Hidden 10 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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<OOC>
<Chat>



Instructions:
- Using the Dalines Sheet Generator, please create a character. Post the sheet here. Or give me a character description and history, tribe and auspice and I will handle the sheet.
- 7/5/3 Attributes
- 13/9/5 Abilities
- 5 backgrounds
- 3 Gifts, one each from Auspice/Breed/Tribe.
- 15 Freebies
- I will be keeping the sheets and updating them -- character skill development will depend on character choices rather than a traditional XP system -- what you do in plot will determine character development.
- In addition to the character sheet, I need a character history and a character appearance in text, please.
- Character sheet posting only. All other inquiries to the OOC thread, please.
- No more than three dots in any skill (but you can go up to five on traits)
- No totems background. (That will be played out in the RP.)
- Currently need: A Ragabash and an Ahroun. We have two homids and a metis, so only one more homid is allowed. No lupus yet.


Character Sheet:
Dalines Sheet Generator

History:
Basically describe life before the change and how they adjusted to the reality of being a werewolf. Characters grew in in New England or are in the Boston area for some reason so as to facilitate forming a pack.


Appearance:
Insert Here
Hidden 10 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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And here is Demyan Rudolf, his description is included in the CS.
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Fallen Muse Where's my Obi Wan?

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Lythia Batiartus
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Architect Rebellious Ass Kisser

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Lucas Gavinski
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PURRfect93 From the old guild I came, In the new guild I live

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Kerrigan Goolsby
Hidden 10 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Name: Fog of War (or Foggy)
Appearance: Homid; a young Dineh (navajo) man; light brown skin, dark hair, dark eyes with a slight hint of fold. Fairly round face, high cheekbones, large-ish nose. A little below average human male height. Lupus: A typical Mexican wolf, gray-brown-black fur, smaller than most wolves but more agile. He has a scar along his chest, both forms, from claws.
Breed: Lupus
Tribe: Uktena
Auspice: Ahroun

History
Born as the runt of a litter of kinfolk wolves in the Apache-Sitgreaves National Forest, near the Roadrunner Sept and the Navajo Nation (which encompasses parts of Utah, Arizona and New Mexico) he was cast out from his pack when old enough to fend for himself by the alpha, who instinctively did not like the cunning and awareness of the runt. As a result, the runt was forced to scavenge to survive, mostly by raiding campsites for consumables, or scavenging trashpiles guided at times by his dreams -- there were wolves as well as two legs in those dreams, but he understood them, which was a jarring experience. With this guidance, he grew strong and intelligent, able to devise strategies and remember. This was not as the other wolves, which was why he was cast out -- his was a different sort of thinking, not entirely instinct.

There were things at the campsite, but he had nothing to manipulate them with. The best he could do is chew at these things and worry at them, but he could not operate them as he saw the two-legs doing, not without a thumb. Sometimes, it almost seemed as if he could imagine himself using a thumb and fingers, rather than paw and claws, but the thought eluded him.

One night, the wolf encountered an animal on two legs like some of the others, but not like them. He avoided them all, early on learning that they were loud, dangerous and smelled funny. They never really saw him when he slinked about. This one, with eyes like an animal's that reflected back the moonlight, saw him clearly, it seemed. The runt bolted, running for fear.

The next night, in a different hunting area, he smelled a strange smell of many things that were like wolf and two legs all mixed up at once. He started to move toward them in curiosity when he was overtaken by something else, something that bit into him. Sight went red and instinct took over as his body twisted and he tried to furiously fight off the thing, and yet it was easily as fast and savage as he was.

He learned, after the garou pack saved him, that the thing was yee naldlooshi, a bane-spirit that possessed a user of bad medicine and turned against the Dineh, the people of the nearby reservation. He had a scar from it, across the chest, but survived. In time, he learned the truth of the changing forms and his people, the Garou, specifically the Uktena. Under the guidance of Nastas Guards-the-Way, a Uktena theurge of great repute and other members of the Roadrunner sept, he soaked up the lore even as he learned the ways of the homid kinfolk near the Roadrunner Sept, which were mostly natives from the Navajo, Hopi, Zuni and Apache reservations. He encountered other kinfolk of the Uktena Tribe from places like Laos or Cambodia, Hawaiians, African-Americans and similar, who had been adopted into the tribe -- displaced kinfolk that found their way into the fold of the Uktena tribe, who guarded their secrets and sought out other secrets that could threaten the world.

There was a sense of that mission imbued in the young Lupus as he took heed of the words of the crescent moons, particularly wise old metis theurge known as Sees-the-Heart, who turned out to be a bane tender.

When he passed his Rite of Passage, he remained taking up the knowledge, helping around the Roadrunner sept; but he didn't feel that this was quite his place. He wasn't sure what his place was -- and that was why when the call went for volunteers to help defend the place of Middle Brother, called Pawtuckaway, he stepped forward. Middle Brother was a mystery worthy of any Uktena, after all, and the journey itself would be knowledge.

Psychological Profile
Fog-of-War is socially gregarious, but quiet, as is the way of his tribe. He will not speak of some topics, and grudgingly on others, but he is polite. In truth, he is sometimes more of a follower than a leader, and that was why he spent so much time in Roadrunner -- he wants to become fit to claim such a mantle of responsibility of the Full-Moon, but he is not the sort to put himself forward. Sometimes, he requires prodding to take the lead in a situation where he should -- he is too likely to concede to someone else's ideas rather than put forth his own.

Like any Uktena, he is intensely curious; handed a Rubix cube, he will obsess over it. Give him a tactical problem, such as killing a group of Sons of Typhon intent on despoiling a state park, and he'll mull it over, trying to figure out the best way to do it. He is single minded in this as a wolf might be in the hunt, which is natural.

In a fight, he looks for the soft spot, and in pursuing an enemy, he is patient. He does not believe in fair fights and glorious battle so much as having a predator's mentality toward dispatching foes; take them as cleanly and quickly as possible with the least amount of energy expended. Do not get hurt if possible. This, coupled with the stealth he learned scrounging food for himself, makes him a formidable ambusher.
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