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The Legend of the Twin Stars


The Lore



Thousands of years ago, before the advent of life itself, the universe found itself in a state of chaos. In an attempt to quell the seemingly incessant disorder, a trio of gods, Herrance, Horrace, and Hurfrey, appeared and promptly descended upon the chaos. By combining their powers, they created a world, Trylia, and each god was tasked with developing a specific facet of this new realm; Herrance was to create the material aspect of the Trylia, Horrace was to develop law and order, and Hurfrey was to make life itself. Once they finished, they departed for the heavens, though not without leaving their mark on the world: the twin stars Herr and Horr, who were to supply Trylia with substantial amounts of light for all of eternity, in order to aid in the flourishing of its gods' people. However, Hurfrey, who was upset that neither of the stars were named after him, decided to create the Hur Sword, capable of supplying whoever wielded it enough power to destroy the stars, so as to ensure his hopes that the stars could never fulfill their roles. Hurfrey then went on to summon a demon named Tzaliek and entrust the sword with him in hopes that he'd give the sword to whoever he deemed was evil enough before finally leaving.

Life continued peacefully for the next few centuries, with the Trylian people going about their daily lives much like our prehistoric ancestors, hunting and gathering as they pleased, until Tzaliek grew tired of waiting and decided to take matters into his own hands. In an attempt to please Hurfrey, he tore a fissure into the surface of the world, releasing all manner of monsters and demons into the land, all led by their king The Hunter, who sough to obtain the Hur Sword so he could rule over not only the Underworld but Trylia as well. After numerous failed attempts at obtaining the sword from Tzaliek's hands, The Hunter ordered his army to destroy as much of the world as they could in order to force Tzaliek to give up the weapon.

Tzaliek, who feared for his life, decided to gather all of the remaining Trylians and escape to the sacred Lake Bluhound, where Hurfrey had granted him the sword, so he could plead for his protection. However, upon reaching the lake, he instead met Herrance and Horrace, who had condemned Hurfrey and sentenced him to rule the Underworld, where he renamed himself The Hunter. The two gods then proceeded to punish Tzaliek for his own evil and promptly destroyed him, using his ashes to form a makeshift island at the mouth of the Bluhound River and founding the city of Eltherria on said island. This city, surrounded by water, would become the new home of the Trylian people, safe from the reaches of The Hunter and his forces. In secret, the two gods also sent the Hur Sword into the city, disguised as a statue commemorating the founding of Eltherria and placing it in the town square, where it stands to this day. Through the ingenious design of the duo, the only way to access the weapon was also concealed, and would only open when the land's chosen heroes would come into need of it. They also left artifacts of themselves within the statue, with Herrance enshrining his own bow and quiver while Horrace placed away his sacred armor.

Once the Trylian people were secure, Herrance and Horrace summoned an army of angels and entered into a fierce battle against the The Hunter and his troops in the area now known as Wraithblood Plains. According to legend, it was here that the duo discovered the famed hero Harald, and had granted him immortality as a sign of honor. Although only briefly mentioned in retellings of the history of Trylia, Harald played a significant role in the battle, and eventually retired to a shack somewhere in the Turrence Forests. After a long and bloody week of fighting, the two gods managed to subdue The Hunter, driving him into a prison deep in the center of the Crowless Dunes, where a great seal was placed on his cell in order to ensure his permanent imprisonment so he could never again harm Trylia or its inhabitants. Stripped of both his original powers and physical form by the capabilities of the seal, The Hunter was forced to take the form of a shriveled old man.

Releasing they would soon perish as a result of the grave injuries sustained from the battle against The Hunter, Herrance and Horrace wanted to ensure their prisoner could no longer hurt their people, and, fearing another great catastrophe, decided to create a spirit bound to their enshrined gifts that could guide the chosen heroes on their journeys in the future. Once they had finished with that, the duo summoned four guardian dragons to watch over the lands of Trylia, with each dragon entrusted with a fragment of a spell that would ensure the return of the two gods when needed, with each individual fragment being passed on to their respective heroes one day. Finally, with their last breaths, the gods created a gate to the underworld, sealed away within an ancient dungeon, that would be instrumental in the eventual banishing of The Hunter. With that, Herrance and Horrace left Trylia, hoping they'd ensured its protection for millenniums to come.



Eltherria



(I realize the layout of the streets is very modern for a medieval-esque town.)


Being both the most populated and only true city in all of Trylia, Eltherria can easily be considered one of the world's busiest locations. This renowned centre of trade and commerce, although home to a mere 18,000 Trylians, is filled with enough shops and side quests to overwhelm even the quickest of adventurers. And, thanks to its large army and single drawbridge, it rarely, if ever, undergoes any sort of conflict, much less an invasion.

