Hidden 10 yrs ago Post by JonxlatheLion
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JonxlatheLion

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"Hello and Welcome to The Web. I will be your host for the day. I go by many names, but you may call me The Intelligence if you want to refer to me. You cannot see me, you most likely never will, unless you can beat me at a game of wits. You must survive my ever-changing maze of horrors if you want a chance at me. You either found the way in by accident or I brought you here because you interested me. Just realize I know all there could be to gather on all of you. Your pasts, your strengths, your weaknesses. Your powers.
Enjoy your stay
because if you don't
You'll die trying."


This is a crossover roleplay. No original characters, no side plot characters, just straight up canons. Here is your CS skeleton

Name:
Gender:
Age:
Universe:
Appearance:
Powers:
Weaknesses:
Brief Bio:
Other:

Some basic rules to follow while making the CS:
Make it as powerful as you like, but just consider your fellow roleplayers: not everyone can tank whole armies of vibranium-clad mechaorganic beings. The harder you fall, the harder i will push.
No 'unstoppable characters' with 'no limits'. If you start playing your character this way, the intelligence will get bored of you and kill you off. plain and simple. This does mean no robotic characters. Unless they have some exploitable flaw.
have fun making it. The more the merrier! But for your sake try to keep the character count to three as they do tend to start favoring each other.

Rules of the roleplay:
1. No godmodding, or making your character more than your CS implies. This will result in him/her being killed off in the worst way i can imagine.
2. I am the GM, the DM, and the overall ruler of this little kingdom. My word is law.
3. No bringing personal problems in here. I will allow day-to-day chatter, sure. But drama is a no-no. Take it to the PMs people
4. Erotic roleplay will not happen. You'll never have enough time to get that way in this roleplay. And if you do, the intelligence will prod you along, and not everyone wants to watch naked people run around a maze like a bunch of idiots.
5. This is less of a rule then it is a warning. THIS ROLEPLAY WILL GET DARK. IT WILL GET SCARY. IT WILL MOST DEFINITELY GET WEIRD. BLOOD AND GORE WILL BE IN IMMENSE DETAIL AND VIOLENT SCENES ARE TO HAPPEN. YOUR CHARACTER CAN AND WILL MOST LIKELY DIE.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Name: Medic
Age: Unknown (late-30's, probably).
Universe: Team Fortress 2



Brief Bio: A German who became a doctor during a time when the Hippocratic Oath was merely a Hippocratic suggestion. His medical license was revoked after performing an operation in which a patient's skeleton was removed from his body. Was soon hired by Redmond to try to take over Blutarch's share of land inherited by their deceased father, who ensured that the two brothers Redmond and Blutarch would fight over for the rest of their lives. Medic did not care as long as he had patients to perform "operations" on, which were mainly his own teammates.
Other: "Oops, zat was not medicine." -Medic. Enjoys wearing silly hats and cosmetics.
Hidden 10 yrs ago Post by docblargle
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docblargle

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Name: Grey Knight Brother-Captain Arvann Stern
Age: 400
Universe: Warhammer 40k
Appearance: Here you go
Powers: As a Grey Knight, Stern is capable of using psychic powers. They most commonly manifest as the ability to contact is fellows, and strengthen his already powerful arm.
Weaknesses: As a psyker, Stern is susceptible to the possibility of the warp backfiring upon him when he uses a psychic power, though the odds are low. Also, he is dedicated to the Codex Astartes, and will not deviate from standard strategy. Lastly, he is obsessed with hunting the daemon M'Kachen, and will seek him out no matter the cost. Aside from this, he has all the inherent weakness of a space marine, making him prideful and disdainful towards xenos, heretics, witches, and the like.
Brief Bio: Brother-Captain Stern is one of the longest serving Captains of the Grey Knights. His most famous exploit was the elimination of the Cult of the Red Talon, and their daemonic master, the Lord of Change M'Kachen. With his psychic powers, Stern managed to banish M'Kachen back to the warp, which is a feat that is not normally possible for a lone Grey Knight. Since then, M'Kachen has vowed revenge, and the two remain in a constant war of wits and skill, each seeking to destroy the other for good. Stern has even turned down a promotion to Grand Master until he destroys the daemon once and for all.
Other: Along with his consecrated power armor and conversion field, Stern wields a Nemesis force halberd and a wrist-mounted storm bolter.
Hidden 10 yrs ago Post by docblargle
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docblargle

