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Hidden 10 yrs ago Post by Daglobster
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Daglobster

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For the life of me, I can't understand why you keep jumping to that annoying ass and completely out of nowhere conclusion about his magic. It's only emphasizing the need for me to cut it out entirely.
Hidden 10 yrs ago Post by Grnmachine
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Grnmachine That guy who takes things a bit too seriously

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Any idea when Light will be on? Im still waiting for my app to be accepted.
Hidden 10 yrs ago Post by ASTA
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ASTA

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Daglobster said
*sigh* Yeah, I suppose I do have to admit to my faults. I'd say that this is my first arena RP ever and that I'm not used to competitive writing, but that was something I should've addressed from the get-go. Sorry, Dral. I'll concede to you and just go off of your original post. I was still a little hot-blooded from Shradinger just jumping in and calling Herriman out as OP, so I've just been feeling arguementative lately, I suppose. Might as well surrender, while I'm at it. Call Herriman as overpowered as you want, but Mifune's just as overpowered. So far, he's dodged everything with pretty much no effort, and according to Dral (and Schradinger), he strikes so quickly that it's literally impossible to do anything about, he can run at 500 mph, and sense any attack coming. All I'm doing is adding length to the fight, there's literally no point. Can't hit him, can't dodge his attacks, can't surprise him.


Large area-of-effect attacks, specifically anything that causes immediate or gradual immobilization as an after-effect. Alternatively, use something other than a melee attack; firearms, bows and crossbows of appropriate power (and therefore projectile velocity) come to mind. Dodging one mere bullet fired from a futuristic rifle is one feat of cheese that can be handwaved, but dodging canister rounds from another futuristic weapon with impunity would be called out as powerplaying I'd imagine.

From what I've seen of the IC and OOC, you've approached the fight from the wrong angle.
Hidden 10 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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Skallagrim said
Don't remove your magic. As you said this is your first arena go. Just adhere to your cs. If in doubt ask its the only way to learn. Also first rule of arena...we all lurk.


Hell yeah we do! XD
U knw i cant help but laugh... My cs has almost no detail. XD
Hidden 10 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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ASTA said
Large area-of-effect attacks, specifically anything that causes immediate or gradual immobilization as an after-effect. Alternatively, use something other than a melee attack; firearm, bows and crossbows of appropriate power (and therefore projectile velocity) come to mind. Dodging one mere bullet fired from a futuristic rifle is one feat of cheese that can be handwaved, but dodging canister rounds from another futuristic weapon with impunity would be called out as powerplaying I'd imagine.From what I've seen of the IC and OOC, you've approached the fight from the wrong angle.


Example: as priroda got close, you released an explosion of mutating energy. Even if she had somehow miraculously survived, she would not be fast enough to win. You deformed the entire right side of her body. That alone gives you a pretty grand advantage. (Good move btw.)

Just remember kiddo's. If at first you dont succede, the. Your not chuck norris.
Hidden 10 yrs ago Post by Vordak
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Why do i keep jumping to that conclusion? Because your CS does not provide any goddamn information on what exactly are the limits of your ability. You don't mention what branches and types of magic it uses, you don't mention the upper limits of its power. Im not a telepath to know what's on your mind, so i can only assume the worst unless otherwise specified. 'Chaos Magic' and 'Potent Soccerer' only tell me as much, so how can i even know that you won't be able to use the magical rectal materialization atomic bomb technique for a one hit KO on your opponent? That's pretty potent and chaotic soccery if you ask me.

Quite a few charcters have this problem, but at least forming souls into weapons or geo- and biomancy are easier to regulate than some unspecified type of MAAAHGEEEKZ.
Hidden 10 yrs ago Post by Daglobster
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Well, the kill on Priroda was mostly because she had opted to hang onto her sickle, for some reason that was beyond me. I was like "Welp, I'm pretty sure you can't get a bigger opening than this."
Hidden 10 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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XD imagine if i had app'd with this char, modifying the cs to meet Light's criteria. Would eternaly piss everyone off a bit i think. Obviously idd add more detail, since this was originally meant for a superhuman rp not of the arena. But none the less, you get a general idea of how this character works.

Hidden 10 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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Daglobster said
Well, the kill on Priroda was mostly because she had opted to hang onto her sickle, for some reason that was beyond me. I was like "Welp, I'm pretty sure you can't get a bigger opening than this."


I was trying to get killed so that other people could fight. Due to complications in my schedule i couldnt post frequently, so i went for an OKO move that would either end in instant victory, or defeat. XD i wasnt too hard set on victory 'cuz :"You win some you loose some," and i didnt wanna argue any technicallities.
Hidden 10 yrs ago Post by Daglobster
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Oh, I don't know, because that's retarded? You're only jumping to that conclusion for the fucking sake of jumping to that conclusion. I've already said I was going to do something to fix his magic (probably remove it altogether), and you're still here, railing on that point like you're a goddamn monkey turning a crank and expecting to get a peanut out of it. I have now officially begun to ignore you.
Hidden 10 yrs ago Post by Daglobster
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Daglobster

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notdeadyet said
I was trying to get killed so that other people could fight. Due to complications in my schedule i couldnt post frequently, so i went for an OKO move that would either end in instant victory, or defeat. XD i wasnt too hard set on victory 'cuz :"You win some you loose some," and i didnt wanna argue any technicallities.


wow, that just sucked away any self-confidence I had concerning that fight.
Hidden 10 yrs ago Post by Vordak
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For fuck's sake, i tell you what is exactly wrong with your character's ability so that you could go without removing it or perhaps use this for future refrence, but all you see is that i am using a silly example to demonstrate my point? The hell!?

