1 Guest viewing this page
Hidden 11 yrs ago Post by Laue
Raw
Avatar of Laue

Laue

Member Seen 8 yrs ago

Point taken Halvtand, though having so many options at the get-go seemed a little off to me. But you have a point, so I won't press this issue anymore. I've mostly planned the ability development of my characters, especially the "final hour" ones, for both of them.

And if some of you are confused that I mention several characters, but only submitted one.... Well, you'll just have to wait for the IC.
Hidden 11 yrs ago Post by Halvtand
Raw
GM
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 8 mos ago

Krodin:
Well, with that information I believe your character is done and you are approved. Welcome to the game, hopefully we can begin shortly.

Megarandom:
I see what you did there. Nice choice of character, it will be an interesting addition to our two semi-mages. One question about the spellcasting though, what kind of spells is he capable of casting?

Laue:
I see what you mean, and I honestly believe that there is nothing to worry about. The magic that Krodin's character can wield are just that, options, nothing more. Some have more options, some have less. In the end it is the skill or the writer that determines the quality of the game,
Hidden 11 yrs ago Post by megarandom
Raw

megarandom

Member Seen 8 yrs ago

Without reagents, he can't cast any spells, but the spells he's capable of casting are things like freezing blasts of wind, firebolts, minor electric blasts, or summoning vines to entangle an enemy. Mainly spells based in the forces of nature, most often in what's available at the time. These spells are much more expensive in their reagent cost than most other spells, due to the hurried and wasteful nature of their casting, if he's using them to try to protect himself in an emergency situation. Most are rather weak though, not nearly as strong as if they were used by a mage of the same caliber as he is a witch.
Hidden 11 yrs ago Post by Halvtand
Raw
GM
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 8 mos ago

Sounds reasonable, you're in.
Hidden 11 yrs ago Post by megarandom
Raw

megarandom

Member Seen 8 yrs ago

Awesome, thanks.
Hidden 11 yrs ago Post by Halvtand
Raw
GM
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 8 mos ago

Ok, I'm waiting for one more guy (he's working on the character), so I'll get started on the IC and we can start as soon as he's ready.
Hidden 11 yrs ago Post by megarandom
Raw

megarandom

Member Seen 8 yrs ago

Sounds great, this looks like it'll be good.
Hidden 11 yrs ago Post by Vladimir Grimm
Raw

Vladimir Grimm

Member Offline since relaunch

Name: Mahtan FĂ«falas

Age: 134

Race: Northern Elf

Mark of the demon: Both of Mahtan's eyes are tainted with black veins instead of red, the same goes for his iris; black.

Profession: Assassin

Appearance:

Bio: Mahtan was born into the Northern Elves' family. He was supposed to ascend to the throne of the forgotten race, but that changed when he witnessed his first murder. Another elf, Faelin, had been skinning tigers for food when a masked stranger came from behind in the dead of the night and cut Faelin's throat. Mahton hadn't known Faelin personally,but something inside him changed when he witnessed this event. This happened in Mahton's first 100 years. During these years he grew up with the rest of his Clan and Family, doing hard manual labor and singing their buildings into shape. It was a gift that the Elves had, they could bend nature to their will with but a simple song. However, it could never be used for bad, as the user would be immediately exiled to the Human lands. This is where the second half of Mahton's life comes in. He had found the murderer, and had encased him in a tomb of ice for all to see in front of the Ice Palace. A mixture of stone, steel, and ice, it was quite a beautiful sight. Everyone knew why the young Prince had done it, but the time that had been put into such a beautifful death had frightened them. Underneath the supervision of his parents, Mahton attended a rehabilitation course, which was enturing south of the Mountains to the Human Lands to live out a sentence of 3 years. It wasn't an exile, but Mahton knew that he would never be welcomed back. He faked his death by removing the head and limbs of another Exiled Elf, and placing his own royal pendant upon the man's dead body. He knew that the Northern Scouts were at least a day's ride behind him, and knew they would find his body. At this point, Mahton had become quite the skilled fighter, as his death happened near a year after he was sentenced to a Human life. Taking down the Exiled was not hard, and the man was carrying almost everything Mahton would need for his journey to continue. Mahton already carried his Royal Longsword, forged by the Master Smith at the palace, but he also aquired a bow and War Axe, which appeared to be Dwarven made. The Bow however was made by an Elf, it looked sung into shape, along with some sort of thin yet extremely tough vine used at the string. That was odd, seeing as how the Elves usually used horse hair. This gave Mahton the idea that he should finally descend all the way down the mountains and into the Human World, instead of living like some scum on the Mountains.
YEAR 130 FOR MAHTON:

