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Hidden 10 yrs ago Post by null123
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darkwolf687 said
So the colonials do not care where they are ruled from. Fair enough, maybe that's true... But they don't know where their home is? Where their parents were/are? Where other relatives were/are?Not one single person knows the location of their homeworld in the galaxy.And I contend that you don't have to be a patriot to know the location of your capital city...


Again the navigational maps are complex and hard to learn and master, most people dont bother. They will know the names of there homes, but not there location, as knowing the coordinates without it seeming confusing and overwhelming would require knowledge of those maps.
Hidden 10 yrs ago Post by darkwolf687
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duck55223 said
Again the navigational maps are complex and hard to learn and master, most people dont bother. They will know the names of there homes, but not there location, as knowing the coordinates without it seeming confusing and overwhelming would require knowledge of those maps.


... You know that taking an image of the galaxy and marking out the locations of the systems on that makes it a map of controlled systems, right? So nobody ever did this? Nobody ever made an image of even an arm of the galaxy and drew a line off a star which simply said "Hey, this star contains *name*, you are here"

Modern day scientists have marked out Earths general location on maps of the galaxy. In the far future of an advanced alien species where they run an interstellar empire, not a single person ever thought of this simple idea...

In your fairly liberal society, no one did this or anything similar to inform the masses...
Hidden 10 yrs ago Post by WilsonTurner
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duck55223 said
And no, nobody has bothered to make new simpler maps, and nobody has bothered to learn the location. Most of there people are colonial-born, while they do have pride in Alas Prime, its not the same kind of Pride you seem from patriots or nationalists. And the military infections probably wouldn't know either, thats a job left up to the navigators.


All my people know how to read a map, so that they can steer their escape pods to safety.

But I kept my people from being taken by dark, so I'm okay.
Hidden 10 yrs ago Post by null123
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darkwolf687 said
... You know that taking an image of the galaxy and marking out the locations of the systems on that makes it a map of controlled systems, right? So nobody ever did this? Nobody ever made an image of even an arm of the galaxy and drew a line off a star which simply said "Hey, this star contains *name*, you are here"Modern day scientists have marked out Earths general location on maps of the galaxy. In the far future of an advanced alien species where they run an interstellar empire, not a single person ever thought of this simple idea...In your fairly liberal society, no one did this or anything similar to inform the masses...


Nope, they always have, and always will, use those complex navigational maps/
Hidden 10 yrs ago Post by WilsonTurner
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Wait, so why can duck just say "I beat them," while everyone else has to say "We ran out and shot at nothing, then realized that they were fighting against worms that were crawling up their legs, so they tried attacking them too."

Why couldn't I do that?

"The Explorer closed into optimum firing range and destroyed the first ship. Then it moved to the next ship and blew it up. Then it destroyed the last combating ship before it could escape." ta-da.
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WilsonTurner said
Wait, so why can duck just say "I beat them," while everyone else has to say "We ran out and shot at nothing, then realized that they were fighting against worms that were crawling up their legs, so they tried attacking them too."Why couldn't I do that?"The Explorer closed into optimum firing range and destroyed the first ship. Then it moved to the next ship and blew it up. Then it destroyed the last combating ship before it could escape." ta-da.


What are a few unarmered civilians going to do against soldiers with weapons and armor?
Hidden 10 yrs ago Post by darkwolf687
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duck55223 said
What are a few unarmered civilians going to do against soldiers with weapons and armor?


Surprisingly, when taking another force which is certainly inferior forces (Unless there were more security guards than people, for some reason) and taking them on by surprise, possibly accompanied by spore forms (Possibly with a pure form), they could potentially do a fair amount of damage...
Hidden 10 yrs ago Post by null123
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Except its been at most a hour since the quarantine order was issued, you said it takes a few hours for a worm to mutate one.
Hidden 10 yrs ago Post by WilsonTurner
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duck55223 said
What are a few unarmered civilians going to do against soldiers with weapons and armor?


Soldiers run out, see their friends and the people they're supposed to protect, and be like "What?"

With your kind of logic, a zombie apocalypse would never work because people would take a shotgun to someone's face rather than try and save them. But people are rarely that smart, even with smart people. 'Course, they're magical, so I suppose they know everything, right? Who cares about the story of the BCU escaping the station with their own lives, after the station falling to an unknown parasite. It's a game, the point is to be able to translate anything instantly and win all the battles, after all. Wait... that's not quite right...

Hidden 10 yrs ago Post by null123
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Except those friends are now attacking you, the fight or flight triggers and you do shoot end up shooting them/
Hidden 10 yrs ago Post by darkwolf687
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duck55223 said
Except its been at most a hour since the quarantine order was issued, you said it takes a few hours for a worm to mutate one.


