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"The Great Nations of Kervan"




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Nation's Name
The Greater Republic of Helvalion

Nation's History
The Greater Republic of Helvalion is a relatively new major power to the world stage in comparison to other nations. In the beginning, it was two states, both monarchies. For nearly two centuries, they had always been at odds with one another, constantly at war, or planning for war during rare peace time. The people of both lands grew very tired and hateful of the monarchy that would send them to die over petty differences. A unifying rebellion force overthrew the monarchy at the dawn of the new Industrial Era, establishing a new form of representative government that had not been tested. This system of a balance of powers, representation, and establishing the new laws of freedom were very successful in unifying and rebuilding the nation. Its new found size and strength is owed to immigration. At first, the small nation lived in relative isolation, with fairly small population. Though as news and stories of the nation's ideals of freedom and democracy began to spread, many people immigrated to Helvalion. Soon the nation began to grow rapidly, with this population growth came industrial, economic, and territorial growth. The nation's culture grew more and more hateful of old ideals and traditions as many of its people had fled their homelands for those very reasons. This forged the Greater Republic into the progressive nation it is today. A place always willing to warmly accept new ideas.

Race
Humans. Native Helvalions typically have geyish hair with blue eyes with some natural resistance to the cold.

Form of Government:
Representative Democracy

Current Leader:
President Walter Krauss

Notable Figures:
WIP

Total Population
Roughly 136,670,400

Nation's Location:
Location

Nation's Geography:
In the west near the coast line, the landscape is covered farmland, taking advantage of generally flat terrain and fertile ground. Here you also find the major port towns and cities. As you head further east, the lands become more uneven and rocky. Here is where most of the industrial centers are, particularly the city of Drenthe, a place home to many large industrial factories and a major Ragnite quarry. Here the lands are also dotted with larger pine forests and a snow capped mountain range.

Economy:
The Greater Republic has a Mixed Economy with various areas being either Market or Traditional economies. The Government does regulate various areas of the market, but ultimately it is a free market. In terms of its outlook on foreign trade, the nation often seeks new materials and oppertunities with other nations, always willing to trade. It exports Ragnite, an ore that is found in some locations around the world, but is in very high demand as it can be refined to power anything from your street lamp to your heavy rolling tank. The Greater Republic has very large deposits located in their mountains and is continually researching other ways to use it. The nation imports Black ore and other industrial materials as well as a few exotic materials.

Technology Overview
Helvalion is a place that welcomes new ideas and technologies with open arms. Thus is has a very diverse array of technologies on varying levels of society. In terms of military, the most notable advancements has been in its armored division. Helvalion tanks, thanks to their construction and Ragnite powered engines, are usually well armored, well armed, and surprisingly very mobile. They are well developed tanks that serve as the backbone for Helvalion's offensive might. Their Air Force simply relies on durable, easily maintained aircraft that can support ground troops, but is very lacking in terms of any airship technology.

Military Overview
Population:
6,286,900
-Army Overview-
The Helvalion Army focuses on primarily being a highly mobile, offensive force that uses blitz tactics and aggressive maneuvers with their armored vehicles and artillery to overwhelm an enemy whether they are attacking or defending. They also take advantage of the large amount if railways in the nation and use armored artillery trains for long range bombardments The Army is often given the most attention by the government, much to the dismay of the other two branches.

Standard Helvalion Infantry
Helvalion Infantry are distinguished by their dark blue uniforms and flag patches on their right arms. They use a wide variety of weaponry, using both bolt action and semi automatic rifles as well as sub-machine guns and semi-automatic pistols. They also posses shoulder fired anti tank weaponry and anti tank rifles.

Helvalion Light Tank (A6-2)
This is the Helvalion light tank, armed with a 75mm cannon, it is oddly heavily armed for a tank of its size and role. It's armor is lacking, even with the added skirts on the side, so it's main purpose is usually infantry support and reconnaissance. It is very swift and mobile both on and off road.

Helvalion Medium Tank (A7-1)
This Helvalion tank is the multirole of its tank class. It has decent armor, decent mobility, and a 76mm High Velocity cannon. It can support infantry and engage other armored targets, though it still isn't a heavy slugger. Usually it utilizes its speed and mobility to do hit and run tactics on enemy armor.

Helvalion Heavy Tank(A8-4)
One of the more newer additions to the armored forces, this is Helvalion's second heavy tank. It is armed with a hefty 88mm cannon and possesses very good armor. While its speed suffers from the weight, a very powerful Ragnite engine still keeps this thing on the move, making this a very deadly tank to both infantry and armored vehicles.

Helvalion Tank Destroyer(AT-3)
This tank's main purpose, as the name may tell, is to hunt and destroy other tanks. It has a lower profile and is armed with a 76mm High Velocity cannon. Combined with is great speed and mobility, it specializes in ambushing enemy targets and disappearing before they can properly respond.

Helvalion Armored Personel Carrier
This multiroled half track is mainly used for infantry transportation. It can carry up to eight men at time and is armed with a 12.7mm machine gun. Other variations include a mortar carrier and 57mm anti tank gun carrier.

Helvalion Armored Car
This is a very fast armored vehicle armed with a 20mm autocannon. Its main roles are reconnaissance and infantry support, but it is very vulnerable to any sort of anti armor or high calibur weaponry due to its light armor.

Helvalion Light Infantry Support Vehicle
This armored wheeled vehicle has slightly better armor than the armored care and posses a 37mm cannon as well as a 12.7mm machine gun. It has very good speed and mobility.

Helvalion Heavy Infantry Support Vehicle
This wheeled armored vehicle is a serious threat to tanks in any urban environment. While its armor lacking, its 75mm anti tank gun and 37mm autocannon combined with its great speed and mobility allows it to excel at hitting enemy targets and running. Other variations include an Anti Air version and snubbed 88mm Howitzer for artillery support.

Typical Armored Train
This armored train posses defensive turrents and a large, very heavy artillery cannon used to smash enemy lines to pieces.

-Navy Overview-
The navy is the branch that suffers most from neglect. While the quality of their ships is decent, their numbers are small and are mainly used to simply guard trade routes and the waters if the Greater Republic. However, the new leader of the Helvalion Navy is ambitious and seeks to build the Navy into a serious naval force to be reckoned with.

Helvalion Battleclass
A heavily armed and armored battleship type vessel, it is one of the more common ships. Its most notable armaments at its two 36cm cannons and four 26cm cannons. They are deadly heavy hitters, but are very vulnerable to submarines and aircraft.

Helvalion Destroyerclass
This is the newest and now second most common ship design of the Helvalion navy. It is a support ship that posses great anti air and anti submarine capablities as well as very fairly swift in the water. Its dual 88mm cannons also help it its ability to engage medium naval targets


-Air Force Overview-
The Helvalion Air Force is somewhat new to the scene, but has great promise. Currently it is mainly used to support the army and the navy, but with the newest addition of its first heavy bomber and talks of developing airships, the branch may evolve into its own in the coming years

K-17 Multi Role Fighter
This push engine aircraft benefits from being a rugged, powerful plane that has good climbing speed, dive speeds, and over all a very fast aircraft. It does, however, suffer from having slower turn times than other aircraft, thus it utilizes hit and run tactics as well as favoring head on dogfights and avoiding turn dogfights.

KH-14 Heavy Fighter
This twin engine aircraft is actually much more maneuverable than one would think and is all around a decent heavy fighter. It does, however, suffer from poor climbing abilities.

KB-4 Attack Aircraft/Medium Bomber
This twin engine aircraft also benefits from great speed and acts as a swift air to ground attack aircraft. It, of course, lacks in maneuverability.

B-7 Heavy Bomber
As previously stated, this is the newest addition to the Greater Republic's Air Force. This eight engine monster of the skies is armed with plenty of heavy defensive turrets, large bomb load, and long range bombing capabilities.
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The Nation Sheet




The Unions personal history is quite short, for it came only into existence roughly 45 years prior to this day, yet it has seen many rulers, and many nations rise and fall, such is the life of a world which doesn't quite comprehend what they hold in their hands. The Union acts both as the peacekeeper of its neighbors and stops only being a protector when it's railway influence is at an end. The Union also acts as a monarch for their local region, taking in taxes in order to continue protect its producers and tax paying nations, this has been the life of The Westhurstian Union for its entire existence, and whilst no man is happy to go to war, the army men are simply getting both bored and reckless without combat. The History of the Union prior to it's above state installment was a time of constant conflict between 20, or so, neighboring small countries, through the Gustavian Reformation there was peace, and during this peace the united governance was installed in the face of the Union. A couple of years after that a military coup was launched to overthrow the harmonizing fool of a leader that was Christina Algeinz, with her death the installment of the Stratocracy was easy, and the military took supreme authority for the union, whilst the quality of life has increased gradually with the military state installed, the life of a poor is by no means kind.

Therefore, whilst the Union only has existed for rougly 45 years, it has managed to cement itself dominant in the region which it holds it's influence, further beyond it's national borders.






The man with the absolute greatest rank would either be:
  • Grand General of the Army Krux Wilheilm Milze, or...

  • Supreme Commander of the Fleet, Albert Midledurf.



  • The Military Council/High Command.

  • B(lack)G(uard) Commander Keifer Streiz.

  • Heilich Operator Wilhelmdorf.

  • Keinung Operator Heiner.



  • 173,560,013.










    The military of the Great Unions command focuses most certainly on the ground combat, but second after they focus greatly on the research side of thing, this task being taken on by the airforce branch of the entire nation, leaving them without adequate flying machines, but due to the location of their cities within the confines of great and grand ravines, they believe that they have countered this affect by both that, and setting up a very well functioning anti-aircraft net out and about the union. The unions military policy is Scorched Earth mixed with a more modernized Hammer and Anvil strategy utilizing infantry and highly accurate artillery fire laid down from either railway fortresses, or more distant, high caliber artillery positions.

    The infantry of the Great Union rely heavily on their very hardened and highly effective body armor for their defense against the enemy, whilst it can be destroyed like anything else, it requires more effort to be retorted and distorted to the point of not working any longer. This armor can be utilized because of the Kalarians natural strenght. Whilst the Great Union hardly have any armored vehicles to speak of, they do have different degrees of body armor, all which serve different roles that tanks serve as well.

    The Infantry utilizes Sudden Deployment maneuvers to win the tide of battle, travelling on massive armored railway transports, they deploy and lay down fire on their enemies as quickly as they enter their influence, with the massive amount of fire, they believe that Sudden Deployment and Bullet Swarming is a very effective tactic in order to make the enemy flee their sight. But if the enemy is determined then there will always be a railway fortress in the distance, ready to fire its cannons, whilst nowhere as devestating as the Keinung, the regular railway fortresses of the Great Union are no thing to relaxe about, acting as land battleships, they can punish to great deals.

    Population:
    6%









    "I read that mess, can we start already!?" at the bottom of your NS - Check.
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    THE REVOLUTIONARY SYNDICALIST INTERNATIONAL


    History

    The RSI's history can be traced to several earlier working-class movements and socialist intellectual traditions. About ninety years ago, an assembly of labor leaders, professors, and other sympathizers founded the Syndicalist International as a space of exchange, cooperation, and mutual aid. The Syndintern movement began thrive in universities, poor communities, and among disfranchised groups in the North more generally. In response, some states and corporations began to engage in repression: companies hired thugs, courts passed injunctions, troops were deployed, and syndicalist parties were banned.

