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Hidden 10 yrs ago Post by DancingEagle
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### Char Sheet Template **Name**, God Of **Something** (e.g. Thor, God Of Lightning) Appearance: Abilities: _(Try to list as many as you can. You may add whatever you want as long as it fits the "theme" of your God)_ Personality & Personality Flaws: _(Gods are personified, therefore they have flaws. Even if you don't agree with this claim, it does make the game more interesting)_
Hidden 10 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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_Amos, God of Sands_ **Appearance:** Amos is a short humanoid figure with sand-colored hair, and a beige colored cloak that hides most of his body, save his bandage-wrapped feet. His eyes are a bright, piercing red. Under the coat, Amos is dressed in a long sleeved shirt, and a pair of large pants held up with a long piece of gauze tied around his waist, as if it were a belt. **Abilities:** Amos can manipulate, generate, solidify, destroy, and become sand. He can also fling such small particles of sand with such force that he can cut things with them. **Personality & Personality Flaws:** Amos is a liar and a cheater. No disrespect or anything, it's just how he is. He doesn't really even mean any harm by it, he's a compulsive liar. Although he is generally morally sound, he tends to have a strong sense of self-worth, believing he must be the conductor to most plans, or the only warrior to fight the monster. He also tends to work 'around' problems. That is to say, he looks for loopholes, and means of avoiding issues. He views mortals like most humans view pets. Lovable, but below him.
Hidden 10 yrs ago Post by The Grey Dust
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[center][b]Synn, God of Control[/b][/center] [b]Appearance:[/b] [hider=Look on my works, ye Mighty, and despair.] [img=http://th08.deviantart.net/fs70/PRE/f/2014/253/0/6/06bfc7608aede02a2d036f5345a6cc14-d7ynbjd.jpg] [/hider] [b]Abilities:[/b] The God of Control is a unique god amongst the other abstractions. While the other abstracts have their respective domains to influence, his presides over command itself. Such are the powers of one who commands the commandments themselves. His powers are often duplicitous in their aspects, representing the two sides of his sphere of influence, as Control requires both a master and a servant. [center][i]The Puppet’s Strings, Aspect of Fate and Will[/i][/center] Synn reaches into the fabric of reality to weave strings of fate as he pleases. Once woven, the edicts of destiny are nigh inescapable, as Synn binds reality to a divine decree and anything caught within the mandate of fate become puppets towards the fulfillment of the prophecy. While direct divine intervention may work to counter fate, by leaving his will upon reality, reality will continuously attempt to fulfill the woven fabric. Thus unless Synn reaches into the fabric of reality to cut strings of fate and revoke the decree, reality will begin to warp itself to relieve the strain of the strings binding it like an overstitched cloth twisting. This reality warping causes dangerous effects of creating nonexistent anomalies: eldritch abominations which attempts to annihilate that which causes the strain and project themselves into existence as grotesque masses of indescribable terrors of beyond understanding. The anomalies serve as a failsafe mechanism of reality, and are quite irksome to the gods as they are unaffected by divine powers. By the same ability, Synn may release portions of reality from fate by tearing at the fabric, though this will sever the affected from reality and thus are no longer bound to the powers of the gods be it their curses or blessings. [center][i]The Void of Lunacy, Aspect of Restraint and Desire[/i][/center] Synn’s presence may drive lesser beings into madness. Those under the influence of his influence may find themselves subjected to their own desires. They may lose control over their own minds as desires take them to the point of losing all other purpose but to sate their uncontrolled desire. Those of which who have fallen into their vice become primal vestiges of their former selves submitting to fanaticism towards their idols. Some fall to beauty, pride and the arts, some to greed, luxury, and envy, others to lust, carnality and pleasure, while others yet fall to conflict, carnage and suffering, some to indulgence, devouring and decadence, others still to knowledge, secrets and immortality or those who seek rest, torpor and inactivity. Other side of madness occurs when Synn instills control over such beings to which they may become agents of stoicism. These zealots become obsessed with self-control and controlling others to become as they are unlike their aforementioned counterparts. The zealots forgo all desires but control itself. [center][i]The Celestial Conduit, Aspect of Subjugation and Freedom[/i][/center] Synn’s control is absolute. While other divinities retain their spheres of influence, these spheres are not exclusive with respect to Synn. He may exert his dominion over control itself to glean from other gods their abilities. This ability require contact with the divinity to be affected, although does not require either party to remain in contact after the initial contact. Any powers or abilities gained are temporary and are often of lesser magnitude to their original possessor who retains the very same ability. This ability allows him to mimic the other gods abilities for his own uses although at a much smaller scale. By the same token, Synn may also exert his powers to amplify the control of the other gods over their own dominions. This allows them to temporarily gain heightened influences into their spheres and empower their abilities to larger magnitudes or even generate novel abilities beyond their original scope. This aspect of the ability, unlike the other, requires the parties to remain in contact for the ability to function. Implementing the same ability on lesser beings will enslave them to Synn’s will, becoming an extension of him as he may control them as he pleases as an avatar at his whim, or alternatively, grant them lessor powers