Just a question, have you read what I wrote at all? I never said the worn mutated a host, nor did I mention worms in the message above yours at all.

Also, I'm still controlling your people, and they haven't lost the ability to use their appendages, just so you know that not having mutated doesn't render them a non threat...
Hidden 10 yrs ago Post by darkwolf687
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WilsonTurner said
Soldiers run out, see their friends and the people they're supposed to protect, and be like "What?"With your kind of logic, a zombie apocalypse would never work because people would take a shotgun to someone's face rather than try and save them. But people are rarely that smart, even with smart people. 'Course, they're magical, so I suppose they know everything, right? Who cares about the story of the BCU escaping the station with their own lives, after the station falling to an unknown parasite. It's a game, the point is to be able to translate anything instantly and win all the battles, after all. Wait... that's not quite right...


I think that when they were set upon, the security forces would certainly fight back and likely effectively once they realised what was going on (morale would be effected in sustained combat, but then he blew up the station anyway so that doesn't matter), but it would likely be a scenario where the L'Er got a surprise first strike on them as you say, I doubt they just ran out and pew pewed civilians on sight

But then, he blew up the entire station anyway, so whether then security succeeded or not is irrelevant.

What isn't irrelevant is whether the people of the EU don't care where they and their families are in the universe, nor care where anything about their nation, even the capital, is situated.
Hidden 10 yrs ago Post by null123
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They know the names of there home and they do care, they just dont know the actual coordinates.
Hidden 10 yrs ago Post by darkwolf687
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duck55223 said
They know the names of there home and they do care, they just dont know the actual coordinates.


I am not asking for coordinates though. I don't know where coordinates came from, knowing the visual location on a picture of the galaxy is enough... Something I am surprised none of the civilians knew.

Also, in such an instance, wouldn't the layman memorise the coordinates and just ignore the maps?
Hidden 10 yrs ago Post by WilsonTurner
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That's a crappy education system, not even knowing where your homeworld is. On a map or otherwise. And no one cares that it's there? No curiosity as to where it is? Or is everyone just so obedient and perfect that they do not question when they are barred from information concerning their origins and history?
Hidden 10 yrs ago Post by null123
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There navigational maps are there galactic maps, they know the names, but not the locations. And the coordinates are useless without knowing how to use the navigational maps.
Hidden 10 yrs ago Post by ASTA
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You wouldn't need coordinates or even a civilian to find the homeworld of a species. Just fish for the electromagnetic radiation that it's giving off. Such as radio signals. These would be noticeable from truly gargantuan ranges.

WilsonTurner said
That's a crappy education system, not even knowing where your homeworld is. On a map or otherwise. And no one cares that it's there? No curiosity as to where it is? Or is everyone just so obedient and perfect that they do not question when they are barred from information concerning their origins and history?


The quality of the education system is subjective. It should be noted that a vast majority of people in the world only know a small amount of Earth's geography. They might know the major landmasses of the world, but as for the individual cities, states or countries? No.
Hidden 10 yrs ago Post by So Boerd
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So is this open?
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So Boerd said
So is this open?


Yes.

duck55223 said
I think enough to destroy a large civilization may be a bit overpoweredMaybe enough to significantly wreck one but not enough to destroyAnd were still open


Vul'kruun possess enough nuclear arms to actually pull off something similar to what So Boerd is suggesting. It's just that such an action would leave them depleted of their most effective weapon system. Delivering their nuclear weapons to the target also poses significant challenges.

EDIT: Though, every species in this roleplay has the capacity to wipe out entire civilizations if what's been unfolding in the IC lately is taken into consideration.
Hidden 10 yrs ago Post by Legion X51
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duck55223 said
I didnt think the app was finished, if you would kindly repost it so I could review?Also, never said it was fun if you couldn't communicate. I find it more BS that posts are wasted purely for translating languages. In the end its pointless and needless clog for the thread.


It's still not quite finished, but it's getting there.





Name of nation: The Empire of the Drow (Known to the Drow as The Imperial State)

Species: The Drow of the Subterranean, The Coalition of the Zarterri (client state)

Empire size: 14 systems, controlling 57 planets and a further 78 planetoids, including satellites, asteroids and comets.

