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Hidden 10 yrs ago Post by TheHangedMan
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Sent it, also, I think you're right, so I edited it to reaching until just S-class.
Hidden 10 yrs ago Post by Slayer9182
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Name : Reito kanzaki
Nickname/Alias : Knight of the Abyss
Age : 23
DOB : December 13th
Gender : Male
Sexuality : Bisexual

Appearance:Human

Appearance:While Clad with Shadows

Other Details: affiliates with fairytail but resents interactions with them. Only uses the rooms they have and does jobs to meet his upkeep.

Personality : Reito is a rather aggressive young man. He is always seen with his head down and deep thought about what he sees around him. To many, he seems rather like a thinker that doesn’t like to be disturbed, but he is rather a disturbed man that can’t let his past leave. He has never been known the smile or even show the slightest sign of affection, outside being very dark and depressed within, he may not talk much be many a time if you disagree he will become very aggressive even over small matter. He is tolerable and cannot act on his aggression hastily but he will make it know if you are not welcome near him. He wants someone to be able to understand his pain and share it with but his emotional and conversational ability’s are close to none because of his past. He will not work nor trust people if they cant prove their worth to him or unless they prove they have something to live for, He has been known to do the odd “JOB” or two in his past because it offered Infamy and respect of the people. He trys to only do jobs that increase his ranking in society yet only makes sure that he gets enough to live on every month or just enough to keep his memory of the slum a memory.

Arsenal :
Ruin Blade Of The Forgotten Abyss - A heavy blade that is 2m long, weighting a infinite amount of weight to those that the blade has not chosen, sharing close to a will of its own if pushed further then the bears limits.While not able to use the magics during the day he is still a highly skilled swordsman.

Magic Type : Holder
Mage Rank : High B
Magic : Shadows Abyss

Spells :
Clad of The Shadows - A spell that embodies all darkness and wraps itself around the user creating a solid form of armour around them and expanding their body and strength into that of a giant, this is only available when there is a absence of direct sunlight.

Nightmarish World - When screaming in agony he manages to reeve away the sun swallowing it into darkness granting close to his true power during the day, within a large area for a short amount of time, but in doing so causes severe pain to take over as the weapon retaliates with a growing resistance to the uses will.

Madness of The Abyss- The sword overwhelms the user and carries out their will but has no concept of friend or foe, void of pain and emotion the sword will stay in control for a short amount of time or until the host receives life threating wounds.

Biography : Reito was born into poverty in slums outside of Magnolia. His parents were both always at deaths door trying to keep him alive giving him what they could as a child, but because they wanted the best for him they worked and worked til all he knew were husks of his parents that knew no joy. Til one day his parents finally just disappeared without a trace. The years went by as a child with little to no experience to fend for himself, till the age of thirteen when he woke after having a nightmare of the day his parents went missing, a traumatic experience of all the thoughts of the possibility’s hit him over and over he relived each and every one of them he’s had til that day, hearing a corrupt call of the shadows behind him calling to him telling him to come the shadows. The call of the abyss was to strong it questioned him what do you long for….? He couldn’t reply only to wake being crushed by the misty blade that he could see lying in the shadows of his dream. As the years went by the he grew and continued to have nightmares of that day getting more and more frequent as he dragged the sword with him. Out of nowhere it seemed like he zoned out the world around him went black and his parents returned in front of him as he remembered, shaken a familiar voice said this is what you long for isn’t its let me show you what you really are, let me be one with you and I shall be your other half when the world becomes too much to handle. He agreed to let it teach him and allow it to better him in his efforts but resented the idea of losing his self to the weapon he carried because it was the only link he had to his family. Leaving behind what he thought to be his world only to be greeted into the hell that was the shadows of the slums doing what he must to get what he has lost.
Hidden 10 yrs ago Post by Slayer9182
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Double post
Hidden 10 yrs ago Post by Marc
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Accepted
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Is anyone online? I'm done with my character sheet and I need someone to look at it :D
Hidden 10 yrs ago Post by Marc
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Just pop it down in the thread and I'll look over it. If I'm not available, Ostarion can also look over it.
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Name : Phoebe Aether
Nickname/Alias : Empress of Light / Untouchable Empress / Demon Bane
Age : 18
DOB : January 1st
Gender : Female
Sexuality : Heterosexual (not that she could care much)

