Hidden 10 yrs ago Post by BakerClanEmpress
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BakerClanEmpress

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Are you still looking for members?
Hidden 10 yrs ago Post by hamoflague
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hamoflague

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We're taking as many people as we can get so feel free to join us :D
Hidden 10 yrs ago Post by BakerClanEmpress
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Awesome! Is it only one ship per universe? Or can we double down on a single universe?
Hidden 10 yrs ago Post by hamoflague
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I'd like to start with everyone from a different universes or at least opposing sides if you choose to go to the same universe as someone else. But I'm not going to force it so whatever floats your goat :P
Hidden 10 yrs ago Post by BakerClanEmpress
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O.o Don't get me started on floating goats. I'd like to lay claim to an Inquisitrix aboard an , if possible. ^_^ From the Warhammer 40,000 universe >.> In case that needs to be stated.
Hidden 10 yrs ago Post by Veratisu
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I think we already have a 40k ship in the form of the Tomb ship
Hidden 10 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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hamoflague said
Sorry for the wait, been busy with IRL stuff. I'll be posting the rp and OOC thread this week, although I won't be as active as I planned so I'm getting Veritisu to help run the RP while I'm dealing with things.I've looked at the ships and I have to say right now these are ridiculously OP for this frp. The Scimitar Warbird because of a) It's perfect cloak b) It's weapon of Mass Destruction (turns the crew to stone, so essentially a one shot kill) c) It can fire under cloak and leave no visible weapon fire and d) It can still be a tank if it loses it's cloak.The Retribution is less OP, but still very worrisome as it can fight off a fuckton of ships with ease meaning if it became an issue with other players, I'd have to throw a bunch of ridiculously OP ships to even have a chance at evening the playing field (e.g. damage the shields so it only has a percentage of what it started with or taking out a bunch of your guns so you can't wipe fleets with ease).Unfortunately I can't accept either ship because of how powerful they are. Even if I permitted all ships with no restrictions, you'd be the clear winner as you have no weaknesses. Plus the point of the frp is mainly to have fun while settling an age-old debate on a hopefully level playing field. So I'm asking that you either change the ship or change universe entirely.Now on a side note, when this frp starts, I'm permitting respawns when you lose a ship BUT it has to be a different universe to the one you last used and anyone that tries to suicide just to get their ship back won't have access to the ship for a while and if it continues, they'll be booted from the frp. Hope everyone has a good week and I look forward to the stories you guys will tell us.


Actually, I was hoping to play as my crew from Star Trek Online aboard their Scimitar, the R.R.W. Seleya. See, their Scimitar is nerfed, somewhat as:
1) No Thalaron Emitters (Their insta-death weapon. That one is pretty much a no-brainer as Thalaron based weapons are highly illegal in the Romulan Republic. And, even if it wasn't, that thing is of no threat to any ship anyway, seeing as it requires the ship to drop cloak, then sit motionless for a full 10 minutes, feeding all power to the Thalaron emitters. Meaning that any attempt to use the weapon would just end in them getting the shit shot out of them and getting them, in all likelyhood, easily destroyed.)
2) Firing under cloak is not as awesome as it seems (Yes, they can fire under cloak, but since their cloak is essentially a "best guess" immitation of Shinzons perfect cloak, firing under cloak destabilizes the cloaking field forcing it to drop several seconds later and requiring at least 5 minutes to re-calibrate in order to get it back. Meaning that it's only real combat purpose is to get the jump on their opponent. And, unlike Scimitar, Seleya's cloak isn't perfect, it does give off tachyon emittions, like other cloaks. And, being that they will need the cloak in the even they should need to run, it's probably a better idea for them to just manually drop cloak before firing, so they can cloak again at will, rather than having to get their redshirts to recalibrate the sucker.)
Hidden 10 yrs ago Post by BakerClanEmpress
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Veratisu said
I think we already have a 40k ship in the form of the Tomb ship


He said having enemies from the same universe were allowed, and everyone is an enemy of the Necrons.
Hidden 10 yrs ago Post by BakerClanEmpress
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Disregard double post
Hidden 10 yrs ago Post by Veratisu
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BakerClanEmpress said Veratisu said
I think we already have a 40k ship in the form of the Tomb ship

He said having enemies from the same universe were allowed, and everyone is an enemy of the Necrons.


everyone being enemies with necrons is something I could agree with
Hidden 10 yrs ago Post by Veratisu
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mattmanganon said Actually, I was hoping to play as my crew from Star Trek Online aboard their Scimitar, the R.R.W. Seleya. See, their Scimitar is nerfed, somewhat as:
1) No Thalaron Emitters (Their insta-death weapon. That one is pretty much a no-brainer as Thalaron based weapons are highly illegal in the Romulan Republic. And, even if it wasn't, that thing is of no threat to any ship anyway, seeing as it requires the ship to drop cloak, then sit motionless for a full 10 minutes, feeding all power to the Thalaron emitters. Meaning that any attempt to use the weapon would just end in them getting the shit shot out of them and getting them, in all likelyhood, easily destroyed.)
2) Firing under cloak is not as awesome as it seems (Yes, they can fire under cloak, but since their cloak is essentially a "best guess" immitation of Shinzons perfect cloak, firing under cloak destabilizes the cloaking field forcing it to drop several seconds later and requiring at least 5 minutes to re-calibrate in order to get it back. Meaning that it's only real combat purpose is to get the jump on their opponent. And, unlike Scimitar, Seleya's cloak isn't perfect, it does give off tachyon emittions, like other cloaks. And, being that they will need the cloak in the even they should need to run, it's probably a better idea for them to just manually drop cloak before firing, so they can cloak again at will, rather than having to get their redshirts to recalibrate the sucker.)