    This provoked a split in Syndintern, between Gradualists (who believed they could reform existing systems over time) and Radicals (who believed direct action – and violent rebellion if necessary – were the only sure methods of attaining collective liberation). Tensions brewed for years until finally, the International narrowly voted not to endorse or support a general strike in Picardie-Wallonia. There and then, those who had voted in favor of the resolution abandoned the rest and formed their own organization, the Revolutionary Syndicalist International. Their base of support was particularly strong in the province of Brouges due to two factors: (1) A very dense, radicalized proletariat that had managed to elect sympathetic local representatives but remained largely dissatisfied with progress, and (2) a disturbingly large influx of refugees from Picardie-Wallonia in the wake of massive reprisals following the General Strike.

    Shortly after forming, the RSI began organizing People's Militias wherever possible, clandestinely funneling arms and agents into the workplaces of member unions. In Brouges, many of the militias rallied together and formed what would become the RSI's standing army, the Revolutionary Guard. It also began to step up its investment in Mutual Aid Societies, soup kitchens, and Syndicalist newspapers.

    Meanwhile, the original SI pursued a program of electoral politics at the expense of their member unions. They managed to win many positions, including some very prominent ones, but seemed incapable of actually instituting meaningful reforms. Slowly but surely, its membership defected to the RSI. The SI, in turn, grew even more gradualist and complacent to the point of hardly being better than traditional parties in the eyes of many.

    When the Principality of Naarden was overthrown by massive civil disobedience and rebellion began to spout elsewhere in the region, the Grand Duke of Brouges feared for the stability of his own constitutional regime. He decided that he had allowed the Syndicalists a free hand for too long, ordering full military mobilization to crush the People's Militias in the city and intervene on behalf of his neighbor monarchs. But it was too late: Over the last two decades, Brouges had turned into a Revolutionary Syndicalist stronghold right under the Duke's nose. They had planned for this kind of situation.

    The Duke's declaration pushed many fence-sitters into the revolutionary camp to the point where virtually no one reported for draft duty, and from the beginning even the professional army struggled with defections and supply shortages. In one of the many great ironies of history, the Grand Duke of Brouges signed his own death warrant by calling for war mobilization. The decision set off a whole network of planned uprisings in the whole province, where armed workers and peasants re-appropriated industry from their bosses and fields from their landlords. Furthermore, Revolutionary Guard revealed itself as a far more professional, far better-equipped force than the Ducal Guard had expected. Within weeks, the Ducal Palace was under siege. Rather than face certain defeat at the hands of the urban population, a large group of surviving soldiers killed their officers and turned over the royal family. The royals were given a “fair” trial in which they were sentenced to death for heinous crimes against the people of Brouges.

    Twenty-one years ago, on a cool Autumn morning, the entire Ducal family was lined up and shot to death by a firing squad of their own former guards. That afternoon, the province voted in a referendum to join Syndintern as a special territory under direct RWC governance. After all, Congress and the Revolutionary Guard were already based there.

    In the coming decades, the RSI would continue to sponsor rebellions in the North, supplying arms, food, medical supplies, and even direct intervention forces. This was instrumental in the formation of the Noordelijk Bondsrepubliek Vakbonden, particularly in the old kingdoms of Vallonia-Picardie and Flamardie. More recently and more starkly, the International supported the bloody revolution in Dereham. Although the brand new Federal Republic and many unions within have not yet officially joined Syndintern, the process is expected to go through very soon.

    Race: Interspecies, de facto mostly human

    Form of Government: Union Democracy

    The fundamental political unit in the RSI is, naturally, the labor union. To qualify for membership in the International, a union must adhere to certain principles: Gender equality, no racial or ethnic exclusion, democratic internal structure, and a commitment to the liberation of all workers from capitalist-imperialist hegemony. However, this leaves plenty of room for difference, particularly in the organizational base and the exact definition of “union.” The RSI includes trade unions, industrial unions, pan-industrial unions, locale-based unions, ideological unions, underground working-class political parties, radical peasant assemblies, and even autonomous mountain tribes.

    The central political body is the Revolutionary Workers' Congress. Every union of the International is guaranteed at least one non-voting representative in the Council. To qualify for a voting representative, a union must have enough membership: For unions in already-liberated territory, the threshold is 1,00,000 members, but unions in non-liberated territories need only 50,000. From there, a union's representation rises proportional to membership. Thus, small RSI unions have strong incentives to federate into larger ones.

    Unions have a great deal of local autonomy in the RSI system. The RWC has only a few direct authorities over them: Calling them to arms (each union must mobilize a People's Militia), declaring particular institutions or individuals Enemies of the People (unions are banned from dealing with them), taxing a share of union dues for the Central Budget, and deciding on acceptance or expulsion from the RSI. Furthermore, with the approval of all unions (including non-voting ones) in a province or tied to a particular good, Congress can call General Strikes and Boycotts.

    The International also has its own territory, the great industrial metropolis of Brouges and the surrounding small towns and countryside. For the residents in this territory, the RSI itself is their union. Using its territory as well as part of the Central Budget, Syndintern maintains its own professional army: The Revolutionary Guard. Besides defending Brouxels and its vicinity, the Guard acts as an intervention force to aid fellow revolutionaries around the world.

    In the last two decades, with the rise of Revolutionary Republics, the RSI has developed a system for associating nation-states with the International. The government(s) involved must agree to arrange for all workers to have free and fair elections to join or form Syndintern member-unions (if they are not already a part), preserve and protect the democratic socialist management of all workplaces (via cooperatives or union bureaucracies), facilitate the formation of city and regional Work Exchanges, and adhere to the fundamental principles of the International. In return, the RSI promises to help defend the nation-state's territorial integrity to the best of its ability, allow it access to the Central Work Exchange and the benefits of a transnational integrated economy, and provide development aid to the nation.

    Within the RSI, in addition to ad hoc interest groups for unions sharing an industry or region, there are several political parties. Most unions and union representatives are not affiliated with a particular party; nonetheless, three in particular drive much of the RSI's internal debate. The Communist Party seeks to progressively integrate member unions into a unified, more centralized “One Big Union” of Syndintern. The Anarcho-Syndicalist Front, on the other hand, seeks to protect and even extend the autonomy of member-unions, as well as to provide smaller multi-union government structures like Regional Councils and Industry Councils. Finally, the Social Reformist Party seeks to maintain more or less the status quo as far as centralization and structure, preferring to deal with any issues that come up on a case-by-case basis.

    Current Leader(s)

    RSI Spokesperson Jeannette Jaurès:
    Official top representative of Syndintern to the international community. Jaurès is a Vallard from a middle-class artisan family. A stellar student, she managed to complete an elite university education in the old Kingdom of Vallonia-Picardie. During this time, she was exposed to Syndicalist literature and progressively alienated by the elitism she encountered around her. Instead of moving on to clerical work as expected, she joined Syndintern as a low-level union organizer in the cities. Six years later, she fled in the face of persecution following the failed General Strike, which she had helped to organize. She first rose to prominence in the RSI through her involvement in successful anti-squalor campaigns, acting in solidarity (and as a renter herself) to force landlords to improve conditions as well as to kick out landlords in favor of cooperative apartment complexes. After participating in the Siege of the Palace as a People's Militia officer, she became known as a thoughtful, charismatic, and well-spoken leader in the Social Reformist Party. Jaurès has now been Spokesperson for over twenty years, an aging figure generally respected and admired by all.

    RWC Chair Emma Goossens:
    Facilitator and representative in charge of the agenda for Congress, in some ways like a parliamentary head of government. Goossens is a mixed Flamard-Naardener mechanic from a family in Flamardie with deep blue-collar roots. She was involved in countless struggles ranging from banal to radical, and developed a reputation for always being on the scene to support her fellow workers wherever she could be useful. She was surprisingly mobile for her social position as a working woman, regularly moving across national boundaries for work and political engagement. She was a key organizer in the Grand General Strike of Cournaille, which (unlike in Vallonia-Picardie) eventually toppled the entire regime by transitioning the economy de facto from feudalism and capitalism to worker self-management. She was elected to the RWC shortly afterwards with overwhelming support in Cournaille and Naarden. She was elected from within Congress as Chair nine years ago; she is currently near the end of her second term.

    Revolutionary Guard Marshal Quinn Caradec:
    Top commander of the Revolutionary Guard, elected by the soldiers from a pool of qualified officers. One of the only high-profile RSI leaders originally from the Dereham Kingdom. He was originally an officer in the King's Army, an unusual case of a factory-working young man who enlisted and rose through the ranks against all expectations. However, after making contacts with several RSI members and reading some rather insubordinate literature, he began to plot against the monarchy in secret. Unfortunately, his scheming was revealed, and he was forced to flee to Brouges with a few loyal companions. He joined the Revolutionary Guard in its early days, and he eventually won enough respect and trust from his fellow soldiers to be elected Marshal, a position he has now held for twelve years. He has taken the last name of his wife and fellow officer, Emma Caradec.

    Gaëlle Charpentier, Maire de Brouges:
    Mayor of the City of Brouges, de facto the highest authority in the direct RSI territories (the province of Brouges). Charpentier, a young Cournaillais baker who enjoyed a brief but successful career as a folk musician, was recently elected mayor and has since proven herself a master politician with an iron will. A Social Reformist Party activist who only recently moved to the city, she and her supporters managed to usurp the longstanding grip of the Communist Party over Brouges municipal politics.

    Notable Figures

    Communist Party Chair and UIW President Brianne Corre: A middle-aged Cournaillais textile factory worker from Arzon, she became active in the Party after her factory joined the enormous United Industrial Workers, a Syndintern member-union. She was a vocal supporter of the economic and political integration of Syndintern, citing the success of the Work Exchange the UIW helped to set up in Arzon. A natural networker and negotiator, Corre rose in influence until she achieved a unique feat: Being the head of a political party and a powerful union. Since she was elected to office and began appointing loyal cabinets and functionaries fourteen years ago, the UIW has grown to become the largest single union in the International and nearly inseperable from the Communist Party.

    Anarcho-Syndicalist Front Spokesperson Alice Willems: Coming from a Naardener farming family that moved to Brouges after a string of poor harvests, Willems is one of few influential Syndintern members from a strictly rural background. She is also one of relatively few prominent anarcho-syndicalists in the province of Brouges. At seventy years old, Willems has seen even more of the RSI's history than Jeannette Jaurès. She was among the first radicals to leave the original Syndicalist International and become a founding member of the RSI. She remains in good health to this day, but is rather mysterious and even reclusive for such an important politician. Willems refuses to leave her family farm (part of a larger cooperative encompassing a few old homesteads) during the Harvest season and the first plantings in Spring. But despite these absences, she is very highly respected for her role in organizing the first rural People's Militias and cooperativizing the fields. She is known as a very thoughtful, deliberate personality in RSI politics who chooses her words and presentation very carefully.

    Social Reformist Party Chair Jacques Louhérou: One of few Vallard radicals to remain in Vallonia-Picardie during the great repression following the General Strike, Louhéro actually began his career as a Moderate. He was a railroad worker, part-time engineer and part-time track-layer, loyal to the old Syndicalist International until a local railroad strike was set off over a wage dispute. Believing the SI would support he and his coworkers' struggle for justice, Louhérou took a prominent role in organizing it only to find out that the SI had branded the railroad workers “impatient and out of line.” The strike was eventually put down by a police intervention, and Louhérou was arrested and incarcerated along with several other ringleaders. During his time in prison, he took up an interest in Radical Syndicalist literature, which fellow railroad workers managed to smuggle in. He was released five years later along with the others in truce negotiations with local armed unionists after a series of riots and street battles. From there, with his prison sentence giving him a level of respect, he helped to officially unionize his old rail crew. Unlike other leaders, he was very wary of what might happen after the great General Strike, and he had taken steps to go underground with a cell of urban resistance fighters if things went sour. This confirmed his reputation as a careful but courageous pragmatist, which remains to this day. He was elected Chair of the SRP eight years ago, making him the most recently-elected Chair/Spokesperson of the three major Syndintern parties.