Appearance : (I'll upload an image later, just give me a day to make it :D) Pale skin, white hair that stretches to her hip, and clear, sky-blue eyes. She stands at 4'9 feet, so she is quite short. Her clothes vary from day-to-day, but she always has a silver and gold ring on, placed on her left and right middle finger respectively; the silver ring has a three large cornflower-blue sapphire set around it and a Star Sapphire set at the top, while the golden ring has seven smaller glowing rubies set around it, with a slightly larger Star Ruby set at the top. Asides that, she has a gold and silver entwined chain necklace with a diamond the size of a coin wrapped at the end. When going out on missions, her attire is a white blazer with blue trims and a short white-colored pleated skirt, and wears gold rimmed glasses.

Other Details : Currently not associated with any guild.

Personality : Passionate about her interests, but mature and with much self-control. She is critical with others but much more so with herself. She has a moral compass, but most of the time is not inclined to act on it in favor of doing other things; because of this, she is slightly apathetic to pleas of help and rarely acknowledges a problem unless it involves her directly. This is because she believes that people have to learn to solve their own problems, or otherwise they will never learn. Phoebe prefers not to speak unless absolutely needed. An exception to all this is when a person is dabbling too deep into certain things, most notably demonology.
Phoebe is an intellectual by nature and enjoys being able to talk with someone on her level. She is knowledgeable about many topics, but foremost in the study of magic. She is prone to losing her head in the clouds when she is thinking about a particularly interesting topic.
Also, Phoebe is more interested in magic than in people, so this can cause problems with socially interacting. Less noticeable is her supreme confidence in her ability; it is not based on unfounded vanity in herself, however, because she does indeed deserve her reputation. She also has a rather greedy and selfish personality, and rarely likes to share anything - mot especially the secrets of her magic.
Her social and personality problems are one of the reasons why she was passed-over for a position as a wizard saint.

Arsenal : The rings and necklace she keeps are tools that help her manage her magic; Sage and Light magic is so complex that even though it is possible to execute it herself, doing so would painfully increase her casting time and all but kill her concentration and will power. Her jewelry acts as a mnemonics to help ease the complexity of her magic by storing memory of its casting and releasing it into her body when needed. That asides, they also posses special qualities of their own:

  • Hemera Sphere (Silver & Sapphire Ring) - Calms the mind and gets rid of stress despite the situation. It also improves Phoebe's eyesight and when dipped in water, it creates a purifying cure-all for minor poisons. While wearing it, it manages the users subconscious to help achieve one's goal in ways that they do not notice immediately. It also stalls sleepiness and drowsiness. It also increases the users spiritual fortitude and vastly improves meditating capabilities. The Hemera sphere glows when its user is being lied to, and prevents its user from having his/her thoughts tampered with. Also allows the user to express his/herself more openly.


  • Thea Sphere (Gold & Ruby Ring) - Invigorates and energizes the mind slightly. The Thea sphere also controls the flow of blood in the body and can prevent it's user from bleeding, even if he or she is cut. It can purify weak toxins and grants minor immunity to its user from poisons. It promotes courage in its user, however, it does so at the price of its user getting angry or overtly excited. It strengthens the body and slows down fatigue, as well as prevent lethargy. Other minor uses involve promoting the finding of love, increasing the users libido, curing infertility and assisting in pregnancy, child formation, and child birth - not that Phoebe has a use for that.