and abilities based on their nature. Use of this ability upon lessor beings does not require direct contact and the effects are permanent. [center][i]The Pit of Pandemonium[/i][/center] Synn’s own realm of existence, woven around the fringes of reality, it serves as an asylum for those afflicted by his abilities. Pandemonium is a described as a multi-planar sinkhole embedded into reality as each planar strata serves to imprison the vices while a central tower anchors the planes together. While each plane is unique and weaves itself to suit its inhabitants, outsiders and visitors may find Pandemonium both appealing and appalling. Synn often resides in the tower itself, if not a chosen avatar puppet. [b]Personality & Personality Flaws:[/b] Synn is a darker god, with more malevolent powers than benevolent ones. His agendas are his own, and often serve to keep the balance between the other divinities and keep them under control. To which one may question his interference in the affairs of the gods, and perhaps even his subservience to Balsis. Amongst the gods, he is known for his silver tongue and unnerving appearance. Despite this, he may be quite benevolent when a sudden whim overtakes his usual persona of the cold, calculating imperialist. This is due to the fact that, like his powers, Synn also suffers from a duality in his persona. This is perhaps the one reason why Balsis had created the ironic paradox in afflicting the god of control with a dual personality. For what is more amusing than a god of control who cannot control his own dichotomy.
Hidden 10 yrs ago 10 yrs ago Post by Spades
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Finnos, God of Animals. Finnos usually takes on the tangible form of a human boy of about the age 12, or so. His skin is light brown in color, his eyes are a startling gold. His hair is of similar color, just a lighter shade, and is shoulder length and always seems to be in a mess of curls. Finnos has no concept of shame or modesty, and runs freely without clothing. He, given he has the appearance of a young boy, is small in stature and is thin with no extensive muscle development, but not in an unhealthy, malnourished way. Finnos is the God of Animals, granting him the following abilities: Animal creation - Finnos shape from anything a creature of his own design, large or small, bird, beast, or fish. Since humans can be considered animals, they too, he can create. However, his brother, Ybris, must grant it life so it may function. To bypass this Finnos can take a piece of his very being to make something, but that physically weakens him as giving life was not his given purpose. He can regain his essence back if he removes what he created from existence. Animal communication - Finnos would have no joy if he was not able to communicate with what he had created. He can speak to any living animal, and find out its needs, desires, and concerns. This is often how he takes care of them, determining issues amongst animals via speech. But animals do not have Wissdom, only instinct, so their words are sometimes choppy or the syntax is organized incorrectly. Yet, Finnos can still surmise what they are saying. Animal shapeshifting - Finnos can turn himself into any animal, but that isn't particularly unique as he allows with permission his brothers and sisters the same ability. On command Finnos may also turn whomever he wants into an animal for an extended period of time, i.e cursing a human to be a rat if he is disobeyed. That doesn't mean he does it only for malicious purposes-- if asked politely he would gladly turn a human into their desired animal for a small period of time. Animal manipulation - This young god has the gift to manipulate physically or mentally an already living animal. This falls also to humans, since he created them he can, for a short amount of time, take away their free will and control them. However Finnos respects and appreciates Synn's gift of Freedom, so controling humans happens extremely rarely. As for the physical side of it, he can make animals have extra limbs, eyes, horns, etc, or change the color of their pelts and it's patterns to fit his ideas. Wishes - If Finnos is pleased with a mortal, he will make for them a special present; a powerful animal of their own design. This is only if it is not violent or destructive, and threatens Gods or Mankind. The Faenos - A race of nymph-like beings who through Finnos's gifted abilities created Insects and bestowed Instinct. They are small in number, and are Finnos's creation to help maintain nature. The appear as beautiful, svelte, and sly creatures. Their eye, hair, and skin color range from light to dark natural pigmentations found in nature. For some reason, they are frightened of Man and do not interact with them. They also serve other Gods and help them with their own creative ideals if requested upon. other abilities; heightened senses, instinct, teleportation, invisibility. **Personality**: Childlike - Being one of the youngest gods, it seems that Finnos feels like he has to embody a child. He is prone to being easily impressed, has mood swings just like a toddler, insatiably curious, and can be quite defiant in the face of authority. Adaptable - As the creator of multiple, countless species of animals, it's inevitable Finnos would have an adaptable personality trait. He adjusts and considers all situations, and doesn't mind change. Finnos is also known to talk much like humans do with all their informalities and colloquialism. Shifty - Like any child, Finnos will be a troublemaker. He teases his siblings, and toys with humans. Maybe he'll make their dog start talking or appear as a giant man eating snake to scare them. Who knows. He often talks around things that he may have done to avoid punishment, and be sarcastic or witty about it. Happy-go-lucky - Finnos is never in a dull mood if all is well with his creations. He is constantly cheerful, and leans towards optimistic in demeanor. Protective - Balsis save you if you unreasonably hurt or kill any animal. His facade of child-innocence will disappear and he will become, somehow, ridiculously formal in that scary way like when you know shits going down when an illiterate person suddenly starts using grammar when they get mad.
