Hidden 10 yrs ago Post by Ramzam
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Ramzam Squeaky Boi

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Adventurer

________________________________________
”I’m not bitter.”
________________________________________
Name
Samuel
Username
Laguna Seca
Age
22
Race
Fox Tail
Class and Level
Druid 90
Subclass and Level
Brewer 90
Guild
None. LFG, invite pls.
Background:
In the real world, Samuel was a regular man, whom spent short days as a student and long nights as a skilled gunner and support mage in an action MMO. His career in that MMO came to an end shortly after he expressed a passing interest in, “That new game with all the petting zoo people,” a number of his classmates had picked up after its release.

They conspired to force an Elder Tale account upon him, so that he could be the party’s healer. Enamored by his first new game in years, he ignored his friends’ advice on racial selection and class build. He proceeded to reroll his first fifty levels several times and never quite became the healer his friends hoped for. He did get very good at the art of grinding, though, and was able to help his friends efficiently reach each level cap.

Eventually, his classmates slowly stopped playing Elder Tale. Now significantly invested in the game, Sam kept his account and switched to a production subclass to occupy time between classes and work on his introversion. Eventually, supporting his brewery drove him to continue leveling up as a druid, in order to acquire rare ingredients. He was caught up in the apocalypse on the year he intended to obtain his degree and enter the workforce.

Personality
Laguna Seca (‘Laguna,’ or, ‘LaSeca,’ to most) is, overall, a very nice person whom wants little more than to be trustworthy and helpful to others. At the moment, he is stressed by being transported into a new life without any warning, and is still coping. His work selling beverages to other players has turned him into an outgoing character that isn’t afraid of working with others or making a passing attempt at diplomacy.

________________________________________
Stats
HP: 3 (2)
MP: 5 (6)
STR: 3
DEX: 3
Physical DEF: 2 (1)
Magic DEF: 4 (3)
INT: 5
WIL: 5 (7)
AGI: 3

Spell/Skill List:
Main
Heal – Generic healing spell. High cast time, high power, high cost. Bad for sustained healing.
5 second cast time, 3 second cooldown.

Life Burst – A heal-over-time spell that’s essentially Heartbeat Healing at double speed and half duration.
3 second cast time, 30 second duration, 50 second cooldown.

Healing Wind – A group heal-over-time spell.
8 second cast time, 60 second duration, 85 second cooldown.

Cure Bloom – Cures status effects.
5 second cast time, 2 second cooldown.

Well – Generate a vertical gravity well at the target position. Inflicts Knockdown on terrestrial targets, Sink on aquatic targets, and Ground on airborne targets.
5 second cast time, 5 second duration, 25 second cooldown.

Turkey Target – Generate a massive amount of hate with a high decay rate.
1 second cast time, 30 second cooldown.

Fierce Mold – Strike the opponent and cause corrosive mold to spring from the point of impact. Significantly reduces defense of affected target.
1.5 second cast time, 15 second cooldown.

Aggro Fungus – Strike the opponent and cause mind-altering mushrooms to grow from the wound. Struck target contracts Panic and uncontrollably attacks entities.
3 second cast time, 45 second cooldown.

Hard Bite – The after image of a massive beast’s jaw follows the weapon. Deals 200% damage to enemies under the effects of a bad status.
1 second cast time, 3 second cooldown

Shield Breaker – Attack with a single, powerful blow that deals high damage to unarmored targets, nullifies armor value, or destroys body parts on multi-part monsters.
5 second cast time, 60 second cooldown

Longarm – Swing the weapon in a wide arc. Knocks over all susceptible targets in range.
0.5 second cast time, 10 second cooldown

Pitfall – Smash the ground to create holes in the earth beneath enemies. Short term slow/bind of varying length.
2 second cast time, 20 second cooldown

Servant Summon: Dire Badger – Toggle – Summon a dire badger to fight alongside the user as a separate entity. Automatically dispels if defeated and cannot be summoned for a certain period of time.
3 minute cooldown if defeated.

Flanker Fang – Instructs the servant(s) to rush the target from side opposite to the user. Inflicts physical damage, breaks concentration, and lowers evasive ability of the enemy. Can be used on a single target almost continuously, depending on the user’s favor with the RNG gods.
0.2 second cast time, 10 second cooldown.

Subclass/Passive
Advanced Brew – Allows the creation of top-tier beverages as foodstuffs.

Advanced Craft Brew – Allows the creation of top-tier brews that incorporate potion ingredients.

Drunken Warrior– Contracting the Drunk status provides slight boost to combat effectiveness. Pre-apocalypse, this was just expensive and came at the cost of annoying your friends with inane autochatter your character threw out. Post-apocalypse, it comes at the cost of being Drunk…

Oblivious – When Drunk, immune to psychological statuses such as Charm or Fear.

Sap — Auto attacks siphon MP from the targeted enemy. The amount of MP restored is proportional to the damage dealt.

The Fox Tale — In-game, granted the ability to use the /mimic <entity> command to take the shape of another humanoid or an object of similar size. It has yet to be discovered how to access /mimic, post-apocalypse.

Equipment
Thousand Troops - ancient
This wicked club was a favorite weapon of the commanders of Cesaro’s Dead Legion. Cold to the touch—on both ends.
The Thousand Troops is a rusty, flanged club that drops in the Dead Legion raid dungeon. It can apply random, negative statuses to targets with its auto attack (20-ish% proc rate on that).

Shirt - common
Aye.
Regular, padded adventurer’s shirt.

