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”I’m not bitter.”
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Name
Samuel
Username
Laguna Seca
Age
22
Race
Fox Tail
Class and Level
Druid 90
Subclass and Level
Brewer 90
Guild
None. LFG, invite pls.
Background:
In the real world, Samuel was a regular man, whom spent short days as a student and long nights as a skilled gunner and support mage in an action MMO. His career in that MMO came to an end shortly after he expressed a passing interest in, “That new game with all the petting zoo people,” a number of his classmates had picked up after its release.
They conspired to force an Elder Tale account upon him, so that he could be the party’s healer. Enamored by his first new game in years, he ignored his friends’ advice on racial selection and class build. He proceeded to reroll his first fifty levels several times and never quite became the healer his friends hoped for. He did get very good at the art of grinding, though, and was able to help his friends efficiently reach each level cap.
Eventually, his classmates slowly stopped playing Elder Tale. Now significantly invested in the game, Sam kept his account and switched to a production subclass to occupy time between classes and work on his introversion. Eventually, supporting his brewery drove him to continue leveling up as a druid, in order to acquire rare ingredients. He was caught up in the apocalypse on the year he intended to obtain his degree and enter the workforce.
Personality
Laguna Seca (‘Laguna,’ or, ‘LaSeca,’ to most) is, overall, a very nice person whom wants little more than to be trustworthy and helpful to others. At the moment, he is stressed by being transported into a new life without any warning, and is still coping. His work selling beverages to other players has turned him into an outgoing character that isn’t afraid of working with others or making a passing attempt at diplomacy.
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Stats
HP: 3 (2)
MP: 5 (6)
STR: 3
DEX: 3
Physical DEF: 2 (1)
Magic DEF: 4 (3)
INT: 5
WIL: 5 (7)
AGI: 3
Spell/Skill List:
Main
Heal – Generic healing spell. High cast time, high power, high cost. Bad for sustained healing.
5 second cast time, 3 second cooldown.
Life Burst – A heal-over-time spell that’s essentially Heartbeat Healing at double speed and half duration.
3 second cast time, 30 second duration, 50 second cooldown.
Healing Wind – A group heal-over-time spell.
8 second cast time, 60 second duration, 85 second cooldown.
Cure Bloom – Cures status effects.
5 second cast time, 2 second cooldown.
Well – Generate a vertical gravity well at the target position. Inflicts Knockdown on terrestrial targets, Sink on aquatic targets, and Ground on airborne targets.
5 second cast time, 5 second duration, 25 second cooldown.
Turkey Target – Generate a massive amount of hate with a high decay rate.
1 second cast time, 30 second cooldown.
Fierce Mold – Strike the opponent and cause corrosive mold to spring from the point of impact. Significantly reduces defense of affected target.
1.5 second cast time, 15 second cooldown.
Aggro Fungus – Strike the opponent and cause mind-altering mushrooms to grow from the wound. Struck target contracts Panic and uncontrollably attacks entities.
3 second cast time, 45 second cooldown.
Hard Bite – The after image of a massive beast’s jaw follows the weapon. Deals 200% damage to enemies under the effects of a bad status.
1 second cast time, 3 second cooldown
Shield Breaker – Attack with a single, powerful blow that deals high damage to unarmored targets, nullifies armor value, or destroys body parts on multi-part monsters.
5 second cast time, 60 second cooldown
Longarm – Swing the weapon in a wide arc. Knocks over all susceptible targets in range.
0.5 second cast time, 10 second cooldown
Pitfall – Smash the ground to create holes in the earth beneath enemies. Short term slow/bind of varying length.
2 second cast time, 20 second cooldown
Servant Summon: Dire Badger – Toggle – Summon a dire badger to fight alongside the user as a separate entity. Automatically dispels if defeated and cannot be summoned for a certain period of time.
3 minute cooldown if defeated.
Flanker Fang – Instructs the servant(s) to rush the target from side opposite to the user. Inflicts physical damage, breaks concentration, and lowers evasive ability of the enemy. Can be used on a single target almost continuously, depending on the user’s favor with the RNG gods.
0.2 second cast time, 10 second cooldown.
Subclass/Passive
Advanced Brew – Allows the creation of top-tier beverages as foodstuffs.
Advanced Craft Brew – Allows the creation of top-tier brews that incorporate potion ingredients.
Drunken Warrior– Contracting the Drunk status provides slight boost to combat effectiveness. Pre-apocalypse, this was just expensive and came at the cost of annoying your friends with inane autochatter your character threw out. Post-apocalypse, it comes at the cost of being Drunk…
Oblivious – When Drunk, immune to psychological statuses such as Charm or Fear.
Sap — Auto attacks siphon MP from the targeted enemy. The amount of MP restored is proportional to the damage dealt.
The Fox Tale — In-game, granted the ability to use the /mimic <entity> command to take the shape of another humanoid or an object of similar size. It has yet to be discovered how to access /mimic, post-apocalypse.
Equipment
Thousand Troops - ancient
This wicked club was a favorite weapon of the commanders of Cesaro’s Dead Legion. Cold to the touch—on both ends.
The Thousand Troops is a rusty, flanged club that drops in the Dead Legion raid dungeon. It can apply random, negative statuses to targets with its auto attack (20-ish% proc rate on that).
Shirt - common
Aye.
Regular, padded adventurer’s shirt.
Pants - common
Aye!
Mundane, padded adventurer’s pants.
Darkshell Panel Chest Plate- High-end Production
Multi-piece chestplate fashioned from materials harvested from the rare enemy, Darkshell Tortodrone. Good physical defense, for leather armor.
Darkshell Panel Gloves - High-end Production
Leather arm armor crafted with materials harvested from the rare enemy, Darkshell Tortodrone, to better punch things.
Darkshell Panel Boots – High-end Production
Leather leg armor crafted with materials harvested from the rare enemy, Darkshell Tortodrone, for extra protection.
Manawell Fur Hood – Magic Production
Animals died for this. They died for your MP, too.
10% increase to MP pool.
Surcoat – common
Surcoat.
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