  • Dues Branch (Silver-Gold/Diamond Necklace) - Accelerates thought process, actively balances the users spiritual and physical energies to optimum levels by unifying mind and body into one, and helps empower the user. It heals assists in healing wounds restoring energy. Using the Dues Branch greatly increases the users power and clears the mind to activate greater levels of being. It is immensely powerful, and effectively fools the wearer into achieving their 'ideal-self'; however, this is only a strong hypnosis on the users mind, meaning that they do not undergo any actual physical change - this could prove dangerous as it promotes overconfidence and overdoing things. Amplifies the abilities of the Thea and Hemera Sphere. The Vine of the God-Kings is its alternative title.


  • Magic Type : Her Light magic is difficult to accurately categorize, but she likes to categorize it as Caster type. Her Sage magic is firmly in the Lost type, however, despite it being created in the present.

    Mage Rank : A- ~ S (certain conditions are required for her magic to be at its most effective, so her rank fluctuates)
    Magic : Phoebe posses 2 kinds of magic: True Light Magic and Sage Magic, both are of her make.

  • True Light Magic - this magic is relatively easy to explain; it is the manipulation of Light. However, Phoebe's magic uses it in such away that she actually manipulates true light, and all it entails - this means that all her Light Magic spells moves at the literal speed of light making them practically unavoidable (of course, that is the speed in which her spells travels, not the speed in which she casts. Her spells may be godly fast, but Phoebe herself is not). A staple weakness of her magic is that it is immensely complex, and without her jewelry she cannot cast them nearly as well. Another weakness is that she merely manipulates actual light, not generated light like most mages. This means that if she were placed in a situation where there is no light for her to manipulate, she would be unable to use her stronger abilities.

    It works on a simple principle that Phoebe herself constructed and applied, as seen in this excerpt from her notes:


  • Eterano, the source of all magical power, like all particles, carries weight. This provides an unfortunate side-effect of increasing the mass of any matter (and thus, spell) it is applied to - of course, most combat mages do not consider this an unfortunate side-effect, because as a result, the more Eterano applied on a spell, the more damage it does. For mages that work with light, however, increasing the mass of light itself effectively renders it useless, despite the new-found flexibility it is granted, as the most important abilities of light is it's speed and its ability to pass through matter. Without those, it is just a flame that cannot burn; and over-glorified fist. It is completely and utterly worthless.

    I am proud to say, however, that I have developed a way around that. It was quite simple in its theory, but finding the right runes, spells, chants and circle formations was a complex and tiring job. Thankfully I had my jewels. Anyway, what I did was basically not apply Eterano on light itself, but on the area around it - I do not manipulate light itself, but manipulate the factors around me to achieve my desired effect. In this sense, I am the first and only True Light Mage!


  • Sage Magic - This magic was born from her studies on The Theory of Magic. It is a magic that is purely human in nature, however, its power rivals that of Ancient magic, thus it was classified as such. Sage Magic is the Magic of using Spells. It involves disrupting spells, recreating them, and bending it to her will; Phoebe reaches a higher state of mind where no magic is a mystery to her, and where Phoebe existence is a spell in and of itself. It is evident though that Phoebe can not freely use this magic due to it's complexity and the power involved. Several conditions must be met before she can use Sage Magic:

    1.) Must be between 3-4 am or 7-8pm, which is where her magic power is at its peak. Alternatively, she can also use it at dawn (roughly 6-7 am) but only on Wednesdays.
    2.) Must be outdoors, or at least someplace with the sky visible.
    3.) Must have the consent of her target to use it. Target can lie about giving permission. Trickery on both sides is possible. This third rule does not apply to non-human magic (Dragon-slayer, God-slayer, Demon-slayer, etc.)
    4.) Must have constant eye contact with her target spell to use. If she blinks, then her spells dissolves or stops.
    5.) Cannot be used during her period (3-7 days a month) for . . . reasons that she prefers to keep to herself.
    6.) Cannot be a target below B+ levels (magic power indicative)
    7.) Cannot be heavily bleeding.

