Firstly yes I changed the name. I like this one better so tough. :P
I will insert everything I had written in the main post of the request thread
This way at least you won't have to navigate more than this thread.
I will also edit this post to include all accepted CS's. At this moment the character's are as follows:
Name: Todd Ryerson
Age: 24
Gender: Male
Appearance:
Personality:
Todd is always searching for that "good time" because the world is too dull for his liking. Due to his manic depression his mood can easily flip, whether it be from happy to sad or angry to calm. To keep himself in a "stable" state of mind Todd often takes a number of different drugs, also feeding his search for that good time. From the excessive amount of drugs taken, he is never really sitting still as he is always jittery. He also has some sociopathic tendencies. When it comes to mission and sticking to the plan Todd is able to keep his composure and think rationally. The mission is a must, he will see it through to the end even if it seems hopeless. Todd will do anything he can to keep his fellow rebels alive.
History:
Todd never knew his mother, she had died when giving birth to him. He was born while his parents were in the middle of transferring rebel camps by foot, his father was to be acting medic in the new camp. His father decided to hold up in a shack the group passed soon after the birth of Todd. His father told the other rebels that he would meet them at the camp when the time was right. Todd's father raised him in that shack till he was ten years old before he father decided the time was right to head to the rebel camp he was supposed to have gone originally.
Todd's Was constantly locked away inside during his time at the rebel camp, this was his dad's way of keeping him safe. It at this time Todd discovered his power. He'd seen a clock on the wall and some how knew it wasn't working properly. Todd went around his place looking at all sorts of different mechanisms and came to learn how they all worked and how some where broken. Over the years of being locked away and already having known how everything is was broken, he became more and more restless and in need of something fun. After a few years had past Todd felt it was finally time to escape his 'safe place' and he did. He managed to slip out of the place he'd been hidden away at and into his father's work place in the rebel camp, the medical tent. Unfortunately the day he decide to go out was also the same day The Others raided his camp. Todd's father turned around to see him in the medical tent, soon seeing an ET enter behind him. Todd's father ran towards the ET, pushing Todd to the ground in doing so, knocking the plasma pistol from it's hand. Only to die at the hand of one of The Others in front of Todd Immediately after knocking away the ET's weapon. Hastily crawling to where the plasma pistol now laid on the ground, Todd seem to look at it briefly before picking it up. He aimed the barrel of the gun at on of The Others, closed his eyes and squeezed. The shot killed the ET, as its now dead corpse fell to the ground, Todd scrambled to his father who laid there lifeless. Tears flooded his eyes and he proceeded to break down. In the midst of all this he saw a needle with some for of chemical in it, looking at it told him how it worked and how it would affect his body. Despite what it would do as he didn't need the chemicals in his body, Todd took the needle in shot the chemicals in to his arm. The process of finding random chemicals and mixing them together to make drugs quickly became a habit of his as he grew more and more bored of the world around him as it no longer had anything for him.
His addictions began to spiral out of control, taking various different drugs daily, he was waiting to find that something to make the world more exciting in it grim condition. He found himself in an alley sitting against the wall with the drugs coursing through his system when someone approached him. Todd was in no condition to do anything, not even fight back if he needed to. They had picked him up in his half concious state, but he had fallen asleep on the way to where ever they might have been taking him. When he awoke he was in a bed in what seemed to be another rebel camp. A man approached him saying it was either time to kick the drugs and join a team that needed his skills or he would wind up right back in the alley they'd found him.
Skills:
Todd is a skilled hand to hand fighter as he learned multiple kinds of martial arts, but master of none. He is also quite the handyman when it comes to broken items, even more with his ability to know what's wrong with the object just by looking at it. Thus making it easy for him to fix the object to how its supposed to be.
Powers:
Todd has the power of intuitive aptitude, meaning the ability to understand the structure and operation of complex systems without having special education or training. Mere looking at an item tells him exactly how it works and how too fix it if needed. He also uses the ability of Intuitive Aptitude to learn how to use different styles of martial arts much quicker than the average human being. His ability to just 'know' is sort a like a sixth sense to him, almost like a instinct. Todd is unable to 'turn off' his power of intuitive aptitude.
Name:
Annabeth J. Rogers (Prefers Anna or Beth - mostly Beth, don't try to call her by Annabeth.)
Age:
She recently turned 26.
Gender:
Female
Appearance:
(My apologies for the cartoon appearance, I couldn't really find anything else :P)
Personality:
Beth is pretty naive, but that doesn't mean she isn't tactical or smart - and she is. She's also fairly stubborn, sarcastic, and finishes what needs to be done alone better than in a group. She's a sucker for parkour and cute things, the latter which she tries to hide. Beth looks up to bravery and famous athletic figures, and tries to be much like both (she's still kind of learning to be brave, although she has very little to learn now). She would like nothing more to be free, or die to get others out - there is no "try", only "do". A secret of hers is that she does have paranoia about harrasment, but she's still trying to figure out just how -if- she can stop it.
History:
Anna's life isn't merely as exciting as someone might expect. She wakes up, does her morning routine, does her work, maybe(??) explores a bit, parkour, nightly routine, go to bed. Her past life is... not interesting at all, either.
She hadn't always been in shape, if anything a little bit over 220 lbs. When the whole slave thing had happened, she was beaten quite often to do more work, something her body couldn't take at it's state. So, at night, she began to get into shape. Ate the rations she could, teach herself parkour, etc. etc. By the time she was twenty, she was in the shape she is now, and she keeps it well.
Her paranoia comes in because of the constant harassment from those who kept her as a slave. No matter what she did, she did it 'wrong' - go figure. It hadn't completely scarred her, but a weapon pointed at her or a catcaller could very well turn her into a smart, naive girl full of snark into a weak pile of tears and god knows what else.
