Hidden 10 yrs ago Post by Drake Baku
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Drake Baku The Draconian Dragon Prince

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Your playing with a new char imp?
Or are you going to double char like me? (Kinda forgot your firsr char her name xd)
Hidden 10 yrs ago Post by ImportantNobody
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I have three characters
Hidden 10 yrs ago Post by Drake Baku
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Drake Baku The Draconian Dragon Prince

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So we both start with 3 acrive ones
(Though I might end up adding an inactive one. The reaper showing some posts now and then but mosrly for fun amd not connwcted to the plot)
( at least bit yet though)
Hidden 10 yrs ago Post by Drake Baku
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I may have found an other possibly interested person.
Though he has a slight wonder of the playing level, being used to free and low casual.
But I said that as long as he tries to work with the at least 4 sentence rule, it should be fine, its like you said, make serious effort, but if someone cant come up with more then, I dont think it would be the end of the world as long as its not continual right?
meaning if someone would generally post 4, 5 or more, it wont be that bad if he/ she due to lack of stuff to work with or something post a two liner for once, as long as he/ she gets back to the more then 4 liners after that one time.
right?

beyond that, he could proof a great aspect, have been in a sci-fi rp with him before and though at first he came with something I was like:
okeeee.... how the hell will he make that work

I had my doubts as the concept was really off from what I had envisioned for the rp, but allowed it to see if it worked.
And i went great actually, one of the better creations in that rp.
so I know that as far as character build and contributions to the galaxy and rp, he will be a good asset ^^
well that being the case that he has no issue with going into a more medium casual setting and all that XD
Hidden 10 yrs ago Post by Schradinger
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Well darn. It looks like my initial assessment was correct and I won't have the time to dedicate to a character in this after all. >_< Yet, at least. I'm officially withdrawing my reservation. I would still like to help with brainstorming and stuff though, and eventually be able to get a character onboard.
Hidden 10 yrs ago Post by Lalliman
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Although shorts posts pain me (how hard can four sentences be?), i can tolerate it.
The content is what i'm more worried about. I have had so many bad experiences with free players who thought they could pass for casual that i've grown rather bitter about it. However, you seem to have faith in his writing ability so i'll trust you on that. Perhaps he can restore my opinion of the free section to a more positive one.
So yes, i say let him in. Will he be making any wiki pages as well?

Edit: Real life happens to all of us. You can always enter at a later date, Dinger, that's what the RP is designed for.
Hidden 10 yrs ago Post by Damiann47
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Right, just wrapped up my sheet I feel like I could do better then what I got here, so I'm of course more then open to any criticism.
Also I'm wondering if there could be more detail on the different parts and rooms on the Exeralune, just a list would be neat.
Hidden 10 yrs ago Post by ImportantNobody
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People can post less than 4 sentences on rare occasions, but if they are so busy they can't do more for multiple posts in a row they should probably take a break for a while.

Daniel looks fine as is, revealing all of the important details for wht can be expected to be known at the start.

Now that I have some free days I can do a lot of wiki work, including info on the Exeralune. I don't know how many crew members there are so that will be kept vague until I put more thought into that. If nobody chooses the head chef position I'll make it ironically a humanoid cockroach, but he's really clean and an awesome cook.
Hidden 10 yrs ago Post by Card Captor
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I'll try to get the Cardinal Arms' wiki page up. The last time I tried, it crashed right before I was done, so that kind of discouraged me from doing it again
Hidden 10 yrs ago Post by Daglobster
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Hmm, I think I'll multi-character so I can also be the chef.
Hidden 10 yrs ago Post by ImportantNobody
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This is just a random idea that we could do for fun, but how about on the side some of us could play a "tabletop game" (played on the computer) similar to risk but uses a bunch of different Andreemea races to bring in different advantages, disadvantages, and abilities to the pieces rather then a bunch of generic soldiers who all do the same thing. You'd also get combat "cards" (being on the computer, they'd all be digital, picking them based on the honor system with random number generators) that you can more choose your attack and defense rather than random dice rolling. For example, you draw a 1 attack 4 defense card, a 5 attack 4 defense card, and a 2 attack 1 defense card. You decide if you wish to go all out and add 5 attack or 2 attack for your next attack, probably depending on how badly you want the opposing army dead and how much total attack you'd probably need to eliminate the piece. Of course if you only have the 1 attack 4 defense card then you'd have to decide if it's even worth using it for attack or if you should save it for defense. The combat cards can be seen like handing out resources such as weapons, shields, etc.

You'd draw recruitment cards to put the armies on the board. The Molluun cards would likely be weak, like a base of 2 attack and 3 defense, but they have an ability where if they don't attack that turn they can go into their shells to raise their defense to 7, which is considerable. This would allow the super cheap to deploy Molluun to hold off even moderately powerful enemies from getting through choke points unless they end up wasting a high attack card to help break through the 7 defense rating. If you really, really needed those molluun to hold off the enemy for another turn, you could save up a high defense rating combat card for that instance, making you need to carefully plan when you need to save up and when you need to go all out. So for example, you could have an army sacrifice themselves as a diversion while you build up better combat cards to allow your important, elite troops a chance to come back for the win.

Of course there are some abilities like stealth, so if you see a race approaching who can use stealth, you need to plan for them using a card with that ability to move past your defenses. So some races you might fear their ability so target them to avoid something that could happen rather than simply attack the highest attack rating race (such as the Inorr). Some races are better than others, even if they all can be useful under certain circumstances. Plus some are cheaper to deploy, so rather than say you can deploy 10 armies, you'd get 10 points worth of deployment, which some really powerful ones could take more than half of that number.

