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Rayn Night said
Man, you guys are going H.A.M. on his Wall of text.
Raen Elvarasi said
Rayn, this is quite possibly the most sane conversation I have been involved in in this OOC. Everything is fine. >.> *Reminisces* It's okay, Kad, I still love you.
Raen Elvarasi said BTW, musket formations were only ranged....By the time muskets were being used, melee fighting was done using bayonets, on the end of muskets....
Vanguard: Easily the largest and sturdiest of the group, consisting of a Minotaur and a Centaur, both able to cover large distances in a small amount of time, while remaining less agile than their smaller Blades. Though this means virtually no visibility beyond them, and no line of sight for ranged combatants, it creates a useful means of effective engagement, as they are going to be the first into any fight coming from the direction the group is headed in, thus allowing them to engage, occupy and keep the threats away from their less durable Blades and Co.
Defensive Line: Consisting of Trom and Florence, this duo, directly behind the Vanguard allows for a safety measure for Gremlock and acts as the secondary engagement party, allowing for quick reinforcement of Murd and Gryff.
Rear Guard: Consisting of Nyla Aslo and Raen, this trio acts as a countermeasure from flanking assault, and is also the last to engage in frontal combat, giving Gremlock defensive support, and fitting in where needed most, and supporting their team.
I am also theorizing that, assuming the complex is logically built, the corridors connecting rooms won't be excessively long, else you defeat the purpose of a complex, as it becomes more of a network of tunnels at that point....I am assuming that we will first; not need ranged for such engagement, and second, not want our smallest companion to be the first into any situation, lest he become a primary target. Thus why I have probably never seen a CQC guy behind the marksman in a tactical formation. Maybe those Shield circles surrounding archers really were a terrible idea. Probably should have had the shield bearers behind the archers, so they could get a "Clearer shot"
Raen Elvarasi said
Agreed. But it is also very easy to take advantage of, and thus weaken the team. That is why all my plans rely on a good defense to make a stable offense.
Raen Elvarasi said I learn from it, and it occupies my time. Tempest, you can easily avoid that by prioritizing other targets. Say there is a giant ass bat-monkey that nobody is close to. Shoot it. And the thing with muskets, is they are not going to be accurate. Sure. If you are firing a gun in a tight location, you will probably hit someone you don't want to, because combat in small places is a clusterfuck anyway. Thus the musket is more of a field weapon. So yeah, if we want to get down to it, my idea is more defensive, with restricted offense concerning Grem. Kad's is a stronger ranged offense, with a lesser defense. Anyway, I am bored with this topic now.
Raen Elvarasi said
Rayn, this is quite possibly the most sane conversation I have been involved in in this OOC. Everything is fine. >.> *Reminisces* It's okay, Kad, I still love you.
Raen Elvarasi said
Battlefield tactics make the kind of ranged attacks applicable without the large chance of losing your archers for it.And actually, you are forgetting something...You can both move. You aren't an impassible wall. Thus a step and switch is easily done.
Raen Elvarasi said
Battlefield tactics make the kind of ranged attacks applicable without the large chance of losing your archers for it.And actually, you are forgetting something...You can both move. You aren't an impassible wall. Thus a step and switch is easily done.
Raen Elvarasi said
Rayn, you are a dumbass.