If that's the case then you're going to have to find equipment stats for you warbird. I agree with hamoflage that nemesis scimitar is op but if you are playing a watered down version (no thalaron weapon and imperfect cloak) then this makes it more fair though the scimitar is still a tanky ship with a lot of fire power

on another note, what rank are you in STO, must be pretty high to have a scimitar, almost makes me want to go back and play my vice admiral for a while
Hidden 10 yrs ago Post by BakerClanEmpress
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"Goliath-Class Factory Ship" Oh baby, that is my JAM. Screw the over powered battle ships, I want to command the mobile production vessel!
Hidden 10 yrs ago Post by mattmanganon
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Veratisu said
If that's the case then you're going to have to find equipment stats for you warbird. I agree with hamoflage that nemesis scimitar is op but if you are playing a watered down version (no thalaron weapon and imperfect cloak) then this makes it more fair though the scimitar is still a tanky ship with a lot of fire poweron another note, what rank are you in STO, must be pretty high to have a scimitar, almost makes me want to go back and play my vice admiral for a while


Well, her official weapons loadout is:

Fore: Twin Heavy Polaron Cannons, Twin Polaron Cannons, Twin Polaron Beam Arrays, Polaron Beam Array, Quantum Torpedo Launcher.
Aft: Polaron Turret, Quantum Torpedo Launchers, Polaron Beam Array.

Captain Picard said She's a predator...


Although, for the purposes of the RP, I'd just bump those down to Disruptors, seeing as how Polaron weapons ignore shields unless calibrated to stop it.
Hidden 10 yrs ago Post by BakerClanEmpress
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Do we have an ETA on an OoC thread?
Hidden 10 yrs ago Post by VG Spartan91
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i have made a slight change i am still in the Halo universe but i have a carrier
i will call it
THE CANNON OF ALPHA CENTRI!!!
for my ships back story just ask
its armament includes 1 XL MAC Cannon
300 archer missile pods (12 misses fired from each pod)
2 fusion rockets
many nukes of various types
fighter craft
30 long sword
30 short sword
15 broadsword
40 pelicans
4 modified prowlers
as for ground armaments/troops
various ground vehicles
10 platoons of marines
6 platoons of ODST's (yes the ship has the ability to drop their pods as well as one of the prowlers)
6 spartan fire teams (5 spartan mark 4 each)
the Armour is titanium A about 2.5 m thick'
no shields but has the means to modify captured tech to gain that function
Hidden 10 yrs ago Post by Veratisu
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Battlestar Cerberus

Mercury Class Battlestar

Propulsion: 8x sublight engines
FTL: 4x FTL drives, range unlimited
Crew: Approx. 4000 (700 pilots, 100 marines in ten fire teams, 3200 crew across various roles)
Role: Carrier / Battleship

Armaments:
50 x primary batteries (46x twin turrets, 4x fixed twin mounts)
400 Point defense turrets
60 Missile Tubes
Nuclear lauch capability with 20 nukes
Bow Cannons

Defenses:
Electronic countermeasures
Flak

Aircraft:
600 Vipers
50 Raptors

Facilities:
2x flight pods
4x flight decks
80x Viper launch tubes
Viper construction facilities
Mining Facilities
Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

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Veratisu said
Battlestar Cerberus Mercury Class BattlestarPropulsion: 8x sublight enginesFTL: 4x FTL drives, range unlimitedCrew: Approx. 2000Role: Carrier / Battleship50 x primary batteries (46x twin turrets, 4x fixed twin mounts)400 Point defense turrets 60 Missile TubesElectronic countermeasuresFlak 600 Vipers50 Raptors 2x flight pods4x flight decks80x Viper launch tubesViper construction facilitiesMining Facilities


Don't forget your main weapon, the bow cannons.
Hidden 10 yrs ago Post by Veratisu
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Sep said
Don't forget your main weapon, the bow cannons.


Oh I did forget about them. I'll edit that in now.
Hidden 10 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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Here's the full stats of Seleya

Propulsion: 4 Impulse Drive engines
FTL: Warp Drive (Max speed Warp 9.8) Slipstream Drive (Max Speed ?)
Fuel Source: Quantum Singularity.
Crew: Approx. 980
Role: Fast Attack Dreadnought

Armaments:
15 Pulse Disruptor Cannons
6 Universal Disruptor Beam Arrays (the Arrays are build along the axis of the ship, allowing them fire in almost any conceivable direction.
2 Fore Heavy Disruptor Beam Arrays
8 Fore Heavy Pulse Disruptor Cannons.
2 Fore Quantum Torpedo Bays
2 Aft Quantum Torpedo Bays
Defenses:
Deflector Shields
Advanced Cloaking Device

Aircraft:
70 Scorpion Attack Fighters
3 Delta Flyer-Class Shuttles
10 Kestral-Class Shuttlecraft

Facilities:
4 Science Laboratories.
1 Robotics Laboratory.
2 Holodecks.
Advanced Medical Bay (Complete with EMH's)
Stellar Cartography
3 Transporter Bays.
Several Armourys.
Hidden 10 yrs ago Post by Veratisu
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Where did you get delta flyers
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