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Hidden 10 yrs ago Post by King Solterra
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I side with the fact that we do not require wars for a story. If you want action in your story, no, if you desperately NEED it, don't force me into it. I'm fine with a war or two, but if a roleplay is absolutely nothing but war and more war, than there is no story, it's a skirmish game of RTS styles. A story has beginnings, it has drama and connections to characters. When the shit hits the fan, and only when the shit hits the fan, people by then understand the main characters and sometimes even the enemy characters. A story has depth and understanding. Even with the Hunger Games being nothing but fighting, we still get to know the characters and their struggles.
Hidden 10 yrs ago Post by So Boerd
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If this is still open, I'd like to make a mercantile republic with Herman Cahn's conception of a credible first-strike capability with the Sci-Fi equivalent of nuclear weapons, but only enough of these devices to utterly destroy one large civilization, a small but elite navy for a limited war. If all the devices were used, the nation would lose in a war against any reasonable spacefaring state.
Hidden 10 yrs ago Post by WilsonTurner
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But it isn't a game, it's a story. It's a roleplay.
Hidden 10 yrs ago Post by null123
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So Boerd said
If this is still open, I'd like to make a mercantile republic with Herman Cahn's conception of a credible first-strike capability with the Sci-Fi equivalent of nuclear weapons, but only enough of these devices to utterly destroy one large civilization, a small but elite navy for a limited war. If all the devices were used, the nation would lose in a war against any reasonable spacefaring state.


I think enough to destroy a large civilization may be a bit overpowered
Maybe enough to significantly wreck one but not enough to destroy
And were still open
Hidden 10 yrs ago Post by King Solterra
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I believe So Boerd just wants enough nukes to kill a planet in one launch, I'd give him that, since he'd have to protect said missiles or destroy said large civilizations space defenses.

But if he's planning to kill one player faction and leave, I wouldn't allow it.
Hidden 10 yrs ago Post by WilsonTurner
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Cale Tucker said
I side with the fact that we do not require wars for a story. If you want action in your story, no, if you desperately NEED it, don't force me into it. I'm fine with a war or two, but if a roleplay is absolutely nothing but war and more war, than there is no story, it's a skirmish game of RTS styles. A story has beginnings, it has drama and connections to characters. When the shit hits the fan, and only when the shit hits the fan, people by then understand the main characters and sometimes even the enemy characters. A story has depth and understanding. Even with the Hunger Games being nothing but fighting, we still get to know the characters and their struggles.


I'm not good with actual characters. Maybe one interacting with others, in a regular roleplay, or maybe two, but making stories between different people interacting with each other, all under my control, are what I am unable to make believable characters with, or at least that's what I think.

But war can be part of the story, and there are stories that completely revolve around war. If someone finds me and doesn't try to shoot me, then I will not go towards war. But their history has a part in which they were nearly wiped out by a force that attacked first, so when someone else, that is unknown to them, attacks on first sightings, then it's even worse than what happened before, and is cause for war in their minds. And it did end badly for the Valks, more so as time goes on. They'll lose an entire planet, their people forced underground just as before. They wouldn't want it to happen with all their other planets, and would go so far as to destroy the surface of the planet to get rid of whatever the aliens had put on it.

And what you've said isn't necessarily true. There are some stories that doesn't necessarily let you know the character before things get rough. Some start off rough with several possible characters dying, THEN show you the main character and how it gets BETTER, not worse.
Hidden 10 yrs ago Post by null123
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WilsonTurner said
I'm not good with actual characters. Maybe one interacting with others, in a regular roleplay, or maybe two, but making stories between different people interacting with each other, all under my control, are what I am unable to make believably characters with, or at least that's what I think.


Then get BETTER at it. Google one of the probably 1000s of guides scattered across the internet. All I ever seen you do is start war or create it. It becomes stale and boring after a while.

Btw Cale accepted. Although I prefer you do something else as we already have a hivemind type thing
Hidden 10 yrs ago Post by King Solterra
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You don't need to be perfect at roleplaying character by character. We could use character as a defining of personality, even for your nation. Yes, there are some stories that have a conflict in the beginning but that is to bring out the true emotions and/or goals of a person or nation so that the viewer can connect. I just don't think completely random slaughter and bloodshed for no reason is logical, and I'll always stand by that.

There has to be reasoning.
Hidden 10 yrs ago Post by King Solterra
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duck55223 said
Then get BETTER at it. Google one of the probably 1000s of guides scattered across the internet. All I ever seen you do is start war or create it. It becomes stale and boring after a while.Btw Cale accepted. Although I prefer you do something else as we already have a hivemind type thing


If there was already a Republic and I made a Republic, would you tell me to do otherwise still?
Hidden 10 yrs ago Post by WilsonTurner
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duck55223 said
Then get BETTER at it. Google one of the probably 1000s of guides scattered across the internet. All I ever seen you do is start war or create it. It becomes stale and boring after a while.Btw Cale accepted. Although I prefer you do something else as we already have a hivemind type thing


I have neither started a war or create one. Someone shot me; I intend to shoot back. Making one seem more powerful than they actually are by having the confidence to immediately counterattack would make it appear as if they have much more military power than what is said. After all, close to a fourth or so of the actual military is being sent on the trip.