Hidden 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Name: Felin, God of Plants Appearance: He has pure green eyes, just irises, and has "leaves" for "hair"(see body), forming many layers. He wears a robe which has green and blue streaks on it. He has a sort of light green substance for a body and form that takes the shape of a smooth humanoid without visible muscles, but his arms are coils with tendrils sprouting from them. Abilities: Creating plants, trees, fruit, and dirt. He can grow or alter plants, and remove them. Personality and Flaws: He is generally a nice god, and enjoys assisting creatures by providing food and shelter, and habitats. He is generally laid-back and tolerant, except for when it comes to his creations. He gets angry if other gods purposely destroy his creations, and will sometimes grow roots and brush over theirs as revenge, as an example. He enjoys assisting the other gods if they need his help for a cause he enjoys.
Hidden 10 yrs ago 10 yrs ago Post by Katakon
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Spatium, Goddess of Space Appearance:![enter image description here](https://33.media.tumblr.com/tumblr_lyh61lEFyQ1qiw137o1_1280.png "enter image title here") Spatium prefers animistic bodies, her most seen form is that of a white house cat with no eyes. She rarely ever goes human or human-like bodies. Her true form is that a cat shape cluster of stars and energy. Abilities: Spatium can create celestial bodies (ie, Planets, stars, comets, moons) and universal effects (Ie, Motion, gravity radiation, and size and mass). She can control the effects of the universe, (Ie. Teleportation of self, items and other beings. Increase or decrease gravity in a area, and manipulate the size and mass of items and people.) But she is a goddess of physical matters. She lacks mental or spiritual powers like many fellow gods. Personality & Personality Flaws: Spatium is a tricky Goddess. She is mischievous and fun loving, often messing with mortals and sometimes the other gods and goddesses just for the heck of it. But she is ultimately a benevolent Goddess, willing to help her fellow gods if they need her. She is often laughing and smiling her catty smile at humans but she has curiosity of humanity creations, she loves what they do with her own creations. Sometimes she lives with the humans for a bit at times to see what they do and she also loves to be spoiled by them.
Hidden 10 yrs ago Post by DancingEagle
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> Name: Felin, God of Plants > > Appearance: He has pure green eyes, just irises, and has "leaves" for "hair"(see body), forming many layers. He wears a robe which has green and blue streaks on it. He has a sort of light green substance for a body and form that takes the shape of a smooth humanoid without visible muscles, but his arms are coils with tendrils sprouting from them. > > Abilities: Creating plants, trees, fruit, and dirt. He can grow or alter plants, and remove them. > > Personality and Flaws: He is generally a nice god, and enjoys assisting creatures by providing food and shelter, and habitats. He is generally laid-back and tolerant, except for when it comes to his creations. He gets angry if other gods purposely destroy his creations, and will sometimes grow roots and brush over theirs as revenge, as an example. He enjoys assisting the other gods if they need his help for a cause he enjoys. Accepted.