Annabeth tries to keep herself on the run, not exactly escaping from slavery but not exactly doing her work. She started up a night parkour club for other slaves, but was quickly taken down a week later due to injuries. Anything else is confidential and for Anna's eyes only.
Skills:
Anna is extremely flexible and strong, along with being quiet on her feet and fast, too. If she lost her legs, she would probably devote herself to creating tactics on how to get back her legs, another thing she's fairly good at. Nothing else is really such a big deal when it comes to skills, but she works with a small dagger or two.
Powers:
The mutation did very little, it only gave her a bit of boosted stamina... but that was only a small fraction of what she's figured out. The mutation made her magnetic, almost. It allows her to roam freely, in this case being able to use her flexibility to her advantage and to climb up walls with only a bit of trouble, and to do things of the like.
Name:Alex Stone
Gender: Male
Age: 29
Appearance:
Personality: He has a somewhat fiery temperament and has a lot of residual anger at the ETs for destroying his home and family. He gets on well with other people an can be relatively easy going at times but at others he is almost impossible to deal with due to his blind hatred for the ETs.
History: His family and home were destroyed by ETs when he was very young an even though he doesn't;t remember much about them he still hates the beings that killed them for forcing him to spend most of his childhood training to be a fighter.
Skills: He excels in hand-to-hand combat an dealing with assault rifles. He is also fairly knowledgeable on the theory behind operating plasma-based weapons although he has never actually had the opportunity to use one.
Power: His power lets him vibrate the individual cells of his body fast enough that the friction generates fire causing him to combustion. The initial explosion is fairly volatile and for around half an hour he can maintain a blazing hot fire.
Name: Murry "Stinger" Doze
Age: 23
Gender: Male
Appearance: Short black hair, green eyes, tanned skin. He is 5'11 and has an athletic build. His mutation has given him exoskeleton like plates over his arms, chest, and back, but they do not cover them completely. He wears a thick grey jacket over a black shirt and brown pants, he also wears black gloves and combat boots. He carries a large backpack to carry his gear for missions, and will occasionally swap it out for a utility belt if he needs to travel light.
Personality:Murry is usually calm and focused when he has a mission. He tends to view the bigger picture first, if he has the option between saving an infant or saving a group of four, he would chose the group since they would be more valuable. He also can be pessimistic if things go wrong, although he claims he is just being realistic. Still even his somewhat negative attitude can come in handy, usually being the first to point flaws in plans. When he is not on a mission, he is a little more open but he still values being alone since it gives him time to train and prepare for the next mission. While he may not always show it he does care about his comrades and is willing to help them no matter the cost.
History: Murry grew up as a slave in a mining camp run by the Others. When he was 17, a group a rebels raided the camp and freed the workers. After that he helped various rebel groups by protecting supply convoys as they traveled to different hideouts and bases. He formally joined the rebels two years ago when he decided to take a more active role in repelling the Others. He went to basic training and met several other new recruits, but he was constantly bounced around from squad to squad during the beginning, due to unfortunately high mortality rates giving him a reputation of being unlucky, and those he was assigned with to be even more unlucky. Regardless, he was recognized for his skills and was eventually recommended for a new squad. One that only accepted the best, one that was willing to accept someone who seemed to always get his squad-mates killed, because these new ones could handle anything.
Skills: Murry has trained in various weapons from the "primitive" firearms, to knives and batons. He has also studied some basics of machinery, but he is still learning about the Others technology. His most valuable trait is his connection to the various supply convoys, if a particular piece of equipment or a certain weapon is needed, odds are he can get it, or at least find out where you can get it. Still this takes time to get a hold of the right people, and may not always be practical.
Powers: Murry's mutation has given him several insect like qualities. The first, and most obvious, is the armor like plating on his torso and arms. These work well to block blunt trauma, but blades can easily slip between the gaps, and guns can punch through them. The second are two long stingers, hence his nickname, that are concealed in his arms. The left one secretes a paralysis poison, while the right stinger's poison is fatal.
There you go, if I forgot anything or you need something clarified please let me know and I'll fix it.
Name: Beau Orto
Age: 32
Gender: Male
Appearance:
Personality: Beau is a friendly man with demons he battles silently. He is easy to get along with but hard to open up and get to know him on an intimate level. When you have his trust and loyalty he is unwavering as his word is his bond. He is an affectionate man when you get to know him and prefers peaceful interjections before resulting to violence.
History: Beau had been living with a small rebel group that banded together for safety and security. He had lived with this small group since he was only 12 years old. His parents had been killed in front of him and he managed to narrowly escape himself. He vowed to exact revenge for his parents against the ETs responsible, or anyone who could represent the scum that changed his life in this already fucked up world. He developed his powers and skills in the small rebel group and fell in love with a beautiful woman named Krystal Mackie. Krystal and Beau, then 20 years old, had a child together that they named Rain. Rain and Krystal were Beau's everything. Rain was named when Krystal gave birth on a stormy night, a beacon of hope and love for them both in the grimness of the world that surrounded them. Fittingly enough Rain loved the water and the rainy days . When Rain was 7 years old their group was attacked unannounced and without warning. The group was overtaken and what small survivors there were disbanded and fled for their lives. The attack played out in an abandoned warehouse. Beau was hit in the chest, blown backwards by the blast and barely survived. He laid down pinned beneath the rubble, barely conscious but able to see through the debris over him Krystal and Rain. He watched as Krystal was murdered before him. His screams of frustration and terror when unheard as he couldn't bring the energy to project his voice. The ETs came to Rain, who was hovering over Krystal's falling body and crying, and picked her up carefully, taking her with them. Beau soon after passed out and was left for dead.