There would probably be attack ranges, meaning rather than planets it would be a battlefield setting. This allows for snipers to be put into consideration as well as things like missile launching vehicles that stay back a bit, so you have to send armies to try and reach them.

Oh, and the cards would have HP. If an army takes damage but not enough damage to destroy them on a single turn, you can pay on your turn to replenish their forces back to full. That means you sometimes need to combine your attacks on one unit to wipe it out and keep it from replenishing. This allows some races with horrible defense and offense to seemingly keep on fighting and fighting until being completely obliterated. It would also save your favorite, vital unit from getting one lucky hit on them and being killed off entirely, which would be infuriating.

Individual characters could act as an entire army. Army here is used loosely. The armies in this game are more like squads.

Does this sound cool? Anyone interested?
Hidden 10 yrs ago Post by Daglobster
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I dunno, that seems a tad bit complicated to do over a forum. It might make a good Nation RP, though.
Hidden 10 yrs ago Post by Daglobster
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Also, changed my mind. I'm not going to multi-character as the chef, I'll leave that for someone else
Hidden 10 yrs ago Post by Damiann47
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Might be able to use something called the Vessel Engine, just google it, but basically its a computerized way to play board games and the like. Guess if you can either find or make the pieces you could make this idea a reality. That said I'm mostly interested in what we're doing here, bit too soon to start thinking about extra side projects.
Hidden 10 yrs ago Post by ImportantNobody
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The chef might be best left to an NPC anyways unless someone has some awesome idea how to incorporate them into a relevant character.

I'll google about the vessel engine tomorrow, but if nobody else here is really interested in it then it will be on hold indefinitely.

I drew another race that I made up as I went and then added some slight information about them, but stopped because I'm going to bed soon and I might as well focus on other stuff before I do more about them. They're called the Reimear and may end up being a good villain race for an episode or two. I'll probably give them something like the Vulcan nerve pinch.
Hidden 10 yrs ago Post by Darcs
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ImportantNobody said This is just a random idea that we could do for fun, but how about on the side some of us could play a "tabletop game" (played on the computer) similar to risk but uses a bunch of different Andreemea races to bring in different advantages, disadvantages, and abilities to the pieces rather then a bunch of generic soldiers who all do the same thing. You'd also get combat "cards" (being on the computer, they'd all be digital, picking them based on the honor system with random number generators) that you can more choose your attack and defense rather than random dice rolling. For example, you draw a 1 attack 4 defense card, a 5 attack 4 defense card, and a 2 attack 1 defense card. You decide if you wish to go all out and add 5 attack or 2 attack for your next attack, probably depending on how badly you want the opposing army dead and how much total attack you'd probably need to eliminate the piece. Of course if you only have the 1 attack 4 defense card then you'd have to decide if it's even worth using it for attack or if you should save it for defense. The combat cards can be seen like handing out resources such as weapons, shields, etc. You'd draw recruitment cards to put the armies on the board. The Molluun cards would likely be weak, like a base of 2 attack and 3 defense, but they have an ability where if they don't attack that turn they can go into their shells to raise their defense to 7, which is considerable. This would allow the super cheap to deploy Molluun to hold off even moderately powerful enemies from getting through choke points unless they end up wasting a high attack card to help break through the 7 defense rating. If you really, really needed those molluun to hold off the enemy for another turn, you could save up a high defense rating combat card for that instance, making you need to carefully plan when you need to save up and when you need to go all out. So for example, you could have an army sacrifice themselves as a diversion while you build up better combat cards to allow your important, elite troops a chance to come back for the win.Of course there are some abilities like stealth, so if you see a race approaching who can use stealth, you need to plan for them using a card with that ability to move past your defenses. So some races you might fear their ability so target them to avoid something that could happen rather than simply attack the highest attack rating race (such as the Inorr). Some races are better than others, even if they all can be useful under certain circumstances. Plus some are cheaper to deploy, so rather than say you can deploy 10 armies, you'd get 10 points worth of deployment, which some really powerful ones could take more than half of that number.There would probably be attack ranges, meaning rather than planets it would be a battlefield setting. This allows for snipers to be put into consideration as well as things like missile launching vehicles that stay back a bit, so you have to send armies to try and reach them.Oh, and the cards would have HP. If an army takes damage but not enough damage to destroy them on a single turn, you can pay on your turn to replenish their forces back to full. That means you sometimes need to combine your attacks on one unit to wipe it out and keep it from replenishing. This allows some races with horrible defense and offense to seemingly keep on fighting and fighting until being completely obliterated. It would also save your favorite, vital unit from getting one lucky hit on them and being killed off entirely, which would be infuriating.Individual characters could act as an entire army. Army here is used loosely. The armies in this game are more like squads.Does this sound cool? Anyone interested?


I think that sounds really cool! Would changes in this game be seen as changes in the actual Andreemea at large that we could see the effects of in the RP?
Hidden 10 yrs ago Post by ImportantNobody
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Darcs said
I think that sounds really cool! Would changes in this game be seen as changes in the actual Andreemea at large that we could see the effects of in the RP?


No. It's just a separate game. However, the results of a match could be made into canon if we like how the battle went.
Hidden 10 yrs ago Post by Drake Baku
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Drake Baku The Draconian Dragon Prince

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Have not read the table top post fully
But it aounds interesting

also I can see Isaac and Danoel getting along nicely
both are social but rather be alone
both know a lpt and are nto tech
Hidden 10 yrs ago Post by Lalliman
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It's a good idea, but do you really wanna run two ambitious projects at the same time?
Hidden 10 yrs ago Post by Damiann47
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Ah hang on, real quick while rereading my post I spelt the engine wrong. Its Vassel Engine, not vessel.
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