It had been 10 years since Mahton left his home, faked his death, and started on his journey to become an Assassin. Business was good, and life was slowly getting better. Unfortunately, during one of his contracts in Veiron, Hell itselff descended onto the city and laid waste to it. Mahton was barely able to escape with his life, and sustained temporary blindness due to a n Ancient Demon that appeared in the Capitol, an enormous bright light surrounding it's form. Mahton managed to dart through the main gate, without any blood on his hands. This was difficult as both Demons and Humans alike were attempting to slaughter him. It appeared the Humans had gone into a frenzy and were blaming anyone that they saw fit to blame, making them no more ciivlized than the Demons. Mahton wondered if it had anything to do with the Demonic presence in the city. Outside the walls was not much better, as many Humans and Elevs alike were busy hauling dead beloveds here and there, attempting to bring their love back to life. To his right, Mahton saw what looked like a nobleman, running towards the woodline with a woman in his arms, to his left, men and women alike were being thrown into a mass grave.This began his new journey, he once again had to evolve into a new being. What he would become he didn't know. Little did he realize, his change had already started. As he was making his way to the nearest town, travelers and refugees along the road kept giving him weird looks, which he brushed off easily. It wasn't until a small child pointed directly at his jogging form and said one word; "Demon! Mommy, there's a Demon!"
The child's Mother swung around and lifted a logging axe above her head, ready to bring it down upon Mahton's head. The Elf was barely able to dodge in time as the metal embedded itself into the dirt near his right ankle, causing him to stumble a bit. His legs propelled him into overdrive as he darted into the nearest set of woods and continued on his journey from there, with the faint cries of "DEMON! MONSTER!" echoing behind him. Why would they say such things? It's true they had never seen his race of Elf, but was that a reason to call him a Demon? Mahton kept this on his mind as he journeyed forth, not knowing what laid before him. The only thing he had planned was to find out what was wrong with him, and to stay away from the Humans for as long as possible as their reaction to him seemed hostile. 'This is what it feels like to be truly exiled' he thought to himself 'this is what the world shall always be like.'

Equipment:
(1) Bone Bow
(20) Bone tipped, Swan feather arrows
(1) Elven-made longsword
(1) Dwarven-made War Axe
(2) Thigh Pouches, containing:
(2) Flasks of Elvish Wine

(3) Bandages

(1) Poisoned Dagger

(1) Small Sack, filled with 20 Blood Vials [Belonging to his Victims]

(2) Poison Vials

(1) Backpack, containing:
(1) Week's worth supplies

(1) Arrow Crafting Kit, with extra bone fragments and swan feathers included.

(1) Quill, ink well, and 4 pieces of parchment

(1) Firestarter kit

(1) Bed Roll

(1) Elven Cold Weather Cloak
(1) Set of Elven Ranger armor
(1) Bandit mask

Other: Mahtan is straight, though he doesn't prefer the company of either males or females. His many years on this cruel earth has taught him only one thing; Kill. He wears a mask of emotion that hides his true self, which only comes out in battle. He enjoys wine, the sound of swords clanging, and the screams of Demons and Orcs as they lay slain beneath the human or elven warriors. Not that he has slain any himself. Among these things, he especially loves Tavern minstrels. They always comfort him while he's preparing for a kill, singing about the lands before the Demons and how prosperous they were, filled with joy. Mahtan doesn't remember these days, as he was born in The North, among the ice-hut dwelling Elves.
Hidden 11 yrs ago Post by megarandom
Raw

megarandom

Member Seen 8 yrs ago

Oh, I had a question. Would we be able to bring in other characters to play later into the story if we wanted to? I had an idea for Urisk to find his familiar sometime.
Hidden 11 yrs ago Post by Vladimir Grimm
Raw

Vladimir Grimm

Member Offline since relaunch

Lel, I misspelled my character's name. //MLGPro
Hidden 11 yrs ago Post by Halvtand
Raw
GM
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 8 mos ago

Vlad:
As usual I can't find anything to bash in your character, you're approved.

Megarandom:
Yes, of course you're permitted to bring in NPCs and secondary characters. It will be hard to explore the world if there are no people :)

Alright, IC will be up tomorrow, hopefully a good deal earlier than it is now, but within 24 hours.
Hidden 11 yrs ago Post by Vladimir Grimm
Raw

Vladimir Grimm

Member Offline since relaunch

I'm just that awesome, Halvie. And I mean, I DID design this RP with you, so I know what can and can't be there >_>
Hidden 11 yrs ago Post by Laue
Raw
Avatar of Laue

Laue

Member Seen 8 yrs ago

Since this is a develop-as-you-go type of RP (at least I think it still is), I would really like to make the remaining 5 (Nianxi has one after all) relic weapons of the Great Houses a major plot point. Though Serilya can only be wielded by Nianxi, who knows what happened to the other 5 and their protective seals. Maybe some powerful demon nabbed one (aka a boss fight), maybe other lies in an armory in the ruins of a mansion, etc. If approved, I'll start working on the features (and backstory) of the relic weapons.
Hidden 11 yrs ago Post by Vladimir Grimm
Raw

Vladimir Grimm

Member Offline since relaunch

I think it would be a great idea, it would give our characters something to do mid-game once they realize the demons they're fighting are becoming stronger as they go along.
Hidden 11 yrs ago Post by Halvtand
Raw
GM
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 8 mos ago

I agree, it sounds like a great idea.
Hidden 11 yrs ago Post by Halvtand
Raw
GM
Avatar of Halvtand

Halvtand The Voice of Reason

Member Seen 8 mos ago

Do you see what I see?
Hidden 11 yrs ago Post by Laue
Raw
Avatar of Laue

Laue

Member Seen 8 yrs ago

What DO you see? Anyway, as promised.

