Since Natrelmon is constantly evolving, patch notes can be found here
In the dark of endless night,
the wind would cry and scream and bite.
Each shriek a note in symphony,
A screaming and bloody cacophony.
Stained with rust of moonlit hue,
His smile reveals thine quarry true,
A dirge for the lost in Rebena’s helm,
Hidden from sight in the the sunlit realm.
Hidden from the mortal world,
coiled in the blackness swirled.
Out of dark of endless night,
the wind will cry and scream and bite.
- Author unknown, from the Lost Legends
The drums of war continue to beat even after the fighting has ceased. This is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
It'd been three years since the end of the East-West Wars, brought on by the West's frustration with a lack of representation in the political games of Lifan. Victory was almost assured for the East, boasting not only the center of magical learning, but a populace far outstripping that of the West. The war was brief, in the eyes of the few Immortals, spanning only two years and ending in the three month Siege of Ward. While Ward continues to boast no enemy force has breached its walls, it is no longer done so with the gusto of old - Ward knew that once it fell, the rest of the West would fall and with time being their enemy, the West had no choice but to capitulate to the East's demands.
Strangely enough, the peace reached was largely palatable for both sides. The West gained increased representation in the centeral government. For the east, they gained trade treaties largely benefiting their causes, allowing the East to import and export an increased amount of goods. It also gave Lifan authority over the Arenas of the West, something formerly run by the cities themselves.
It was in this world the young were released, both sides making an effort to return to the traditions of old. Most trainers had put off their travels until the end of the War, some, braver than others, made efforts to complete the Eastern edge of their Rites.
The intro doesn't exactly quite answer the question; what is Natrelmon?
Well, as the name suggestions, it is a creature capture type thread set in a fictional world. This roleplay has spanned a number of incarnations and has been run on and off over the course of seven years. It is an expansive world with over one hundred original creatures for trainers to capture, each with different, unique innate abilities. However, unlike many traditional creature capture threads (Pokemon) this is much darker, as well as involving the trainers themselves directly in the combat - either as long range mage types, or the bold (and rare few) that choose to engage at close range.
The setting is slightly more advanced than modern times in terms of technology with a highly interconnected society. Arms development has been largely unnecessary so most use bladed weapons and their Natrelmon for any form of combat between each other.
New characters are currently being granted the following bonus:
- 20,000 N to start
- 2 Starting Natrelmon
- 2 Bonus Library Rolls
- Insta-level 15 for on Natrelmon
- 3 Bonus Wild Rolls with one guaranteed U+
- Rank III in one school of magic
Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.
In the dark of endless night,
the wind would cry and scream and bite.
Each shriek a note in symphony,
A screaming and bloody cacophony.
Stained with rust of moonlit hue,
His smile reveals thine quarry true,
A dirge for the lost in Rebena’s helm,
Hidden from sight in the the sunlit realm.
Hidden from the mortal world,
coiled in the blackness swirled.
Out of dark of endless night,
the wind will cry and scream and bite.
- Author unknown, from the Lost Legends
The drums of war continue to beat even after the fighting has ceased. This is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
It'd been three years since the end of the East-West Wars, brought on by the West's frustration with a lack of representation in the political games of Lifan. Victory was almost assured for the East, boasting not only the center of magical learning, but a populace far outstripping that of the West. The war was brief, in the eyes of the few Immortals, spanning only two years and ending in the three month Siege of Ward. While Ward continues to boast no enemy force has breached its walls, it is no longer done so with the gusto of old - Ward knew that once it fell, the rest of the West would fall and with time being their enemy, the West had no choice but to capitulate to the East's demands.
Strangely enough, the peace reached was largely palatable for both sides. The West gained increased representation in the centeral government. For the east, they gained trade treaties largely benefiting their causes, allowing the East to import and export an increased amount of goods. It also gave Lifan authority over the Arenas of the West, something formerly run by the cities themselves.
It was in this world the young were released, both sides making an effort to return to the traditions of old. Most trainers had put off their travels until the end of the War, some, braver than others, made efforts to complete the Eastern edge of their Rites.
The intro doesn't exactly quite answer the question; what is Natrelmon?
Well, as the name suggestions, it is a creature capture type thread set in a fictional world. This roleplay has spanned a number of incarnations and has been run on and off over the course of seven years. It is an expansive world with over one hundred original creatures for trainers to capture, each with different, unique innate abilities. However, unlike many traditional creature capture threads (Pokemon) this is much darker, as well as involving the trainers themselves directly in the combat - either as long range mage types, or the bold (and rare few) that choose to engage at close range.
The setting is slightly more advanced than modern times in terms of technology with a highly interconnected society. Arms development has been largely unnecessary so most use bladed weapons and their Natrelmon for any form of combat between each other.
New characters are currently being granted the following bonus:
- 20,000 N to start
- 2 Starting Natrelmon
- 2 Bonus Library Rolls
- Insta-level 15 for on Natrelmon
- 3 Bonus Wild Rolls with one guaranteed U+
- Rank III in one school of magic
Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.