TL;DR Summary:
- Werewolf: The Apocalypse
- New England-set Chronicle
- Set in the end times, the Apocalypse drawing nigh.
- A pack of cubs new to being werewolves are thrust into the last days of the Garou. The timeline will take the characters into the Apocalypse as they develop their skills fighting in the lead-up to the End Times.
- Got a Caern, got some plots.
- No more than three characters of each breed, and it'd be nice to get a character from every auspice, so I need at least four players. I will also allow one Corax character; no other types of Fera allowed, I'm afraid.
- Garou politics comes into play.
- World against the werewolves, so the pack has to cooperate and pool skills to get the job done.
- New England-set Chronicle
- Set in the end times, the Apocalypse drawing nigh.
- A pack of cubs new to being werewolves are thrust into the last days of the Garou. The timeline will take the characters into the Apocalypse as they develop their skills fighting in the lead-up to the End Times.
- Got a Caern, got some plots.
- No more than three characters of each breed, and it'd be nice to get a character from every auspice, so I need at least four players. I will also allow one Corax character; no other types of Fera allowed, I'm afraid.
- Garou politics comes into play.
- World against the werewolves, so the pack has to cooperate and pool skills to get the job done.
In Character Info:
You stand there, still bleeding from the wounds of your Rite of Passage, thinking you've accomplished something, but the reality is that you have only taken the first step on a long and terribly dark road. I'm sorry, my cub, but the End Times are here. We elders have failed you for generations, and the price is yours to pay. In a century, we've seen much of the Prophecy of the Phoenix come to pass, and we know that these are the last days upon us, and that Ragnarok will be here soon. You, who have inherited the mantle of the Guardians of Gaia have also inherited the failures and sins of her guardians. Nothing is fair, but it is your generation that must hold the line. There is almost no hope in these darkest of days for anything but a good death, but you do not know that yet -- you are full of the hope of youth, the certainty that you can change the inertia of a world quickly being consumed by forces of unfathomable power. Perhaps once, our ancestors could have stopped it, but the time has long passed when stopping it would be easy, or even possible. We have tread this path, and failed. It is now your path to tread, and it is to your sorrow that you will learn its perils and how easy it is to fail. But you do not know this yet, because you stand merely at the start of this ever-darkening path.
Perhaps that is why this will be your fight. Perhaps we elders, teetering on the edge of Harano and pessimistic of our chances, are not the ones that can fight this battle and win, because we do not believe in the possibility of victory anymore. Perhaps it is time for you to undo our mistakes and try to grasp that last, faint, tenuous chance to right some wrongs before we all pass into memory.
Perhaps.
Perhaps that is why this will be your fight. Perhaps we elders, teetering on the edge of Harano and pessimistic of our chances, are not the ones that can fight this battle and win, because we do not believe in the possibility of victory anymore. Perhaps it is time for you to undo our mistakes and try to grasp that last, faint, tenuous chance to right some wrongs before we all pass into memory.
Perhaps.
Out of Character Info:
The characters are a pack of newly-minted Garou, fresh out of their Rites of Passage, and they are being thrown into the fight. The chronicle is set in New England at a small caern that is discovering, in these last days, that it did not fight the enemies as thoroughly as it thought, that the forces arrayed against them are more numerous and more cunning than they realized. Your garou were sent from other septs to take their rite of passage and form a pack that could, possibly, help hold the line in these dark days.
As these are the End Times, there are events in motion that go beyond merely the scope of a single pack of new Werewolves, and yet it makes for a fantastic setting -- the odds are such that the only kind of tactics are desperate ones as the realization dawns that soon it won't matter. Things are unraveling quickly as the world hurtles to Ragnarok, the final battle and the characters are caught up in this; the stakes go up as they have to learn quickly and on the job.
Characters will need to be varied, so I'd prefer different tribes, no more than three of a given breed (Homid/Lupus/Metis) and I'd like the different auspices filled also. That gives a nice diversity as well as overlap in skills. I will allow one Corax character, but no other fera. This RP will focus on the internal politics of the Werewolves, and deal with other changing breeds as well, in the last days, but the focus is on the wolves.
This RP will involve a lot of the supernatural and themes involving moral ambiguity and nuance. The characters will be confronted with dilemmas that test their resolve. It's not necessarily a hack and slash RP; the entire world is seemingly against the werewolves at this point, and there are few allies and little respite to be had. They are a hot ember in a fire quickly going out.
As these are the End Times, there are events in motion that go beyond merely the scope of a single pack of new Werewolves, and yet it makes for a fantastic setting -- the odds are such that the only kind of tactics are desperate ones as the realization dawns that soon it won't matter. Things are unraveling quickly as the world hurtles to Ragnarok, the final battle and the characters are caught up in this; the stakes go up as they have to learn quickly and on the job.
Characters will need to be varied, so I'd prefer different tribes, no more than three of a given breed (Homid/Lupus/Metis) and I'd like the different auspices filled also. That gives a nice diversity as well as overlap in skills. I will allow one Corax character, but no other fera. This RP will focus on the internal politics of the Werewolves, and deal with other changing breeds as well, in the last days, but the focus is on the wolves.
This RP will involve a lot of the supernatural and themes involving moral ambiguity and nuance. The characters will be confronted with dilemmas that test their resolve. It's not necessarily a hack and slash RP; the entire world is seemingly against the werewolves at this point, and there are few allies and little respite to be had. They are a hot ember in a fire quickly going out.