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Hidden 10 yrs ago Post by kapuchu
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kapuchu The Loremaster

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Hmm... Just a question to my fellow players: Do any of you have a goal for your character? Given the nature of this RP, there's a need for a personal character arc, so to speak. I have a goal for my own character, but just thought I'd throw it out there that it would be a good idea to have one.
Hidden 10 yrs ago Post by Shard
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I have an idea for my character, it's a simple one but I think I'll go with it.
Hidden 10 yrs ago Post by Anzu
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I have very vague goals, things I want to have, and a range of specific courses of action that would achieve give my character these things in varying extents.
Hidden 10 yrs ago Post by Callthecops
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My character doesn't really have any goals per se, but I know what I'm going to be doing with him if that's what you mean.
Hidden 10 yrs ago Post by Anzu
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I guess I'm being so vague because people knowing my character's name, appearance, job and location is about enough, there is a lot I want to keep secret for as long as possible, and like all plans, his will start of fragile and close to the edge.
Hidden 10 yrs ago Post by The Fated Fallen
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My character's story is going to take place later game. He will start by making friends so he can actually do his quest
Hidden 10 yrs ago Post by Callthecops
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What are you going to do if people are like, "Cool, but my motives and ambitions lie somewhere else, so you're on your own buddy."?
Hidden 10 yrs ago Post by Syben
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Callthecops said
What are you going to do if people are like, "Cool, but my motives and ambitions lie somewhere else, so you're on your own buddy."?


That.

Also girlfriend surprise visit so I won't be on until Sat. Night. Kapu knows me best so pretty much listen to his advice.
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Aeonumbra said
That.
Also girlfriend surprise visit so I won't be on until Sat. Night. Kapu knows me best so pretty much listen to his advice.


:3
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Aeonumbra said
That.Also girlfriend surprise visit so I won't be on until Sat. Night. Kapu knows me best so pretty much listen to his advice.


Those are the best.
Hidden 10 yrs ago Post by Syben
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Hey just hopping on real quick!

Just wanted to say there is a lot going on so far in the way of character development, so instead of sending 8 million PMS I will just vaguely address you all here.

Topic One: Invisibility

I have multiple people trying to go for invisibility, and while it is a useful tool not everybody quite understands it. So let me explain it real quick. For one to become invisible, the light must actually be bent around them, making it appear as if there were never there at all by hiding themselves from the visible spectrum. During the daytime, there is a great quantity of light to contend with, making it quite the difficult feat. One could do this while standing still. At night this is much easier, less light, allows for walking (albeit slowly).

With all that in mind Invisibility is denied to anyone who does not specifically focus on a school of magic called "Abjuration", or "Shadow magic." The exceptions to this rules are: Familiars, enchantments, runes, empowered tattooes, etc. Even then, if I do not feel it is crucial to your character then I will deny you. Just because you are an assassin does not automatically qualify you either. Also, if you rework your entire character just to have this, I may deny you anyways. (I have plenty of applicants, trust me.)
**This includes things that obscure you by nature, mass effect charms that will others from noticing you, and "shape shifting" into an unseen form.
Abjuration is mostly light magic, focusing on defensive barriers, shields, healing, and the likes. There is technically no offense other than cleansing the unholy, i.e priest/healer magic.

Topic Two: The amount of repeat characters. I have a handful of bounty hunters, and a handful of nobility, with a couple of unique characters. I'm not asking you to change per say, but I would like for you to challenge yourselves. Stray from the norm, the popular, or the easy. Bounty hunters have the easiest "storyline" ... "I hunt bad guys" , which is almost the same as a wandering nomad, homeless man, or NEET. (Not Employed, in Education, or Training). Essentially these characters bring no development to the story other than maybe killing some highly wanted criminal.

The nobility on the other hand, if you have not submitted a character for it yet, then be warned. My character is going to be nobility, and playing my political game is quite hard. If you don't enjoy challenges, failure, and deep sorrow, you should probably stay away from this. I won't be unfair, but I will use every single mistake you make against you (most likely). Also in case it was missed, anything from governor, nobility, and up are subject to plots, schemes, and attempts on their lives. Nobility also have pretty extensive families, so I will need a detailed family tree, and an explination of your noble house, how they came to power, and what important business they run. (The arclight mines are currently taken and accounted for, as is the Merchant's Guild.)

Fated Fallen, this message is for you directly. I read you cs and honestly I am not pleased with you. "....he will need friends to embark on a journey to..." is the exact thing I said this wasn't going to be. Understand that character's paths may intertwine, but if you should find a group of followers you're little quest with completely negate any kind of story arc they had going on. Did you miss the part where I said this wasn't going to be a "scallywagging adventure between a misfit group of heroes" or what? And if you say " independent of other characters as per your instructions" or "made it clear you didn't want that" one more time, you can just leave because obviously you pay little to no attention to the things I say. I gave you no instructions on how to create and play your character, and every single person here can vouch for that. What do I always say? You can play whatever you want. (Within reason of course, which is why I help balance our CS's and make suggestions on what could be changed, but I haven't forced anything until the invisibility issue arose).

