live to be around 200.)
Species: Dragon, Descendant, Seraphim, or Hybrid.
Blood%: What % of blood from each race or species does your character have? Must be in multiples of 10 and equal to 100.
Gender: Male Female Both or Neither
Sex Preference: Hetero, Bi, Homo, Cannibalsexual?
Height: Average is 6 feet for male and 5'8 for female.
Weight: Gravity is higher making the average weight around 220 for men and 170 for women.
Physical appearance: Your Sexy Picture &/or Description.
Apparel:Your customized clothing and armor. Low grade armor unless said so by class perk or purchased with soul gem.
Vehicle: Nothing here unless said so by class perk or bought with soul gem.
Personality: Brief description on character's quirks, likes, and peeves.
Soul lv: Starts at 0 for all. 1 for Nomads. Raised by using soul gems.
Class: Choose a class from the list. The simplest start as commoners.
Faction: You may choose a faction or not.
Pet: Only Tamers can start off with a pet that is battle effective without a soul gem. Others must use a soul gem to improve their pet to be battle capable, or buy one with a soul gem.
Adv. App.: Nothing here unless said so by class perk, or bought with 3 soul gem. How your mech looks. Picture or detail.
Exp: The experiences that made you A. What class you are. Explain how you came to be in your class including the training within class. B. How you came to be able to use your blood limit abilities and what training you have done with them. C. How you have come across your weapons and what training you have with them. D. If you're in a faction or own a store how did you meet these qualifications. Time of training and etc must reflect age. E. How you have trained and learned your spells.
Spells: You may have 1 customized spell unless given a class perk.
Abilities/Powers: Only 2
Hindrances: What draws your character back. Must have at least 2.
Unknown Weaknesses: What draws your character back that it doesn't know about. At least two here.
Weapons: Customized equipment and such go here in full detail. Only allowed one unless said so by a class perk.
Potions: Each person starts with only a pain relief potion. Class perks adds more.
History: A brief tour into your character's life and how they end up where they are at the start of the RPG.
Trivia: (optional) Didn't know that!
Open positions for premade story centered characters.
King Magnix Hanoxx [FILLED]
King Sleeth Ryoku [OPEN]
King Vrondi [OPEN]
Queen Allo Niscent [OPEN]
Queen Tydra Nept [OPEN]