Original:
Name in Real Life: Natsuki Kawaguchi
In Name Game: Natsumi
Age: 19
Gender: Female
Looks: Short Bio: Natsuki is an avid fan of the MMORPG genre and has immersed herself in various virtual worlds. Since her early teen years, Natsuki has almost completely shut herself off from the outside world, using what little free time she has to maintain top grades in school but sacrificing any resemblance of a social life. In the virtual world, Natsuki has made a name for herself as a skilled and ruthless PVPer. Despite the large number of in-game enemies she had made over the years, Natsuki slowly formed a small, closely-knit group of online friends who shared her interests in PVP, moving together as one guild across various MMOs.
When news of the first ever VRMMORPG, Sword Art Online, appeared, Natsuki and her group of friends were ecstatic at the chance at being chosen as one of the 1000 beta testers for the new game. Unfortunately, neither Natsuki or her friends were able to enter the beta testing phase due to the overwhelming number eager beta tester applicants. Despite their disappointment, they all resolved to be first in line to obtain a copy of SAO as soon as full release of the game arrived and recreate their guild in this new world. As SAO's release date approached, Natsuki and her guildmates hunted online for as much information as they could from the game's beta testers to prepare themselves for the game's full launch date.
On the launch date of Sword Art Online and the conclusion of the beta testing phase, due to a strange twist of fate causing her alarm clock to go off an entire hour than expected, Natsuki was the only one in her guild to successfully obtain a copy of the game as well as the NerveGear device. Although her friends were deeply disappointed at once again missing the chance to experience SAO for themselves, Natsuki promised them that she would reform their guild ingame as soon in preparation for their arrival when the game eventually opened up to more players.
Armed with what little available intel she and her friends had managed to gather online from SAO's beta testers, the moment she activated her NerveGear and appeared in the breathtakingly-realistic Town of Beginnings of Sword Art Online, Natsuki wasted no time in making her way directly to the game's best training areas for beginning players. The full-body immersion of the game was difficult for her to get accustomed to at first, but within minutes she was expertly cutting down wild boars and other low-level monsters like it was second nature. However, with the large number of new players entering the game, the low-level training areas quickly became flooded and the monsters scarce. As a veteran PVPer in other MMORPGS, it was simply standard procedure to kill off players who were competing for a leveling area with whatever means available. The defeated player's avatar simply disappeared into an explosion of blue polygons as she moved to the next monster without even a second thought. As all players inside Sword Art Online were forcibly teleported to the game's starting city and found themselves trapped within a twisted death game by the game's creator, Natuski's memory of her first kill would come back to haunt her repeatedly and without mercy.
Personality: In the real world, Natsuki's outwardly quiet and reserved appearance makes it difficult to determine whether she has an actual personality. She rarely speaks unless directly spoken to, and even then, she tends to answer with one-word replies or possibly a short sentence at most. Inwardly, she is constantly calculating and formulating PVP tactics in whatever MMORPG she is currently involved with. In the virtual world, there is no trace of her real-world personality. While immersed in the virtual world, Natsuki is bold, fearless, and ruthless when dealing with her ingame foes. She tends to stick to a "big picture" view of situations, seeing PVP battles in terms of opposing forces instead of individual players and boss battles in terms of numbers and probabilities. The virtual Natsuki also has a tendency to be incredibly stubborn when faced with seemingly impossible odds when she has her mind set on a goal - she is perfectly willing to fail a task 99 times in a row if there is even a statistical 1% chance of success.
Skills: Cooking -
The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.Tools Appraisal -
The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information.Searching -
The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.Hiding -
Allows for a person to disappear. Only works on targets that use visual tracking.Acrobatics -
Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.Sprint (Passive & Sword Skill) -
This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.After Natsuki's first player-kill, she was forced to live in hiding to avoid any and all contact with players and lived within the wilderness due to her permanently-orange Color Cursor, only sneaking into the nearest town nightly to sleep at an inn in safety. As a result, most of her non-combat skill set is centered on self-sufficiency and survival in the wild, as well as hunting/evasion.
Katana Skills:Tsujikaze - (1-hit strike) -
"Whirlwind" A straight, long-ranged strike.Tsumujiguruma - (1-hit area strike) -
An omnidirectional 360-degree whirling spin.Fell Crescent - (1-hit strike) -
A high-class charge-type sword skill that delivers a downward blow and covers a distance of 4 meters in 0.4 seconds.Ukifune - (1-hit strike) -
Knocks the opponent high into the air. Combat Skills:Parry -
The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.Battle Healing -
Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.Character Stats:Level: 9
HP: 1650 (base)
Strength: 24
Agility: 10
Preferred weapon and Armor: Katana, Cloth armor
Natsuki has a preference for unusual character stat builds in the MMOs she plays. Her philosophy behind the stat distribution for her "Natsumi" character is an evasive, long-range, heavy-damage melee fighter that relies on the Acrobatics and Sprint skills to compensate for her lack of protective armor.
PS: I didn't realize how horribad the forum's formatting interface is to work with until I started writing this post. Please bear with me while I fix it up.