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Hidden 10 yrs ago Post by TehAlphaGamer
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Also Duck you can't hassle me about making a post and then not respond post dammit >:U
Hidden 10 yrs ago Post by AlienBastard
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ASTA said
The vul'kruun are currently waging a war of absolute extermination against an interstellar civilization of moderate size; this faction ran afoul of the vul'kruun masses when its leaders decided to capture the vul'kruun's only planet, which was Vru (their homeworld), and razed it to the ground. Vul'kruun are more in tune with their primordial primal instincts, and tend to run off of impulses rather than rational thought. Naturally, they saw the aggressive nation as a rival predator, and have since sought its annihilation. To the vul'kruun, their enemy are nothing more than incomprehensible xenos. They have no idea why this intelligent species assaulted them. The situation is a more realistic outcome on what would happen if two completely alien factions made contact with one another. Perhaps the Os had something to do with it.


Hmm.

Wasn't really thinking much realistically with all the magic in this RP.

Than again my idea of diplomatic talks was my guys just going "OOoooooh" the whole time.

Incomprehensible and annoying!

As for what Os had to do with it, i'm not sure. I may need to read their app again. I think they're like the aliens you had in EH before you left, but the different context may heavily change how they are here. For instance, they may have psykers that can manipulate nuclear energy to fry people for all I know.

But I suspect they'd want to try screwing over the moderate sized alien faction however possible and try using your guys as a means to indirectly attack them by trying to negotiate such tech sent their way.

But being that you're following alien-alien rules this is probably not possible.
Hidden 10 yrs ago Post by ASTA
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WilsonTurner said
I was more or less cut off from everyone else.And duck, you ALWAYS cheat, in some form, as Darkwolf says. You used to have giant-ass planetary shields that block EVERYTHING. Like, half your workforce would have to be doing the most energy-producing thing possible to keep that shield up without fail.I just make it so that everyone can see it, instead of being the co-GM where I can do whatever I want without complaint.


Technically, you could keep an energy shield up for as long as you wanted to--provided you kept the power feed constant. It doesn't make any sense for a barrier of energy to somehow lose effectiveness as it endures hits. However, you might not be able to keep it up forever because of the heat this shield will be producing. If you can't penetrate a ship's armor or shields, you could always drive them into a vulnerable state by simply forcing them to fry themselves to death.

AlienBastard said
So can my guys, your point?Still if darkwolf's being honest than yeah that does sound a bit unfair to everyone else since when it came to my forcefields I figured you'd be able to overload them after enough hits although generating force fields on the fly seems rather wanky.


I don't see any difference between someone having a suit of powered armor that generates a shield and a random cartoon pony using its magical sparkle horn to generate a protective force field at a whim. So long as you're not combining the two or abusing one or the other, it should be fine.

Imo, the parasites that somehow eat through dense alloys within seconds are infinitely worse.
Hidden 10 yrs ago Post by AlienBastard
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True, after all a living organism couldn't have endless energy. My guys sure as hell don't and regularly use tech to keep powered up when possible. And not to mention when a sentient uses magical field I don't think they'd be able to move or go on the offensive [my guys certainly don't] so it's fair enough; I just dunno about spamming them like that.

However I don't see why a shield couldn't be overloaded by spamming projectiles at it in quick succession to overwhelm the whole matrix of how much energy is fed into it.

Planetary energy shields probably would only exist on certain worlds worth setting up all the infrastructure required for that on; I can't see a developing colony having one.

However, concerning the Le'r all I can ask is:
Worms that eat through titanium that you can send in the swarm?

And I thought sentient hyper-telekinetic spheres of flesh would be pushing it which is why I gave them logistical limits.
Hidden 10 yrs ago Post by darkwolf687
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ASTA said
Technically, you could keep an energy shield up for as long as you wanted to--provided you kept the power feed constant. It doesn't make any sense for a barrier of energy to somehow lose effectiveness as it endures hits. However, you might not be able to keep it up forever because of the heat this shield will be producing. If you can't penetrate a ship's armor or shields, you could always drive them into a vulnerable state by simply forcing them to fry themselves to death. I don't see any difference between someone having a suit of powered armor that generates a shield and a random cartoon pony using its magical sparkle horn to generate a protective force field at a whim. So long as you're not combining the two or abusing one or the other, it should be fine. Imo, the parasites that somehow eat through dense alloys within seconds are infinitely worse.


What if that magic sparkly horn can create a black magic plague that can destroy an entire species and only target the species? Because that was going on too. And if that magic sparkly horn can increase the power of any weapon inexplicably? Become not just invisible but completely undetected? Or in the cases of the Princesses, cause suns to go super nova?