Throughout the adventures of the chosen heroes, Eltherria becomes an important location, garnering multiple visits, whether it be for equipment or story progression, so I recommend you familiarize yourself with its many notable places. The Town Square (green), for example, is the city's busiest site. Standing in front of the Trylian Castle (red), a fountain bearing an image of the famed destruction of Tzaliek sits in the square's center, flanked on each side by market stalls and crowds. A small establishment, the Horrace Head Tavern, lies directly to the west, and is the home of much of the town's gossip and quest-giving. Numerous buskers stand out front, and will often garner the attention of guards, which can be used to your advantage to gain access to the castle. Besides that there's the lengthy Bluhound Avenue (green street), which leads to the town drawbridge, where you can visit the blacksmith. There's also the busy Monroe Street (blue street), where most of Eltherria's residents live and where you can stock up on health at the numerous food vendors, or visit the fortune teller, who can aid you on your adventures. And, finally, there's South Street (red street), one of the town's quieter areas, where you can stop by the local clinic in times of need.



Law & Order



Acting as the peacekeepers of Eltherria and the protectors of the royal family, Eltherrian guards are fervent workers with incredible loyalty to their king. They don fairly lightweight armor consisting of little more than a tunic, metal helmet, gauntlets, greaves, and upper chest braces along with a single sword, making them quite vulnerable and weak when compared to most other inhabitants of Trylia.


Rules



1. This being Casual, I expect at least a single paragraph per post.
2. No godmodding, instant kills, et cetera.
3. Whatever else goes here.

Thoughts? Ideas? This'll be furthered fleshed out as a true OOC post. I apologize for any poor grammar or typos in advance, for I am far too lazy to reread all of this.
Hidden 10 yrs ago Post by jel2658
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Well I'm definitely interested in this RP. Normally it can be hard for me to post a paragraph but given the willpower and ability to do so I think I could totally partake in this, if you would allow me.
What is the main storyline though, if there is one? Will it have something to do with what happened to the gods many years ago? And will we be able to explore the territory outside of Eltherria?
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The storyline will follow four chosen heroes who're on a quest to finally put an end to The Hunter by banishing him to the Underworld for all of eternity, and the gods will have a heavy influence on the heroes once they've been resurrected. All of the territory pictured will be available for use, though Eltherria will act as a sort of hub city that you'll be returning to quite often.
Hidden 10 yrs ago Post by jel2658
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Excellent. This roleplay sounds fantastic.
Hidden 10 yrs ago Post by WilsonTurner
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Why can't I make crap this fantastic?


DAMN
This looks AMAZING

Why the hell aren't there more people!?

I wish to reserve a spot!
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WilsonTurner said



Your wish has been granted...
Hidden 10 yrs ago Post by ravenDivinity
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ravenDivinity many signs and wonders

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May I have a spot? I like this, gives me some nostalgia for the Legend of Zelda.
Hidden 10 yrs ago Post by Brink_
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ravenDivinity said


Sure thing.
Hidden 10 yrs ago Post by ravenDivinity
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ravenDivinity many signs and wonders

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Brink_ said Sure thing.

Thanks!

How many more people do we need before the thread opens?
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ravenDivinity said
Thanks!How many more people do we need before the thread opens?


Since there's four chosen heroes, we need one more willing applicant.
Hidden 10 yrs ago Post by Brink_
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Double post.
Hidden 10 yrs ago Post by Lady Seraphina
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I'll take that last spot, is there anything specific you look for in a hero or can I run wild with a background long as the character is more or less moral.
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Prince of Seraphs said
I'll take that last spot, is there anything specific you look for in a hero or can I run wild with a background long as the character is more or less moral.


Something very bland and uninteresting is preferred, since the heroes are meant to start off as regular citizens of Eltherria.
Hidden 10 yrs ago Post by Lady Seraphina
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Alright, also is there an age limit?

Now there is divine magic hence the sword and everything but is there more common magic, like mages live two doors down that sort of thing?
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Prince of Seraphs said
Alright, also is there an age limit?Now there is divine magic hence the sword and everything but is there more common magic, like mages live two doors down that sort of thing?


There is no such thing as human mages within the Twin Suns universe. The only way humans can come into contact with magic is through tangible objects, such as the aforementioned sword. However, other species and races outside the confines of Eltherria are known to harness and control magic with exceptional skill.
Hidden 10 yrs ago Post by ravenDivinity
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ravenDivinity many signs and wonders

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Really, though, what about the character age limit?
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