When Beau awoke he was in a make shift hospital, his wound tended to. The people caring for him tried to ask who he was and where he came from. The only thing on Beaus tormented mind was finding his daughter Rain. He remembered seeing Krystal's lifeless body thrown to the floor. And he remembers his little Rain being taken away, alive and calling out for him. Beau left on a lone journey, searching and finding information that would help him find his taken daughter. He holds on to the unbreakable hope that she is still alive out there, waiting for him to come save her.
Beau wears a piece of crystal attached to a small steel chain that sits around his neck tucked in to his shirt in remembrance of Krystal. Around his wrist he wears a bracelet Rain made for him out of blue and white string. On his left hand on his middle finger he wears a ring of tungsten metal, the hardest non-precious metal around, a reminder of his unbreakable goal to find Rain, even if it took all of his life time or cost him his life.
RAIN
Skills: Able to remain calm in intense situations and think on his feet. He is a smooth talker and smart negotiator. He has precise aim with his Glock 17 9mm pistol that he carries with him at all times. He rarely uses his gun though, preferring to try peaceful persuasion first. He also carries in a holster at his lower leg a serrated 6 inch switch blade.
Powers: Beau has the ability to influence peoples emotions and inflict emotions on to people. When Beau makes eye contact it is very difficult for one to break away. If who is looking at is unable to look away soon enough Beau can maintain a hold on the person that becomes nearly impossible to break. He can influence how people feel but projecting any scale of emotion to them, ranging from joy, excitement, love, to darker emotions such as pain, fear, anxiety or rage. The longer he maintains the connection through eye contact the deeper emotions he can project. He is capable of rendering one psychology trapped in their muddled mind. His eye contact is alluring and he can influence people's trust when he maintains direct eye contact. Once eye contact is broken from either himself or the other person his powers no longer work. The initial eye contact is important to egt through for Beau to maintain control, as the longer eye contact he holds the stronger connection he can maintain on them.
I will post my own CS a bit later. As for finding a co-gm the search is still on although so far the only offer has been from gcold. Well one other person offered but it was edited out of that post as if in the vain hopes I wouldn't see. I see everything... 0_o...
Nevertheless I want everyone to feel like they can contribute to the story by suggesting ideas for just about anything and the person who actually contributes will become the co-gm. It's sort of like I expect the co-gm to just be the co-gm before they actually get the shiny badge if that makes sense. As I said I am pretty new at this so many of you will have more experience and better ideas than me. Please share them so we can make this as exhilarating as we can.
Here are a couple of other things that should have been included before but weren't. By a couple I mean one but I am leaving my options open to add more things as they pop into my head. Maybe a list of possible powers? What do you think?
The extra terrestrials - As in most zombie stories I am avoiding using the word 'alien' as a term to describe these creatures like it was taboo. They are commonly referred to as ET's; The non-entities; The Other; Invaders. Just not aliens.
I will insert everything I had written in the main post of the request thread
Alright well just before we begin and get stuck into the 'fun' bits let's just go over a couple of things:
Number 1: This is my first time hosting my own RP. I would greatly appreciate any feedback you can give me however that being said I am a delicate flower so please be gentle with me. (:
Number 2: I will probably ask someone at some point to be a co-GM. I'm not really familiar enough with anyone on this site to have someone in mind so instead I'll just decide a bit later and PM you about it before making it public.
Number C: I'm not putting any kind of maturity limitation on this however any 'intimate' moments between two characters should be kept strictly to PMs. Other than that though go nuts with swearing, gore and other heinous acts. The more the merrier or something.
Number &: I don't think I will ever 'stop' recruiting for this RP. If it ever pops up again in the thread just poke it with a stick to make sure it is still conscious and if it is feel free to join right on up. I can keep a sort of summary going in the OOC so that new players can get acquainted with the world before jumping in.
Number ♣: I don't really have a posting system in mind. If the time seems right then just post even if you posted just before. It would nice though, as a courtesy, to only post at most three times a day so that for people in different time zones there isn't a whole bunch to catch up on.
Alright. That's that for now. Moving swiftly on...
Setting - The year is 2103 and the world is in ruins. Over the years technology has reached it's peak twice and each time it was marked and documented as a seperate era. The first Era came to an end in 2030 by a large scale war that sent humanity back into the dark ages. However this period was fairly short lived and thanks to the few bits of technology and literature humankind rose up anew and rebuilt great civilizations. For many years they prospered in peace however once again a war was started and this time it was worse than before. The entire surface of the planet was warped through the use of high-tech bombs and entire countries were obliterated in moments.The war finally ended, once again, in a stalemate once it became almost impossible to fight with the current resources. That marked the end of the second era in 2080. Jump forward twenty years, humanity has started picking itself up and dusting itself off. There are less resources than ever before and little hope of ever returning to it's once glorified state. With humanity crippled an extra-terrestrial force noticed a planet that was just ripe for the taking and began to send down troops to enforce their dominance over humanity. Now, in the present day,humanity is little more than a slave race. Whilst weaponry from the second era still exists there are only a few people with knowleddge to use and maintain them. Most of the 'simple' guns are still fairly common and accessible but the high-tech plasma weapons are almost never seen. Even if they were common though they wouldn't stand a chance against the weapons of the other beings. Despite their vast inferiority a small group of rebels have banded together to fight back with almost no chance. Almost.
