Cale Tucker said
I side with the fact that we do not require wars for a story. If you want action in your story, no, if you desperately NEED it, don't force me into it. I'm fine with a war or two, but if a roleplay is absolutely nothing but war and more war, than there is no story, it's a skirmish game of RTS styles. A story has beginnings, it has drama and connections to characters. When the shit hits the fan, and only when the shit hits the fan, people by then understand the main characters and sometimes even the enemy characters. A story has depth and understanding. Even with the Hunger Games being nothing but fighting, we still get to know the characters and their struggles.
I'm not good with actual characters. Maybe one interacting with others, in a regular roleplay, or maybe two, but making stories between different people interacting with each other, all under my control, are what I am unable to make believable characters with, or at least that's what I think.
But war can be part of the story, and there are stories that completely revolve around war. If someone finds me and doesn't try to shoot me, then I will not go towards war. But their history has a part in which they were nearly wiped out by a force that attacked first, so when someone else, that is unknown to them, attacks on first sightings, then it's even worse than what happened before, and is cause for war in their minds. And it did end badly for the Valks, more so as time goes on. They'll lose an entire planet, their people forced underground just as before. They wouldn't want it to happen with all their other planets, and would go so far as to destroy the surface of the planet to get rid of whatever the aliens had put on it.
And what you've said isn't necessarily true. There are some stories that doesn't necessarily let you know the character before things get rough. Some start off rough with several possible characters dying, THEN show you the main character and how it gets BETTER, not worse.