    Total Population
    Roughly 15 million under the direct jurisdiction of the Revolutionary Workers' Congress. Hundreds of millions of RSI-affiliated union members worldwide.

    Nation's Location:



    Nation's Geography:
    The province of Brouges is formed, geographically, of low mountains in the North and East, dense forest in-between in the Northeast, and coastal plains throughout the rest. The province encompasses a wide natural bay, with the city of Brouges in the middle along the coast. The weather is cool but temperate: grey in the Fall, snowy in the Winter, and relatively sunny during the Spring and Summer. The flat land is good for farming, but the demand of the capital city easily dwarfs whatever the farms can produce.

    Economy: Syndicalism

    One of the hallmarks of the International's revolutionary program is the Work Exchange, an organization by which unions come together to cooperatively manage the distribution of goods and services. There are Work Exchanges for cities, provinces, and regions, as well a Central Work Exchange for the RSI as a whole.

    At the level of the workplace, RSI union frameworks vary. In liberated territory, almost all workplaces are either worker-owned/managed cooperatives or integrated into larger democratic bodies. Sometimes the union itself acts as the governing body of all its constituent workplaces, owning many workplaces with managers appointed by the central democratic representatives or elected themselves.

    The RSI's rural territory, the province of Brouges, is not especially remarkable. There are some forests for lumber and impressive coal mines in low hills, but the agricultural land does not produce enough food even to feed the city of Brouges. The small towns, though connected with modern rails, are mostly devoted to cottage industry despite growing populations.

    The metropolis, on the other hand, is a bewildering economic giant, quite possibly the largest and most diverse economy contained within a single city. It boasts a very powerful military sector, meant to support the Revolutionary Guard and distribute weapons to allies. Besides this, the mix of industries is eclectic, but not wild, being mostly devoted to the economic development of liberated territory. Machine parts, wheels, tractors, trucks, trains, boats, airplanes, combines, cement, bricks, synthetic oil, fertilizers, and chemical powders are among the lively industries of the great city. Brouges is also known for preserving a thriving artisanal tradition, particularly in bakeries, candy, cheesemaking, butcher-shops, cobblers, and tailoring.

    Brouges is also known for the People's Proletarian University, a truly gargantuan educational institution that mixes the usual university faculties (history, linguistics, physics, chemistry, etc) with medical, law, and all manner of craft trade schools. There, scholars, researchers, professionals, and master craftspeople from every corner of liberated territory (as well some from non-liberated territory) mingle in the global center of Syndicalist Thought and Practice!

    Technology Overview
    Syndintern abhors reactionary ideologies that idolize the past. Tradition is fine and good, but never at the expense of the security and prosperity of the member-unions. The enormous research facilities in the People's Proletarian University attract the brightest scientific minds from every corner of the International, particularly the Federation and certain professors' unions in the Dereham Republic. These researchers devote their time and extensive resources to technology useful in improving or defending the life conditions of all fellow syndicalists. This includes pollution reduction, more efficient public transit, fertilizers, and selective crop breeding. With most of the world still very hostile to Syndicalism, military technology remains a particularly high priority.

    Military:

    The Revolutionary Guard
    One million courageous souls serve the International through the Revolutionary Guard, the unrivaled professional intervention troops of the Syndicalist world. The Guard is designed as an elite force that can be deployed quickly and concentrate a great amount of shock power in a particular area as needed. In particular, it serves as a special military-on-call to bolster the Syndicalist cause wherever fellow revolutionaries could use extra firepower. The Revolutionary Guard is remarkable for its disproportionately high mechanization, making it lightning-quick in comparison to most of its enemies.

    Unlike most militaries, the Guard has an abundance of industry but a shortage of manpower, leaving stores of ships, planes, other vehicles, weapons, and ammunition unused. These are either distributed to member-unions for their People's Militias, sold to Syndintern ally-states such as the NFRU, or left as strategic reserves to replace material lost in war. Thus, the Syndicalist world is rife with military equipment produced in Brouges.

    600,000 Army: The ground doctrine of the Revolutionary Guard focuses on intervention and support, trading overall staying power for speed and shock. To compensate for limited numbers, the Guard draws from all of Syndintern for the best instructors and officers necessary to build an elite army. Furthermore, its forces benefit from a very high degree of mechanization and a proportionally large army aviation wing. The Revolutionary Guard Army is particularly famous for its Airborne Infantry, either parachuted down from modified bombers or landing in their characteristic Pirate-Class Gunships.
    – 225,000 frontline soldiers (100,000 general, 75,000 airborne, 50,000 mountain brigade infantry)
    – 75,000 army aviation pilots and gunners
    – 300,000 logistics

    400,000 Navy: Given its role in the overall Syndicalist project, the Revolutionary Guard cannot waste precious manpower attempting to operate enormous battleships. Nor does it invest much in submarines, relying on the NFRU for sea superiority. Instead, the Guard Navy focuses on amphibious landing and air superiority. Transport ships, landing craft, and assault carriers form the core, supported by cruisers and a few fleet carriers.
    – 100,000 crew sailors
    – 25,000 navy aviation pilots
    – 75,000 marines
    – 200,000 logistics







    The People's Militia System:
    Every member-union of the Revolutionary Syndicalist International is expected to maintain and drill its own militia(s), usually organized by work-place or cooperative. Unions in liberated territory can generally depend on Brouges to supply weapons and ammunition, but those in oppressed territory must navigate local conditions. They may tap into the black market, work with sympathizers in the military, or even construct makeshift weapons of their own. When called to arms, militias in liberated territory coordinate with the Revolutionary Guard, while those in oppressed territory must either send their troops in the general direction of the front to link up with the rest or, if they are in the territory of the enemy, prepare to wage a guerilla war from within.

    People's Militia soldiers are in some sense volunteers, since there is no direct conscription in the RSI. Those who are most devoted to the cause or best adapted to contribute as soldiers tend to offer themselves as candidates. However, since every union is required to maintain a militia of at least 1/10 its membership, there are some cases of draft-like actions: at best this may be pressure from friends and coworkers, at worst union representatives may round up choice workers against their will to make their quota. Fortunately, these tend to be rare cases, and even for those that aren't, the permanent nature of the militia means that every union's force builds a sense of commitment and group cohesion over time.

    The exact number of People's Militia soldiers that would mobilize in response to a call to arms is uncertain, and would depend heavily on several factors, such as whether Syndintern member nations had already raised levies or militias. But at the very least, the RSI can depend on the 2 million registered People's Militia soldiers in the province of Brouges. The NRFU is also considered a relatively dependable mobilization reserve, with 3 million registered People's Militia soldiers. Militias in the Dereham Republic are more uncertain, since the government there is more centralized and has conscription authority. The official numbers hover around 1 million, expected to skyrocket if and when Dereham joins Syndintern.



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    Nation's Name:
    The Oclium Kingdom


    Nation’s History:
    The kingdom of Oclium had started off as the city of Oclium. The city of Oclium was a prosperous city in the region and conquered its neighbors with diplomacy and military force. After Oclium had acquired a large enough size the kingdom of Oclium was formed with the old dynasty at the head of it. The kingdom of Oclium quickly conquered its fellow nations easily. The old dynasty ruled for generations until the “Iron Rebellion”. The “Iron Rebellion” started off in the iron mines of Oclium to the west. Leonardo Gutierrez was an iron miner in the iron mines. He had already had a great disliking to the old dynasty of Oclium who had for centuries oppressed the peasants of Oclium. Several rebellions have occurred in Oclium and Leonardo Gutierrez knew of how powerful the Oclium army was compared to peasants. So once the “Iron Rebellion” started, Leonardo Gutierrez, reached out to Graciano Dominguez to become the new leader of the “Iron Rebellion” and use his noble connections to beat the old dynasty. Graciano Dominguez accepted quickly without thought as he would be able to get his revenge against the old dynasty for destroying the dynasty of Dominguez. Graciano Dominguez asked his old friend Adora Alejandra to assist in the rebellion by securing the assistance of close nations. She was not only successful in getting the nations to assist in the rebellion, but, also got Venceslás Álvarez to fund the “Iron Rebellion”. With Graciano Dominguez, now known as the “Iron Prince”, the “Iron Rebellion” quickly began to destroy the Oclium forces. Glauco Peláez believed that the old dynasty had finally lost and fled to the “Iron Prince” and begged for forgiveness. Glauco Peláez also asked for in exchange for a seat on the new cabinet he would assist the “Iron Rebellion”. When Glauco Peláez joined the “Iron Rebellion” the military joined him and he was able to seize the capital of Oclium in a single night. Once the “Iron Prince” arrived in capital the people rang and cheered for him. He reached the capital building where the old dynasty was awaiting their sentence. The “Iron Prince” ordered the entire dynasty to be executed for crimes against the people of Oclium. After the “Iron Rebellion” the “Iron Prince” became the new Prince of Oclium and started to rebuild the nation after the great rebellion. Many people of Oclium are still greatly displeased with the “Iron Prince” for keeping the old Monarchy and not instituting a republic. As the nation builds many of its people still crave rebellion.



    Race:
    The race of the Oclium Kingdom is human. The native Oclium people are fair skinned with dark hair (Brown or black) with brown eyes.


    Form of Government:
    An Absolute Monarchy. The Prince, or Princess, rule with absolute authority over all matters. However, a cabinet is formed at the start of every new Monarchs rule. The new Monarch may choose anyone he, or she, wishes to serve in their cabinet. The Oclium Cabinet has 4 positions in it. The first is the Minister of Peace, who is in charge of the Military in Oclium. The second cabinet member is the Minister of Coinage, they are in charge of the Economics of Oclium. The third cabinet member is the Minister of Foreign Affairs, they are in charge of all diplomatic actions with foreign powers. The fourth cabinet member is the Minister of the People. The fourth cabinet is a new position that was added at the end of the “Iron Rebellion”.

    Current Leader(s):
    Prince Graciano Dominguez

    Notable Figures:
    Graciano Dominguez – The “Iron Prince” of Oclium. He is the newest Prince of the Kingdom of Oclium and the current ruler of the nation. He is the age of 38. He is 5’9 and has a very boney facial structure. His hair is dark brown and his eyes are brown. Graciano Dominguez was a prominent member of the Dominguez noble family. Until the old dynasty of Oclium had the Dominguez family stripped of all possessions. At the time Graciano was the head of the Dominguez family and openly discredited the old dyansty of Oclium. Tensions had already been at an all time high in the kingdom of Oclium and many noble families rallied to the aid of the old dynasty when the "Iron Rebellion" started. However, Graciano Dominguez chose to be the head of the "Iron Rebellion" to be able to rally more to their cause. Few noble families joined the "Iron Rebellion". The few that did were incredibility powerful, however.