Plot - Our characters make up a top-secret, elite branch of the rebel forces. They all excel in one aspect or another whether it be fighting or healing or even support. Some of them however are there because of far more special abilities. Due to large amount of radiation that floats around in the atmosphere a very small amount of people have gained powers due to the mutations of their DNA over the years. The powers can be anything that you like as long as it is 'fair.' You can have multiple lesser abilities or one, more powerful ability. Nothing too extreme though. I'll trust you to have an amount of restraint as far as that's concerned. XD It will start at our characters meeting at the training grounds for supposedly the first time. Whether or not they have met before is up to you and the other person. They were each approached by a member of the rebellion and given a letter that requested their presence. The leader of the rebellion has powers of his own that let him divine who is and isn't capable of being in the team so even if your character didn't know of his abilities they still would have been contacted.
Here is the CS:
Name:
Age: (Given that the world is all haywire any age is plausible.)
Gender:
Appearance: (A description and/or a pic will do)
Personality:
History:
Skills: (These are where you'll any normal skills that your character excels at. This is not a must but you do have to pick either this or powers)
Powers: ( This is where you write what special abilities your character got from mutation. This is not a must but you do have to pick either this or powers)
Number 1: This is my first time hosting my own RP. I would greatly appreciate any feedback you can give me however that being said I am a delicate flower so please be gentle with me. (:
Number 2: I will probably ask someone at some point to be a co-GM. I'm not really familiar enough with anyone on this site to have someone in mind so instead I'll just decide a bit later and PM you about it before making it public.
Number C: I'm not putting any kind of maturity limitation on this however any 'intimate' moments between two characters should be kept strictly to PMs. Other than that though go nuts with swearing, gore and other heinous acts. The more the merrier or something.
Number &: I don't think I will ever 'stop' recruiting for this RP. If it ever pops up again in the thread just poke it with a stick to make sure it is still conscious and if it is feel free to join right on up. I can keep a sort of summary going in the OOC so that new players can get acquainted with the world before jumping in.
Number ♣: I don't really have a posting system in mind. If the time seems right then just post even if you posted just before. It would nice though, as a courtesy, to only post at most three times a day so that for people in different time zones there isn't a whole bunch to catch up on.
Alright. That's that for now. Moving swiftly on...
Setting - The year is 2103 and the world is in ruins. Over the years technology has reached it's peak twice and each time it was marked and documented as a seperate era. The first Era came to an end in 2030 by a large scale war that sent humanity back into the dark ages. However this period was fairly short lived and thanks to the few bits of technology and literature humankind rose up anew and rebuilt great civilizations. For many years they prospered in peace however once again a war was started and this time it was worse than before. The entire surface of the planet was warped through the use of high-tech bombs and entire countries were obliterated in moments.The war finally ended, once again, in a stalemate once it became almost impossible to fight with the current resources. That marked the end of the second era in 2080. Jump forward twenty years, humanity has started picking itself up and dusting itself off. There are less resources than ever before and little hope of ever returning to it's once glorified state. With humanity crippled an extra-terrestrial force noticed a planet that was just ripe for the taking and began to send down troops to enforce their dominance over humanity. Now, in the present day,humanity is little more than a slave race. Whilst weaponry from the second era still exists there are only a few people with knowleddge to use and maintain them. Most of the 'simple' guns are still fairly common and accessible but the high-tech plasma weapons are almost never seen. Even if they were common though they wouldn't stand a chance against the weapons of the other beings. Despite their vast inferiority a small group of rebels have banded together to fight back with almost no chance. Almost.
Plot - Our characters make up a top-secret, elite branch of the rebel forces. They all excel in one aspect or another whether it be fighting or healing or even support. Some of them however are there because of far more special abilities. Due to large amount of radiation that floats around in the atmosphere a very small amount of people have gained powers due to the mutations of their DNA over the years. The powers can be anything that you like as long as it is 'fair.' You can have multiple lesser abilities or one, more powerful ability. Nothing too extreme though. I'll trust you to have an amount of restraint as far as that's concerned. XD It will start at our characters meeting at the training grounds for supposedly the first time. Whether or not they have met before is up to you and the other person. They were each approached by a member of the rebellion and given a letter that requested their presence. The leader of the rebellion has powers of his own that let him divine who is and isn't capable of being in the team so even if your character didn't know of his abilities they still would have been contacted.
Here is the CS:
Name:
Age: (Given that the world is all haywire any age is plausible.)
Gender:
Appearance: (A description and/or a pic will do)
Personality:
History:
Skills: (These are where you'll any normal skills that your character excels at. This is not a must but you do have to pick either this or powers)
Powers: ( This is where you write what special abilities your character got from mutation. This is not a must but you do have to pick either this or powers)
This way at least you won't have to navigate more than this thread.
I will also edit this post to include all accepted CS's. At this moment the character's are as follows:
Name: Todd Ryerson
Age: 24
Gender: Male
Appearance:
Personality:
Todd is always searching for that "good time" because the world is too dull for his liking. Due to his manic depression his mood can easily flip, whether it be from happy to sad or angry to calm. To keep himself in a "stable" state of mind Todd often takes a number of different drugs, also feeding his search for that good time. From the excessive amount of drugs taken, he is never really sitting still as he is always jittery. He also has some sociopathic tendencies. When it comes to mission and sticking to the plan Todd is able to keep his composure and think rationally. The mission is a must, he will see it through to the end even if it seems hopeless. Todd will do anything he can to keep his fellow rebels alive.
History:
Todd never knew his mother, she had died when giving birth to him. He was born while his parents were in the middle of transferring rebel camps by foot, his father was to be acting medic in the new camp. His father decided to hold up in a shack the group passed soon after the birth of Todd. His father told the other rebels that he would meet them at the camp when the time was right. Todd's father raised him in that shack till he was ten years old before he father decided the time was right to head to the rebel camp he was supposed to have gone originally.
