Hidden 11 yrs ago Post by Innue
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Since Natrelmon is constantly evolving, patch notes can be found here
In the dark of endless night,
the wind would cry and scream and bite.

Each shriek a note in symphony,
A screaming and bloody cacophony.

Stained with rust of moonlit hue,
His smile reveals thine quarry true,

A dirge for the lost in Rebena’s helm,
Hidden from sight in the the sunlit realm.

Hidden from the mortal world,
coiled in the blackness swirled.

Out of dark of endless night,
the wind will cry and scream and bite.

- Author unknown, from the Lost Legends

The drums of war continue to beat even after the fighting has ceased. This is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
It'd been three years since the end of the East-West Wars, brought on by the West's frustration with a lack of representation in the political games of Lifan. Victory was almost assured for the East, boasting not only the center of magical learning, but a populace far outstripping that of the West. The war was brief, in the eyes of the few Immortals, spanning only two years and ending in the three month Siege of Ward. While Ward continues to boast no enemy force has breached its walls, it is no longer done so with the gusto of old - Ward knew that once it fell, the rest of the West would fall and with time being their enemy, the West had no choice but to capitulate to the East's demands.

Strangely enough, the peace reached was largely palatable for both sides. The West gained increased representation in the centeral government. For the east, they gained trade treaties largely benefiting their causes, allowing the East to import and export an increased amount of goods. It also gave Lifan authority over the Arenas of the West, something formerly run by the cities themselves.

It was in this world the young were released, both sides making an effort to return to the traditions of old. Most trainers had put off their travels until the end of the War, some, braver than others, made efforts to complete the Eastern edge of their Rites.
The intro doesn't exactly quite answer the question; what is Natrelmon?

Well, as the name suggestions, it is a creature capture type thread set in a fictional world. This roleplay has spanned a number of incarnations and has been run on and off over the course of seven years. It is an expansive world with over one hundred original creatures for trainers to capture, each with different, unique innate abilities. However, unlike many traditional creature capture threads (Pokemon) this is much darker, as well as involving the trainers themselves directly in the combat - either as long range mage types, or the bold (and rare few) that choose to engage at close range.

The setting is slightly more advanced than modern times in terms of technology with a highly interconnected society. Arms development has been largely unnecessary so most use bladed weapons and their Natrelmon for any form of combat between each other.

New characters are currently being granted the following bonus:
- 20,000 N to start
- 2 Starting Natrelmon
- 2 Bonus Library Rolls
- Insta-level 15 for on Natrelmon
- 3 Bonus Wild Rolls with one guaranteed U+
- Rank III in one school of magic

Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.
Hidden 11 yrs ago Post by Taylor
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Taylor

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Such first, much post.
Hidden 11 yrs ago Post by Ttocs is Awe
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Sup.
Hidden 11 yrs ago Post by Tuujaimaa
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Tuujaimaa The Saint of Wings / Bread Wizard

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generic obligatory admin post etc etc.
Hidden 11 yrs ago Post by joepresty
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joepresty

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ayyyyy lmao
Hidden 11 yrs ago Post by Innue
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Post for plot please. ^.^
Hidden 11 yrs ago Post by joepresty
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make me
Hidden 11 yrs ago Post by Innue
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Oh I will. I will.
Hidden 11 yrs ago Post by joepresty
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what do we even need an OOC for
Hidden 11 yrs ago Post by Payldue
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Noobs.
Hidden 11 yrs ago Post by joepresty
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yeah right.

ayyy noobs holla if you're here
Hidden 11 yrs ago Post by Innue
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Because, it comes with the roleplay?
Hidden 11 yrs ago Post by joepresty
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if alex doesn't post in five minutes can we demote him to forum bitch
Hidden 11 yrs ago Post by Tuujaimaa
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Tuujaimaa The Saint of Wings / Bread Wizard

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I'm sick. Leave me alone.
Hidden 11 yrs ago Post by Innue
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Rolls reset
Hidden 11 yrs ago Post by joepresty
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why is this a necessary post

stop pretending like we're a legitimate thread you poser
Hidden 11 yrs ago Post by Payldue
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---- Character Bio ----

Name: Axel Wulf
Age: 24
Gender: Male
Hometown: Ward
Starting Natrelmon: Chu, Sakura

Appearance : 6'3", 200 lbs

Tall and toned, with abnormally large biceps and shoulders. Brown wavy hair, between 5-6 inches long, is usual swept to the side and out of his eyes. Sometimes wears a predominantly white cloak with 3 thin grey stripes running down the back, the cloak of his old group. The hood is usually pulled up and the collar normally covering his face up to the eyes, which are a grey/blue.

He usually wears his black dress coat and pants over his white shirt. The coat is the tight fitting sort. The buttons on his shirt are undone about halfway. Around his waist is a skewed black sword belt with a sheathed sword and several daggers. The sword and daggers were nothing spectacular, merely instruments of his trade.

Relic Description : His relic is an ornate arm band composed of several different metals depicting all four legendaries, imitating their cardinal directions. Set in each legendary are several stones, usually depicting eyes. The colors change depending on what Natrelmon is out.

History: He's quick with his blade, and quicker with his tongue. Wielding the toned body of a trained swordsman, and the knowledge of a powerful mage, there are few things that can shake his confidence. With over developed arms and shoulders from apprenticing as a blacksmith before the great war, it allowed him a much faster swing and more powerful blows then your average swordsman. Apprenticing as a blacksmith was not due to financial struggles, as he comes from a wealthy military family. He decided he'd like to spread his roots, meaning in this case, add to his many talents. Having been involved in armed and unarmed combat training since he was a child and already an excellent mage thanks to Archmage Adler, he decided it was time to learn more practical arts.

When the war started, Axel joined the military and was immediately promoted to an officer due to family ties. Brashness and youth caused him to abandon his post on a tip off about enemy movements from a spy. Although he succeeded in routing an enemy force, the loss of his comrades was great. He was dishonored and demoted to a private. He was strangely happy about this as he reveled in his swordplay, a talent that was unused as an officer. This is not to say he didn't feel remorse for the loss of the soldiers who were under his command, yet he simply classified it mentally as "Casualties of war".

Being able to classify things in such a way doesn't mean he doesn't care. He simply recognizes that some things are out of his control. A long standing trait he inherited from his father.

Stripped of rank, Axel was sent on many scouting missions. A position he was well suited for due to his gift of Astral Projection. It allowed him to find enemy positions without ever having to get close to them. It unfortunately, also left him very open. Thankfully, his natrelmon, never allowed harm to come to him. Nero and Gotrek(Chu and Yosoku), one extremely fast and deadly with a blade, the other a massive brute. Together they made a devastating pair that could outmatch almost any foe.

The war ended, and many lives had been taken by Axel's blade and spells. There was still fighting to be done though. He joined a mercenary group named Byakko's Fangs. They were hired by wealthy families to stop raiding and attacks by rag tag bands of soldiers who were not pleased with the ending of the war. several years past, and Axel left the group and decided to complete the rites and further his training.

Professions: Mage, Tracker, Scholar

Noteworthy Skills: Trained Swordsman, Expert tracker, Blacksmithing, Over-average knowledge of Magic,
Hidden 11 yrs ago Post by Payldue
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----Payl has left the building ---------
Hidden 11 yrs ago Post by Payldue
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Lvl 10 blood mage now
Hidden 11 yrs ago Post by Raymesgames
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What how, and damn you, you posted and moved this to the front page. I was one page 11 thinking this had been deleted
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