Also, the major difference is one requires production facilities that could be targetted to reduce output in a war... The other involves sparkly horns. There's a massive difference between the two that out does a large number of worms breaking out a small section of the wall... Remembering they could cooperate to create one hole and go through one at a time or rather create said small hole and watch as the entire wall is ripped out by decompression as duck has suggested will happen... Or rather, could create a larger form together, remove a small part of the wall then send the worms themselves through.

Also, as we appear to be talking about logistics, what about the insanity behind building an entire second room onto a space station then refusing to link any of its systems for no reason so you have to install more components into that to perform its functions? Would that not be both much more costly and completely pointless from the point of view that this space station wasn't designed with some kind of army of mini ninja's boarding drones in mind?
Hidden 10 yrs ago Post by ASTA
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AlienBastard said
Hmm.Wasn't really thinking much realistically with all the magic in this RP. Than again my idea of diplomatic talks was my guys just going "OOoooooh" the whole time.Incomprehensible and annoying!As for what Os had to do with it, i'm not sure. I may need to read their app again. I think they're like the aliens you had in EH before you left, but the different context may heavily change how they are here. For instance, they may have psykers that can manipulate nuclear energy to fry people for all I know.But I suspect they'd want to try screwing over the moderate sized alien faction however possible and try using your guys as a means to indirectly attack them by trying to negotiate such tech sent their way.But being that you're following alien-alien rules this is probably not possible.


They're basically still the same faction. Orion drives, sophisticated fission reactors and advanced projectile weapons. I added some particle weapons as well. They're mostly used as powerful anti-material or anti-armor weapons; a flux-compression generator gives them access to several terawatts of power per shot, which means that you're being hit by several 'lightning bolts' at once. Most of their technology comes from technologies invented and speculated in the 1940s, 1950s and 1960s. I just made them a bit more competitive by applying a few advancements, though I honestly look for legitimate reasons for my factions to have certain things. For example, there's no real reason for the vul'kruun to have access to antimatter reactors or antimatter rocket engines because their fission reactors are reliable, safe and powerful enough to meet their energy needs, while their Orion drives deliver excellent amounts of thrust and harbor high amounts of specific impulse (efficiency) because of the vul'kruun's near-mastery over the atom.

Actually, they've managed to squeeze 1 megaton of explosive power out of one kilogram of fissionable material (which is the theoretical limit to the explosive power/mass ratio for nuclear weapons), so for a 500 kiloton bomb, they can generate a 500 megaton explosion.

EDIT: Well, that's a little excessive. Perhaps 40 kilograms or so. Who knows. All I know is that they can extract a *lot* of boom from a rather small missile.
Hidden 10 yrs ago Post by WilsonTurner
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...
True...
TAKE THAT, DARKWOLF
EXPLORER HAS HEAVY ARMOR
I WWEEEIIIINNNEEERRRR!
Hidden 10 yrs ago Post by darkwolf687
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WilsonTurner said
...True...TAKE THAT, DARKWOLFEXPLORER HAS HEAVY ARMORI WWEEEIIIINNNEEERRRR!


Its never been my plan to chew through the external armour plating of a space ship, that's insanity. With the station, I've had no choice but to adapt an ability made for chewing through body armour in order to deal with a wall because apparently the space station designers could see the future, and I'm not about to be thwarted by some seer foreman from the past -.-

Generally, the plan was to use standard weaponry to puncture a hole, then send in the troops to board the ships with toys in hand...
Hidden 10 yrs ago Post by WilsonTurner
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I don't want my men beaten to death with plush Barney's and then eaten and taken over by some parasite!

Whatever, I'll just kill you.
Hidden 10 yrs ago Post by darkwolf687
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WilsonTurner said
I don't want my men beaten to death with plush Barney's and then eaten and taken over by some parasite!Whatever, I'll just kill you.


But don't you know? Plushy Barneys are the new torture device...

Come, lets make it a good fight! xD
Hidden 10 yrs ago Post by Legion X51
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... *sneaks into thread*

*looks around*

*starts making CS*
Hidden 10 yrs ago Post by null123
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The launch bays were something I had planned beforehand, the information did not seem relevant at the time however when I introduced the station.

Still awaiting for you to adjust or remove your post
Hidden 10 yrs ago Post by MrFoxNews
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WilsonTurner said
I don't want my men beaten to death with plush Barney's and then eaten and taken over by some parasite!Whatever, I'll just kill you.