Todd's Was constantly locked away inside during his time at the rebel camp, this was his dad's way of keeping him safe. It at this time Todd discovered his power. He'd seen a clock on the wall and some how knew it wasn't working properly. Todd went around his place looking at all sorts of different mechanisms and came to learn how they all worked and how some where broken. Over the years of being locked away and already having known how everything is was broken, he became more and more restless and in need of something fun. After a few years had past Todd felt it was finally time to escape his 'safe place' and he did. He managed to slip out of the place he'd been hidden away at and into his father's work place in the rebel camp, the medical tent. Unfortunately the day he decide to go out was also the same day The Others raided his camp. Todd's father turned around to see him in the medical tent, soon seeing an ET enter behind him. Todd's father ran towards the ET, pushing Todd to the ground in doing so, knocking the plasma pistol from it's hand. Only to die at the hand of one of The Others in front of Todd Immediately after knocking away the ET's weapon. Hastily crawling to where the plasma pistol now laid on the ground, Todd seem to look at it briefly before picking it up. He aimed the barrel of the gun at on of The Others, closed his eyes and squeezed. The shot killed the ET, as its now dead corpse fell to the ground, Todd scrambled to his father who laid there lifeless. Tears flooded his eyes and he proceeded to break down. In the midst of all this he saw a needle with some for of chemical in it, looking at it told him how it worked and how it would affect his body. Despite what it would do as he didn't need the chemicals in his body, Todd took the needle in shot the chemicals in to his arm. The process of finding random chemicals and mixing them together to make drugs quickly became a habit of his as he grew more and more bored of the world around him as it no longer had anything for him.
His addictions began to spiral out of control, taking various different drugs daily, he was waiting to find that something to make the world more exciting in it grim condition. He found himself in an alley sitting against the wall with the drugs coursing through his system when someone approached him. Todd was in no condition to do anything, not even fight back if he needed to. They had picked him up in his half concious state, but he had fallen asleep on the way to where ever they might have been taking him. When he awoke he was in a bed in what seemed to be another rebel camp. A man approached him saying it was either time to kick the drugs and join a team that needed his skills or he would wind up right back in the alley they'd found him.
Skills:
Todd is a skilled hand to hand fighter as he learned multiple kinds of martial arts, but master of none. He is also quite the handyman when it comes to broken items, even more with his ability to know what's wrong with the object just by looking at it. Thus making it easy for him to fix the object to how its supposed to be.
Powers:
Todd has the power of intuitive aptitude, meaning the ability to understand the structure and operation of complex systems without having special education or training. Mere looking at an item tells him exactly how it works and how too fix it if needed. He also uses the ability of Intuitive Aptitude to learn how to use different styles of martial arts much quicker than the average human being. His ability to just 'know' is sort a like a sixth sense to him, almost like a instinct. Todd is unable to 'turn off' his power of intuitive aptitude.
Name:
Annabeth J. Rogers (Prefers Anna or Beth - mostly Beth, don't try to call her by Annabeth.)
Age:
She recently turned 26.
Gender:
Female
Appearance:
(My apologies for the cartoon appearance, I couldn't really find anything else :P)
Personality:
Beth is pretty naive, but that doesn't mean she isn't tactical or smart - and she is. She's also fairly stubborn, sarcastic, and finishes what needs to be done alone better than in a group. She's a sucker for parkour and cute things, the latter which she tries to hide. Beth looks up to bravery and famous athletic figures, and tries to be much like both (she's still kind of learning to be brave, although she has very little to learn now). She would like nothing more to be free, or die to get others out - there is no "try", only "do". A secret of hers is that she does have paranoia about harrasment, but she's still trying to figure out just how -if- she can stop it.
History:
Anna's life isn't merely as exciting as someone might expect. She wakes up, does her morning routine, does her work, maybe(??) explores a bit, parkour, nightly routine, go to bed. Her past life is... not interesting at all, either.
She hadn't always been in shape, if anything a little bit over 220 lbs. When the whole slave thing had happened, she was beaten quite often to do more work, something her body couldn't take at it's state. So, at night, she began to get into shape. Ate the rations she could, teach herself parkour, etc. etc. By the time she was twenty, she was in the shape she is now, and she keeps it well.
Her paranoia comes in because of the constant harassment from those who kept her as a slave. No matter what she did, she did it 'wrong' - go figure. It hadn't completely scarred her, but a weapon pointed at her or a catcaller could very well turn her into a smart, naive girl full of snark into a weak pile of tears and god knows what else.
Annabeth tries to keep herself on the run, not exactly escaping from slavery but not exactly doing her work. She started up a night parkour club for other slaves, but was quickly taken down a week later due to injuries. Anything else is confidential and for Anna's eyes only.
Skills:
Anna is extremely flexible and strong, along with being quiet on her feet and fast, too. If she lost her legs, she would probably devote herself to creating tactics on how to get back her legs, another thing she's fairly good at. Nothing else is really such a big deal when it comes to skills, but she works with a small dagger or two.
Powers:
The mutation did very little, it only gave her a bit of boosted stamina... but that was only a small fraction of what she's figured out. The mutation made her magnetic, almost. It allows her to roam freely, in this case being able to use her flexibility to her advantage and to climb up walls with only a bit of trouble, and to do things of the like.
Name:Alex Stone
Gender: Male
Age: 29
Appearance:
Personality: He has a somewhat fiery temperament and has a lot of residual anger at the ETs for destroying his home and family. He gets on well with other people an can be relatively easy going at times but at others he is almost impossible to deal with due to his blind hatred for the ETs.
History: His family and home were destroyed by ETs when he was very young an even though he doesn't;t remember much about them he still hates the beings that killed them for forcing him to spend most of his childhood training to be a fighter.
Skills: He excels in hand-to-hand combat an dealing with assault rifles. He is also fairly knowledgeable on the theory behind operating plasma-based weapons although he has never actually had the opportunity to use one.
