*Name: Dust
*Universe: Dust an Elysian Tail
*Appearance:
*Personality: Dust, despite his strong charisma, is almost shy and is very reserved with good reason. This mannerism usually makes him come across as a bit stand-offish, which Fidget often points out when he is talking to people. He knows the difference between right and wrong, going overboard on justice at certain times, however he is more than willing to help out people no matter what help they are looking for.
::Dust displays distinctive personalities carried on from two souls who have passed away prior to the main story, Cassius and Jin. Carrying traits from Cassius, Dust is gifted (or cursed) with the knowledge of combat, enabling him to easily defeat several mobs at a time and wield extraordinary amounts of power. Though with this advantage in battle, he appears aggressive towards situations beyond his control, often to the point of feeling agitated or violent at minor slip-ups.
Dust also carries the traits of Jin, which makes act thoughtful towards people and label his actions with reason. The majority of Dust's strong-willed behavior originates from Jin's trait of following through with tasks and using a great deal of consideration towards victims and offenders.
*Powers/Skills:
::Dust is quite agile on his own, being able to swing the Blade of Ahrah easily, even in mid-air.
::Dust Storm: A special technique with the Blade of Ahrah where he spins it to create a vacuum that damages enemies and sucks items. Can be combined with Fidget's projectiles to unleash powerful attacks. It continually draws power, and when nearing depletion Dust turns red. Continuing the storm will knock down Dust and force the storm's end.
::Aerial Dust Storm: Performing Dust Storm while in the air makes Dust spin the center of the vortex, rapidly moving and targeting enemies. This can be used to move quickly across the screen, and also to reach high places when enemies are above Dust (including places designed to be reached with Double Jump or Boost Jump). Using Fidget's projectiles while doing Aerial Dust Storm is a deadly combo.
::Dodge: A quick sidestep that allows him to evade enemy attacks and get behind them for strategical assaults. It consumes a bit of his power bar. Dodging does not make Dust invulnerable or grant him invincibility frames. This move is also available in the air.
::The Underling: Crouch dash. A quick slide maneuver that allows Dust to pass through low obstacles. It also inflicts damage against enemies.
::Iron Grip: Climbing. Dust can hold himself against specific plants and climb them with jumps. Found in The Sorrowing Meadow.
::Double Jump: A pair of wings show for a short time on Dust's back, allowing him to perform an additional jump. Found in Blackmoor Mountains.
::Boost Jump: While riding an air current, jumping will rocket Dust extremely high, allowing access to further areas. Found in Everdawn Basin.
*Brief Bio: He saved the moonbloods from being decimated by the xenophobic General Gaius, but died during the process. His soul(s) created a new form somewhere else in the world, but when he woke up, he was not in the same universe. He was here.
*Equipment:
::Blade of Ahrah: an ancient and magical sword. The blade is sentient and is able to speak. Along with this it can sense energies given off by living things, and uses this to warn dust of danger.
::Ahrah is the voice of reason, practicality and logic in the main trio of Dust, Fidget and him. He usually frowns upon any form of unnecessary risk taking and knows much more than he lets on which pertains to his relatively secretive nature.
::Fidget: Not equipment, but a friend.
::Fidget is very much the opposite of Ahrah in terms of personality. She often has a playful, lighthearted view of things and, in some cases, could be seen as mischievous. Fidget is the comic relief to many of the darker and more serious elements of the story and uses meta-fiction to break the fourth wall, mostly seen when she refers to herself and others as video game characters, or makes references to other games.
She is quick to make herself sound more powerful than she really is to try to impress Dust, especially shortly after they first meet in The Glade. For example, in Aurora Village she claims that she's landed lots of 1,000-hit combos before.
Fidget has a kind of "sixth sense" that allows her to "feel" objects from long distances, such as keys and treasure chests.
::While being frail and delicate, Fidget is capable of casting magic, initially in the form of small energy spheres. While the projectiles are weak on their own, the spell becomes a powerful attack when combined with Dust and Ahrah's Dust Storm technique.
::Energy Blast: Fidget's default projectile, which she can use once Dust learns Dust Storm. By itself, enemies aren't noticeably affected, but when combined with Dust Storm, its numbers multiply and seek enemies to inflict greater damage.
::Fireball: Learned once Fuse is defeated. Fidget releases small fireballs that cause small damage upon contact with enemies. When combined with Dust Storm, it creates large pillars of fire that inflict constant damage.
::Thunderbolt: Learned once Lady Tethys is defeated. Fidget releases a long-range shock attack that hits enemies constantly. When combined with Dust Storm, it creates a large electric current that hits enemies in chain.