duck55223 said
What question?
Exactly
Apollo26 said
Lol Jed, I hope I dont seem warlike, Aradites are nice people. They are just really careful, there arent alot of them
WilsonTurner said
I speak of the war aspect because there is plenty of everything else. The war aspect is really lacking; for the most part, it's Duck and Keyguy allies with pretty much everyone, and if they aren't allied with them, then they're usually an antagonist nation of some kind. When that antagonist nation attacks someone or the other, EVERYONE immediately rushes to the scene in a matter of seconds- literally. There are many posts where it's, and I AM talking about Keyguy as well, soldiers prepped and sent out to fight. How did the communications go so fast? How did it pass through the chain of command? Is there only one general coordinating everything? Strategy and tactics would have to be discussed, but it's literally someone asks for help, and somehow an entire battlefleet is already ready to go from everyone I find this quite unrealistic and quite, well, overpowered, even when there are magical space ponies about. To keep soldiers and captains on alert for any extended period of time, especially for humans, is a terrible burden; it can't be kept up for hours and hours, much less days, and weeks, and months.Right now, there are the beginnings of two sides:The Valkians with the ConvergenceThe Eternal Union with the Humans and the Sarz. nationsAnd again, it's geared extremely towards the Eternal Union, since they have hundreds of ships, and the Valkians have about a dozen or two. The Convergence obviously has more, but Cale does play it out more realistically, and it'd take time for any more Convergence reinforcements to come in.That's why the Nouvellians are important to me- they could be an ally, and while they may not be up-to-speed, so to speak, they could be brought up. Two people work better together than if they are both independent entities. The only problem is that the Humans have arrived, Duck is arriving, and a new guy is arriving. Duck is like my brother in Act of War- he spreads like a weed. My brother would cover half the map by the time I'd have my base set and situated to defend and repel all hostiles, and to have a QR, or Quick Reaciton, team ready to move. While my brother did not have as many defenses, he was already gaining speed. By the time i'd make two groups ready to battle, he'd be entrenched among each materials hub. The only way I got the upper hand was because he ONLY put defenses at the front, and around his main base. I sneaked stealthed helicopters into his territory, and watched his troop distribution, and attacked weak points or prepared defenses wherever I thought was necessary. And I still lost.Duck expands so fast and so quickly it's not even funny. Keyguy has what, one or two FTL ships? I have about a hundred or so, I think, and duck has about two hundred plus FTL warships. And, he's got the most territory, I'm pretty sure, and he's got the best technology, what with his magic, and he's got the most allies, and the most first-contacts. Please tell me how I'm just deciding to hate on Duck for JUST picking on him. Darkwolf has barely been around lately, and he has independent little clan-things that can be easily intimidated. He's split up, even though there's a lot of him.And if I get aggravated about your people, it's because while they may have copied-and-pasted, with a few edits, it's still a relatively unused idea. The Princesses and the Magic and the Equestrians had been part of the Big Three of the roleplay for AGES. Since it STARTED. And you STILL are. I was the Draconians, but they were outcasts, they were not welcome. They were more powerful than each nation, or more powerful than every two nations, but they were never part of the Big Three or Four. The Supremes, too, were outcasts, despite my attempts to change that. You all half-ignored me, and I couldn't really do anything. I just sat around and twiddled my thumbs. Great big giant spaceshipspacestation thing sitting out between territories? Whatever, no one cares if it happened to get bored and start sending all the stars in both territories into supernova giants. It's aggravating because you're using the same successful thing over and over, and eventually it's not success, it's just routine. First, establish contact with Humans. Short conflict; all solved. Give them free stuff, bring them up to speed. Make permanent alliance. Find everyone else, form either an alliance or bar them from everyone else. Shoot anyone who gets in your way. Use magic. Use the same ideas. Use the same names.Honestly, I AM about to quit, no doubt to your endless joy. There's no fun if the same thing is being repeated. It WAS cool back in the beginning, I could tell that much from all the posts. The Draconians in the beginning were a bit more acceptable- they were less antagonists and more like aggressive, gun-loving neighbors who bore long memories. The humans had their own little things, and the ponies had theirs, and there were Boskops and economics and all that. There was the humans selling private universes; there were Draconians fighting other peoples in their private universes. The ponies had their.. whatever, and the Draconians were constantly working on mechanical, energetic, kinetic, biological, and genetic projects. They were the first people to hit 1 million ships. A great achievement at the time- then a few roleplays later, a 1-million-fleet was like 10 ships against 1000. The Draconians were expanists, the Ponies were Scientists and Philosophers, the Humans were Tinkerers and Architects. The Draconians grew; the Ponies thought; the HUmans built, among other nations.Now it's just the same thing over and over again, with each reboot. Learn from the past, or you are destined to repeat it.That's my rant for the day.