    *Sage Magic is highly effective against Demons and their magic, God-slayers and Dragon-slayers - basically any magic not of human origin. The more removed from humanity it is, the more susceptible it is to Sage Magic.


  • Spells :

  • True Light Magic: Edict of the Empress - AoE spell that allows her to manipulate light. The first spell she uses, because it's the key to activate her other light based spells. While inside the Edict, she can bend light to cause nausea, illusions and other effects by bending light in the area. The spell moves with her.


  • True Light Magic: Destitute Empire - Blocks light from entering the targets vision, effectively rendering them blind. It is possible to avoid this by jumping out of Edict of the Empress range.


  • True Light Magic: Unlimited Direction - Her main offensive spell. Basically beams of concentrated light. It's not made of magic and the spell travels at the speed of light. Phoebe can increase the output or reflect it around.


  • True Light Magic: Light Queens Canopy - Her main defensive spell. Creates endlessly rebounding fields of light to burn away attacks. She can turn this into an offensive spell by spreading the range of the Canopy. It's secondary function is to block people from seeing her. Light Queens Canopy can be overcome by throwing something with sufficient mass at it; magic that uses energy or elements without much mass will be useless (i.e fire, electricity, light, etc)


  • True Light Magic: Eye of the Sun - Refracts light to observe her opponents from a distance.


  • Sage Magic: Spell Dissection - Analyzes and breaks down the spell of her targets, and leaves out the base components so as to allow her to rearrange the spells construction.


  • Sage Magic: Spell Dressing - Adds components to a spell that was not originally there. This can either cause a spell to malfunction badly, or immensely improve it.


  • Sage Magic: Spell Degradation - Destroys the sequencing behind the spell, lowering it's effectiveness in her presence. The more she does this, the more the spell degrades, and if done repeatedly can completely void the usage of that spell. This can also be used to mess up their magic sense.


  • Sage Magic: Philosophers Hand/Mind - Takes base components from dissected spells and crafts them for her use, effectively making a bastardized version of her targets spell.


  • Sage of Light (Second Origin) Magic: Speed of Light - Her ultimate and most complex spell . . . is actually just a means of transportation. She can use this to travel over long distances at the speed of light. She can't control it enough to jump short distances, so it's useless in combat.


  • Biography :

    Phoebe was the child of two researcher mages. Even before she was born, there were signs that she was special; her cries could be heard from her mothers womb, to which her godfather, a pioneer mage, took as a sign. When she was born, she remained completely silent and in all honesty scared the doctors a bit. Still, she was alive. As she grew, she displayed remarkable abilities in retention and comprehension: She could talk cohesively by age 1, read whole lines of text by age 2, and compute by the age of 3. Finally, much to the awe and delight of her family, she began practicing magic at the age of 4.

    She absolutely reveled in the possibilities magic could bring, and took to observing other kinds of knowledge as well. Phoebe had a sense of curiosity that could never be satisfied. Because of her prodigious intelligence she was quickly urged by her parents to both study and help in their magical research. Perhaps their eagerness or pride in their daughter is what caused them to do so, but it would have been much, much better had they tried stalling her magical education for just a bit longer, because such potential attract unwanted attention.

    Phoebe grew with knowledge and power, and eventually, reputation. It came to a culminating point when she created a revolutionary style of Light Magic, which she herself dubbed as 'the true light magic' and which henceforth became its name. All this before she turned fourteen. Soon however, that life would come to a stop. In true justice to the phrase 'curiosity killed the cat', Phoebe's own relentless pursuit of knowledge and great intelligence would bring about a terrible event. She began her research into demons, to be fair, Phoebe was never planning to actively use said magic, only curious as to what it entailed. A small peek into the abyssal darkness and she told herself she would be satisfied

    But when one stares into the abyss, the abyss stares right back at you.