One does not simply kill the whole Flood... unless your master chief... and covered from head to toe in plot armor.

Holy shit I just realized that's what we need. The plot armor system.
Hidden 10 yrs ago Post by ASTA
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AlienBastard said
True, after all a living organism couldn't have endless energy. My guys sure as hell don't and regularly use tech to keep powered up when possible. And not to mention when a sentient uses magical field I don't think they'd be able to move or go on the offensive [my guys certainly don't] so it's fair enough; I just dunno about spamming them like that. However I don't see why a shield couldn't be overloaded by spamming projectiles at it in quick succession to overwhelm the whole matrix of how much energy is fed into it. Planetary energy shields probably would only exist on certain worlds worth setting up all the infrastructure required for that on; I can't see a developing colony having one.However, concerning the Le'r all I can ask is:Worms that eat through titanium that you can send in the swarm?And I thought sentient hyper-telekinetic spheres of flesh would be pushing it which is why I gave them logistical limits.


Dunno. The Os seem fine to me. They remind me of one of Terminal's creations.

And yes, a planetary shield would be expensive, but you could probably lesson the cost by indulging in interstellar mining missions (asteroid belts, gas giants, unoccupied planets, and moons could yield a lot of raw material) and making sufficient use of advanced manufacturing techniques and technologies such as three-dimensional printing. Putting these suggestions in practice, you'd run into a post-scarcity economy, so it's less about cost and more about how much time you're willing to waste constructing your planetary shield's components.

darkwolf687 said
What if that magic sparkly horn can create a black magic plague that can destroy an entire species and only target the species? Because that was going on too. And if that magic sparkly horn can increase the power of any weapon inexplicably? Become not just invisible but completely undetected? Or in the cases of the Princesses, cause suns to go super nova?Also, the major difference is one requires production facilities that could be targetted to reduce output in a war... The other involves sparkly horns. There's a massive difference between the two that out does a large number of worms breaking out a small section of the wall... Remembering they could cooperate to create one hole and go through one at a time or rather create said small hole and watch as the entire wall is ripped out by decompression as duck has suggested will happen... Or rather, could create a larger form together, remove a small part of the wall then send the worms themselves through.Also, as we appear to be talking about logistics, what about the insanity behind building an entire second room onto a space station then refusing to link any of its systems for no reason so you have to install more components into that to perform its functions? Would that not be both much more costly and completely pointless from the point of view that this space station wasn't designed with some kind of army of mini ninja's boarding drones in mind?


I haven't bothered to look into the economies or logistical networks of the other nations in the roleplay. I tried to make something realistic with the vul'kruun, but I was never any good at constructing functional economies or governments for my fictional characters and nations. Respecting the vul'kruun's nonhuman psychology was my main objective. With my nation, the vul'kruun support their space forces with fortresses that offer ammunition, Mes fuel and nuclear shaped-charges for a star crawler's launch tubes, guns, FTL drive, and Orion drive; repairs and food can be obtained at these stations as well. The stations are maintained by the mining operations of the vul'kruun and the factories that use the raw material generated from these mining operations to build war material and commercial products.

Also, keeping a station or ship unlinked (?) isn't bad. This creates redundancy--something I deliberately put into the design of vul'kruun vessels, which makes them able to continue fighting even after suffering vast external and internal damage to their systems. Knock out one fang (or compartment) and you've only disabled a small percentage of the vessel; the other sections are still shooting at you, and none of them rely on the others to function. Nor are they crewed. Which makes them even more durable and effective.

I don't know if Duck knew this or not, but who knows. If the station is separated like that, Duck's created a somewhat [realistic] space habitat. In real life, spaceships and space stations aren't un-compartmentalized. This is for safety reasons.
Hidden 10 yrs ago Post by darkwolf687
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MrFoxNews said
One does not simply kill the whole Flood... unless your master chief... and covered from head to toe in plot armor.Holy shit I just realized that's what we need. The plot armor system.