WilsonTurner said
In addition to this, for tactical and limitation reasons, could I perhaps suggest that FTL can only work either from the edge of one system to the other, meaning the OUTERMOST areas, and from the outermost areas to any point farther into the system, as long as there is a relatively clear line of sight [meaning you can't go through something like an asteroid]?And FTL inside the gravity well of a planet, meaning anywhere near a moon, would destroy a ship?That way people can't just LEAVE if they start losing. The Valkians did, if you read earlier, warp into the outer edges and work their way inward.
WilsonTurner said
The past is how you bloody learn. A good story is not one where everything is fine, a good story is where there is a or multiple legitimate problems, which creates conflicts and pushes the plot forward. Having everything easy and going your way is NOT making a story, it's be Gary Sue or Stue or whatever that stuff is. You're making a perfect nation- militarily powerful, diplomatically sound, technologically ahead, set so that they are superior. That is not writing a story, it's writing a list of good things happening today-A. Found new people- after breaking into their minds, we made peace and live happily ever after!B. Found some more new people- talked to their brains too, then we made more peace but we took it a little slower this time. We now live happily ever after!C. Found some meanies near one of our colonies. We had our allies bring in a bunch of battlefleets in addition to our own, and totally wiped them out. #YOLOD. Found a planet that one of our allies was already making contact with- might as well go in ourselves and see if we can make them OUR allies first. We WILL live happily ever after- by the way, who are those guys in orbit? Eh, doesn't matter.E. Found more places- colonizing and industrializing as we speak, everything is better than projected by 300%.I am, of course, exaggerating on some points, but this IS how it's working. I have a people who have never heard of frigates, shields, fighters, or bombers, nor plasma or other energy-projectile weapons, with a fleet the size of a very small asteroid. The Convergence are pod-spammers.Please, tell me how great of a story maker you are, and how you are doing so great.Extremely easy- challenge yourself. Try something new.
duck55223 said
I dont see a question, I just see lots of whining.
duck55223 said
Nah it doesn't hurt.But maybe Wilson needs to get over the past.
darkwolf687 said
Okay. No to FTL nerf, imo. I don't believe we really need to make any changes, unless people do literally start appearing out of no where on the surface of worlds. Precision FTL jumps (such as jumping in a formation or jumping 'close' to an enemy ships) could be acceptable depending on technology, but mostly I feel that jumps to arrive in systems are fine, and jumps to retreat are fine Further, the political divisions you mention results in a sort of cold war. I think this is acceptable as its a logical outcome global or in this case galactic society, splitting into alliances. And alliances are rarely balanced, that's why they constantly try to outdo each other, IE the West and East. If you see a divide forming and realise your side is weak, its best to try and get more people to shore it upThe seemingly perpetual high alert of fleets is odd, though some nations could legitimately have that.Lets not start the Equestrian debate again, really, by now its obvious that it's just a waste of everyone's breath because nothing happensSpeaking on magic, as long as we're not going back towards the blowing up suns, fleets and destroying entire species types of magic, racial traits are fine. However, if its declared that strong ability in it is "rare" then it should actually be rare to have powerful magic users.I would say duck lacks creativity as much as he simply doesn't like leaving his comfort zone. If we're honest, void of the stars and star empires were pretty much the same RP. The EU shares the same core of the Equestrian Empire, but base values are not always indicative of society being the same as another with similar values, though the current EU is somewhat more plausible than its predecessors.
darkwolf687 said
racial traits are fine. However, if its declared that strong ability in it is "rare" then it should actually be rare to have powerful magic users.I wouldn't say duck lacks creativity as much as he simply doesn't like leaving his comfort zone.