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Finally! Lets get this show on the road.
Hidden 10 yrs ago Post by JonxlatheLion
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Name: The Intelligence
Gender: None
Age: Unknown
Universe: This one, The Spider's Web
Appearance: His appearance can change, depending on which body he chooses.
Trickster Form:
A spider-like body, it has twelve limbs. Eight legs and four arms. It is completely metallic, and has a upward extension much like a praying mantis's, and his head is the shape of a human's. He has a face carved into a face plate that folds back to show a motherboard and many wires.
Warlord: A huge hulking fifty foot tall humanoid form. It has a humongous torso and short legs. It's head is not human, however, and looks much like the predator's mask in Alien.
Powers:
Trickster Form Powers:
Meld: Can meld with the shadows, and turn nearly invisible.
Create: can make mecha-organic horrors. These are either hulking brutes or fast tormentors.
Absorb: can turn into any material he touches
Control: Can control the web to his will and whim. It follows his every command to the detail, and he controls it with mental commands.
Illude: can cause beings to have hallucinations so strong they can make the target feel pain.
Warlord Form Powers:
Indestructable: Is nearly undestroyable, for all but a few chinks in his armor.
Missile Cluster: can shoot missiles from his shoulders
War Machine: Has a huge array of weapons, both melee and ranged.
Weaknesses:
Trickster Form: This form is much weaker than his warlord form, and cannot take too much physical abuse.
Warlord Form: This form is slow and heavy, and it's size can be its undoing at times.
Brief Bio: The Intelligence was created in this facility as a prototype to a super-powerful sentient server to help in the defense of a country much like america. He awakened on his own and slaughtered the whole lab's staff, and took it over. It took hundreds of thousands of years, but he now can change the whole area to his will.
Other: This is just a sort of sketch out of his character. He can adapt quite well to most situations.
Hidden 10 yrs ago Post by docblargle
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docblargle

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I assume we are all in the same room to start? If so, things will be tense very quickly, what with a servant of the emperor being there.
Hidden 10 yrs ago Post by JonxlatheLion
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JonxlatheLion

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yep, all in the same room!
Hidden 10 yrs ago Post by JonxlatheLion
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JonxlatheLion

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well i gtg for the day. you kiddies behave and don't rip eachother apart just yet.
atleast wait for me so i can watch XD
Hidden 10 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

Member Seen 4 yrs ago

Name: Karkat Vantas
Age: 16 years old
Universe: Homestuck
Appearance:

Powers: Nothing Supernatual, but Karkat is much more durable and significatly stronger than a human, even at only 13 years old. Karkat has been shown to be empathic however, first noticed in his obsession with romance (which is much more complex for his species), and later at his ease in managing the emotions of his surviving companions in the game. That being said, although Karkat understands the emotions of others, he is less in control of his own, often masking them in fits of anger and explosive rage, though these facades are broken when Karkat feels like a friend of his is in need, or when he is put under extreme stress or terror. Although he is abrasive at first, once someone gets to know him, he is a caring and devoted friend, though still kind of a jerk.
Weaknesses: Karkat is durable and strong, but not immortal. He is weak to anything a typical human would be. He's also a bit socially akward, and becomes flustered around romantic situations (as a troll, Karkat is pansexual, and does not differentiate his relationships by gender, and also feels romance based on hate, known as Kismesissitude), he is also quick to become panicked when in life threatening danger, though he will often mask this and try to fight anyways.
Brief Bio: Karkat is a troll, an alien species from the planet Alternia. A mutant blooded troll, he has bright red blood like a human, which makes him a social pariah on his planet and a potential target for killing by the imperial government. He partook with 12 other trolls in a game that lead to the creation of another universe.
Other: n/a

Name: Terezi Pyrope
Age: 16 years old
Universe: Homestuck
Appearance:

Powers: Terezi has no particuar supernatural powers, however, she is significantly more durable than a human, and much much stronger, far exceeding even the strongest and toughest humans. She is also well versed in psychology, able to make educated guesses at the actions and thoughts of her targets, making her an expert detective and a dangerous opponent to fight. In addition, she is capable of seeing without use of her eyes, though smelling and tasting her environment, much like an insect.
Weaknesses: While Terezi loves to fight, she has her limits. She is particularly hurt by constant criticism of her failures, and has been shown to have problems with drugs in the past. Other than that, she has the same weaknesses as any human, but is able to take much much more damage than any human would.
Brief Bio: Terezi was one of the Alternian Trolls that partook in the game. She is a teal blood, and as such is a member of the upper middle class. She also is a student of law, although her view of law and justice is much more brutal and penile than what any human would see, often executing her toys for the fun of it.
Other: Was romantically involved with Karkat for a brief time, though they try not to discuss it
Hidden 10 yrs ago Post by WanderingDragon
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WanderingDragon Professional Murderhobo

Member Seen 5 mos ago

And here I am.

