Appearance (Real Life):
Wears a green scarf around his neck throughout the year, to represent his kingdom.Height:176 cm
Weight:119 lbs.
Hair Color:White
Eye Color: Green
Name: Michael Yinyues
Age:15
History:Michael was born to an extremely typical middle class family, offering an easygoing life at his disposal. His mother was a housewife, meanwhile his father single-handedly supported the whole family, committing his days as an accountant. The man was definitely an expert at the job, and reeled in enough cash for them to live a life without money problems. Michael intended to follow in his father’s footsteps, and would be taught under the man’s wing in the art of business. Even at a young age, the boy showed signs of advancement in the field, as he seemed to naturally be a people’s person, easily getting along with his fellow classmates. Michael managed to keep them on beck and call, waiting for the next set of words to roll off his tongue. Though this verbal ability of his wasn’t used on purpose, it went on without his control.
At the age of 13, Michael received his first copy of GDP. As Michael wanted to force a challenge upon himself, he chose the
Sniper speciality of the
Gunner class. Obviously starting out as the first level, he slowly made his way through the stats by taking out players from a far, and gaining better firearms. The speciality required patience and the great perception, to ensure a hit on a target. Throughout the next two years, Michael managed to join the Fanged Rangers and moved up in the ranks. Along with his advancement in his in-game life, he also enrolled in a new academy once he entered high school, bringing about new experiences and relationships to be made. It wasn’t long until Michael was highly regarded amongst his guild mates, as he constantly attended school meetings and always gave his own personal insight, becoming a trust member of the faction. By the time he had reached the age of 15, the king of his faction had almost exceeded his time in GDP, nearing the 18 year mark. The only individual who could be trusted to take the reins of the Rangers was Michael, who openly had no quams with the decision. Up until now, he has managed to lead the green faction in a neutral path, allowing the other kingdoms to wage war amongst themselves. Though, evading conflict was inevitable, meaning that Michael would have to find those who would be his allies and enemies.
Personality: In school, Michael is a calm individual who is able to easily make conversation with. He is that one individual who people look up to for assistance and guidance. Constantly finding himself in the matters and relations of others, people rarely ask why he never shows any of his own personal feelings. But when the question arises, he always manages to weasel his way out of giving a thoughtful answer and changes the subject. His position in-game effects how people see him on campus, as he helpfully converses with his followers.
Internally, Michael dislikes the excessive attention he receives from his classmates and guild members, though he feels obliged to carry the burden of the faction. In all honesty, he loves the role that was trusted to him, and vigorously guides his comrades into battle. In-game, he talks less and has a cooler head than his real-life counterpart, only speaking up to give out a command or for urgent information. He wishes to find a solution to his predicament, unfortunately, up until now, he has made no progress of becoming a less noticeable person, and is constantly surrounded by his comrades. Michael does not wish to be the “bar” people have their aspirations set to reach.
Appearance (Avatar): Avatar Class: Gunner - Sniper Specialization
Avatar Title:Silent Death - Green King
Avatar Level (Initial): 9
Avatar Guild:
Fanged Rangers
Perks:Marksman: Gun accuracy increased by 30%
Combat Armor: Reduce melee damage by 20%
Eagle Eye: Ranged skill that homes in on an enemy's weak point. Guaranteed critical hit, but 1-second charge time & 10-second cooldown.
Elite Soldier: Increases all damage - except trap damage - by 10%
Banner of Courage: Increases your HP - as well as the HP of everybody in your party - by 10%
Fatal Fire: Ranged skill that instantly kills most NPC enemies; deals players and Dissolutions damage equal to 90% of their total HP. 3-second charge time; 60-minute cooldown.
AbilitiesPrecise Aim - Increases accuracy by 20%
Ocular Distortion - Enables the user’s armor and body to blend in and reflect the surrounding materials, physically making them invisible. The skill can only be used when the user is out of combat, and must be disengaged to attack, leaving the user open to attack for a short amount of time.
Far Sight - As the name implies, the user has better vision at ranges, clearing away the effects of depth of field. Improves overall accuracy by 5%, and gives the user better perception.
Other:
Favorite WeaponASVK - As game-breaking as it may seem, known for its
”one-hit kill” on players of level six and below, the ASVK requires an elite marksman to wield such a powerful weapon. The Russian bullpup rifle is bolt-operated, fed by a 5-round box magazine, and is chambered with the lethal 12.7x108. Though, there are multiple cons to the firearm, per example; it has an extremely low magazine size and has an effective range of only 1,500 meters, forcing the user to only take shots where much leading is required, since it only has a muzzle velocity of 750 m/s. Also, the sniper requires a dampener or silencer to remain intact, as the round is propelled out of the barrel literally flaming, ready to pierce some light armor, or eviscerate a non-matériel target.
Theme Song:Favorite Color:You guessed it; Green