In the world of cronnarx the land of adeny, were many legends of great warriors, or powerful magicians, or archers of the highest power. Unfortunately this story is not that stoic. The mountainous and barren ice that is adeny's northern boundaries lies a great evil, a monster so vile and treacherous that it's evil has spread across the lands, leaving the people of the fine lands at a constant battle between the destrotive creatures that so often hid away. From this time brings many heroes, but in proticualar is a group more useless and idoitic than the others by far, there luck would seemingly be the only reason they lived thus far. There exploits will be strange and unconventional but they are the true heros of adeny, oh god were skrewed. The party of six (willing to change the number) gathers in a town known as honash to begin there journey, they have traveled far and wide, each with there own stories.
classes
padalin/crusader(both use two handers)
great knight/ dark knight(both use sword and sheild probably ganna change)
barbarian/ berserker(both duel wield)
witch/alchemist(both use potions an slight magic, usually summoner)
archer/buccaneer (both ranged with reloadable weapons)
mage/wizard (both use caster magic)
preist/white mage (both use healing games)
theif/assassin (both use daggers and traps)
ill go more into the classes if you so please
races
dwarfs: strong and sturdy but slow and tend to be less intelligent, resistant to cold
elfs: fast and intelligent, but physically weak with little power, high magic power
humans: lucky and very well rounded, no special ability
orc: pure power and brute but no defense against magic. resistant to poison
kolbold: absolutely useless why even bother
classes
padalin/crusader(both use two handers)
great knight/ dark knight(both use sword and sheild probably ganna change)
barbarian/ berserker(both duel wield)
witch/alchemist(both use potions an slight magic, usually summoner)
archer/buccaneer (both ranged with reloadable weapons)
mage/wizard (both use caster magic)
preist/white mage (both use healing games)
theif/assassin (both use daggers and traps)
ill go more into the classes if you so please
races
dwarfs: strong and sturdy but slow and tend to be less intelligent, resistant to cold
elfs: fast and intelligent, but physically weak with little power, high magic power
humans: lucky and very well rounded, no special ability
orc: pure power and brute but no defense against magic. resistant to poison
kolbold: absolutely useless why even bother