Power: His power lets him vibrate the individual cells of his body fast enough that the friction generates fire causing him to combustion. The initial explosion is fairly volatile and for around half an hour he can maintain a blazing hot fire.
Name: Murry "Stinger" Doze
Age: 23
Gender: Male
Appearance: Short black hair, green eyes, tanned skin. He is 5'11 and has an athletic build. His mutation has given him exoskeleton like plates over his arms, chest, and back, but they do not cover them completely. He wears a thick grey jacket over a black shirt and brown pants, he also wears black gloves and combat boots. He carries a large backpack to carry his gear for missions, and will occasionally swap it out for a utility belt if he needs to travel light.
Personality:Murry is usually calm and focused when he has a mission. He tends to view the bigger picture first, if he has the option between saving an infant or saving a group of four, he would chose the group since they would be more valuable. He also can be pessimistic if things go wrong, although he claims he is just being realistic. Still even his somewhat negative attitude can come in handy, usually being the first to point flaws in plans. When he is not on a mission, he is a little more open but he still values being alone since it gives him time to train and prepare for the next mission. While he may not always show it he does care about his comrades and is willing to help them no matter the cost.
History: Murry grew up as a slave in a mining camp run by the Others. When he was 17, a group a rebels raided the camp and freed the workers. After that he helped various rebel groups by protecting supply convoys as they traveled to different hideouts and bases. He formally joined the rebels two years ago when he decided to take a more active role in repelling the Others. He went to basic training and met several other new recruits, but he was constantly bounced around from squad to squad during the beginning, due to unfortunately high mortality rates giving him a reputation of being unlucky, and those he was assigned with to be even more unlucky. Regardless, he was recognized for his skills and was eventually recommended for a new squad. One that only accepted the best, one that was willing to accept someone who seemed to always get his squad-mates killed, because these new ones could handle anything.
Skills: Murry has trained in various weapons from the "primitive" firearms, to knives and batons. He has also studied some basics of machinery, but he is still learning about the Others technology. His most valuable trait is his connection to the various supply convoys, if a particular piece of equipment or a certain weapon is needed, odds are he can get it, or at least find out where you can get it. Still this takes time to get a hold of the right people, and may not always be practical.
Powers: Murry's mutation has given him several insect like qualities. The first, and most obvious, is the armor like plating on his torso and arms. These work well to block blunt trauma, but blades can easily slip between the gaps, and guns can punch through them. The second are two long stingers, hence his nickname, that are concealed in his arms. The left one secretes a paralysis poison, while the right stinger's poison is fatal.
There you go, if I forgot anything or you need something clarified please let me know and I'll fix it.
Name: Elijah "Eli" Sanders
Age: 34
Gender: Male
Personality: Eli has a good heart. He's a kind and gentle man, usually willing to give anyone at least two chances. He enjoys the company of other people, even if he isn't talking to them. Despite the hard times he's faced, he's almost always willing to share what he has with someone who needs it. He can be a bit of a doofus sometimes, but most people are at one time or another.
Skills: Unarmed fighting and hunting are his two best combat based skills. He's a very skilled marksman, having mostly taught himself how to use a bow and arrow and throwing knives.
Aside from defensive skills, Eli has become something of a skilled tracker. He's learned to hunt for food, using his sharp eyesight and knowledge to find paths where most couldn't.
Due to his hearing impairment, Eli has learned both sign language and how to read lips. He's gotten very good at communication; most of the time people don't even notice his disability. However, if someone is speaking to him and they aren't face to face, it'll seem like he's ignoring them unless they are shouting. Eli has around 75% hearing loss.
Powers: Has very good eyesight. Can see pretty well in the dark.
Appearance: Eli stands at 5'9" with a lean and muscular build. He has a tan complexion, brown eyes, and dark brown hair. His hair, a little past chin length, is almost always unkempt. With a lack of barber or razors available, the same can be said for his facial hair. He'll occasionally sharpen up his knife enough to shave, but it's kind of a hassle.
History: Eli was born in a labor camp, his parents struggling to raise him properly. When he was 10, there was a rebellion within the camp that allowed a couple hundred prisoners to escape. Eli was among them, but his parents were not. He was taken in by a few of the other slaves who had formed a small family. He lived with them until he was 20, learning new skills and surviving as best as he could.
Around his 21st year, Eli's adoptive family was attacked. The invaders found their group, which had grown over the years, and raided their camp. Most of the members were captured and returned to slavery. Eli was lucky enough to escape their grasps a second time. He ran into the surrounding cityscape, crumbling under time and abuse. One of the creatures gave chase, and managed to corner him. Eli took one of his knives and speared it through the chest, taking it down. However, the invader wasn't completely dead when he approached the gather his blade. It had just enough life to reach for it's sonic gun, used to control crowds from a distance. Up close, the sound of the weapon was devastating, and Eli was blasted at nearly point blank.
He managed to stumble away, confused and disoriented. A loud ringing in his head drowned out all other sound as blood dripped from his ears. When the ringing finally stopped, Eli found that his hearing had been damaged. Most sounds, unless very close, were muffled to him. Still, he was alive. Eli was nothing if not adaptable. He learned to deal with his disability with grace, and although it got difficult at times, he tried not to let it get to him. He spent of a few years on his own before finding the rebellion and joining up with them. He's lived with them for a couple years now.
Age: 34
Gender: Male
Personality: Eli has a good heart. He's a kind and gentle man, usually willing to give anyone at least two chances. He enjoys the company of other people, even if he isn't talking to them. Despite the hard times he's faced, he's almost always willing to share what he has with someone who needs it. He can be a bit of a doofus sometimes, but most people are at one time or another.
