The War of Trangression, the series of events that sealed the conflict between Cocoon, and the sprawling plains of Gran Pulse, the same war that saw the birth of Ragnarok, an almighty being that struck, and permanently scarred Cocoon, the history books fail to explain a great deal of what happened during this war, and now, only the survivors of that great war, hundreds of years ago, the L'cie who had completed their Foci, remember the tale, this, is their story.
Okay, so, that's the general premise of the game, players will take on the roles of those L'cie above mentioned, the game is set HUNDREDS of years before the FFXIII canon plot, so, characters such as Lightning, Snow, Hope, etc, etc do NOT exist. Fang and Vanille may make an appearance LATER ON in the game. And finally, Sarah, Noel and Mog may possibly pop through a time-gate, just to add some familiarity to the actual games.
When a character initially joins the game, they will be coming to after their transformation into L'cie, a little bit of background is fine, in the characters INTRODUCTION post only, after that, they may refer to small incidents during conversation.
Differences between RP L'cie and Canon L'cie are as follows.
Eidolon's: There are NO Eidolon's in this RP, at least, not in the sense that there are in the First FFXIII game, no eidoliths, and there are a lot more of the creatures available. More on the 'Eidolon's' later.
Roles: There are 10 available roles, 5 Offensive, and 5 Defensive, they are as follows.
Offensive Roles.
Commando.
Ravager.
Saboteur.
Summoner.
Vampire.
Defensive Roles.
Sentinel.
Synergist.
Medic.
Juggernaut.
Wraith.
Any of you familiar with the roles, will be familiar with the first three in both, the four additional roles provide the following.
Offensive:
Summoner. A Summoner has the ability to summon one of three Eidolon's to assist them in battle, EACH Summoner has 3 possible Eidolons they can call forth, and can only summon one at a time. the Eidolon list will come later.
Vampire, A cross between a Saboteur, and a Medic, Mana Points (MP) are present in this RP, and as such, a Vampire has the ability to cast certain spells with no MP cost, but said spells are unable to deal major damage to an enemy, a common ability used by Vampires, is Osmose, which drains MP from the target enemy, and transfers it either to themselves, or an ally, the same works with Drain, but drawing Health as opposed Mana, however, the Vampire becomes more dangerous as it grows in strength, with the ability to cast spells such as Holy and Ultima, and when at it's most powerful, Flare and Nova are common abilities. While the Vampire role tends to promote the more Medicinal side of it's combination, ALL abilities are harmful to the enemy, making this role, an offensive.
Defensive:
Juggernaut, The Juggernaut is often mistaken for a Sentinel, but is much, much more than that. While less effective than a sentinel at lower levels, the Juggernaut role becomes, as it grows, almost impenetrable to any and all forms of attack. While abilities such as Steelguard and Mediguard are this roles staple, it also has access to abilities such as Protect and Shell, for a longer lasting defence. This ability to defend itself, and it's allies, isn't all the Juggernaut can do, an ability unique to each Juggernaut allows these behemoths of the battlefield to unleash devastating damage to the enemy, while keeping allies relatively safe, Only the bravest, and most foolhardy L'cie choose to take this role on.
Wraith, Many L'cie feel that this role should be of the offensive variety, a combination of Ravager and Synergist, the Wraith is the ultimate killing machine, like the Juggernaut, the Wraith can cast the two staple Synergist spells of Protect and Shell, but also has access to the rest of the Synergist's repertoire, with Bravery, Faith, Reflect to name a few. Also at it's command, are the typical offensive spells that are availiable to the Ravaager, Fire, Thunder, etc, etc, And one ability unique to the Wraith alone, "Obliterate" while sounding extremely offensive, this ability is merely a pumped up variation of Dispell, with the added boost of Debrave, Deshell and other debuffing spells that are cast upon enemies, with their opposites being cast on allies.
NOTES: Because of the insurmountable power available to the four added classes, if ONE of them is chosen, then the character has access to NO OTHER ROLES, and is permanently a Summoner, Vampire, Juggernaut or Wraith
Weaponry: Weapons are a lot more... 'primitive' in this RP than they are in the Canon, due to the time difference of 6-700 years, while Cocoon are more advanced, with the ability to carry and weild firearms and high-powered energy weapons, there are NO WMD's and the Gunblade concept used by Lightning is still a prototype, so I don't want to see every single Cocoon L'cie carrying one.
Combat: Okay, this is an obvious difference, as far as I'm aware, Mahz hasn't set up anything we can use to resemble an ATB gauge, so, we'll use standard Arena rules regarding PvP combat, that's IF statements and autohit's only when surprising another character, you may also contact another player and arange a combat scenario between your characters, however, if one or both players are a part of a party of characters, then please, be sure to inform the other members of your party of the arangement.
I will allow you all to moderate your own combat, but, as soon as one of you comes bitching to me, I'll be scrutinizing the ENTIRE conflict, and come down like a tonne of very heavy objects upon the perpetrator.
More on Eidolon's: In this RP, the Eidolon's are seriously nerfed, and some, have even been removed, such as Alexander and Odin, due to being too OP.
Here, the Eidolons work a lot like the Espers from FFXII or the small creatures used by the YRP in FFX-2, meaning, they beasts summoned are less powerful, much smaller, and are used within the party, as opposed the other members mystically disappearing to make room for the Aeon, Eidolon, GF/Summon.
I will allow the players to choose which Eidolons they can summon, (ONLY IF USING THE SUMMONER ROLE) from the entire series, minus the following.
Odin.
Alexander.
Bahamut ZERO.
Neo Bahamut.
Atomos.
Yojimbo.
Anima.
Knights of the Round.
The Magus Sisters.
Other than those *Counts* nine summons, it's all fair game, but remember, that at a low level, a Summoner's Eidolon's cannot access their more powerful attacks, for example, Ifrit would only have access to basic Fire spells, and Hellfire (As everyone knows is Ifrits most powerful attack) would remain unavailable until it reaches optimum strength.
Crystarium: YES it's making an appearance in this RP, however, it will not work in the same way as in the Canon setting. Read on. folks.
Each time a L'cie's Focus is completed, instead of entering Crystal Stasis, they will simply become more powerful. This, however, is the only simple thing about character advancement.
Upon completion of a Focus, a character will gain 1(ONE) Crystarium point, this point, can be used to learn a single ability in a single role, meaning, in order to reach full potential, a L'cie will need to complete multiple foci, however, if characters with different foci band together, and complete each others' tasks, the ALL of the party gain a point, not just the L'cie with that focus, meaning, a party of three L'cie, with three different foci, can complete ALL three foci, and ALL three characters will gain three Crystogen points.
Summoners, however, will gain 3 Crystogen points, allowing them to boost all three of their Eidolons, points can NOT be shared between Eidolons.
The Character Sheet.
Okay, this is pretty simple, below is a template, please follow it, if you have a pre-existing sheet/character idea, I implore you to edit and remoddel to fit. Thank you.
Okay, that's that down, I'll wait to see what other people come up with first, and answer any questions you may have regarding the differences/character sheet. I have only 1 rule, besides RpG rules and basic ettiquete/common sense. And that is HAVE FUN!