While I will leave the main revelation about the Relic Weapons of the Great Houses for IC when needed, here's the basic idea. Long long ago there were 6 great heroes on some heroic quest. Nobody knows WHAT that quest was, except it was serious. As all heroic adventurers do, they sure loot the corpses of the enemies they've slain for various stuff. It is said that those weapons were made with the greatest materials and most powerful magics ever known, and no one was able to replicate those weapons, not even close. Eventually, the heroes were given the highest titles of nobility by the kingdom they've saved, and their families were named after them, as well as their weapons.

(I will describe their properties and their peak power, the rest is up to you to create.) The relic weapons all share a few things in common. One, is that their literal power, such as sharpness starts normal (compared to regular weapons of the same type), and increases as the wielder "bonds" with it. The criteria of "bonding" is different for each weapon, and it is only (will be) known for Serilya at the moment. Second, they are all enchanted so only their respective bloodlines would be able to pick it up, though such protections aren't very complex, and could be removed, especially by demonic magic. Third, all relic weapons need some kind of external energy to power their features, such as blood for Serilya. For others, it's up to you to decide (I'm out of ideas).

The Relic Weapons of the Great Houses:

1.Serilya, the Crimson Blade - a sword made of what appears to be some kind of crimson crystal. The sword drains blood from the wounds it inflicts, absorbing and storing it somewhere inside. That blood is used to active the special powers the sword can unleash, the most basic being healing. If it has no blood within it's reserves, it will draw it from it's wielder. Powers unleashed with own blood are dramatically bolstered in power, as well as increasing the "bond" with the sword. However, careless use of own blood can lead to a quick and stupid death. It is said that the original owner of Serilya was able to unleash, what was called, a Blood Storm.

2.Sigaros, the Shimmering Bow - A bow made of what seems like glimmering steel, it launches arrows with unprecedented precision. With a bit of bonding, one can summon arrows of pure light to fire. It's power is just that, various tricks including searing light and arrows. It said the great hero wielding this bow shot a single arrow into the sky, only for thousand bolts of light to land.

3.Grax, the Obsidion Greathammer - A rather mundane looking Greathammer, it has no bloodline lock on it, as it requires massive strength to pick it up, let alone to use it as a weapon. With it's brute power, it can and was used a siege weapon, shattering walls with ease. It's dominion is over earth (shocking, I know). It is said that the great hero who first wielded this weapon was able to send an earth-shattering shockwave towards the approaching undead army, scattering them and burying them within the ravaged ground.

4.Erina, the Fiery Scythe - a staff which can become a scythe, with a "tail" at it's back that can be used as a whip. Extremely versatile and unpredictable weapon, it has dominion over fire, death and disease. The scythe the most complex of all the relic weapons, requiring both a lot of practice to master it and learn all it's tricks and powers, and lot's of "bonding". Though it may lack the sheer power of the other relic weapons, one can adapt to nearly any situation with it. The grand wizard who first wielded this weapon was known for his ability to create a tornado of flame, which reanimated all it slain as his servants.

5.Malus, the Azure Spear - an extremely light spear which is capable of extending at the will of it's wielder, without gaining any weight in the process. It contains powers of wind and thunder, allowing the wielder move at extremely high speeds, delivering lightning-fast strikes, literally. It is said that the original owner of Malus was able to strike about a hundred opponents in a blink of an eye, at the same time.

6.Renele, the Glacial Shield - At first glance, it looks just like a random formation of ice, extremely brittle. It is, however, extremely durable, as well as able to absorb the kinetic energy of the blows it stops, allowing the wielder to block attacks from creatures far bigger or stronger. The spikes are extremely sharp, and are the weapon part of this shield. It can also be thrown with ease as well, making into a deadly projectile weapon, which can be recalled at any time, provided the wielder has bonded with it enough. The shield has dominion over cold and water, and the great hero using it was able to protect his friends from harm by raising massive pillars of impenetrable ice around his friends to protect them from harm.
Hidden 11 yrs ago Post by megarandom
Raw

megarandom

Member Seen 8 yrs ago

The weapons look awesome, you did a great job on them! It'll be cool to see who ends up with one. I'm looking forward to the character interactions. They should be pretty interesting at some points.
Hidden 11 yrs ago Post by Vladimir Grimm
Raw

Vladimir Grimm

Member Offline since relaunch

Dibs on the Bow.
Hidden 11 yrs ago Post by Laue
Raw
Avatar of Laue

Laue

Member Seen 8 yrs ago

Glad you like them. As I said before, these weapons, as their original owners are literal legends - there are no mortals that know the truth about their creation, or the original owners. And the bonding criteria to unlock more power from the weapon, as well as the method in which the weapons gain the required energy to unleash their powers (like blood for Serilya) will up to you to create.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet