Premise
Life Continues is a two stage roleplay that explores the areas some simply don't. Stage one opens the story as fear and panic spreads, but of what, we can't be certain. Things become chaotic quickly and surviving means committing to a decision quickly. Under intense stress, given limited information, riots break out, making this world dangerous and unpredictable. How and where you go is up to you -- just think hard, think fast, and hope you made the right choice. Stage two picks up some years later as the world has taken on a new face. Characters have grown based on the first stage and the theme has changed depending on the events of the first chapter. A legacy system will continue the stories of dead characters in some form, letting a player explore new horizons while maintaining the importance past events. Ultimately, we will enjoy the areas some stories would ignore, because whether you're between chapters or waiting for the sequel, life always continues.
Let me know what you think and if you're interested. I'd like to get this started within the week and can get things rolling once we have 4 players.
Introduction
Sit back and relax a moment. Let your hands fall to your lap, let the tension in your shoulders melt away with a couple deep breaths. Pour yourself a drink of something you strong enough you sip, or maybe light up if that's more your thing -- no judgements here. Now that your calm, imagine something bad. Not after midnight search history bad, something profoundly, life-changing bad. Something that redefines your day-to-day and makes that education or office job absolutely pointless. Safety doesn't mean four walls and a locked door -- those are just illusions, now. Security is a loaded gun, something you can swing, and some sturdy clothes. Things are different now and those who don't learn fast don't last. There aren't manuals for this. You do and you push on, because when things get bad -- real bad-- life continues.
The Outbreak
Life Continues
Plot
The roleplay will pull characters of various backgrounds into one place with a single purpose -- survive. What is causing the panic is intentionally obscure and could be the result of anything. It is up to the players to decide how they explore this world and where they'll devote their energies. Groups can divide or band together, create a haven or sell out the group. What decisions players make in the first stage will shape the world in the second, giving everyone a high degree of control over the setting with time. There are larger, basic questions where the story can naturally lead such as what is 'The Outbreak' or paths such as the aforementioned creating a safe-haven. The plot is flexible and will move with you no matter where you choose to go.
Characters
Everyone knows the feeling of creating a character only to fall out of love with them. I can't promise this won't happen, but I can offer a solution. Life Continues will explore the gaps between most stories and will also explore life after death. Should a character die, which I welcome, a Legacy Connection is open. Legacy Connections can come in the form of a diary, a video tape, a living character's stories, some relation to the dead, or even a direct connection (such as the new character being an old NPC). This connection will allow players to take up on a new face and style, while challenging them to experience the aftermath of a death. Fortunately, this system also allows much latitude so that an early death is not a waste of time, just a new chapter in your story.
Posting Style
I believe the most successful Advanced Roleplays are those which are flexible. My number one objective is to collect a group of dedicated players happy to post as much as twice a week, or as little as twice a month. What we need is commitment. To allow for this, I also welcome players to lead their own stories in addition to interacting with other characters. This allows every player their own, individual paths (short story style) while also taking part in the actions within the party. In this posting style we only require two players to keep the ball rolling -- not too hard at all!
Life Continues is a two stage roleplay that explores the areas some simply don't. Stage one opens the story as fear and panic spreads, but of what, we can't be certain. Things become chaotic quickly and surviving means committing to a decision quickly. Under intense stress, given limited information, riots break out, making this world dangerous and unpredictable. How and where you go is up to you -- just think hard, think fast, and hope you made the right choice. Stage two picks up some years later as the world has taken on a new face. Characters have grown based on the first stage and the theme has changed depending on the events of the first chapter. A legacy system will continue the stories of dead characters in some form, letting a player explore new horizons while maintaining the importance past events. Ultimately, we will enjoy the areas some stories would ignore, because whether you're between chapters or waiting for the sequel, life always continues.
Let me know what you think and if you're interested. I'd like to get this started within the week and can get things rolling once we have 4 players.
Introduction
Sit back and relax a moment. Let your hands fall to your lap, let the tension in your shoulders melt away with a couple deep breaths. Pour yourself a drink of something you strong enough you sip, or maybe light up if that's more your thing -- no judgements here. Now that your calm, imagine something bad. Not after midnight search history bad, something profoundly, life-changing bad. Something that redefines your day-to-day and makes that education or office job absolutely pointless. Safety doesn't mean four walls and a locked door -- those are just illusions, now. Security is a loaded gun, something you can swing, and some sturdy clothes. Things are different now and those who don't learn fast don't last. There aren't manuals for this. You do and you push on, because when things get bad -- real bad-- life continues.
The Outbreak
Life Continues
Plot
The roleplay will pull characters of various backgrounds into one place with a single purpose -- survive. What is causing the panic is intentionally obscure and could be the result of anything. It is up to the players to decide how they explore this world and where they'll devote their energies. Groups can divide or band together, create a haven or sell out the group. What decisions players make in the first stage will shape the world in the second, giving everyone a high degree of control over the setting with time. There are larger, basic questions where the story can naturally lead such as what is 'The Outbreak' or paths such as the aforementioned creating a safe-haven. The plot is flexible and will move with you no matter where you choose to go.
Characters
Everyone knows the feeling of creating a character only to fall out of love with them. I can't promise this won't happen, but I can offer a solution. Life Continues will explore the gaps between most stories and will also explore life after death. Should a character die, which I welcome, a Legacy Connection is open. Legacy Connections can come in the form of a diary, a video tape, a living character's stories, some relation to the dead, or even a direct connection (such as the new character being an old NPC). This connection will allow players to take up on a new face and style, while challenging them to experience the aftermath of a death. Fortunately, this system also allows much latitude so that an early death is not a waste of time, just a new chapter in your story.
Posting Style
I believe the most successful Advanced Roleplays are those which are flexible. My number one objective is to collect a group of dedicated players happy to post as much as twice a week, or as little as twice a month. What we need is commitment. To allow for this, I also welcome players to lead their own stories in addition to interacting with other characters. This allows every player their own, individual paths (short story style) while also taking part in the actions within the party. In this posting style we only require two players to keep the ball rolling -- not too hard at all!