In-game Appearance
Cat Pictures are Hard to Find :3
<From the Shadows you are stalked, In the Light you are doomed>
*Name:
Markus 'Drevis' Autumns
Alias:
Neptune
Username:
TheArcaneContract
Age:
16
Race:
WereCat
Class and Level:
Assassin Lv. 90
Subclass and Level:
Hitman Lv: 82
Background:
Before ever getting into Elder Tale, he was a normal gamer and didn't like playing mmos as much. He normally played single-player games until, his friends bought him a copy of Elder Tales to play with them. He only went along with it as he didn't want them to feel that they wasted their money, so he played along.
When he started, he random everything including his gender and name, the result he had gotten back were... surprising as he had a good combination in terms of race, class and subclass however, he was a female... He didn't mind as he usually play the opposite gender anyways in most of the games that he played it was mostly natural to him and didn't care much. When he was beginning Elder Tales, he quickly caught on to the basics and was leveling up fast eventually catching up to his friends by their 3rd session with each other, as he usually stayed up late doing some heavy grinding through creeps. He preformed quests and raids with other adventurers and soon passed his friends in record time, as he was ADDICTED literally as it was the 2nd most important thing to him besides school of course... Being a girl in this world were you could speak, wasnt much of a problem for him as his had a naturally high voice anyways, making him often mistaken as a girl whenever someone didn't see his face making it funny when telling people he is actually a guy playing this character.
He had quickly reached level 90, in like a year with several artifact-tiered items in his hand at that point. However due to his massive amount of activity he was caught when everyone was trapped in Elder Tales. Being part of the group of level 90s that were stuck in the Virtual World, he didn't mind as he felt he spent more time in this world than reality, this being his place for escape whenever something stressful or disastrous happened. Although he doesn't have much friends in this world, he is simply more entertained by what it has to offer as reality cant just cut it for him.
Werecats
HP: 4
MP: 4
STR: 3
DEX: 7
Physical DEF: 3
Magic DEF: 2
INT: 3
WIL: 3
AGI: 7
-Wandering Shinobi [Passive]
A shinobi with no master, means that they can only rely on themselves to finish jobs without relying on anyone, as well as protecting themselves. In dire situations, these lone ninjas do not have another to fall back upon if the situation ever comes meaning they have to train themselves to handle their own problems without revealing it to the enemy. In exchange for a master, and allies to work with these shinobis are independent and loners who go to the extreme and forsake being social in anyway. When these shinobi reach higher levels, they have grown completely apart from other adventurers only taking jobs that interest them. (+1 Agi, +1 Phy. Def.)
-Combo Master [Passive]:
A passive ability from the Assassin Class and mostly specific to Markus due to his Subclass, he has the passive ability of Combo Master. The ability means that he can use ability after another without much hesitation as if it was a single move. Preforming multiple abilities at a since time and this makes them all seem similar and smooth with each other, making all of his attack seem fluid when attacking.
-Contract Identifier [Passive] :
A passive from the Hitman subclass, allows Markus to sense creatures in a 10 meter area and if his contract is within the area he will know the general direction of them. The closer he get the stronger the vibe and directions become before he can nearly locate them without any mistake. After clearly seeing his contract, he has the option of always knowing where his target is, however inexchange for his stealth, making it obvious when chasing his target. As once the option is accepted his target gains a debuff called "RUN!" which will quickly make them run hopefully as they know that Markus is identified with a dark red outline. Once his target is identified and tracked, its generally impossible to escape his pursuit unless they are faster than him or simply more cunning than him, as his ability to track targets have a very limited range.
-Blink:
A ability that Markus has that allows him to teleport him to a nearby area, usually to get himself out of a unwanted situation or in a unlikely scenario, to approach behind his target, generally his contract and kill them off swiftly. When the blink ability is used, it basically carries what momentum you already have, along with you when you are teleported to that spot you want, making the best result of blinking to usually be standing still. If combined with Shadow Step, Markus is able to move quickly after blinking to a spot faster than he would normally do and if he uses his Pressure Point attack, it still does minor damage but when applying so much force onto that area, it hurts a lot as you catch them in surprise, stunning them for 2 second. The cooldown of Blink is 30 seconds, while its casting time is usually a second or two before it actually happens. Blink can also target inanimate objects that are so bigger than a end-table lamp.
-Shadow Step:
A special ability from the Assassin Class, allows Markus to move at speeds difficult to track, as whenever he moves he blurs making it hard for his opponents to track where he is going. This momentary boost of speed is only for a small amount of time as it is a tactical ability that can be used in many situations and is quite versatile, for combat, defense and utility. Allowing you a seemingly infinite ways to use this ability in anyway imaginable during combat as you can do nearly anything with this ability. This ability also is so fast, that with you own momentum you can use your own footsteps to travel up a building maybe two to three stories high, or traverse across water with the speed this ability gives you.
After Image:
An ability that consumes up two Shadow Step charges, causes Markus to move so fast, that when he does move it leaves a after image of himself that confuses his opponents as he is so fast. Making it near impossible to find him now when moving at this speed unless using some magical source of tracking to actually find him as he is faster than what the eye can process. After Image's cooldown time is only limited to Shadow Step's own cooldown time as it requires two of that abilities stack, to activate this one also requiring no casting time as well.
Repeating Echo:
The next branching skill from After Image, Repeating Echo has a 3 minute cooldown that has no casting time. It can only be activated once After Image has been activated as well. Once this ability is triggered, Markus can walk around his opponent and severely confuse them as his footstep slowly brings them and others into a trance, making them think that he is faster than what everyone is actually seeing. As once he starts moving he leaves a trail of illusions who are also following him, and when he connects into a full circle it is impossible to find him as, there are multiple images looking like him and its literally impossible to tell one apart from another.