Noooooo, plot armour, my only weakness! *slithers for the hills*

Also duck, saying "I had this planned" doesn't explain why I is designed like that... Things need a reason, not just I planned it :/

And I'm not changing the post, Duck, because its your problem. Your space station does not get to be designed in such a way simply so I cannot get, there has to be a reason you would spend so much more resources to inconvenience your crew -.-
Hidden 10 yrs ago Post by null123
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It seemed like a good idea at the time, although not so much anymore.
Regardless you need to change your post.
Hidden 10 yrs ago Post by darkwolf687
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ASTA said
Dunno. The Os seem fine to me. They remind me of one of Terminal's creations. And yes, a planetary shield would be expensive, but you could probably lesson the cost by indulging in interstellar mining missions (asteroid belts, gas giants, unoccupied planets, and moons could yield a lot of raw material) and making sufficient use of advanced manufacturing techniques and technologies such as three-dimensional printing. Putting these suggestions in practice, you'd run into a post-scarcity economy, so it's less about cost and more about how much time you're willing to waste constructing your planetary shield's components. I haven't bothered to look into the economies or logistical networks of the other nations in the roleplay. I tried to make something realistic with the vul'kruun, but I was never any good at constructing functional economies or governments for my fictional characters and nations. Respecting the vul'kruun's nonhuman psychology was my main objective. With my nation, the vul'kruun support their space forces with fortresses that offer ammunition, Mes fuel and nuclear shaped-charges for a star crawler's launch tubes, guns, FTL drive, and Orion drive; repairs and food can be obtained at these stations as well. The stations are maintained by the mining operations of the vul'kruun and the factories that use the raw material generated from this raw material. Also, keeping a station or ship unlinked (?) isn't bad. This creates redundancy--something I deliberately put into the design of vul'kruun vessels, which makes them able to continue fighting even after suffering vast external and internal damage to their systems. Knock out one fang (or compartment) and you've only disabled a small percentage of the vessel; the other sections are still shooting at you, and none of them rely on the others to function. Nor are they crewed. I don't know if Duck knew this or not, but who knows. If the station is separated like that, Duck's created a somewhat [realistic] space habitat. In real life, spaceships and space stations aren't un-compartmentalized. This is for safety reasons.


But do they not still have linked systems running through them for operation? Apparently this has no controls to anything, they is no way to interact with its systems from the command center... Which is a terrible idea, and even in this case you would surely put the airlock inside the drone bay, not on the outside simply so I cannot reach it from the inside. And why on earth would this single section be depressurised and designed in a way separate to the rest of the station? Its not some volatile system or anything, its a drone bay. There is no reason for it to have a random design deviation. Maybe it wasn't a seer foreman, but one who died of a heart attack and handed it over to another who immediately changed the design -.-

Comparmentalise =/= no connections to the rest of the ship. If that was the case, controlling anything from a command bridge is entirely pointless as you have no linking between the systems to carry the orders :/
Hidden 10 yrs ago Post by darkwolf687
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duck55223 said
It seemed like a good idea at the time, although not so much anymore.Regardless you need to change your post.


You know what? Fine. But I think you may dislike the result even more...

But hold up on steam would you, I have a few questions bout the bedevilled illusive airlock.

Edit: Whoops, your not on steam, I'll drop you a PM
Hidden 10 yrs ago Post by WilsonTurner
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ASTA, while there can be a great powerful planetary shield, remember that if someone is attacking it, there is also a fleet of powerful ships that should have quite a lot of big, heavy guns to fire at it, because materials are easy to come by and very affordable.
Hidden 10 yrs ago Post by ASTA
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darkwolf687 said
But do they not still have linked systems running through them for operation? Apparently this has no controls to anything, they is no way to interact with its systems from the command center... Which is a terrible idea, and even in this case you would surely put the airlock inside the drone bay, not on the outside simply so I cannot reach it from the inside. And why on earth would this single section be depressurised and designed in a way separate to the rest of the station? Its not some volatile system or anything, its a drone bay. There is no reason for it to have a random design deviation. Maybe it wasn't a seer foreman, but one who died of a heart attack and handed it over to another who immediately changed the design -.-Comparmentalise =/= no connections to the rest of the ship. If that was the case, controlling anything from a command bridge is entirely pointless as you have no linking between the systems to carry the orders :/


Vul'kruun vessels control their fighting compartments from a combat information center buried deep within the heart of the vessel. The center is protected by additional armor, the compartments that engulf it and the hull armor that protects the entire spacecraft. I'm unsure how they direct the fighting compartments, but they probably use radio-based control systems to direct the analog (mechanical-input) computers that make the weapons and engines function. Or maybe they use wireless communication (lasers or microwaves). Unsure. At any rate, the command center of Duck's station could just cut power and communications with the drone hanger and vent it into space upon detecting biological anomalies within its interior. The command center has full-access to the station. The drone hanger does not.

Also, if I were designing a drone-equipped space station, the compartment where the drones rest wouldn't be pressurized because it would be exposed to hard vacuum. There's no reason to have a bunch of robots possessing an oxygen supply.
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