    Glauco Peláez – The current Minister of Peace. He is roughly in his late 50s and is bald. He has dark brown eyes and a round face. He came into power before the “Iron Prince” ruled at the ruler of Oclium. Glauco served the pervious Prince as the Minister of Peace, but, betrayed him for the “Iron Prince”. Glauco started off a soldier in the Oclium army as a private. He rose through the ranks of the army and eventually became the Minister of Peace for the previous ruler of Oclium. However, when the “Iron Rebellion” launched Glauco saw that they would eventually defeat the dynasty of old. Glauco quickly abandoned the old dynasty and joined Graciano as his military leader.

    Venceslás Álvarez – Venceslás is the youngest member of the cabinet. He is the Minister of Coinage. He is a very lean man with blonde hair and blue eyes. Venceslás is a member of the most prominent aristocrat family of Cruz. Cruz is the richest of all the aristocracy in Oclium, other than the ruler. Venceslás became the head of the family at the age of 17 when his father died of illness. This young age led him to be very skilled in the art of commerce. During the “Iron Rebellion” Venceslás quickly saw the profit and power that he could obtain if Graciano Dominguez was to win the rebellion with his support. So Venceslás funded the “Iron Rebellion”.

    Adora Alejandra Adora is in her late 40s and is the Minister of Foreign Affairs. She has brown curly hair and brown eyes. Adora has traveled the world in efforts to help the Oclium diplomatically. Adora came into the position as the Minister of Foreign Affairs by securing certain foreign alliances for the “Iron Prince” during the “Iron Rebellion”.

    Leonardo Gutierrez Leonardo is a man in his early 50s who is the Minister of the People. He was a miner in the mines. He lived amongst many of the peasants of the lands and had been a part of the poorest class of Oclium. Leonardo was the originally leader of the “Iron Rebellion” which started in the Iron Mines of Oclium. The rebellion was quickly to be crushed. Until Graciano Dominguez joined the rebellion as the true leader. Leonardo gave up the position as the leader of the rebellion as long as Graciano Dominguez would install Leonardo as a new position in the cabinet to help assist the oppressed people of Oclium.



    Total Population:
    About 102,004,000


    Nation's Location:

    Nation's Geography:
    The land of Oclium is a vast one with great grassy plains. The West is a hilly and mountainous region where many of the Iron and coal mines reside. In most parts of Oclium the landscape is covered in farmlands and small farming towns. The greatest parts of Oclium are the massive city centers that many people reside at. In the most Western region of Oclium is the city of Agluez. Alguez is large city with many Iron factories. This is where most of the iron imports are eventually located to. Another large city in Oclium is the city of Gueria in the central region. Gueria is a city of tobacco. Much of the tobacco that is grown in Oclium are sent here to create cigars in the massive factories in this city. On the coast of Oclium lies the capital city of Ocu. Ocu is the largest of the cities with the Palace in the center. It's ports are busy with dock workers and ships from countries exporting and importing goods. Oclium's main source of income in the trade that occurs there as not many factories are being built here. However, in a matter of time Ocu could become a city filled with factories just like the other major cities.


    Economy:
    The Oclium nations Economy is a recovering one. After the “Iron Rebellion” many places of trade and production were destroyed during the rebellion. Many of the farmlands and mines were abandoned for the “Iron Rebellion”. These farmlands and mines are quickly being taken over by the government and being disrupted out to many organizations to mechanize and modernize the world. Many of the cities have become crowded with many people and factories have been built in them. The Oclium economy is a mixed economy with government regulations. Crops is probably their main export next to cigars being their second largest export. Their main imports are iron and coal.


    Technology Overview:
    The Nation of Oclium is not too far behind technology. However, the rebellions in the nation have greatly hindered the people’s ability to pursuit new knowledge. With the rebellions ending the people have had a renewed interest in science. Many scientist in Oclium are focused on finding new ways to produce and grow crops. The military technology of Oclium is not the focus of the nation, however, they have been able to stay relatively up-to-date.


    Military Overview
    Population:
    5,100,200
    Army Overview:
    The Oclium Kingdom's military is focused on being defensive. That does not mean though the Oclium Kingdom will never take an offensive approach. They have and will if forced to. When the Oclium kingdom does go on the offensive they use tactics such as using long range bombardments to weaken enemy lines and using tanks and infantry to break through.



    Navy Overview:
    The Oclium Navy is based off a sustain and win model. They bring big guns and aircraft to the battle, but suffer mobility for the extra weight that they bring along.



    Air Force Overview:
    The Royal Oclium Air Force is new to the the Oclium's Military. It has the current leaders interest and is the main reason why the Navy is falling behind. Much of the military's interest has gone into researching new planes. This interest does not effect the military's focus on the army, however.



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    The Nation Sheet



    Nation's Name
    Federal Republic of Dereham, more commonly referred to as The Dereham Republic, or Republic of Dereham.


    Nation's History
    The Kingdom of Dereham - The Kingdom of Dereham established over five centuries ago was consisted of four independent kingdoms consolidated into a single kingdom, ruled by a single throne. The Kingdom of Dereham, The Kingdom of Klei, The Kingdom of Wael, and the Kingdom of Eire. The inclusion of these independent kingdoms came both by way of conquest, and by way of political maneuvering. Once established, the cultures of each kingdom, Aenglanders from Dereham, Kleimorans from Klei, Eirefolk from Eire, and Waelish from Wael, all became accepting of one another. For many years the Kingdom of Dereham traded with their many trade partners. The Kingdom of Dereham, however, did not remain entirely peaceful during this time, and was more than willing to go to war to protect it's interests. The Superiority War took place between the Kingdom of Dereham and the, now dissolved, Kingdom of Fervonia. This trade war resulted in the destruction of the Fervonian navy while it was moored at port in the nation's capital at the hands of Grand Admiral Sir Arthur Rooke. Centuries, and many kings later, the son of the beloved King William IV, John, ascended to the throne as King John I of Dereham. King John I, unlike his father, held traditional beliefs about society. He believed that all citizens in the nation lived only to serve the Kingdom. During his reign he showed little regard for the average citizen. The king created and enacted many policies that he believed would strengthen the kingdom, he did so with no regard for those who lived within his domain. Among these policies were the "Military Fortitude and Expansion" which drafted all able bodied males, not currently serving in the armed forces, ages 14 through 30 into the military, forcing them to leave their work, families, and lives.

    Will be rewriting the rest of the history within the day.


    Race
    Human.


    Form of Government
    The Federal Republic of Dereham is a Republic, with candidates elected from many separate political parties varying in size and objective.

    The Supreme Chancellor is an elected position, directly by the people. A Candidate is able to serve as the Supreme Chancellor for 10 year terms. A Candidate may run as many times as he likes, but may only be elected for 2 terms. Each party selects a candidate to run for this position.

    The de jure second on the line of succession is the Secretary of the People. He is chosen by the Supreme Chancellor and approved by the Council of Workers. This position is held a minimum of 1 full term. If the Supreme Chancellor is reelected he may nominate a new Secretary of the People. The holder of this position serves as the head of the military, but does not hold direct command of any forces in the field.

    The de jure third on the line of succession is the Chief Councilman. He is chosen from among the council of workers, by the other councilmen. He must secure a majority vote every 5 years to remain Chief Councilman. If he is not reelected to the council by the people, a new Chief Councilman is elected from the council.

    With a population of 135 million people, the government divided the country into 135 electoral districts, One district per 1,000,000 citizens. Each party may run a single candidate in each electoral district.


    Current Leader(s)
    Supreme Chancellor Robert A. Glenshaw - Robert Alexander Glenshaw, a former officer in the Royal Army, loyally served King William IV as Royal Guardsman, eventually rising through the ranks of the guard to serve as it's commander, holding the rank of Major. After King John I ascended to the throne, as his policies became exceedingly unpopular, riots began to begin. The King ordered Major Glenshaw to suppress the rioters, arrest, and execute their leaders. Upon arriving at the home of Jefferson Taylor, the leader of the riot in Amner, the Major rather than arresting him, offered his services. Glenshaw began quickly turning the separate and unorganized riots into a full organized revolution. He made his departure from Amner following mass executions carried about by those loyal to the king. He established a new headquarters in the South, at the city of Caroal. He quickly reached out and organized the isolated riots, into an organized rebellion. His knowledge of the inner-workings of the Royal Army proved to be instrumental in the establishing of a Republican Army, and even more so in combating loyalist forces on the field.

    Secretary of the People Matthew W. Carver - Matthew William Carver, originally a young factory worker from Northern Dereham, Carver was pressed into military service as a result of King John's draft policies, assigned to the King's Royal Guard due to his high training scores, he served Major Glenshaw loyally. His father, one of the first rioters from his city, was arrested and executed by the Loyalist forces. This drew him further and further away from the loyalist, as her urged Major Glenshaw to do something. When the riots arrived in the capital city and the order came to execute the rioters, Major Glenshaw and Serjeant Carver declined the orders, and defected. Carver, as he was a poor factory worker, had a deep understanding of the people and their troubles. He quickly proved to all that he was willing to do what was necessary to win a better situation for the citizens of Dereham. His friendship with Glenshaw, and his deep love for the people of Dereham, made him an obvious choice for Secretary of the People.

    Chief Councilman Jefferson G. Taylor - Jefferson Garth Taylor, by most accounts the first real leader to step up during the riots at Amner. He was born to a relatively affluent family living in the capital city of Amner. His father worked as a solicitor for a large and prestigious firm, whilst his mother stayed at home to raise him and his sister. Following in his father's footsteps Jefferson studied law at one of the most elite universities in Dereham, and graduated among the top of his class. His sister was married to a landholder, a lower ranking member of the Dereham Nobility, and a staunch traditionalist who believed that wives were the property of their husbands. His sister was subject to beatings from her husband when he had been drinking, and with the laws that prevented her from defending herself, she was left little choice but to suffer through them without seeking help. It was not long until the beatings lead to her death. Distraught over the murder of his beloved sister, Jefferson tracked, and killed her former husband. However, knowing that this could happen elsewhere in the country, and in the world was too much for him, he vowed to bring a change to Dereham. It was not long before he had many followers in Amner who rioted over the violent treatment of women, and the poor not only in their city, but all over their country.


    Notable Figures
    Supreme General (Dereham Republic Army - DRA) Colin O. Morrison
    Supreme General (Dereham Republic Air Corps - DRAC) Richard L. Hall
    Supreme Admiral (Dereham Republic Navy - DRN) Daniel F. Zimmer


    Total Population
    135,204,200


    Nation's Location:


    Nation's Geography:
    Highlands, Grasslands, and some mountains.


    Economy:
    Prior to The Great Revolution, the economy of the Kingdom of Dereham was nearly non-existent, with 99% of the money in the country residing with the nation's aristocracy. In the 20 years following the revolution the Federal Republic of Dereham, the industry and agriculture of the nation has been in full swing. Producing enough food for the entire nation, as well as being able to support it's military with it's own innovative technology. As such the primary export of the nation is food, and military technology. The primary import of the nation, due to their large military focus, is raw ore of many types such as Iron, Ragnite. The major trade partner of The Dereham Republic is the NFRU. Following the revolution the nation's economy is improving, however they are not fabulously wealthy. Their economy is teetering on the edge of a command economy.


    Technology Overview
    The Federal Republic of Dereham, being quite literally forged with blood and iron has a major industrial and military focus, however the production of food is not lagging behind. Due to the highlands and grasslands in the country they produce and abundance of food. The mountains of their nation allow them to mine rare materials for their industry, which also allows them to make technological innovations.