Pants - common
Aye!
Mundane, padded adventurer’s pants.

Darkshell Panel Chest Plate- High-end Production
Multi-piece chestplate fashioned from materials harvested from the rare enemy, Darkshell Tortodrone. Good physical defense, for leather armor.

Darkshell Panel Gloves - High-end Production
Leather arm armor crafted with materials harvested from the rare enemy, Darkshell Tortodrone, to better punch things.

Darkshell Panel Boots – High-end Production
Leather leg armor crafted with materials harvested from the rare enemy, Darkshell Tortodrone, for extra protection.

Manawell Fur Hood – Magic Production
Animals died for this. They died for your MP, too.
10% increase to MP pool.

Surcoat – common
Surcoat.

==
Hidden 10 yrs ago Post by Lennon79
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Lennon79 Senpai

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Well bugger my giddy aunt, this OOC kinda ballooned on me... I was going to go with a perverted guy in a woman's body, but I see that's been semi-done. /shrug

Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Lennon79 said
Well bugger my giddy aunt, this OOC kinda ballooned on me... I was going to go with a perverted guy in a woman's body, but I see that's been semi-done. /shrug


and here comes The middle Finger *HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM* (panting for breath) ITs impossibru to swear at it xd

Sir i will be in need of your herbs for some Potion brewing May that be of need? Also by any chance would my character have met your's in the past Due to idk A chance encounter ? before the apocalypse
Hidden 10 yrs ago Post by Lennon79
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Lennon79 Senpai

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I am quite happy for Trevor to be Charak's dealer of suspect herbs.
Main reason I had him take Herbalist was to have him later start a business selling tea and cigarettes. I bet there are a lot of nicotine and caffeine starved Brits in Elder Tale dying for their fix.
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Lennon79 said
I am quite happy for Trevor to be Charak's dealer of suspect herbs.Main reason I had him take Herbalist was to have him later start a business selling tea and cigarettes. I bet there are a lot of nicotine and caffeine starved Brits in Elder Tale dying for their fix.


Caffeine you say... Ill take half a dozen XD
Hidden 10 yrs ago Post by OwO
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OwO what's this?

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Lennon79 said
Class and Level:
Assassin Lvl 69


hue
huehue
huehuehue
huehue
hue
Hidden 10 yrs ago Post by Lennon79
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Lennon79 Senpai

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Once he hit level 69, Trevor stopped questing so as to never lose those glorious numbers.
Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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Hope the bio is ok for now. Ill make it longer if ya need me too. I just couldn't think of much for a boring guy who plays games casually.
Hidden 10 yrs ago Post by swifttalon
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swifttalon

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Ugh. Filthy casual.
Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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:c ik he needa try to git guud.
Hidden 10 yrs ago Post by OwO
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OwO what's this?

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Tyrant from the West said
:c ik he needa try to git guud.


Just try to put meaning in things you write.
Make it reflect your character.

Scrub Mage is good at this because, honestly, I think he's clinically insane and writes what first comes to his mind.

Anyways, it doesn't have to be that long, or that special. Not everyone is mommy's special snowflake.
Hidden 10 yrs ago Post by Tyrant from the West
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I certainly will try my best!

OH ALSO, WHILE YOU ARE HERE. Can you review my character's skills to see if they are suitable/ok for a lvl 90 monk/berseker? Knowing both of them I tried to keep them as offensive as possible, while having those that can be considered 'curative' also be weak but still offensive. All of the monk skills are named after the greek alphabet, except for queue. Would they be ok as is?
Hidden 10 yrs ago Post by OwO
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Tyrant from the West said
I certainly will try my best! OH ALSO, WHILE YOU ARE HERE. Can you review my character's skills to see if they are suitable/ok for a lvl 90 monk/berseker? Knowing both of them I tried to keep them as offensive as possible, while having those that can be considered 'curative' also be weak but still offensive. All of the monk skills are named after the greek alphabet, except for queue. Would they be ok as is?


Just lower the values a bit (really strong as they are now) of Alpha, and Omega (to something like 3 - 4, give Berserk a cooldown, and make the health lost unable to be healed back. Besides that, it looks pretty good.
Remember, Monks aren't supposed to have a lot of burst damage. They're supposed to get into a fight, stay in there, and deal damage at a constant rate over time.
Hidden 10 yrs ago Post by Tyrant from the West
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Alright! I can do that no prob. But health lost referring to what? Great gamble or Last Grudge? Or Both?
Hidden 10 yrs ago Post by OwO
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OwO what's this?

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Tyrant from the West said
Alright! I can do that no prob. But health lost referring to what? Great gamble or Last Grudge? Or Both?


Er. On Berserk.
Hidden 10 yrs ago Post by Tyrant from the West
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Oh ok. Sorry! I misunderstood what ya meant. Will change!
Hidden 10 yrs ago Post by swifttalon
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swifttalon

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/slides CS into thread

I'm shit out of ideas for skills. I'll add more as time goes on /begin handwaving
Hidden 10 yrs ago Post by Tyrant from the West
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@Swift, i'll make sure to send ya some ideas if any cross my mind! Those are kind of a pain to think of, i was addin skills until about an hour ago when I was sure there was nothing that wasn't redundant i could add.
Hidden 10 yrs ago Post by OwO
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Alright, so, after reading both applications...

Tyrant from the West: Accepted
Swifttalon: Accepted.

Unless Ostarion says something about it.

WHICH IS IMPOSSIBLE BECAUSE HE IS ALWAYS ASLEEP!
Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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Sweet 8D Thanks Silver!
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