-Shadow Dance:
The more offensive side to Markus's ability Shadow Step, when activating Shadow Dance after using Shadow step, Markus can quickly attack his opponent doing mostly minor damage before passing them with speed that is generally hard to keep up with if his opponents aren't paying attention. Shadow Dance has five charges similar to Shadow Step as for every time he uses that ability, he gets a chance to use this one as well. Also, Shadow Dance has the special ability where if both of the two abilities are used up completely with 0 stacks and the final strike hits his opponents. They start to bleed, slowing them by 15% and have a minor DoT effect while also reducing Shadow Step's cooldown by 10 seconds for the first 3 stacks that have yet to be regained. Shadow Dance has almost no casting time, as it happens near instantaneously when he attacks his target, each stacks takes about 20 seconds before he regains them again.
-Pressure Point Strike:
A ability of the Hitman and Assassin Class, it allows a unique feature to attack opponents and stun them for .5 seconds while dealing minor damage, however it has 5 charges on it. A special effect the ability has, is that once the opponent has been attacked with this ability for 20 times, they are stunned for 10 seconds, after so many attacks will just make them go numb. However each attack must happen in a 10 second timespan or the special ability wont work. Pressure Point Strike is a unarmed attack that does nonlethal damage, a special mechanic that allows Markus's opponents to not die from this ability. The cooldown time on this ability after using a stack is 20 seconds, making it a easily spammable move if combined efficiently with his other moves.
-Dagger Toss:
A simple ability that has a very short cooldown that deals minor amount of damage and can be easily blocked if such a means if possible. As they dent metal shields with the force that they are thorn however are easily avoided as well, unless your really clumsy as well... This ability is more to be used as a means of distracting his opponents while he tries to get a better angle on his opponent. The casting time of this ability is only how long he takes to aim the toss, and if he simply just tosses it, the ability wont have much of a casting time as such. However if combined with blink, it can be a nice surprise to have a dagger in your back.
-Smoke Bomb!:
A escape ability which, Markus throws down a small ball that explodes with smoke, that blinds the opponents from seeing Markus, where he would generally blink off to a place where it would be safe. Combining both his Shadow step and Blink abilities to get as far away as he can. This smoke effect is easily removed after several seconds after the smoke with simply disappear, or is removes quickly by a simple air spell of any kind. Something with enough momentum can also cause the smoke to dissipate as well. However smoke bomb can be used as a distraction to think he escaped but actually attack his opponents from behind as well.
Unmei no Kuiru(Quilt of Fate):
A artifact-tiered weapon that Markus had gotten from a raid, his weapon is classified as a dagger, however comes in an interesting form as it is a gauntlet, with a black and yellow base of the weapon. It has a chain that holds onto a stinger-like blade that is worn on Markus's finger being twice the size of his own finger size giving him more reach to strike his opponents. However despite the name of the weapon, its decoration is very much like a hornet with its patterns and color being quite similar to the insect. The gauntlet and stinger part of the weapon are capable of blocking attacks at those two areas, but anything else is free to attack. Despite its appearance, Markus's weapon has a incredible effect that he doesn't know how its even possible to do with as it is seemingly overpowered in his eyes but he doesn't mind as their are other weapons that could do worse. His weapon allows him to whenever he attack his opponent for the first 3 times to deal a moderate amount of damage, after three attacks his damage is then reduced down to a minor amount, however during each time his stinger-blade connects an attack on his opponent. They are marked with a butterfly shaped tattoo, but that not all, as if he strikes the same spot again with his weapon, he deals a large amount of damage along with a minor DoT effect on them. This burst of damage, is due to the poison that the weapon secretes, making it painful for his opponents who have been 'marked' and its poison effect is amplified when attack twice, basically burning the opponent from the inside. After a mark is attacked twice, it is removed however can be quickly reapplied but there is the maximum he can mark his target, as every time his attacks dont land on a tattoo, it creates another one removing a older one in the process if it his somewhere else on the opponent.
Garbs of the Shinobu:
Cloth armor that is specialized and designed to used in the dark and muffle the user sound, this armor enhances the wearer's ability whenever in a dark area and is thus usually combined with spells that can create darkness. This armor not only specialized to for stealth, it is also for speed as the armor is tight and doesn't allow any flowing mess to get caught when running making it a easy armor to wear during combat as it doesn't hinder his agility.
Tabi of the Water Walker:
Special equipment for the foot, it allows the user to walk on water for 5 seconds, however more skilled characters can take this up to 10 seconds. Either way after those 5 seconds of traveling on the water surface, the user soon loses their friction with the water causing them to slow down and sink until 10 seconds have past before they simply fall into the water if they haven't reach land yet. These Tabi are a magical item that helps the user have a grip onto the water and allow them to 'push' themselves along, however this can also be applied onto walls to traverse gaps that are simply too big to jump across, however it is a risky process.
Sash of Concentration:
A magical-tiered item, that grants the wearer a feeling of calm during unnerving situations and simply improve their concentration in every aspect of their lives. Being more attentive to detail, or maybe colors? Who knows, as this sash provides a moderate resistance to most medium-level debuffs and completely stops low-leveled debuffs.
Scroll of Absorption and Redirection:
Another artifact-tiered item, that allows the user to pull out a scroll when an opponent cast a projectile spell at them. In this case the scroll can absorb the spell into the scroll and basically return the spell back at them or reuse it for latter. However after using the spell inside the scroll, it goes into a cooldown of 3 minutes, basically being only useful in a battle twice, as after you use the spell in the scroll you can absorb another spell but you cant use it. The Scroll itself can hold up to 3 spells from different sources and also hold equipment as well instead of spells, being an effective way of storage.