    Military Overview

    Population
    Active Duty: 4.115,000 Airmen, Sailors, and Soldiers.
    Reserve Personnel: 3,000,000 Airmen, Sailors, and Soldiers

    Army Overview
    55% of military population in Army, 4,463,250 soldiers.
    The focus of the Dereham Republic Army is it's "win-hold-win" doctrine. It accomplishes this doctrine by focusing on highly trained infantry, and very mobile medium tanks, as well as very strong heavy armored tanks. The Military also ties in "Combined Arms Tactics" into it's doctrine in which all groups of the armed forces operate together toward a single objective.
    Minimum age 18, max age for enlistment 35. Conscription is legal during times of war, upon request by Supreme Chancellor, and must be approved with 2/3 vote from the Council of Workers. Multi-child families only able to have first-born child conscripted. Service is not mandatory.

    Navy Overview
    15% of military population in Navy, 1,217,258 sailors.
    Battlespace is a key concept in the DRN's naval Doctrine, the Surface Fleet's doctrine has a major focus on detecting enemy forces at sea, tracking the enemy, and destroying them before they pose a danger to the fleet.
    Minimum age 18, max age for enlistment 35. Conscription is legal during times of war, upon request by Supreme Chancellor, and must be approved with 2/3 vote from the Council of Workers. Multi-child families only able to have first-born child conscripted. Service is not mandatory.

    Air Force Overview
    30% of military population in Air Force, 2,434,500 airmen.
    Minimum age 18, max age for enlistment 35. Conscription is legal during times of war, upon request by Supreme Chancellor, and must be approved with 2/3 vote from the Council of Workers. Multi-child families only able to have first-born child conscripted. Service is not mandatory.












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    Hidden 10 yrs ago Post by eemmtt
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    The Nation Sheet


    Nation's Name
    Irodein Empire
    Nation's History
    The Irodiens started out as a small city state in the turbulent Vosta region. They existed as a small force in-till the first Emperor arrived according to their legends he conquered the region and several of the outlining area. A series of emperor’s expanded Irodein power and territory bring the empire to global power. But some RSI affiliated groups started to gain influence in the northeast part of the empire. Deming them a threat to imperial power in the region the army was mobilized into the region. The act of the army mobilizing sparked a region wide revolt. The imperial army spent 35 long years of fighting to bring the region back in line. After the battle of mount Varus he Imperial army manage to break the main RSI resistance and bring the region back in line. The empire has rebuild since them even though there still some pockets of resistance left to clear out the empire is eager to show there new military prowess.
    Race
    Sanfures ;


    Form of Government
    The sanfures are mostly under the rule of an imperial government lead by a powerful emperor advised by an imperial council the most powerful of them is usably the military advertisers called Governor-Militant. Territory is dived into provinces witch are ruled by Governors. Expansionistic and have a Machiavellian mindset using their military to intimidate or outright conquer there weaker neighbors. But are willing to form alliances with other nation if it can be beneficial for them.
    Current Leader(s)
    Emperor Axaium Uldra
    Notable Figures
    his son Theadrean, and Governor- Militant Tybal
    Total Population
    155,000 million Imperial citizen

    Nation's Location:

    Nation's Geography:
    A rugged and harsh land the empire calls home the more central areas of the empire is mountainous are similar to the are's on earth. Towards the out lying area it's falter and much more fertile land.

    Economy:
    The economy of the empire is a regulated market.The nation are main exports is materials such as as ores, coals, refined metals, salts, weapons, stone, and imperial onyx a rare black colored stone that is prized for its building quality. A recent creation of the empire is Fire steel a iron alloy which is as strong as steel but can with very high temperatures making it excellent for engines.

    Technology Overview
    Much of Irodien technology can be described as simple and rugged. Most of the empires technology progess has be shaped by the 35 year long civil war. In military tech is equal to that most of the other nations. But on the civilian front only mining and factory technology improved. Metallurgic research is one of the few areas that the empire is leading in. The biggest discovery in that field was the process for creating fire steel. With fire steel the empire could build more powerful engines.

    Military Overview
    Population
    6.5% total 10,075,000
    The Imperial army is the largest of the armed force of the empire. Its troops are organized into legions consisting of 250,000 soldiers lead by a general. Imperial tactics are a mixture of static trench warfare and fast moving blitz.
    Army Overview; number; 7,045,000

    Navy Overview; number; 3,030,000
    The area of the most rapped growth the in the empires military has been putting a good amount of resources. Because of the empires desires to have a navy that rivals that of the traditional naval powers and to start establishing over seas colonies. The marine core consisting of 300,000 marines are armed and equipped in the same way as the army.
    current naval strength
    Battleships 20
    Carrier, fleet 6
    Carrier, escort 14
    Cruiser 35
    destroyers 120
    Air Force Overview
    The air force isn't an independent group it devised into two branches the Imperial army air force (IAAF) and the Imperial navy air force (INAF). The empire has ignored designing airships instead focusing on fighters and bombers.
    Imperial AF-34
    Stander Imperial fight it is a rugged and powerful plane with an average climb speed and turning speed. Armed with 4 50.cal machine guns and two 20 mm cannons. Its an well rounded fighter overall.
    Imperial HF-43a
    A double engine fighters its has improved speed and maneuverability than the stander fighter. Its armed with four 30mm cannons in the nose.
    Imperial BA-23b
    The empires medium bomber it carries a good amount of ordinance making it the work horse bomber. It has several defensive positions.
    imperial HB-55
    The heaviest bomber in the imperial air force it can carry the most amount of bombs and is a very rugged aircraft with plenty of defensive positions.
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    Wip


    Nations name:
    The empire of Ereatia

    History
    Eratia has always been a rather backward country at the edge of the earth for hundreds of years. Officially the nation was a kingdom but country was greatly divided among the nobility who ruled their own realms as kings. There was not much unity as the nobles fought each other for 250 years in a row. As the position of most nobles grew weaker the peasantry of the realms became more discontented with their position and the ever increasing taxes and demand for soldiers. It was lord Gewain Constantine who realized the potential of the masses and started a revolution to overthrow the nobility and unify the country under a new governmental system. It took him another 15 years of war and clever diplomacy to unify all the islands under one central rule of the Emperor supported a government and parliament in a new democratic system.

    Under the new government equal rights to all citizens where granted and the country started to develop in a rapid pace. Industrialization kicked off 50 years ago and new production methods where quickly integrated into society and trade flourished. As the wealth of the country increased the demands for resources sky rocketed. As not all trading partners proved to be trustworthy the government decided that certain key resources should be secured at all costs. Army expenditures grew and overseas territories where added to the empire.

    Victories over minor nations stunned the general public and bolstered the popularity of the armed forces to greater heights. Keen military commanders soon capitalized on this popularity to gain spots in the government as they dreamed of an empire stretching even further.

    Race
    Human

    Form of government:
    Constitutional monarchy with parliamentary democracy. The empire is on paper a democratic state with the emperor as head of the state. The government consists of two houses, the house of commons and the house of lords. Based upon the voting for the house of commons a government is formed by the political parties.

    House of commons:
    Once every 4 years all the citizens of the empire are allowed to cast their vote on one of the various political parties. The voting sessions determines how the 450 seats of the house of commons are divided. The winner of the elections (biggest party) will then get the task of forming a government based upon having a majority of seats in the house of commons. All laws and degrees that the government decides must pass the house of commons with a majority vote before being presented to the house of lords.

    House of Lords:
    The house of lords is the second house of the empire. This house consists of 151 seats who are all granted to the various important noble families. Every seat is inherited to the family by birthright. Officially the nobles are not affiliated with the political parties but many have political preferences and are sometimes actively supporting parties by donating money. The house of lords task is to determine if laws and degrees do not violate the constitution.

    Current leaders
    Head of state: Emperor Henry Theodore Constantine
    Prime minister: Steven Wilde
    Minister of the army: General Roger McRagear
    Minister of foreign affairs: Admiral Walter Seaventon
    Minister of economic affairs: Oswin Orwen
    Minister of technological development: General Collin Wilson

    The current government formed by militaristic right winged parties. The military has a very big influence in the government and military leaders have been placed at key government spots. The government advocates a strong free market economy, further military buildup and securing vital resources on foreign grounds.
    In the current system there is no form of social security and the distribution of wealth is very unequal. At times this leads to violent demonstrations and internal instability.

    Notable figures
    Richard Lowes: Head of the Democratic Labor Party and opposition leader. Richard strongly advocates against the current government and follows a socialist ideology. He's strongly in favor of decreasing the military expendature, stop further colonization and work towards a system where colonies are granted more freedom and all the inhabitants of the empire share equal rights.

    Johnny DeWane: Leader of the Usonia Liberation Front. A group of native inhabitants of the Colongo colony that strives for independance. This group often organises strikes and protests against the oppresion and their means to achieving independance becomming more violent every week. Johnny is currently wanted for a bomb attack on an Imperial police station that killed 7 people.

    General Richard Maenor: Govenor of Colongo and chief of the combined military force.

    Colonel Kensington Richards Ambassador of the Empire and military attaché in The Malassakian Republic

    Diplomatic Relations[\b]
    Allied to The Malassakian Republic

    [b]Total poulation

    85,000,000 Native's
    20,000,000 colonials who have fewer rights or are downright oppressed. They do not count for the military population as their loyalty to the empire is questionable.

    Nations location & Geography


    1. Isles of Ereatia. The main isles are the native territories of the Ereatian Empire. Here the unity was formed and the empires influence expanded. The main isles hold the fast majority of the population. Around 75 million life on the main isles. The area consists of 3 main island and countless smaller ones. It is here where the big industrial base of the country is located.

    Geography of the isles. The main Isles consists of mostly flat grasslands and minor hills. Rivers run across it making it very suitable lands for farming. Much of the land is cultivated and used for food production to feed the population or for export. Many large cities exist on the main lands of which 10 exceed the 1 million in population. The population is heavily urbanized.

    2. Earan Islands. A small group of islands that have been colonized 90 years ago. The Earan Islands are not densly populated. It mostly consists of rough forests wildlife but the fishing grounds around it are extremely vertile.
    3. Cape Constantine. Cape Constantine is a tropical paradise. Inlands it has large tropical forests and its beaches are pure white with clear blue oceans around it. The Cape has many large cities around its coastlines. This paradise is inhabited by around 5 million colonials and many of the Empire's citizens visit the colony during their holidays to relax at one of the luxurious resorts and surf the blue waves. Out of all places in the Empire, Cape Constantine is a famous tourist spot.
    4. Bastion Island. Bastion Island is shrouded in mistery. After its colonization the Ereatian military relocated its entire population to other colonial holdings in a massive deportation program. After that the military established a large base on the island. Many believe it holds a large research facility dedicated to inventing some kind of super weapon. It's needless to say that the seas surrounding the island are heavily patroled and any vessel entering its maritime boundry is immediatly intercepted and boarded.
    5. Colongo. Colongo is the largest colony of the Ereatian Empire. The fast majority of its population consists of the 6 million native Usonians who live there. Prior to the colonization that area was known as the kingdom of Usonia. It’s people are closely related in both ethnic and cultural ways to the people of the Federated states of Alleghany. The native population currently have limited citizenship of the empire. This makes their political influence non-existent and entitles them to higher taxes and stricter laws compared to full citizens much to their discontent. It’s this brewing unhappiness about the new rule that leads to more frequent strikes, protests and riots in the largest colony of the empire. Some tongue’s even whisper of armed rebellion if they can get their hands on the funds and weapons.
    Colongo was occupied 15 years ago under the command of general Edward Colongo. The Ereatians quickly renamed the country to the brilliant general who crushed their defenses in a rapid campaign of 10 days. Since its occupation the colony has grown to be one of the most important possessions of the empire due to its natural resources. Colongo alone is responsible for 35% of the country’s oil needs. Due to the economic significance of the colony it currently holds the largest overseas military presence of the empire. 150,000 troops with supporting artillery, vehicles and tanks are stationed in the colony. Also the high command has stationed a significant air force detachment in the colony.