    Her testing of the waters gave the demons an eye towards her, her magic acting as a beacon of light that led them towards the girl, and they saw Phoebe as the perfect vessel: young, naive, and full of potential so scarcely seen. They gravitated towards her subtly, without her knowing, and began influencing her actions even when not physically present. Those around her were slow to realize the change until the influence of the demons was set in too deeply. Phoebe began doing strange and often self-destructive things. She would randomly burn notes on magic, go out into town for . . . unsavory actions, and causing general distress. It was around this point that those around her realized that something was wrong, and they began investigating.

    At first, the investigation yielded no results, however, they began noticing a trend whenever she burnt notes on magic: all of them were related to the study on demons. Her family and the other researchers she had worked with quickly realized what was going on, but it was too late. Phoebe, who was a catalyst for hundreds of demons, had allowed them to be spread out into the town. Nearly everyone was possessed. As for Phoebe herself, with the number of demons possessing her reduced considerably, only one fairly powerful demon remained inside her. Her family took painful efforts to banish it from her, but what was left was a mass of regret and horror. She couldn't believe what she'd just set loose to everyone around her, not to mention all the things she'd done while possessed.

    At first, her family tried to convince her to get away from the doomed town, but Phoebe was relentless. She would fix this by her own hands; if it was her mistake, her problem, then it would be her solution as well. The magic council eventually placed a wide-area seal on the town to prevent anyone from leaving, while they prepared a force to deal with the demons. While this went on, Phoebe locked herself in her study and began endlessly doing what she did best: research. She needed a way to counter and banish all the demons as fast as she could, for the members of the council had decided on complete and total annihilation of the town and everyone it it - they had decided on a Purge.

    Phoebe needed a magic that was powerful, but not something that needed an outside power to do; that was just like inviting the demons back in. It couldn't be God-slayer or Dragon-slayer, or even Arc of Time, because she had no idea how any of those worked, and neither did her books. They were called Lost Magic for a reason. What she needed was a completely human magic that counter the demons.

    A week before the Purge, she had an answer. Her desperation allowed her to remember exactly what magic was. It was the arrangement of Eterano for the explicit purpose of achieving a goal. So what would it mean to change that goal while it was in an others hands? She delved deeper into this, and gave birth to a great new magic, one that trumped even her previous accomplishment: Sage Magic. With her parents enchanted jewelry, and her abilities at its peak, she recovered her strength and gathered supplied for the break of dawn.

    When the forces of the Magic Council arrived, Phoebe had singlehandedly banished and defeated every single demon in the town. They found her slumped at the entrance, her entire magic reserves spent, and the people of the town recovering from demonic possession.

    Despite her achievements, she was still ostracized from the town, the only ones who cared for her being her parents and her fellow researchers. She was banished and forbidden to return because of what she did. Though painful for her, she agreed to the sentence. Phoebe was indeed at fault and this was the price she had to pay for her curiosity. Still, she decided that this would not hinder her love for knowledge - it was an intrinsic part of her that she could not let go. It was tempered, yes, but it would never be gone.

    She would wander about for three years, going through libraries and studying different local magics and customs, and carving out a reputation for herself as a powerful mage, until an old friend found her. He tried to convince her to find a place to settle down and make friends or a family. She told him she would try her best. With a smile, her friend left, and told her to head to a certain place to a certain guild that might help her do just that . . .

    Other : Can sing pretty well, can cook almost as well as she sings, is not at all interested in having sex, and her luck is always terrible during Wednesdays. Oh, and is afraid of heights.
    Personal things aside, she's not quite adept at hand-to-hand combat as you would expect from a powerful mage, nor is she particularly physically fit, and her internal magic reserves are closer to B(+)-rank than the A she is stated to be.
    Hidden 10 yrs ago Post by Oni_
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    Just a quick comment: Surely if there's no light she can't use ANY light magic? Not just the more powerful techniques? I mean, you manipulate actual light.

    Also the more I think about it the more glad I am you aren't in a guild.