Skills: Unarmed fighting and hunting are his two best combat based skills. He's a very skilled marksman, having mostly taught himself how to use a bow and arrow and throwing knives.
Aside from defensive skills, Eli has become something of a skilled tracker. He's learned to hunt for food, using his sharp eyesight and knowledge to find paths where most couldn't.
Due to his hearing impairment, Eli has learned both sign language and how to read lips. He's gotten very good at communication; most of the time people don't even notice his disability. However, if someone is speaking to him and they aren't face to face, it'll seem like he's ignoring them unless they are shouting. Eli has around 75% hearing loss.
Powers: Has very good eyesight. Can see pretty well in the dark.
Appearance: Eli stands at 5'9" with a lean and muscular build. He has a tan complexion, brown eyes, and dark brown hair. His hair, a little past chin length, is almost always unkempt. With a lack of barber or razors available, the same can be said for his facial hair. He'll occasionally sharpen up his knife enough to shave, but it's kind of a hassle.
History: Eli was born in a labor camp, his parents struggling to raise him properly. When he was 10, there was a rebellion within the camp that allowed a couple hundred prisoners to escape. Eli was among them, but his parents were not. He was taken in by a few of the other slaves who had formed a small family. He lived with them until he was 20, learning new skills and surviving as best as he could.
Around his 21st year, Eli's adoptive family was attacked. The invaders found their group, which had grown over the years, and raided their camp. Most of the members were captured and returned to slavery. Eli was lucky enough to escape their grasps a second time. He ran into the surrounding cityscape, crumbling under time and abuse. One of the creatures gave chase, and managed to corner him. Eli took one of his knives and speared it through the chest, taking it down. However, the invader wasn't completely dead when he approached the gather his blade. It had just enough life to reach for it's sonic gun, used to control crowds from a distance. Up close, the sound of the weapon was devastating, and Eli was blasted at nearly point blank.
He managed to stumble away, confused and disoriented. A loud ringing in his head drowned out all other sound as blood dripped from his ears. When the ringing finally stopped, Eli found that his hearing had been damaged. Most sounds, unless very close, were muffled to him. Still, he was alive. Eli was nothing if not adaptable. He learned to deal with his disability with grace, and although it got difficult at times, he tried not to let it get to him. He spent of a few years on his own before finding the rebellion and joining up with them. He's lived with them for a couple years now.
Name: Beau Orto
Age: 32
Gender: Male
Appearance:
Personality: Beau is a friendly man with demons he battles silently. He is easy to get along with but hard to open up and get to know him on an intimate level. When you have his trust and loyalty he is unwavering as his word is his bond. He is an affectionate man when you get to know him and prefers peaceful interjections before resulting to violence.
History: Beau had been living with a small rebel group that banded together for safety and security. He had lived with this small group since he was only 12 years old. His parents had been killed in front of him and he managed to narrowly escape himself. He vowed to exact revenge for his parents against the ETs responsible, or anyone who could represent the scum that changed his life in this already fucked up world. He developed his powers and skills in the small rebel group and fell in love with a beautiful woman named Krystal Mackie. Krystal and Beau, then 20 years old, had a child together that they named Rain. Rain and Krystal were Beau's everything. Rain was named when Krystal gave birth on a stormy night, a beacon of hope and love for them both in the grimness of the world that surrounded them. Fittingly enough Rain loved the water and the rainy days . When Rain was 7 years old their group was attacked unannounced and without warning. The group was overtaken and what small survivors there were disbanded and fled for their lives. The attack played out in an abandoned warehouse. Beau was hit in the chest, blown backwards by the blast and barely survived. He laid down pinned beneath the rubble, barely conscious but able to see through the debris over him Krystal and Rain. He watched as Krystal was murdered before him. His screams of frustration and terror when unheard as he couldn't bring the energy to project his voice. The ETs came to Rain, who was hovering over Krystal's falling body and crying, and picked her up carefully, taking her with them. Beau soon after passed out and was left for dead.
When Beau awoke he was in a make shift hospital, his wound tended to. The people caring for him tried to ask who he was and where he came from. The only thing on Beaus tormented mind was finding his daughter Rain. He remembered seeing Krystal's lifeless body thrown to the floor. And he remembers his little Rain being taken away, alive and calling out for him. Beau left on a lone journey, searching and finding information that would help him find his taken daughter. He holds on to the unbreakable hope that she is still alive out there, waiting for him to come save her.
Beau wears a piece of crystal attached to a small steel chain that sits around his neck tucked in to his shirt in remembrance of Krystal. Around his wrist he wears a bracelet Rain made for him out of blue and white string. On his left hand on his middle finger he wears a ring of tungsten metal, the hardest non-precious metal around, a reminder of his unbreakable goal to find Rain, even if it took all of his life time or cost him his life.
RAIN
Skills: Able to remain calm in intense situations and think on his feet. He is a smooth talker and smart negotiator. He has precise aim with his Glock 17 9mm pistol that he carries with him at all times. He rarely uses his gun though, preferring to try peaceful persuasion first. He also carries in a holster at his lower leg a serrated 6 inch switch blade.
Powers: Beau has the ability to influence peoples emotions and inflict emotions on to people. When Beau makes eye contact it is very difficult for one to break away. If who is looking at is unable to look away soon enough Beau can maintain a hold on the person that becomes nearly impossible to break. He can influence how people feel but projecting any scale of emotion to them, ranging from joy, excitement, love, to darker emotions such as pain, fear, anxiety or rage. The longer he maintains the connection through eye contact the deeper emotions he can project. He is capable of rendering one psychology trapped in their muddled mind. His eye contact is alluring and he can influence people's trust when he maintains direct eye contact. Once eye contact is broken from either himself or the other person his powers no longer work. The initial eye contact is important to egt through for Beau to maintain control, as the longer eye contact he holds the stronger connection he can maintain on them.