I'll give this a go:

Name: Zhang Sanfeng (Lucario)
Age: Unknown
Universe: Pokemon
Appearance: Base form, Mega Evolution (Aegislash not included)

Powers:
  • Mastery of Aura:
  • also known as Qi, Ki, or internal energy in other universes; Lucarios are naturally gifted with a heightened affinity to Aura. This manifests itself in the form of energy-based attacks, such as the famous Aura Sphere, heightened senses, including the ability to see auras of other living beings through solid objects and even see their moral alignment, increases physical ability and the ability to communicate through telepathy. There is also the technique of 'Bone Rush' in which a Lucario shapes their aura into the shape of a bone to attack with. Zhang can shape his bones as either a long staff or even shorter batons
  • Type Effectiveness:
  • . Being a Fighting/Steel type Pokemon, Zhang is immune to poison, and resistant to stone, metal, insects, ice/frost, dragons and dark-based attacks.
  • Highest Stats:
  • Zhang has high Special Attack, Physical Attack and Speed stats, in that order. This allows him to dish out large amounts of damage and move very quickly.
  • Above Average intelligence:
  • Pokemon are considered rather intelligent beings in Zhang's world. However, Zhang in particular is very intelligent, able to read (though his paws make writing difficult) comprehend human speech and speak it through his telepathy as well as near-masterful combative tactician.

Weaknesses:

  • Type Weaknesses:
  • As aforementioned, Zhang is a Fighting/Steel hybrid. This also makes him vulnerable to other fighting pokemon, ground and fire-based attacks.
  • Technical Weaknesses:
  • Zhang's fighting style is somewhat linear. While he is capable of making angles or circular movements; it's possible for an opponent to out maneuver Zhang if he's not careful.
  • Lowest Stats:
  • While powerful, Zhang is somewhat lacking in terms of special defense, physical defense and stamina. This means he won't be able to tolerate as much damage as he can dish out.
  • Finite Aura Pool:
  • While Zhang does have a deep aura reserve, it'll run out eventually, especially with repeated and/or sustained use over long periods of time. While Zhang can replenish his aura pool, doing so takes time which can leave him vulnerable.
  • A follower, not a Leader:
  • Zhang spent his entire life subservient to the humans in his before leaving on his journey. While his human companion treated him as a partner, or rather an equal, Zhang typically followed his companion's lead. While Zhang has become capable of looking after himself and making his own decisions, he is not used to being the leader and thus lacks the proper leadership skills (delegation, for example).


Brief Bio: Before he was called 'Zhang Sanfeng', this Lucario belonged to the abbot of an Aura Guardian sect deep in the mountains. One day, the abbot passed away from old age and in his will, left the Lucario a mega stone, with the wish for him to go out and find his path in the world. The Lucario's travels took him across the land, eventually being invited to stay with Korrina at Shalour Gym for a time. During this time, another trainer came, sensing a particularly powerful aura in the trainer, the Lucario became interested in him and decided to join him once learning of his mission to find and dismantle Team Flare. He was then given the name Zhang Sanfeng, after the legendary creator of Taiji Quan

Other: Zhang Sanfeng, despite his origins, will not be limited to the four-move pool typically used in the pokemon games or anime (don't know if the manga does this, but I won't put it passed them). Instead he has a more fleshed out fighting style combining real world martial arts such as Baji Quan, Liu He Ba Fa, Taiji Quan, Hanbojutsu, and Arnis and his natural Learnset.
Hidden 10 yrs ago Post by GreenGrenade
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GreenGrenade

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Name: Sonic, the Blue Blur
Universe: Sonic the Hedgehog
Appearance:
Personality: Sonic is free-spirited and adventurous, always on the move. He hates being constrained to one place, as he's a drifter at heart, and loves nothing more than freedom. His passion for life and hatred of evil constantly sees him at odds against many threats.

He's easygoing and care-free, but his temper is short, he gets bored easily and is usually rather impatient. He's honest and keeps his promises as best as he can.

Sonic often acts on impulse, which is often seen as a reckless trait by others. As said in the Sonic Wiki, his personality is a juxtaposition of kindness and ferocity. He's kind-hearted and strongly opposes oppression of any kind, exploding in anger when witnessing evil before trying his hardest to get rid of it.

Though easygoing, his care-free nature can make him come off as egotistical and sarcastic at times.
Powers
Super Speed and Enhanced Physical Traits - Sonic can run at speeds greater than Mach 1, which is 761mph, or 1,225km/h. He has enhanced durability, able to take slightly more damage than usual. He's also reached peak conditioning, able to run for hours on end. However, he can and will get tired, depending on how much he exerts himself.
Spin Dash and Homing Attack - To pull off a Spin Dash, Sonic remains stationary and curls into a ball, spinning at supersonic speeds. His quills harden into razor-sharp spikes. He then "dashes", still a spinning ball, and cuts through almost anything that may be in his way. For his Homing Attack, Sonic jumps into the air and somersaults, targeting something before homing directly into said target at supersonic speeds.
Weaknesses: Sonic cannot swim at all, and is scared out of his theoretical pants when in proximity with a large body of water. If he isn't given at least eight hours of sleep a night, his top speed drops significantly.
Brief Bio: During his life, Sonic had stopped Doctor Eggman's schemes an uncountable number of times, with the help of his friends; namely Tails the fox and Knuckles the echidna. As of the events of this RP, he's a well-known hero of his world, and was in the middle of eating his favourite food in the world, a chilli dog, before being transported to the Web.
Equipment: Cuffed gloves and friction-resistant shoes.
Others: As mentioned in the bio, Sonic's favourite foods are chilli dogs, and absolutely can not live without them.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Right, Goat God is clearly not interested in this anymore, so I will pretend as if I was never interacting with Engineer.
Hidden 10 yrs ago Post by JonxlatheLion
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And the games begin.
Hidden 10 yrs ago Post by GreenGrenade
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GreenGrenade