    Two of Necropolises three members gets countered by sage magic since the third rule doesn't apply. It's kinda spooky. Although I assume a fight between Phoebe and Rucks would be interesting if sage magic happens. They both do kinda the same thing, literally bending the fabric of existence to fight other magic.
    Hidden 10 yrs ago Post by TheHangedMan
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    TheHangedMan One Week Wizard

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    Oni_ said
    Just a quick comment: Surely if there's no light she can't use ANY light magic? Not just the more powerful techniques? I mean, you manipulate actual light.

    Also the more I think about it the more glad I am you aren't in a guild.

    Two of Necropolises three members gets countered by sage magic since the third rule doesn't apply. It's kinda spooky. Although I assume a fight between Phoebe and Rucks would be interesting if sage magic happens. They both do kinda the same thing, literally bending the fabric of existence to fight other magic.


    She can generate small pockets of light using lacrima or torches or whatever tool, but it's really not enough. But in that sense, you are right: No light = No magic :)
    Hmm, yeah, that would be an interesting fight xD but I assume Rucks would probably win. He's more combat oriented than Phoebe is, ie fuck magic just punch
    Hidden 10 yrs ago Post by Scrub Mage
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    Rucks: Supposedly weaker than Akal and Venn, but may be their only hope one day.
    Hidden 10 yrs ago Post by Marc
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    Well I mean yeah in a sense Sage Magic can be a pretty big counter to most people. looking at those restrictions though, which are very specific, Sage Magic looks extremely situational. Also I like how she needs consent to use it. Kinda makes it seem more like a magic intended to be used in conjunction with allies, which is very interesting. There's nothing really more to say aside from the fact that Phoebe's spells, while they do look rather powerful at first glance, are very well thought out and balanced. I also really enjoyed reading the history for her.

    The only real issue is that all of our Lost magic user slots have been filled out, but I'm going to consider the fact that while Phoebe's Sage Magic would be technically classified as a Lost Magic, it was self created by her so it kinda loopholes around that. Phoebe is accepted~

    Sorry I haven't updated the front page in a while. I got distracted this last week because I've been playing Child of Light. Also Final Fantasy XIII just finished downloading so,..
    Hidden 10 yrs ago Post by Draexzhan
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    Pokemon has still been distracting me. HOPEFULLY I won't be so distracted after work tomorrow and I'll make a post.
    Hidden 10 yrs ago Post by Marc
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    So in related video game news, I am really enjoying FFXIII. Square Enix just knows how to hit my sweet spot in video games.
    Hidden 10 yrs ago Post by Drakn Vilex
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    I hope I can post again today before I get blasted Drunk. But if not oh well. I hope everyone is doing good today. =)
    Hidden 10 yrs ago Post by Marc
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    I decided that I wanted to make another character to play as. Because why not.

    Hidden 10 yrs ago Post by TheHangedMan
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    Thanx for accepting btw. I just made my first post :3 - oh, and nice character :D
    Hidden 10 yrs ago Post by Marc
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    Just a question. Who will be joining Zy and Mary for the Blue Pegasus quest? I need to determine whether or not there'll be too many people or if I'll have to create another quest. I'm gonna post tonight.

    Well, maybe, assuming Final Fantasy doesn't distract me.
    Hidden 10 yrs ago Post by Draexzhan
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    Vero will be going on the Blue Pegasus quest.

    Speaking of which, I have the time, mood, and opportunity. Ima write a post up. Hopefully I don't get distracted by something stupid and just stop writing halfw
    Hidden 10 yrs ago Post by j8cob
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    I like how Mary's actual name is Marigold yet Vero still elects to call her a different flower's name. XD
    Hidden 10 yrs ago Post by Draexzhan
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    Hah, didn't even realize that her actual name is a flower. I'm tempted to change his nickname for her to that, but at the same time, I'm tempted not to. Either way, it's going to be a bit of a headache when I've got like 20 nicknames going.
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