I'm not trying to be mean, though I do lack a certain finesse when it comes to things like this. It's advice, so take it or leave it, dont write a big reply about how you didn't mean to do this, and you never intended that. I can read just fine, perhaps you could actually show me you're listening.
Hidden 10 yrs ago Post by Syben
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Anyways back to the girlfriend, toodles ~
Hidden 10 yrs ago Post by The Roman07
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Well I tossed my CS into the pile. If I get accepted, I'll be playing the son of a noble house if anyone wants to know. Most likely starting off in Aelholt
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Aeonumbra said
)Fated Fallen, this message is for you directly. I read you cs and honestly I am not pleased with you. "....he will need friends to embark on a journey to..." is the exact thing I said this wasn't going to be. Understand that character's paths may intertwine, but if you should find a group of followers you're little quest with completely negate any kind of story arc they had going on. Did you miss the part where I said this wasn't going to be a "scallywagging adventure between a misfit group of heroes" or what? And if you say " independent of other characters as per your instructions" or "made it clear you didn't want that" one more time, you can just leave because obviously you pay little to no attention to the things I say. I gave you no instructions on how to create and play your character, and every single person here can vouch for that. What do I always say? You can play whatever you want. (Within reason of course, which is why I help balance our CS's and make suggestions on what could be changed, but I haven't forced anything until the invisibility issue arose).I'm not trying to be mean, though I do lack a certain finesse when it comes to things like this. It's advice, so take it or leave it, dont write a big reply about how you didn't mean to do this, and you never intended that. I can read just fine, perhaps you could actually show me you're listening.


So let me get this right. You don't want characters having any sort of relationship. You just want them to occasionally bump into each other, but never try to travel together. So in a character based adventure I'm not allowed to try and interact with other characters that might in a way that might make them an ally

Also my 'invisibility' doesn't work by bending light. My invisibility works by standing still and affecting peoples minds so they don't consider looking at me. Of course if I'm standing in the middle of nowhere with no hiding spot it isn't going to work, and observant people won't be fooled
Hidden 10 yrs ago Post by The Roman07
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That kind of reminds me of Coles power from Dragon age inquisition :) great game btw
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The Roman07 said
That kind of reminds me of Coles power from Dragon age inquisition :) great game btw


Haven't got it yet, but I remember him in the book, asunder. That's probably where the idea came from unconsciously.

I need your input, am I getting all this wrong? Just because I want to get some allies among the rest of the cast it doesn't mean we are going to be a scallywagging adventure between misfit groups which our GM is so terrified of. I was more thinking my quest could happen just after other people have completed their quests, so they have time to come up with another one. Now I'm being shouted at for trying to interact with other characters.

So if we aren't allowed to have other characters help us in our quests, does that mean this is basically just several people writing their own stories separate of eachother? If so I think we missed the whole 'Roleplaying' part of it

Am I mis-interpreting the entire situation? I need another voice than Aeonumbra to explain it to me
Hidden 10 yrs ago Post by The Roman07
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Also I think he's trying to give the notation that having a character that relies on the help of other characters is a bad idea especially if your goal interferes with their own. Also if none of the other characters agree to go with you, you pretty much halted your own characters progress incidently. I think the idea is that eventually your character would cross paths with every other player eventually to create a web of arcs and ultimately building a world that would eventually be affected by the GM's hand later on (I'm assuming)

If two characters decide to travel together than your actually halting the progress of building the world around you. It may not of been intentional but it does happen.
Hidden 10 yrs ago Post by The Roman07
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Truth be told the GM is gm for a reason. He has an idea in which he wants to impliment in a world of his choosing that WE suppliment and help create. I'm assumming he still has an ideas for all our characters to react to and will eventually get together one way or another to accomplish a semi-common goal. He attempting to avoid the "band of adventurers slay the dragon" storyline since beating a dead horse only gets you a sore foot and a minor sense of satisfaction
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The Roman07 said
Also I think he's trying to give the notation that having a character that relies on the help of other characters is a bad idea especially if your goal interferes with their own. Also if none of the other characters agree to go with you, you pretty much halted your own characters progress incidently. I think the idea is that eventually your character would cross paths with every other player eventually to create a web of arcs and ultimately building a world that would eventually be affected by the GM's hand later on (I'm assuming)If two characters decide to travel together than your actually halting the progress of building the world around you. It may not of been intentional but it does happen.


Thank you, that was quite helpful. Though when you say 2 characters goals interfere, that's not bad. That is conflict between characters and is brilliant
Basically my character is getting an urge to follow his family where it disappeared. He wants allies for this. Other than that my character has little motivation or goals. I built a character to interact with other characters so he could do favours and one day get their help. I'm sorry for taking so long to understand, but I think I may have to leave (to the rejoicing of many I'm sure.) I much prefer interacting with other characters and people. If I'm not allowed to know another character for fear of conflict I don't really want to play, as that essentially means we have to either write the same character or never interact.
Hidden 10 yrs ago Post by Shard
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Actually...I am taking a step out of this too.

Best of luck to everyone.
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