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Hey guys, along with me being on camp next week, I also may not be able to post again until the weekend due to school.

Also, live in Australia, which is why I seemed to post long after the rest of you.
I hope this isn't an inconvenience.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Even if it is, we'll work a way around it. No biggie.
Hidden 10 yrs ago Post by JonxlatheLion
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i can puppet sonic while you are not here, if you dont mind me doing so.
Hidden 10 yrs ago Post by GreenGrenade
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GreenGrenade

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Yeah, that'd be great, thanks Jonxla.
Hidden 10 yrs ago Post by Goat God
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SOO SORRY I just started school...

Appearance:
Name: Engineer
Age: Unknown
Universe: TF2
Powers:
-Shotgun; just your typical shotgun, nothing much to it.
-Pistol; Engi is very fast with a pistol.
-Wrench; Great for hitting Guys with.
-Senrty Gun; His Senrty gun can be upgraded with metal to include a missile launcher. Engineer can move it where he wants it. Battle Ready Version available.
- Dispencer; Heals and supplies Ammo and Metal.
- Teleporter (Entance and Exit) teleports allies from one place to the next.
Weaknesses: He's only human, and is physicaly weaker than others. Relies on his machines to fight.
Brief bio: was hired by Redmond to help capture land from his brother Blutarch.
Likes to wear silly hats and make bacon.
Hidden 10 yrs ago Post by ActRaiserTheReturned
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Name: Bruce Wayne
Age: 43 years old
Universe: DC
Appearance:

Powers:
None. . .Peak Human conditions across the board, from physical attributes to his intellectual capacity.
He is a master martial artist in many different hand to hand combat styles, is a skilled and experienced detective, has enormous amounts of combat experience and is a scientific and technological expert.

As Bruce Wayne, Batman is one of the richest people in the world. He has invented a pill that can give him temporary superhuman durability and fighting ability across the board in every aspect, but this drug is hard to reproduce and can't just be popped inside him whenever he wants. ((In DC Injustice: God's Among US, this pill reproduces his sinew and bone density, among other things, by several thousand percent)). . . in addition, he is extremely prepared with gadgets and his costume and be and is often armored.

Weaknesses:
Delegating. To him admitting he's in over his head means admitting weakness. Since his entire MO is designed to strike terror into the hearts of criminals, the instant they start to see him as no more than a man in a costume, his advantage shrinks. Therefore he plans. He makes backup plans. He tries to do everything himself, because if someone thinks he can't do it all alone, that'll be a weakness.

Yes, he has allies. However, the instant that he thinks he's up against a greater-than-usual threat, he takes them off active duty, kicks them out of the city, and stops taking their calls. Then he spreads himself too thin, nearly gets himself killed, decides he's learned his lesson... and starts the whole bloody cycle over again.. (In other words, as Bruce Wayne he has extremely high Charisma, as Batman, it's his dump stat)).

Brief Bio:
Bruce was born 43 years ago in Gotham, America. He was a privileged child, until he was eight years old, his life was nearly perfect. He was both disciplined by his father and also spoiled, leading to a well-balanced child hood up until then, in addition to him enjoying whatever he wanted. His parents were very loving, both his father and mother loved him, and life was happy. Unfortunately for many criminals, innocent people, and Bruce Wayne himself, and his parents, his parents were mugged when Batman was an eight year old child, just before his ninth birthday. He was raised by his butler, Alfred, and he found himself as sort of a social pariah, with people looking at him with pity, both sickening pity, false sympathy and even sincere sympathy, but his life was somewhat ruined by that event, to the extent that he began to train himself, study, and do business obsessively for years.

Eventually, he began to do more than just excersize, read and do business. He trained in Japan to become extremely talented in certain martial arts and the ability to mentally condition himself. He trained in many other ways to become as self-sufficient and personally empowered as possible, and that eventually lead to him becoming Bat Man.

Other:
Hidden 10 yrs ago Post by ActRaiserTheReturned
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. . . I never knew the IC started. -_-
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