All you say is that my argumentation is retarded. Thanks.
Hidden 10 yrs ago Post by Daglobster
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Daglobster

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Magic section fixed. Limited Herriman down to projectiles, blasts, and auras that he can tweak the effects of so I can still play around with the magic. Will have my IC post up soon but not before I sit down and just stay away from my computer for a bit.
Hidden 10 yrs ago Post by Vordak
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You didn't even bother to explain why, you just said that it's "out of nowhere", as if that were enough for me to understand the flaws in my logic. Then, you freak out and say you'll ignore me. I don't even know what to make of this other than vent my frustration for a little bit and go sleep whilst utterly confused.
Hidden 10 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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Daglobster said
wow, that just sucked away any self-confidence I had concerning that fight.


No no no no! DONT TAKE IT LIKE THAT PLEASE! I didnt mean to kill your confidence. I meant to say it was a glass cannon attack. Meaning, high risk for high rewards, and i lost! Thats it!
Hidden 10 yrs ago Post by Daglobster
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Y U DO DIS TO ME, MY LIFE IS A LIE NOW!

(jk)
Hidden 10 yrs ago Post by Schradinger
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Well... That escalated quickly.

First off, I feel I should apologize. When this whole thing started I made some assumptions about the writer based on what I'd seen of the character (namely that you'd done RP combat before and had an idea of general etiquette), and for that I'm sorry. I shouldn't have let an assumption like that color the way I approached the issue. A veteran throwing the etiquette to the wind is a completely different scenario than a newcomer just not knowing how things are usually done.

Secondly, a clarification. The only reason I was objecting to most of the things Herriman did was because you consistently had him trying to match Mifune's speed, when he already had (off the top of my head) more than half a dozen other ways to approach the situation that wouldn't require him to become as fast as a purely speed based character. Herriman doesn't need to be anywhere near as fast as Mifune in order to beat him, so when you kept consistently trying to add the advantage of speed to all the other advantages Herriman has (and could use to great effect), it started to tick me off. Maybe you just didn't see the potential in all his other abilities, but when a character who already matches or exceeds his opponent in power uses a move (that wasn't in the approved CS) that makes his weakest ability just as good as the opponents strongest ability, without any drawbacks whatsoever, I tend to cry foul.

Thirdly, If this is your first foray into the arena it is admirable that you picked up so quickly on the mechanics of charging an ability (though for future reference, there should be at least some small hint that the charge is continuing in each consecutive post, and the rules for combining charging and other attacks tend to vary from GM to GM, so that would be something to bring up with Light), and that you balance (most of) his magic and mutation abilities so well in spite of the lack of limitations in the CS. It's just that in an arena setting, more often than not if your opponent CAN do something, they WILL do that thing when backed into a corner, even if it's something they originally would have considered overpowered. Maybe we're all just cynical around here, but in a competitive environment the benefit of the doubt tends to get abused, so we're all a little hesitant to give it.

Fourth, I think the reason you feel you're having so much trouble against Mifune is that you're trying to match his strengths instead of capitalizing on your own. If you keep trying to out-speed him, you WILL lose. Speed is his thing. It's what he's best at, and trying to match it in addition to all Herriman's other abilities is pretty much the very definition of powergaming, but you don't need to even come close to matching it in order to beat him.

Fifth (and this one's for Drall), Dag does have a point about how you avoided his attack. If you're in midair, you don't have the leverage you'd need to alter your trajectory like that (at the very least, you'd have slammed into Herriman's chest), or spin around to attack like you did. After everything we've been going through, you should know better than that. However, since the attack itself was of a PGing nature, my advice to both of you is to just take things where they stand and move on (unless you both want to edit both posts).

And the sixth and final point, I like the new description of the magical abilities. One thing to keep in mind though is that because he's a jack of all trades, he shouldn't be able to match the capabilities of someone who's a specialist in a particular area. Krix, for instance, specializes in fire and earth manipulation, so he should be able to create a hotter fireball than what Herriman could summon, and Mifune should be able to move much faster (since he is even more specialized with just speed) than Herriman using a speed-enhancing aura. This isn't something that needs to be added to the CS (unless Light says otherwise, but I doubt he will), but just keep it in mind when you're trying to go toe to toe with another character's specialization. Since Herriman is very much a jack of all trades, more often than not he'll end up the loser in that kind of contest. The way you make up for it though is his sheer adaptability. He's the kind of character that forces you to out-think, out-maneuver, or out-wit your opponent instead of straight up overpowering them (unless they do something stupid like Priroda's suicide charge).

P.S. I don't think you should get rid of the teleporting. It makes sense due to the god he serves, and all it needs to avoid being overpowered is a couple limits. For instance, if you removed his ability to see this world while he's phased out (so he's just as blind to the world as the world is to him), and his ability to carry momentum over through the shift (and it was understood that he couldn't ever phase one solid object inside another), I think it would be fine in the context of this RP.

Disclaimer: Everything in this post regarding what is and isn't allowed in this RP is contingent upon Light agreeing with it. :P
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Meh we all believed Dag had prior experience. In the arena unless it is obvious the writer has no clue it is easy to make that assumption. I am hesitant to add one of my characters, I might though as I would like a shot at Herriman...
Hidden 10 yrs ago Post by drallinix
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Schradinger said
Fifth (and this one's for Drall), Dag does have a point about how you avoided his attack. If you're in midair, you don't have the leverage you'd need to alter your trajectory like that (at the very least, you'd have slammed into Herriman's chest), or spin around to attack like you did.


yeah I Know, but at that point if this had panned out to be where it was basically whatever goes I was going to be withdrawing Mifune from the fight anyway.
Hidden 10 yrs ago Post by Daglobster
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Daglobster

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(referring to Shrade's post)

erm, thanks I guess...I'll be sure to keep all that in mind.
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