"Hello and welcome. Your lucky you know that? I mean you just got the offer of a life time! See were the Fortune Hunters, sky pirates based on the zeppelin Pandora and you well you've been invited to join the crew. But first the Captain asks you agree to his code of conduct, everyone aboard the ship signs the same paper, no matter the job. So here you are the Articles of Piracy written by Jacob North our captain and ace pilot. Sign your name by the rest of the crews and we can start!"
So as you read above this Roleplay is about sky pirates seeking there fortune, however this all takes place in a alternate time 1930's America where rather than cars and trains planes and zeppelins became the transport of the populace. Also it does take place in North America however in a very different kinda of America one where the country split into city-states each independent and trying to gain control of the other. You are member of the Fortune Hunters a group of daring and reckless Sky Pirates who live by a set of rules unlike the others, I have what I have set to be the limit for this Roleplay at twelve people, we don't need that many but I will close it once it's full, as I cannot handle more than that.
Rules and Regulations
1. Be polite, well in OOC at least jerks are welcome among pirates... Just beware the Captain has pushed people of the bottom of the Zeppelin before... With parachutes.
2. Planes are not super sonic and many trade off speed for more weapons and armor, or speed for maneuverability some planes have good balance but will not excel in any area upgrades can change that however.
3. All crew members have private rooms and share a dining area.
4. Romance is allowed but keep it PG-13 you can kiss and such but fade to black if it gets worse.
5. Enemy planes can be shot down by you however remember unlike us they are trained to fight in squadrons, yes that does make them predictable but it also means that they will work together. So try to be clever and pick off ones that chase your wing men, also if most of the time pilots will bail out, we do not shoot at those parachuting to safety.
6. Have fun and fly high.
That's a map of North America as it stands in this timeline, you can be from any of the above countries or perhaps a character from Europe having immigrated here after the Great War? The choice is yours. However the planes listed below are your choices of aircraft there are more available in the link, just note I do not allow the Gyro-copters as they have no weapons and yes some aircraft do allow for co-pilots or gunners as needed they maybe be PCs or NPC's.
Addition planes here
Crew Roster
Captain
Pilots x10
Mechanics x4
Chief Mechanic
Pandora Pilot/Crew Chief
[hider=Character Sheets]
Name:
Callsign: (Nickname or something of the like.)
Age:
Job:
Appearance:
Plane: (If pilot, also please include any custom paint finish or upgrades as well the listed name of the plane. All planes must feature the fortune hunter logo pictured below on there sides and wings.)
Weapons (If you carry any.)
Personality:
Background:
(All slots must be filled, paragraph at minimum for Personality and Background)
[/hider]
So as you read above this Roleplay is about sky pirates seeking there fortune, however this all takes place in a alternate time 1930's America where rather than cars and trains planes and zeppelins became the transport of the populace. Also it does take place in North America however in a very different kinda of America one where the country split into city-states each independent and trying to gain control of the other. You are member of the Fortune Hunters a group of daring and reckless Sky Pirates who live by a set of rules unlike the others, I have what I have set to be the limit for this Roleplay at twelve people, we don't need that many but I will close it once it's full, as I cannot handle more than that.
Rules and Regulations
1. Be polite, well in OOC at least jerks are welcome among pirates... Just beware the Captain has pushed people of the bottom of the Zeppelin before... With parachutes.
2. Planes are not super sonic and many trade off speed for more weapons and armor, or speed for maneuverability some planes have good balance but will not excel in any area upgrades can change that however.
3. All crew members have private rooms and share a dining area.
4. Romance is allowed but keep it PG-13 you can kiss and such but fade to black if it gets worse.
5. Enemy planes can be shot down by you however remember unlike us they are trained to fight in squadrons, yes that does make them predictable but it also means that they will work together. So try to be clever and pick off ones that chase your wing men, also if most of the time pilots will bail out, we do not shoot at those parachuting to safety.
6. Have fun and fly high.
That's a map of North America as it stands in this timeline, you can be from any of the above countries or perhaps a character from Europe having immigrated here after the Great War? The choice is yours. However the planes listed below are your choices of aircraft there are more available in the link, just note I do not allow the Gyro-copters as they have no weapons and yes some aircraft do allow for co-pilots or gunners as needed they maybe be PCs or NPC's.
Addition planes here
Crew Roster
Captain
Pilots x10
Mechanics x4
Chief Mechanic
Pandora Pilot/Crew Chief
[hider=Character Sheets]
Name:
Callsign: (Nickname or something of the like.)
Age:
Job:
Appearance:
Plane: (If pilot, also please include any custom paint finish or upgrades as well the listed name of the plane. All planes must feature the fortune hunter logo pictured below on there sides and wings.)
Weapons (If you carry any.)
Personality:
Background:
(All slots must be filled, paragraph at minimum for Personality and Background)
[/hider]