Description of government:
Once ruled by a Council of the six most powerful houses on Renorchu'tgera, the Drow government had been subverted by a rising Imperial movement demanding the creation of an Empire as they expanded to the stars. The First of Six, Jhulva Aleaniryn, was selected to be the new Imperial head of state, however she immediately abdicated in favour of her descendant, Vierinissa, who accepted the new role. Under Vierinissa's rule, the Imperial State has been transformed from a sprawling, bureaucracy-choked morass into a sleek, efficient system, well-ordered and well-disciplined. The actual government of the Imperial State is equally ordered. The Empress rules the whole Imperial State, and devolves power to regional governors, often the heads of powerful Houses such as House Koslenko, House Kilath and House My'athar. These regional governors have near-total authority in their sector of space, and can only be overruled by the Empress herself. The sole exception is the system of Renorchu'tgera and the eponymous planet that is the Drow homeworld, which is ruled by the Empress and the Empress alone. The regional governors further devolve power to system governors and planetary supervisors, often members of the same House - some argue that gives the Houses tremendous power. This is solved by placing the armed forces of the Imperial State under the command of the Empress and the Imperial Council.

The Imperial State is still dominated by the House system. Whether you're a common man or woman on the street, or in a high-ranking noble family, you are a member of a House, one way or another. The Imperial State is still largely ruled by 'The Six': House Aleaniryn, which is now considered the Imperial House; House My'athar, formerly the Second House of the Drow and considered the guardians of Drow magic; House Kilath, formerly the Third House as well as the diplomatic house whose members are considered adept at dealing with other species; House Koslenko, formerly the Fourth House and considered to be the 'naval' House; House Barit'tar, formerly the Fifth House and long-time keepers of the religion of the Pantheon, and House El'anadar, the former Sixth House whose elected leader, Raeviir, is commander of the Ministry for Internal Security and Intelligence, or MISI. Most working and middle-class people are born into houses who serve the Great Houses of the Imperial State, and the Great Houses serve 'The Six'. However, even members of the Six are subservient to the Empress and her family, who are, to all intents and purposes, the most powerful people in the Empire.

The Empress herself has five daughters and two sons, all of whom act as advisors and various ministers or officials in the government. Some outside the Empire see this as nepotism, though the Drow regard such appointments as only natural. The heir to the throne, Sabuit, is the second daughter, and Sabuit has the heirship through one simple matter - her elder sister, Aurelia, is a rebellious and anarchistic woman, who despises authoritarian leadership as seen in the Imperial State and wishes for a 'fairer' and more open government decided by the people. The Drow on the whole are suspicious of such theories as 'democracy' and 'of the people, for the people, by the people' as one Terran put it in 1863, and as a result Aurelia's views on political involvement of the common people unnerved the traditionally-minded aristocracy to such an extent that they petitioned the Empress to hand over the heirship to Sabuit, who, although liberal-minded, is less keen on the involvement of the people in the leadership of the country. The notable exception is House El'anadar, whose leader, or Matron Mother, is elected to their position by a referendum - Raeviir El'anadar, the current Matron Mother of House El'anadar, was elected to serve her second ten-year term in office a year ago. This is not 'true' democracy, more of a republican dictatorship: once elected, the leader of the House has no checks and balances to their power within the House's controlled sector of territory. The other Houses, by and large, operate on a system of hereditary succession.

Description of military:


Technological Overview:

Power Generation:
The Imperial State uses antimatter reactors as its main source of power generation. These reactors contain a hydrogen-antihydrogen annihilation reaction chamber which generates copious quantities of energy in the form of heat and light - the antimatter and the reaction are contained by powerful magnetic fields that are generated from huge electromagnets that ring the reaction chamber. The heat from this reaction is used to heat water to steam, which turns a turbine in much the same manner as a fusion or fission reactor would do on 21st century Earth, but on a much larger scale. Power generation from these reactors is similarly on a much larger scale, and Imperial State shipbuilding technology incorporate both antimatter reactors for main power and cold fusion reactors for secondary power generation. Whilst the antimatter reactor serves its purpose admirably, the Imperial State is researching into even more efficient and effective methods of powering its cities, industries and starships. In addition to antimatter reactors, the Imperial State uses cold fusion reactors as secondary power generators throughout the Empire. Safer, less expensive and easier to produce, cold fusion reactors do not require the production of antimatter, instead relying on the tried and tested fusion of tritium and deuterium to form helium-4 to produce energy at room temperature.

Offensive Technology:
The Imperial State's primary ship-based weapons are known as 'Directed Antiparticle Arrays' to scientists. They are, in effect, antiparticle beam weapons, using the principles of a particle beam but applied to antimatter. These antiparticles are accelerated to 0.45c using gravitic impellers and fired down a 'barrel' which acts as a guidance system for the beam. Almost all warships of the Imperial State carry these weapons in varying sizes and quantity, but they are no less dangerous. The AP cannons are augmented by quadruple-mounted particle beam turret arrays for anti-missile and anti-fighter duty on all but the smallest warships of the Imperial State.