Name: Daily Evans
Age: 24
Gender: Female
Appearance:
5’7” and lean/fit body type, short blonde hair and emerald eyes, with a pale-ish complexion. A few tattoos dotting her skin.
Personality: Daily is quietly stoic and strong. She doesn’t brag about her abilities or achievements in life. She’s much more of a loner as well, but will work with others to achieve something for the greater good. She has never been one for tradition, or following the approved order of things, constantly questioning the norm. She is rather selfish at times too, and if she had to choose between your life and hers, she’d choose herself every time. She doesn’t have a soft spot for much, except maybe hating waste. She hates when life, time, and energy are simply wasted.
History: Daily’s mother died at the hands of an ET when she was just 2 years old. She has no recollection of it thankfully. She has no idea why, and never asked her father who never volunteered the info either. Her father took care of her, raised her, implanting rebellious tendencies in her brain every day after her mother passed. One day, humans will dominate again. he would tell her at bed each night, telling her stories about how long ago people did these things like ice skating and singing and sitting around a tv eating like a family. It sounded blissful but she never could convince herself it was true.
Then one day when she was 12, her father woke her up in the dark, telling her they were running and giving her a heavy backpack. She said not a word and followed, as they attempted escape. Her father was shot with a plasma gun, but yelled at her to keep running and not look back. Tears pooling in her eyes she did just that, never letting them fall. By the time she reached the ‘outskirts’ as her father called them, the tears had dried and she was alone.
Over the next 12 years, she used the contents of that bag and her will to survive. She discovered her mutations along the way (I’d like to save some of the history of these years to be revealed IC if that’s okay). Most recently, she’s been living alone as a wanderer, surviving and killing ET scum when she can, freeing the humans she’s able to. Then she got the letter. She had to convince herself a few times and take a few swigs from her flask, but she is coming to this little rebels unite meeting, hoping to effect real change.
Skills: Experienced with various weaponry (guns, crossbows, compound bows, knives), survival skills (able to make a fire, tourniquet, filter water, scavenge), Sneaking (climbing trees, making little to no noise when doing anything, finding hidden areas), Hand to hand combat (see Powers)
Powers: Her spit/saliva kills bacteria on contact, like an antibiotic. When she drinks, she gets more coordinated and strong, though not to superhuman level. Just to a level where she would beat many, and stand a chance against all if simply because she is so quick when drunk.
Age: 24
Gender: Female
Appearance:
5’7” and lean/fit body type, short blonde hair and emerald eyes, with a pale-ish complexion. A few tattoos dotting her skin.
Personality: Daily is quietly stoic and strong. She doesn’t brag about her abilities or achievements in life. She’s much more of a loner as well, but will work with others to achieve something for the greater good. She has never been one for tradition, or following the approved order of things, constantly questioning the norm. She is rather selfish at times too, and if she had to choose between your life and hers, she’d choose herself every time. She doesn’t have a soft spot for much, except maybe hating waste. She hates when life, time, and energy are simply wasted.
History: Daily’s mother died at the hands of an ET when she was just 2 years old. She has no recollection of it thankfully. She has no idea why, and never asked her father who never volunteered the info either. Her father took care of her, raised her, implanting rebellious tendencies in her brain every day after her mother passed. One day, humans will dominate again. he would tell her at bed each night, telling her stories about how long ago people did these things like ice skating and singing and sitting around a tv eating like a family. It sounded blissful but she never could convince herself it was true.
Then one day when she was 12, her father woke her up in the dark, telling her they were running and giving her a heavy backpack. She said not a word and followed, as they attempted escape. Her father was shot with a plasma gun, but yelled at her to keep running and not look back. Tears pooling in her eyes she did just that, never letting them fall. By the time she reached the ‘outskirts’ as her father called them, the tears had dried and she was alone.
Over the next 12 years, she used the contents of that bag and her will to survive. She discovered her mutations along the way (I’d like to save some of the history of these years to be revealed IC if that’s okay). Most recently, she’s been living alone as a wanderer, surviving and killing ET scum when she can, freeing the humans she’s able to. Then she got the letter. She had to convince herself a few times and take a few swigs from her flask, but she is coming to this little rebels unite meeting, hoping to effect real change.
Skills: Experienced with various weaponry (guns, crossbows, compound bows, knives), survival skills (able to make a fire, tourniquet, filter water, scavenge), Sneaking (climbing trees, making little to no noise when doing anything, finding hidden areas), Hand to hand combat (see Powers)
Powers: Her spit/saliva kills bacteria on contact, like an antibiotic. When she drinks, she gets more coordinated and strong, though not to superhuman level. Just to a level where she would beat many, and stand a chance against all if simply because she is so quick when drunk.
I will post my own CS a bit later. As for finding a co-gm the search is still on although so far the only offer has been from gcold. Well one other person offered but it was edited out of that post as if in the vain hopes I wouldn't see. I see everything... 0_o...
Nevertheless I want everyone to feel like they can contribute to the story by suggesting ideas for just about anything and the person who actually contributes will become the co-gm. It's sort of like I expect the co-gm to just be the co-gm before they actually get the shiny badge if that makes sense. As I said I am pretty new at this so many of you will have more experience and better ideas than me. Please share them so we can make this as exhilarating as we can.
Here are a couple of other things that should have been included before but weren't. By a couple I mean one but I am leaving my options open to add more things as they pop into my head. Maybe a list of possible powers? What do you think?
The extra terrestrials - As in most zombie stories I am avoiding using the word 'alien' as a term to describe these creatures like it was taboo. They are commonly referred to as ET's; The non-entities; The Other; Invaders. Just not aliens.