    Geography of Colongo. Colongo has a much warmer climate then the main Isles. It has mainly lowlands with some desert areas and flat grasslands. Near the border of Alleghany the terrain is formed by minor hills and forests. Much of the population also lives in cities and towns.

    6. Corin Island.Corin Island is a tropical island which consists mostly of rainforest like environments. On the coastline many cities can be found that holds its population. Due to its strategic position Corin Island has always been a trading hub for trade between the north and south ocean. Many nations favored control over the island and it's control has been shifted between great powers on many occasions. Due to its strategic significance Corin Island hold one of the largest naval bases of the Eraetian Empire.

    7. Yokonan colonies. The Yokonan colonies are one of the largest colonial possessions of the empire. The lands are extremely fertile and the colony is famous for its many plantations that produces tobacco, spices and exotic fruits. The colony has a healthy agricultural economy where Eraetian citizens are the land owning class and the native inhabitants serve as workers. The colonial law states that native citizens are not allowed to own land, businesses or other production forms. They merely serve as cheap labor for the land owning class.

    Economy
    The empire has a strong economy that is heavily based on industrial manufacturing and international trade. There is also a strong agricultural industry of food production, spice and tobacco plantations and fishing. All companies are privately owned.
    Imports: Raw materials such as Iron ore, oil, coal, rubber, Ragnite
    Exports: Ships, airplanes, cars, weapons, electronics, food, canned fish, tobacco, spices.

    Technology
    After the unification the government adapted a plan called the great leap forwards. In this plan the Empire strives to become the leading nation in technology and engineering. The nation and culture rapidly changed from a backwards feudal society at the end of the world to a heavily industrialized superpower. New innovations and idea's are quickly adopted and the government heavily invests in technological development. Many secret research projects are underway at the many facilities that have been constructed on Bastion Island.

    Military overview
    The military is an important structure of the Empire's society and strongly woven into civilian life. The total military population of 1,980,000 men. Roughly 2,33 % of the entire population is employed by the military. The military is divided into four branches. The Imperial Army, Imperial Navy, Imperial Air force and Imperial Marines.

    Imperial Army:
    The Imperial Army are the land forces of the empire. They employ 1 million soldiers.

    Vehicles and weapon systems
    Medium tank 2,000
    Heavy Tank 1,000
    APC 5,000
    Infantry support and reconasance vehicles 7,000
    Artillery 5,000
    Self propelled Artillery 500
    AA artillery 6,000

    The Imperial Navy
    The Imperial Navy is the second largest branch of the military and employs 500,000 men. This also includes the Imperial Navy Air service who fly off the carriers.
    Ships
    Fleet carriers 14
    Battleships 8
    Battle cruisers 13
    Light cruisers 60
    Destroyers 195
    Frigates 75
    Submarines 74
    Transport/Amphibious support 120


    The Imperial Air force
    The Imperial air force is the independent air branch of the military. It employs 200,000 soldiers.

    Fighters 4,000
    Close air support 1,500
    Medium bombers 1,000
    Strategic bombers 500
    Transports 500

    Imperial Marine Corps
    The Imperial marine corps employs 280,000 soldiers. They specialize in amphibious landings but rely on the navy for transportation.

    I read that mess, can we start already!?
    Hidden 10 yrs ago Post by Voltus_Ventus
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    Voltus_Ventus The Voltusiest Ventus

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    Flag

    Royal blue background, with a golden 'V' in the center.

    Nation's Name:

    The Tsardom of Ventium

    Nation's History:

    Ventium is one of the oldest nations on the planet, staking it's claim on her land well before the common era. Ventium started out as a mass of rival tribes at eachothers throats, constant wars and skirmishes holding them back from advancement. However in the course of 10 years the 87 tribes were united under one flag, the flag of Ventium. The first Tsar, Darius Ventus, had united the tribes in many wars of conquest and royal marriages to form a stable base to expand and grow, in both territory and intellect. And they did grow, expanding eastwards from their western home, annexing tribes and small nations that spurred their territorial renaissance, giving them large swaths of fertile farm land and mineral rich earth. But after a glorious era under the rule of the first Tsar he passed away of old age in his bed, leaving the people of the tribe to choose his successor from his children, this ushered in the era of Tsarina Veronik Ventus. Her goal was no longer conquest, Ventium was large enough in her eyes, she wished to cultivate it, and through her guidance the country sides were turned into lush farms where cereal flowed like rain and vegetables grew faster then people could eat them. The rivers and oceans had been tamed and their fish farmed with care as to not upset the natural order, the people conscious of the world around them and not wanting it to fall into ruination. After the Tsarina's passing came the age of many other Tsars and Tsarinas that propelled Ventium skywards, building elegant yet functional cities and towns and raising good, grateful, patriotic folk that wanted to maintain the peace and tranquilty that their nation had given them. However the age was shut from the gaze of the rest of the world, Ventium had entered a long period of isolationism as new countries popped up and started looking at the old nation hungrily, wanting to destroy the balance and peace it had forged for itself, so they locked themselves from the world to protect their unity and locked they remained. 

    Race:

    Humans, mostly people of brown and black hair, skin tone depending on where they live within the nation, though all can be described as Caucasian. The most common eye color is a soft, blue-gray. They are a soft spoken people with pleasant accents and modest, controlled mannerisms.

    Form of Government:

    The government of Ventium is an Elected Monarchy, meaning that the people of Ventium choose the Tsar or Tsarina from the offspring of the previous Tsar or Tsarina. However when choosing a sovereign there are lots of protocol and rules:

    - Once the Tsar's or Tsarina's offspring have all surpassed the age of 21 the election shall commence.
    - Once a new sovereign is chosen the previous Tsar or Tsarina must abdicate the throne and the new leader take charge.
    - If the offspring of the Tsar or Tsarina do not appeal to the needs of the people they are obliged to choose one of the offspring of the current Tsar or Tsarina's siblings.
    - If none of the royal offspring suit the wants of the people they must choose from the offspring of the current Tsar or Tsarina.
    - If the current Tsar or Tsarina doesn't have 4 offspring or higher a niece or nephew may be chosen to fill the missing places.
    - If a the newly elected Tsar or Tsarina refuse to take the throne the crown is automatically passed to the offspring with the next most votes and so on. If all refuse the offspring with the smallest proportion of the vote will become sovereign.

    Just to name a few.

    Current Leader:

    His Imperial Majesty, Supreme Commander, Tsar Voltus Ventus, Servant of The Ventian People.

    Notable People:

    - Tsarette Katarinda Ventus, Daughter of the Tsar and Foreign Representative  of Ventium.
    - Tsarum Leopold Ventus, Son of the Tsar and Minister of Interior.
    - Tsarum Ericlis Ventus, Son of the Tsar and Captain of The Imperial Winter and Summer Guard. 
    - Tsarette Felicity Ventus, Daughter of the Tsar and Ministerette of Commerce and Finance.

    Total Population:

    46,950,000 

    Nation Location:

    Location

    Nation Geography:

    The nation consists of mainly grasslands and highlands, most of the grasslands have been converted to farm land and used as pastures for live stock. The highlands however tend to be where most of the cities and centers are located because of their easily defendable positions and visibility over the low lying grasslands. To the south west are the more mountainous regions, here is the capital, built high in the rocky mountain for again, defensive purposes. 

    Economy:

    The Ventian economy is generally an inwardly based economy running off trade that happens within the country, however with the opening of the eastern bordercrossing, trade internationally has increased, Ventium off loading excess agricultural and artisan crafted goods like food, clothes and furniture. In terms of industrialized economies Ventium is by no means a major player, with industry counting only towards 5% of their GNP, the rest is agriculture and primary recourse acquisition. Other then food and timber as primary recourses Ventium has a large mining sector, mainly based in the northern tundras and some of the unoccupied highlands, the three things Ventium is rich in is Iron ore, elektrum ore and Tanzanite, Iron is exports for obvious reasons, elektrum because of international demand for it's flexibility, maluablity and electric conductivity and Tanzanite because of it's beauty, through it is mostly exported in the form of jewelry. the two ores are often alloyed together with smaller portions of other metals to make Elektrum Steel, a Ventian trade secret that gives it's army an edge.

    Technological Overview:

    After half a millennia of isolationism when Ventium peaked across their borders they found that they were severly behind in technology, people had developed electricity while they were using steam and waterpower, people were sending messages across continents using telegraph cables while Ventium still relied on long distance couriers, and a multitude of other things. Spurred on by the prospect of falling behind even further they had an emense growth of technology, bringing in experts from across the world to electrify their country and train craftsman in the art of the soldering gun and the blow torch. The average person was the first to feel the impact of technological advancement, suddenly they had radios and telephones and refridgerators, a healthcare system that was over night transformed into one of the most advanced in the world. The Armed forces benefitted second, steamships were torn down and fleets of cruisers were put in their place, every soldier had a semi-automatic rifle and armor under their uniforms. Ventium even developed an airforce where there was none, they had started building computers, both analog and digital and were pioneering in it. However Ventium still has a long way to go before they consider themselves equal.

    Military Overview:

    Population: 2,750,000





    Hidden 10 yrs ago Post by Talis
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    Talis

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    [centre]

    The Soverign City of Xingyi
    Alternately:
    Xingyi, the City-State of Xingyi, the Free City of Xingyi





    Race: Human (Lin ethnicity)
    Lin humans have dark skin and black or brown hair, appearing similar to Earth's mongol ethnicity. They usually stand between 5' and 5'6". A minority, especially the noble houses, have light blue or green eyes, a trait that is considered sacred in their religion. They are well adapted to high elevations and cold temperatures, and can breath more easily in mountains than other ethnicities.

    Form of Government: Dynastic Autocracy
    Xingyi is ruled by the Asy dynasty, who have held the title of FIrst Patrician for several hundred years. The title is passed down from mother to daughter through a matriarchal line of succession in what is essentially a monarchy in all but name. The First Patrician rules the city and implements laws, assisted by an assigned council. State institutions such as the police, hospitals and courts are run through an institutional bureaucracy at the Patrician's direction. The ruler is also given the title of Kheshig as guardian of the holy mount Xing and the local priesthood.

    Current Leader: First Patrician Tsetseg Asy (Current Ruler)
    First Patrician Tsetseg Asy has seen Xingyi grow from a primitive city to a financial world power. Following in her mother's footsteps she has cultivated the city's industrial might. She spends a great deal of her time in uniform and is responsible for most of the military's modernization, as well as the fortification project that has turned Xingyi into a nigh-impenetrable fortress. Her habit of keeping lovers is an open secret among the city's elite; less well known are the rumors of alcoholism.

    Notable Figures

    Patrician Kulan Asy (Current Heir)
    The young, stately heir to the Patricianship, lady Kulan Asy is well known for being extremely personable and diplomatic. She spends much time attending social functions that her mother could not attend for any number of reasons, and has managed dozens of suitors with ease. Rumors of fights with her mother and a dictatorial attitude towards her servants are clearly false.