And, Duck, All I've ever seen you do is do OP stuff with your magic crap in every Star Empires reboot. Blow up entire stars and instantly translate anything, even destroy an entire race and everything they've ever made with a single character. Rogue had a nation whose very purpose was to war and kill, and evolved naturally to kill, and then enhanced themselves with cybernetic implants and genetic modifications. Things that can be reversed, that can be countered. The Supremes weren't ever in any wars, and just sat around all day killing clones in hideyholes.
Hidden 10 yrs ago Post by null123
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Cale Tucker said
If there was already a Republic and I made a Republic, would you tell me to do otherwise still?


No
There could be differences between the two republics, but having more then one hive mind is bleh.
Hidden 10 yrs ago Post by So Boerd
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Cale Tucker said
But if he's planning to kill one player faction and leave, I wouldn't allow it.


Of course not
Hidden 10 yrs ago Post by darkwolf687
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duck55223 said
No There could be differences between the two republics, but having more then one hive mind is bleh.


I would argue republics could have more in common than two separate hive minds. Indeed, if we consider a hive mind to simply be a mind and the organisms it controls to be it's body then any two hive minds could essentially be as different as two humans
Hidden 10 yrs ago Post by King Solterra
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For the Convergence, there is no single mind. As long as a Hive is alive, it can give commands or produce a new Praefectus. And with a Praefectus active, there is another controller. There can also be multiple Praefectus', making multiple controllers. If all Hives die, the Convergence will become extinct. Essentially a Hive is required, but there is no one single controller. The main objective of the Convergence is to spread, but they must protect their Hives at all costs. Pretty dissimilar from the other Hive Mind
Hidden 10 yrs ago Post by darkwolf687
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Duck, are you really telling me no one in that knowledge pool even knew the location of their homeworld, or capital world? That not a single person was at all interested in the location of their homeworld?
And the navigation charts are extremely complex? That has no bearing on knowing the position of your homeworld in the stars, did nobody think "If I make a simplified version of this map, I can make a killing from the commoner"?
Not a single school, parent or relative ever saw fit to teach a child about the position of their planets? Not even out of national pride?

Lets just focus on the civilians here and ignore possible military infections, no civilian on the station even took an interest in the location of his home...
Hidden 10 yrs ago Post by So Boerd
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The sort of power I want is to cripple a state to the point is cannot conduct a war for the conceivable future, however if the Republic used every warhead, it would be open to any aggresor. So it's a tradeoff.
Hidden 10 yrs ago Post by null123
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darkwolf687 said
Duck, are you really telling me no one in that knowledge pool even knew the location of their homeworld, or capital world? That not a single person was at all interested in the location of their homeworld? And the navigation charts are extremely complex? That has no bearing on knowing the position of your homeworld in the stars, did nobody think "If I make a simplified version of this map, I can make a killing from the commoner"?Not a single school, parent or relative ever saw fit to teach a child about the position of their planets? Not even out of national pride?Lets just focus on the civilians here and ignore possible military infections, no civilian on the station even took an interest in the location of his home...


Was it really necessary to drag the argument into the OOC when he had it locked down in a PM?
Hidden 10 yrs ago Post by darkwolf687
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Your method of handling it was to state "Keyguy approved this" so yes, you opened it up so I have to discuss it with keyguy as well, so here we are.
Hidden 10 yrs ago Post by null123
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darkwolf687 said
Duck, are you really telling me no one in that knowledge pool even knew the location of their homeworld, or capital world? That not a single person was at all interested in the location of their homeworld? And the navigation charts are extremely complex? That has no bearing on knowing the position of your homeworld in the stars, did nobody think "If I make a simplified version of this map, I can make a killing from the commoner"?Not a single school, parent or relative ever saw fit to teach a child about the position of their planets? Not even out of national pride?Lets just focus on the civilians here and ignore possible military infections, no civilian on the station even took an interest in the location of his home...


And no, nobody has bothered to make new simpler maps, and nobody has bothered to learn the location. Most of there people are colonial-born, while they do have pride in Alas Prime, its not the same kind of Pride you seem from patriots or nationalists. And the military infections probably wouldn't know either, thats a job left up to the navigators.
Hidden 10 yrs ago Post by darkwolf687
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So the colonials do not care where they are ruled from. Fair enough, maybe that's true... But they don't know where their home is? Where their parents were/are? Where other relatives were/are?

Not one single person knows the location of their homeworld in the galaxy.

And I contend that you don't have to be a patriot to know the location of your capital city...
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