The standard missile of the Imperial State is the M12-10A, a missile carrying an antimatter-matter annihilation warhead containing somewhere in the region of 3-3.5 lbs of antimatter, creating a missile with a standard blast yield of approximately 54 megatons of explosive force. The M-10A is designed with a kinetic penetrator which allows the missile to penetrate the hull of the hostile starship and explode either inside the armour or even inside the hull for maximum damage potential. Most small craft of the Imperial Navy is outfitted with M12-10A launchers as well as light defence armaments, which render even the smallest of Imperial warships a very dangerous foe.
The largest of all of the missiles ever created by the Imperial State is unquestionably the M12-50B. It has been referred to by many names; the Planet-Cracker, the Hand of the Gods, even the Doomsday Missile. Those on the receiving end of the planet-cracker have a right to fear. Armed with 12 high-yield 50B warheads containing approximately 300 pounds of antimatter and matter to react (hence the name, M12-50B), the estimated blast yield of one missile is on the order of 70 gigatons, whilst a full volley of 16 missiles will deliver something along the order of 1.12 teratons of explosive force. The M12-50B is used for planetary bombardment first and foremost - use against enemy shipping is highly inadvisable according to naval tacticians. However, there have been instances (such as the Attack on Zarterrus Prime) where the M12-50B has been successfully used against hostile starships, in particular the Zarterri dreadnought Carloman which was hit by a single missile from the Drow cruiser Black Sun, vaporising the Carloman almost instantly, throwing the Zarterri centre into disorganisation - the Carloman was the admiral's ship in defence of Zarterrus Prime, and with the Carloman's destruction, command and control collapsed and the Imperial State was victorious.

Defensive Technology:
Imperial defensive technology is largely based on the development of shielding and stealth fields. The hulls of Imperial warships are armoured in a thick metal alloy of iridium and titanium, into which is woven layers of thermally superconductive materials such as carbon nanotubes and other fullerenes to defeat laser and thermal-based attacks, including plasma weaponry. Inside the ship, structural reinforcement fields operate almost as a second layer of shielding, reinforcing areas of the hull that are under great duress from enemy fire or spacebound hazards. However, Imperial ships are not built or designed to take damage for extended periods of time on the hull, preferring instead to allow the shields to absorb incoming fire.

Imperial shield technology incorporates a bi-phasic defensive system. The first is a deflection field that operates by projecting an equalising force against incoming projectile weapons, such as missiles, railgun and coilgun slugs and cannon shells. Though the deflection fields are powerful, they have the risk of being overloaded by a large quantity of incoming projectiles, which means the ship in question must fall back on the mainstay of Imperial shielding - the modular force field array. The shields used by Imperial ships convert energy of incoming attacks (be they kinetic, laser, particle or plasma-based) into heat and electrical energy, allowing for not only partial 'regeneration' of the shields after each hit, but ship captains can also direct energy from hits on the shielding to weapons, engines or sensors should the need arise. However, such an act is dangerous and carries a risk of shorting out some areas of the ship's systems due to the unexpected power of some shots absorbed by shielding. In this instance, it is advised that ship captains allow the shield generators to work as normal, maintaining shield regeneration rather than redirecting power to alternative systems. An example of this was when the battlecruiser Dominate was hit by a Zarterri spinal plasma beam, which the captain of the battlecruiser unwisely opted to convert to extra power for the engines. Instead, the engines shorted out, leaving the battlecruiser a sitting duck for follow-up fire. Fortunately, the Dominate's shields were able to hold up under the Zarterri fire long enough for the battlecruiser to defeat the enemy.

Imperial Stealth technology is focused around not only optical camouflage but also scrambling enemy sensors or giving the impression to said sensors that nothing is there when there is in fact a ship. Though in its infancy, Imperial State stealth field technology can be found equipped to many Imperial capital ships as a means to test the effectiveness of the stealth field on a large ship before miniaturising the necessary components and refining the technology to allow true 'cloaking' as one might imagine. The ultimate goal of the Imperial State is to design a cheap, easy-to-produce ship design that is able to strike without warning and speed away, maintaining the cloak as it does so. Further targets of the Imperial State extends to even cloaking missiles to deny opposing fleets the opportunity to shoot down incoming missiles from Imperial warships.

Cultural Overview:

The Imperial State's culture is a rich and well-defined one. The foremost dream of Imperial citizens is to live the good life - in essence, the pursuit of pleasure and power. For most Imperial citizens, that dream is not a reality, but social movement between the strata of Imperial society is nevertheless common. The Imperial State is for the most part a meritocratic state - your ability is what matters when you work for the Empire, bloodline is secondary.

History:






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