    Temur Asy (Son of Tsetseg, brother to Kulan)
    Rather than constantly live in the shadow of his mother and younger sister, Temur Asy left Xingyi and returned only recently after years abroad. He picked up some distinctly non-Lin habits during his travels such as wearing a suite and tie instead of formal robes, and studying the political theories of the revolutionaries. He now serves as a diplomat for the city and spends a good deal of time associating with new immigrants and corresponding with foreign friends.

    Total Population: 20 Million







    Military Overview
    Xingyi's armed forces specialize in mountain warfare and fighting against numerically and technologically superior forces. Xingyi's lack of industry means that as of yet the army has no armored vehicles at all and struggles to keep up with the advances of neighboring powers. To counteract the enemy advantages the National Army trains and pays its soldiers exceptionally well and emphasizes area control. Soldiers are trained in skirmish tactics and the army has large numbers of snipers, mortars and anti-vehicle weapons. On the defensive the armed forces use staggered defenses, setting up skirmish zones and overlapping fortifications, forcing enemies to waste men taking exposed positions. The tactics are brutal, but Xingyi's generals know that their crack troops will almost assuredly be outmatched in any conflict.
    Total Standing Army: 1,000,000

    Hulao-Fen type 4 Rifle
    The standard infantry weapon of the National Army, the Hulao-fen is a bolt-action rifle with a 5-round magazine that fires 57mm rounds. It is exceptionally reliable and powerful at long ranges, making it ideal as a standard infantry weapon. Carbine and sniper variants are also supplied for alternate roles.




    [/center]

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    Hidden 10 yrs ago Post by Sadko
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    Sadko lord of sails

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    Nation's Name: Dziakir Yazm, the Matriarkhate of Fanged Women.

    Nation's History:

    The Matriarkhate came to be born like it shall come to die: In a sudden flash, and a terrific show. Peculiar tales of bonny adventurers discovering the sphinx kingdom left many people puzzled and alarmed, for the reports were of most disturbing nature; from the rumored blood magic that they come to know, to the enslaving of anybody who offends them, the truth is cloaked under a miserable shade of uncertainty. Albeit, without any doubt, no traveler wishes to meet, let alone journey to the heart of Dziakir badlands if he doesn't desire to be eaten by these half-lion, half-eagle women.

    Most preach that these monstrous maidens were a distorted angel, Yazma rejected from the heavens, and, at the mercy of the merciless deserts, she whored herself out to the two kings of the badlands - the lion and the eagle, eating both afterwards to absorb their power. Very soon, she had given birth to litters of her foul daughters, and those daughters tricked the adventurers they met to copulating with them, shortly before eating the poor men and taking their riches.

    They became known for their slyness, avarice, capriciousness and voraciousness. Their cruelty knew no limits and they invented the most sickening ways of torture and torment. They began to live in caves, adorned themselves with crowns and rings, slept on jewels and gold coins. Guarding their treasure and flying above the lands, they developed a passion for gruesomely bathing and drinking the blood of their victims, they always enjoyed flirting with evil.

    Over the years they have developed a hierarchy amongst themselves, with Yazma being the Matriarch and the leader, and her firstborn children being the nobles of the land. Yazma is considered the most powerful, and is rumored to live for centuries for she is the most pure sphinx, and the ranks go on with her firstborn, then their children, and then their grandchildren, and so on.

    They have not yet made contact with other empires, but are always hostile. They however, can speak and are by all means intelligent and educated.

    Race:
    They are a race of sphinx. They possess a body that of a lion, and the wings of an eagle, and a head of a beautiful woman. They are strong, fast, and can fly, although their armor slow and weigh them down, and you can easily kill one with a well-placed shot.

    They become stronger and full of energy if they come to eat human flesh and drink its' blood, absorbing power from it. As such they do not regain strength from resting nor drinking water, which is replaced by blood. They usually come as capricious, greedy, cruel, and arrogant. They are very much confident in their abilities, and even though they are bound by blood as a big family, the Dziakir Yazm often come to disputes with their parents, sisters, children: often ending in vicious, deathly fights.

    They live in caves and protect their treasure there, and do not connect into settlements, often living solitary lifestyles with mayhaps teaming up with other sphinxes to take down armed adventuring parties that one cannot take on by themselves.

    They are without exception exceling at combat, and are undoubtedly a martial race, with no skills in constructing, arts, nor trade. As such, they have nothing to contribute to the world economy or culture, they only snatch what they want. That does not mean they are stupid. In fact, they are rather clever.

    Form of Government: Matriarchy, Yazma is their queen. Her firstborns are her vassals, their offspring is their armies. Alas, they have no constitution and can do whatever they want, thinking the world their playground.

    Current Leader: Yazma'Va'qeroris, the Matriarkh of Fanged Women. Demon of Dziakir Badlands.

    Notable Figures:
    Vajma'Va'buhakir, the Lady of the Dziak'mo'khatri.

    Sirel'Va'caoriv, the Lady of the Dziak'vo'berikhi.

    Lehja'Va'ziekh, the Lady of the Dziak'vo'pahjgut.

    Total Population:
    Two million descendants of the Great Dziakir'Yazm.

    Nation's Location:


    Nation's Geography:
    Mainly badlands; dry, scorched, infertile, hard soil inhabited by snakes, scorpions, lions, eagles, and others, seldom do the rains visit these places. The biggest predators reside in caverns and pits, sleeping upon the treasures they have robbed.

    Economy:
    The sphinxes love gold. They export bones and tears. This is my way of saying their economy is unexistent and that they're a society of horrid man-eating seductresses.

    Technology Overview:
    The Dziakir Yazm favor tradition over technology, but the fields they excel at are terrifying, gruesome torture devices (which also end up being used as weapons) and poisons in which they coat their claws and weapons. Other than that, they are utterly terrible at doing anything else than doing something nasty. They are creatures of destruction.

    Military Overview
    Two million creatures possessing wit and strength, capable of flight, also. They seem to be split between letting loose volleys of poisoned arrows from the skies or waging carnage on the ground. They can also be said to be cavalry. They lack discipline and tactics, however.

    "I read that mess, can we start already!?"
    Hidden 10 yrs ago 10 yrs ago Post by Zurajai
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    Zurajai Unintentional Never-Poster

