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Hidden 10 yrs ago Post by KabenSaal
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Sounds complex. I already feel like I am playing Stronghold mixed with Dungeon Keeper and the own unique twist added.
Hidden 10 yrs ago Post by Cyclone
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There is a fine line between having a web of rules that tangles everybody and starts to be burdensome and having a few general guidelines to keep things interesting and fair. It's pretty crucial for the longevity of a RP to get this right. I don't feel qualified to say if we have gone too far in either direction, but in any case we definitely need to keep this in mind when adding new mechanics and rules like you're doing.
Hidden 10 yrs ago Post by The 42nd Gecko
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With how complicated we're making this slaves thing, I'm seriously contemplating simply not using any creatures, just my Keeper and Constructs who stay more or less mobile and disguised to prevent large armies from coming in contact with them.
Hidden 10 yrs ago Post by BBeast
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OK. I'll see if I can make it less of an imposition.
Dungeon Management:

You might have dreams of an impenetrable Dungeon with a colossal army to crush everyone in your path. But to have a massive Dungeon you must first build it, and to have a colossal army you must arm and feed it. To do that you need slaves, which you will need to capture or otherwise drag into your service, and they will work best when they are healthy and co-operative.

This means there will be a number of rooms and facilities your Dungeon would need. You need a source of food, water, fuel, building supplies and weapons, as well as some kind of shelter. You have to keep your Dungeon, your army and your slaves in working order.

You could produce these resources yourself. You can simply make some of your slaves work as farmers, miners, builders, blacksmiths, etc., and have farms and mines and forges to match. But you are a Keeper, and what you don't have you can take by force. When you raid a village, it might be worthwhile to steal whatever they have in their stores as well as capturing the townsfolk as slaves. Perhaps you are so fearsome that the mere threat of force can drive villagers to surrender their produce as tribute. Just be sure to have the muscle to back up that threat if a human army comes to try and liberate them.

Once you have exhausted all nearby villages, though, where else can you take things from? Your fellow Keepers, of course. The Keeper next door has done you a favour by gathering large amounts of food, weapons and slaves in one place, ripe for the picking. And you'll be rather peeved if you go to raid a village only to find it had already been stripped of everything useful by another Keeper. Of course, if you're not up to the task of battling another Keeper, you could always form some kind of alliance and do trade and the likes. Just watch out in case the other Keeper decides to stab you in the back. We're a treacherous lot, after all.
While you're at it, you can also read this other section. It's the basic rules, which are going near the start this time where people will see them.
Ground Rules:

The standard no godmodding/metagaming/etc. applies. This means waltzing in, ignoring all resistance, and simply killing another player or a major NPC in one hit is out of the question.
To join, there is no character sheet, simply post a descriptive post about your entry into this world and about your Keeper.
With NPCs, feel free to control minor NPCs (eg. a village which you are raiding, random individuals, etc.). For larger NPCs (eg. a city, an entire army), you should probably consult us.
There are probably a lot of empty spaces in the description of the world. You are free to fill in those spaces (with-in reason, of course. Any major development, such as an entire hidden nation or artefact of great power, would need to run through us first).
The GMs reserve the right to throw a metaphorical monkey wrench into your operations, to keep things from getting complacent. You can't expect to attempt world domination with nothing ever going wrong, now can you?

Read on to find out how to be a Keeper.
Hidden 10 yrs ago Post by Kangutso
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I think it'd be a bit easier, especially in terms of starting off, to allow imps in some way.

maybe the number of imps you control is determined by the number of human, slaves or otherwise, under you, and starting with a set maximum. Say you can start off with 5 imps max, in order to summon more you need to enslave, convert, etc, humans, perhaps an imp for every 4-5 humans. Think of it as like the imps are taskmasters over groups of humans.

Just an idea. Otherwise, I like what you have done so far.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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I'm glad you included that first rule. As I remember, that was a problem.

whoops.
Hidden 10 yrs ago Post by BBeast
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I am liking this idea for limited imp summoning. It means we get to have the flexibility of being a Keeper while at the same time still requiring the collection of human resources. We can say that the amount of imps you can summon is limited by your power, and you gain power by having slaves, or something like that.

EDIT: Ah, how about at the start, you get to summon up to 5 imps. Then you get an extra imp for each 5 slaves you capture, until you reach 100 imps, which can be the maximum. This means starting is not difficult, because you get some workers straight away, but as you progress the imps will recede into a managerial role (which will be important, because you don't want to waste your own time managing your slaves personally), rather than a worker role. The reason behind this can be that the Void here is difficult to access.
Hidden 10 yrs ago Post by R4inator
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Hey guys, it's that one guy that went inactive at the very beginning of this thread. Yeah, that's right, it's the one and only Spode-an. Anyways, I've been thinking about maybe returning as one of those rogue constructs or whatever they are called... are those still even available?
Hidden 10 yrs ago Post by BBeast
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Welcome back, Spode-an. Yes, I plan on allowing Rogue Beings. I just haven't written a paragraph on them yet.

Any opinions on the ideas with imps, anyone?
Hidden 10 yrs ago Post by Kangutso
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Well, since its based off my idea, you should know my opinion.
Hidden 10 yrs ago Post by DR_TRAPEZOID
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I like the imps so far. Personally, I'm going to abstain from imps, as that seems like a bit too much micro-managing for my taste, and it won't fit in the theme.
But it is good, rule and balance-wise.
Hidden 10 yrs ago Post by R4inator
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I honestly think that Imps should play more or less of a managing role once you start getting slaves.
Also, they need to be customizable. Alongside that, you should be able to give them (minor) upgrades.
Aaaaaaand that's my horribly short, barely-thought-out opinion. please kill me
Hidden 10 yrs ago Post by R4inator
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Accidentally double posted. Woohoo, the horrible glitch returns!
Hidden 10 yrs ago Post by Kangutso
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Let me guess, the screen turned white and you refreshed?

If so, that refreshing re-sends the post, resulting in the double.
Hidden 10 yrs ago Post by KabenSaal
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So, click Back and you should have your post posted when you return.
Hidden 10 yrs ago Post by R4inator
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@Kan - Yep, that's what happened. These darned non-Jforums confuzzle me! *waving cane in the air in anger*
Anyways, I might not be on all that much for the RP. Apparently, when you hit middle school, you lose a lot of time to do stuff for fun.
#FirstWorldProblems
Does it get any better after middle school?

EDIT:
@Kab - Thanks for the tip!
Hidden 10 yrs ago Post by DR_TRAPEZOID
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Well, after middle school it gets better.
Unless you join extra curriculars. Then it gets far, far worse.
Hidden 10 yrs ago Post by R4inator
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Well, I'm going to be taking all AP classes and maybe band although probably not... is that bad or good? D:
Hidden 10 yrs ago Post by Cyclone
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AP classes as a freshman are literally unheard of where I live. My freshman year was pretty easy because the hardest classes available were just Honors, and at that grade even honors classes were a joke. However, now that I actually am starting to get AP classes while simultaneously doing varsity sports, half the time I'm too tired to do anything with what little free time that I have.

All I can say is that if your school system is anything like mine, managing band along with more than one or two AP classes per year would be a nightmare. I had a friend with just one AP history class, an honors Spanish class, and a couple of joke elective classes. However, he tried to do athletics on top of that, which is what really killed him. He got home at about 5:45 and did nothing but homework until about 9:30, every day.
Hidden 10 yrs ago Post by Lugubrious
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I'm taking five AP classes this year. Took three last year and one the year before. Freshman year there was no opportunity for anything of that caliber, which was probably good.
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