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    [center][img=http://i.imgur.com/nafXeS1.png][/center]
    Noordelijk Bondsrepubliek Vakbonden/Northern Federal Republic of Unions
    Nation's History
    The Federal Republic of Unions was founded just over twenty years ago as a wave of Syndicalist revolutions occurred in the north saw multiple governments in the region toppled and replaced by Syndicalist Republics. These revolutions began with the peaceful overthrow of the monarchist government in the Principality of Naarden where growing unrest within the country led to a referendum, which ended with the abdication. The lower classes of neighboring States took heart in the successful revolution of Naarden and took up their own attempts met with mixed success early on. The first of these revolutions following the success in the Naarden was in the neighboring region of Flamardie where the far more aggressive defenders of the monarchists fought against the revolutionaries there. This was mirrored in Vallonia-Picardie where the similarly monarchist governments of the two regions made a pact to stop the spread of Syndicalism. The brutal conflict there only relented with the deaths of the two monarchs and the disillusion of their corrupt governments. In stark contrast to the brutality in the west, the revolutions in the east were relatively peaceful, with the peoples ousting the monarchs in Creußen, Elzach, and Lobenjun and the wealthy oligarchs in Denau and Rabenau. Since the founding of the NFRU it's main goal has been the continued spread of Syndicalist values around the world. With similar communist revolutions occurring in nearby polities it has become a major focus of the Federal Republic's government to support them in any way they can. With the revolution in the Kingdom of Dereham the NFRU made it's first steps in arming and supporting revolutions in other countries.
    Race
    Human majority. Officially the NFRU is multi-racial and accepts all peoples into it's arms. Numerous ethnic groups exist within the Republics, many of which sharing land with each other. These are the Naardeners, Picards, Flamards, Cournaille, Haldyr, and Hanzhans. Generally skin color remains light among all ethnicities, with fair hair being more common the farther east you go, most common in Hanzhans and Haldyr but seen in Naardeners frequently as well, with red hair being the majority among Cournaille.
    Form of Government
    The NFRU is considered a Federal Republic, relying on a decentralized system of Republics unified under one federal government as a response to distrust of powerful, centralized government. This distrust has led to numerous checks and balances placed on the executive department's leader, the Proletariat General, and similar positions of power. At the individual Republic level democratic representation is given to all citizens, whom elect officials to represent them in the Congress of their individual Republic. Each individual republic itself has representation within the Federal Congress, based solely on their population. The political position of Proletariat General is granted with the expectation that the incumbent will focus on the good of the Proletariat, not the state. In accordance with this, a Lieutenant Proletariat General is elected with similar powers who is to aid the Proletariat General in matters of foreign affairs so that the Proletariat General might focus on internal matters as his position requires. An elected body of legislators and judiciaries exists in the form of the Proletariat Assembly which deals in law making and the enforcing of said laws for the Republics. Each Republic is given representation equivalent to their population, of which these officials will then vote on legislation. Said legislation may only become a law once the direct democratic process is taken to ratify the legislation in each Republic. The Vergadering voor Sociale Harmonie, or Assembly for Social Harmony, is a further political body within the Federal Republic that has been on the rise as it's power base has expanded in recent years. A great deal of paranoia for political corruption has grown as political historians point to age of states having direct links to corruption within governments. In order to counteract this the legislature, with further ratification by direct vote, created the Assembly for Social Harmony with the intention of counteracting said possible corruption. An organization made up of lawyers, accountants, and self-repentant bureaucrats, ASH Inspectors regularly check in on branches of the Federal and Republican governments, doing complete inspections if need be, on the hunt for possible misuse of taxes or corruption. In the event of finding such discrepancies a force of well equipped enforces stand ready to enact sentences.
    Current Leader(s)
    Proletariat-General Erasmus Koen Dreyer - The incumbent Proletariat-General Erasmus Dreyer hails from the metropolis of Venlo, the Capital of the Naarden Republic. Born of a lower middle class family back during the reign of Prince Damian van Haanrath, Erasmus joined the many protesters swelling the streets of the Principality's capital, demanding the abdication of the Prince just over twenty years prior. Although not instrumental or even necessarily important to the victory against Monarchism that was won in Naarden, the young revolutionary quickly traveled the embattled region of Flamardie where he fought against the brutal monarchist government forces fighting against revolutionaries there. He is most know for his fiery demeanor, born of being a revolutionary, but few would call him out as anything more than a proud citizen of the Federation. Several of his detractors, however, would claim this to be a character flaw expected of far more aggressive politicians. Lieutenant Proletariat-General Erhard Brandt - The current Lieutenant Proletariat-General stands as Erhard Brandt, a ethnic Hanzhan hailing from the capital city of Emden in Denau. He was elected along with Erasmus and though not the first to hold his post has certainly been influential in the position. As with all Lieutenant Proletariat-Generals, Erhard is expected to focus on foreign affairs during times of peace to allow the Proletariat-General and the electorate the ability to focus on matters deemed more important: that of internal issues and focuses. To this goal, Erhard has filled the admirably, acting as the foreign minister and diplomat to other Syndintern Nations and those abroad. He is characterized by his cool demeanor and level headed nature when under stress.
    Notable Figures
    Inspector General Marceline Lara Favreau - Marceline Lara Favreau is the current Inspector General of the ASH, a member of the old liberal, educated elite of Vallonia-Picardie before the abdication of Prince Damiaan. She was instrumental in the founding of ASH and was indeed it's first and only Inspector General since it's inception. The woman has since been the major power behind ASH, with her goals remaining the continued safeguarding of governance from corruption. She has been called cold and calculating by those who have seen her meteoric rise as telling and many point to similar organizations from Monarchist nations, citing that one step towards militancy is all ASH needs to become reminiscent of the militant arm of a fascist party. Commandant General Ansgar Gehring - Ansgar Gehring is the aging Commandant General of the Federal Army and gained his position as a foreign fighter in Vallonia-Picardie during the brutal fighting that occurred there during the early days of the Federal Republic. The ethnic Haldyr, born of a small village in Lobenjun, gained notoriety in the conflict for his tactical know how, having claimed it's source being his father's earlier military career in the Monarchist Lobenjun's military. He was promoted to Colonel in the Vallonia-Picardie citizen's militia during the revolution and stepped down with the eventual disbanding of the militias, later commissioned the 23rd Lobenjun Landwehr as it's Colonel. It was soon after that the rapidly changing Federal Army put in the request for his transfer to Federal Command and request was made for him to serve as it's Commandant General, to which he accepted after several weeks of thought. Commandant Admiral Denis Thys - Denis Thys is ethnic Flamard born in Naarden and is currently the Commandant Admiral of the Federal Navy. The man is old by all standards, having reached his seventieth year only several months ago, and is considered one of the last holds the old Monarchist regimes have on the Federal Republics. He was, at one point, a Captain within several monarchist navies with a long history of naval excellence. Throughout his career he became famed for his aggressive naval tactics which saw each and every one of the Monarchist navies succeed against the other, depending on whom he served with at the time. When the revolution occurred Thys was serving as a Captain aboard the Naarden warship, the HMS Vertrouwen, and although he was not a revolutionary himself he quickly picked the winning side in the matter. Lacking any naval officers of note he naturally became the Commandant Admiral of choice as numerous veterans of his campaigns expressed their trust in his abilities. Commandant General Arzur Gwencalon - Arzur Gwencalon is the relatively young Commandant General of the Federal Air Corps and has garnered a following of loyal and exuberant pilots under his command. Ever since his service in Flamardie as a foreign fighter from Cournaille, Arzur has developed an air of adventure around him, often seen by the youth of the Federal Republic as a dashing sky captain. In fact, several children's stories have been written with a character by the name of Arzur, a dashing adventurer and captain of a sky-ship. In reality, Arzur Gwencalon has developed this mystique for a specific reason: his extroverted nature thrives on such attention. This alone has been pointed at as a reason for his retirement yet the youthful Commandant General has yet to even speak on the matter, let alone reply to such thoughts. Damiaan Ferdinand Gerd van Haanrath, ex-Prince of Naarden- The famous ex-Prince of Naarden is Damiaan Ferdinand Gerd van Haanrath, eleventh of his line, remains a citizen of Naarden even after his abdication as Prince. A well known fact from before the revolution, Damiaan has always been one for ignoring the traditional responsibilities as a Prince, a fact that brought great displeasure to his much more traditionalist father. Throughout his years as Prince of Naarden he was known for shirking duties and escaping the Court to take part in much more enjoyable endeavors, most famously being his love of partying. When the revolution occurred in Naarden and the request for his abdication made, Damiaan accepted the demands of his people with little resentment. For his cooperation and relative kind treatment of his people whom were fed up with the system, less so the Prince himself, he was granted the right to keep much of his own personal wealth with productive lands and palatial estates being taken and put to proper use. Ever since he has remained in Naarden, surprisingly pleased with his station in life as a unique curiosity for the young children of the Republic. As he has reached his fifties a strange shift has shown itself in the populace: this ex-Prince had became a beloved symbol of Naardener history. Talks within Naarden have began determining the possibility of reinstating the title of Prince as a ceremonial, historical title and granting it to Damiaan. This has been met with harsh disagreement from the Republics of Vallonia-Picardie and Flamardie but, as is constitutional law, the right to decide is given to the people of the Republic he will be affecting.
    Total Population
    <98 Million
    Nation's Location:
    [img=http://i.imgur.com/wtuRELN.png]
    Nation's Geography:
    As with much of the north, the Federal Republic consists of relatively sparse foresting along with highlands and expansive plains. Due to the clockwise turning gyre in the inland sea the Federal Republic remains generally temperate compared to nations at similar latitudes. The mountainous and hilly regions of the Federal Republic are known to hold vast mineral resources and are becoming more and more exploited as technology advances to levels necessary to efficiently put said resources to use.
    Economy:
    One of the hallmarks of the International's revolutionary program is the Work Exchange, an organization by which unions come together to cooperatively manage the distribution of goods and services. There are Work Exchanges for cities, provinces, and regions, as well a Central Work Exchange for the NFRU as a whole. At the level of the workplace, NFRU union frameworks vary. In liberated territory, almost all workplaces are either worker-owned/managed cooperatives or integrated into larger democratic bodies. Sometimes the union itself acts as the governing body of all its constituent workplaces, owning many workplaces with managers appointed by the central democratic representatives or elected themselves. The economy of the NFRU focuses around the basic factors of production: agriculture, mining, quarrying all fall under the focus of the Republics. These industries have rapidly become industrialized in the past two decades as a Syndicalist state but factories focused on production with these materials are relatively infrequent, at least compared to their fellow members of Syndintern. This has allowed the NFRU economy to boom as it provides basic, necessary resources to their closest allies whilst also using materials at a decent rate.
    Technology Overview
    Technology within the Federal Republic, ever since the successful revolutions in the north, has focused on infrastructure and the means of production. Militarily the NFRU see's a focus on artillery and air technology, as well as a reliance on lighter warships such as destroyers and submarines. As of recently early forays into possible legged designs to supplant traditional tracked and wheeled vehicles have been made.
    Military Overview
    Population 3% total - 2,850,000 Personnel
    "I read that mess, can we start already!?"
    Hidden 10 yrs ago Post by Voltus_Ventus
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    Voltus_Ventus The Voltusiest Ventus

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    Nation's Name:

    The Tsardom of Ventium

    Nation's History:

    Ventium is one of the oldest nations on the planet, staking it's claim on her land well before the common era. Ventium started out as a mass of rival tribes at eachothers throats, constant wars and skirmishes holding them back from advancement. However in the course of 10 years the 87 tribes were united under one flag, the flag of Ventium. The first Tsar, Darius Ventus, had united the tribes in many wars of conquest and royal marriages to form a stable base to expand and grow, in both territory and intellect. And they did grow, expanding eastwards from their western home, annexing tribes and small nations that spurred their territorial renaissance, giving them large swaths of fertile farm land and mineral rich earth. But after a glorious era under the rule of the first Tsar he passed away of old age in his bed, leaving the people of the tribe to choose his successor from his children, this ushered in the era of Tsarina Veronik Ventus. Her goal was no longer conquest, Ventium was large enough in her eyes, she wished to cultivate it, and through her guidance the country sides were turned into lush farms where cereal flowed like rain and vegetables grew faster then people could eat them. The rivers and oceans had been tamed and their fish farmed with care as to not upset the natural order, the people conscious of the world around them and not wanting it to fall into ruination. After the Tsarina's passing came the age of many other Tsars and Tsarinas that propelled Ventium skywards, building elegant yet functional cities and towns and raising good, grateful, patriotic folk that wanted to maintain the peace and tranquilty that their nation had given them. However the age was shut from the gaze of the rest of the world, Ventium had entered a long period of isolationism as new countries popped up and started looking at the old nation hungrily, wanting to destroy the balance and peace it had forged for itself, so they locked themselves from the world to protect their unity and locked they remained. 

    Race:

    Humans, mostly people of brown and black hair, skin tone depending on where they live within the nation, though all van be described as Caucasian. The most common eye color is a soft, blue-gray. They are a soft spoken people with pleasant accents and modest, controlled mannerisms.

    Form of Government:

    The government of Ventium is an Elected Monarchy, meaning that the people of Ventium choose the Tsar or Tsarina from the offspring of the previous Tsar or Tsarina. However when choosing a sovereign there are lots of protocol and rules:

    - Once the Tsar's or Tsarina's offspring have all surpassed the age of 21 the election shall commence.
    - Once a new sovereign is chosen the previous Tsar or Tsarina must abdicate the throne and the new leader take charge.
    - If the offspring of the Tsar or Tsarina do not appeal to the needs of the people they are obliged to choose one of the offspring of the current Tsar or Tsarina's siblings.
    - If none of the royal offspring suit the wants of the people they must choose from the offspring of the current Tsar or Tsarina.
    - If the current Tsar or Tsarina doesn't have 4 offspring or higher a niece or nephew may be chosen to fill the missing places.
    - If a the newly elected Tsar or Tsarina refuse to take the throne the crown is automatically passed to the offspring with the next most votes and so on. If all refuse the offspring with the smallest proportion of the vote will become sovereign.

    Just to name a few.

    Current Leader:

    His Imperial Majesty, Supreme Commander, Tsar Voltus Ventus, Servant of The Ventian People.

    Notable People:

    - Tsarette Katarinda Ventus, Daughter of the Tsar and Foreign Representative  of Ventium.
    - Tsarum Leopold Ventus, Son of the Tsar and Minister of Interior.
    - Tsarum Ericlis Ventus, Son of the Tsar and Captain of The Imperial Winter and Summer Guard. 
    - Tsarette Felicity Ventus, Daughter of the Tsar and Ministerette of Commerce and Finance.

    Total Population:

    46,950,000 

    Nation Location:

    Location

    Nation Geography:

    The nation consists of mainly grasslands and highlands, most of the grasslands have been converted to farm land and used as pastures for live stock. The highlands however tend to be where most of the cities and centers are located because of their easily defendable positions and visibility over the low lying grasslands. To the south west are the more mountainous regions, here is the capital, built high in the rocky mountain for again, defensive purposes. 

    Economy:

    The Ventian economy is generally an inwardly based economy running off trade that happens within the country, however with the opening of the eastern bordercrossing, trade internationally has increased, Ventium off loading excess agricultural and artisan crafted goods like food, clothes and furniture. In terms of industrialized economies Ventium is by no means a major player, with industry counting only towards 5% of their GNP, the rest is agriculture and primary recourse acquisition. Other then food and timber as primary recourses Ventium has a large mining sector, mainly based in the northern tundras and some of the unoccupied highlands, the three things Ventium is rich in is Iron ore, elektrum ore and Tanzanite, Iron is exports for obvious reasons, elektrum because of international demand for it's flexibility, maluablity and electric conductivity and Tanzanite because of it's beauty, through it is mostly exported in the form of jewelry. the two ores are often alloyed together with smaller portions of other metals to make Elektrum Steel, a Ventian trade secret that gives it's army an edge.

    Technological Overview:

    After half a millennia of isolationism when Ventium peaked across their borders they found that they were severly behind in technology, people had developed electricity while they were using steam and waterpower, people were sending messages across continents using telegraph cables while Ventium still relied on long distance couriers, and a multitude of other things. Spurred on by the prospect of falling behind even further they had an emense growth of technology, bringing in experts from across the world to electrify their country and train craftsman in the art of the soldering gun and the blow torch. The average person was the first to feel the impact of technological advancement, suddenly they had radios and telephones and refridgerators, a healthcare system that was over night transformed into one of the most advanced in the world. The Armed forces benefitted second, steamships were torn down and fleets of cruisers were put in their place, every soldier had a semi-automatic rifle and armor under their uniforms. Ventium even developed an airforce where there was none, they had started building computers, both analog and digital and were pioneering in it. However Ventium still has a long way to go before they consider themselves equal.

    Military Overview:

    Population: 2,750,000





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