Hidden 10 yrs ago 10 yrs ago Post by Peace Keeper
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> ![enter image description here](http://i1053.photobucket.com/albums/s475/MrAzuryZ/DevilGod_zps33af9ba4.jpg "enter image title here") > Unity will be brough through fire. > > --- > **Name**: Oisreve, God of Destruction > --- > Let all which was claimed stand trial to a new owner, the righteous flame. > --- > > **Appearance**: > Standing as the deity of obliteration, the ruining of that which was created, Oisreve is also herald to the will of all mortal man, no being stands on their feet without wishing for the end of something which brought them unjust, or unwanted thoughts. Therefore, Oisreve justifies himself when he was created without true purpose. Balsis may be his father, but not all children stand in awe at their almighty father. > > As the aspect and deity of destruction, Oisreve’s true character stands warped, in fact, he is multiple, there are no one side to destruction, it can be righteous, then he is righteous, it can be unjust, then he is unjust. Yet there is no destruction without effect, therefore his body, mind, and soul remains ever charred by the fire which he lives with in ever torment. His voice is a cacophony of screams, terrors, and helpless cries for help, for every soul which was found in the grasp of his palms, will not return, their souls cemented into his voice ever more, therefore he speaks through the endless cries and despairs of those he’s taken. But yet there remains a greater voice, one which speaks like the flames, its very presence igniting the lands should it be voiced. > > Therefore he’s lived his life in solitude, atop the destroyed city, Athmorisis the Tower of Ruin, since his initial creation, the first conflict on the mortal plane, which is why this city stands central amongst his domain. > > --- > **Abilities**: > > Requiem of Independence. > > As destruction is no object, nothing which is capable of being held in the hands of any mortal, or most gods, therefore it is no object which is capable of being bent to the will of anyone but Oisreve, yet it remains still to be no object, it is a reaction. Whilst destruction is all power in the eyes of all mortals, and terrifying to deities who witness their creation burn, it is still a reaction, nothing to be blamed on the one who controls it, at least in this natural state. > > Simple boarder disputes can become full out wars, one man fighting another in a bar could turn into an entire city in flames. All conflicts cause destruction, therefore destruction is at the whim of mortal conflict. But Oisreve would not stand being the slave of someone else’s desire but his own, filled with rage and fire, he sought out a great smith, Regnarogal, housed at the very boarder of Oisreve’s domain, the ruined land. > > He spoke of gifts to the master smith, things that the man could only dream to have, but he turned down the offer and simply continued hammering the iron blade in his hand, bending it to desire, forging it, crafting it to his wanted properties. Oisreve stood silent, looming over him. Regnarogal was no simple man, he was blessed by some entity unknown to him. But this knowledge remained untold, Regnarogal would not speak, he simply hammered, and so he did for seven nights through, only stopping for the occasional sleep and feast within his household. > > But finally the deception ceased to work, and Oisreve’s patience ran to its limits. Through a magnificent chain of events, the entire village, one of the few not already charred to the foundation, erupted into flame. Regnarogal’s deception, the heinous crime of lying to the face of End would stop, and the properties that the blade, Logrin the Eater, were found out. > > In an act of rage Oisreve’s mercy was nonexistent, and the small town was put through literal hell, the land itself splitting open, houses falling down into the crevices left behind. Regnarogal was put in place, Oisreve then told to him. ‘’Should you sacrifice your skills, your mind, and your hammer to me, then this town will once again prosper.’’ > > Regnarogal’s family was the only thing on his mind, desiring to save them, and help them into better lands, he agreed. Oisreve brought back the man to his own fortress, the central piece of one of the greatest empires of history, now only spires marked by the end, sheds and tents sitting within the great and tall walls whose once prideful dominance now was ruined, decayed. The sky bristled of malevolent energy, in fact, the sky itself seemed to follow a different color compared to beyond the walls. > > But Regnarogal, the greatest smith of his time, followed obedient behind the back of this Devil. Inside the mind of Oisreve he knew that he had not enough time to act before he’d be put unto trial. Therefore, once atop the central spire, the Tower to Heaven, he forged a contract with the smith, granting him power, knowledge, and tools beyond his wildest comprehension, but only if he’d carry out the God’s task. > > He accepted, > > And at the moment his words were spoken, his mortal flesh was engulfed into fire, and before his eyes his hands, feet, his entire body, was remade in fiery brimstone. His character remained the same, but he grew remarkably upon his ‘ascendance’. He was given a new name Rydlyr, and he was the first Herald. He was the creator of the most heinous war machines, where he brought his knowledge, always war followed, and where he brought his hammer, an abundancy of weapons were always forged. > > ‘’Now you are mine, you are the first Herald.’’ > > He was engulfed in iron, his fiery stone skin merging with the iron, and soon, he was nothing more than an armored husk, mindless to his masters will. ‘’You will forge, those I bring you will bend, and mend their flesh with this iron, for this metal is carved from my own body.’’ > > And with his hammer he pledged, and began work upon the greatest vassal, much to his masters desire, forged from the body of a young maiden, a beautiful woman, he embedded a great tool, the Orb of Thes, and through this, Oisreve would no longer be bound to the will of any deity of conflict, his independence granted, now he was the master of his own desire. For through binding his power to this orb, this vessel, his power would arch above all his domain, and reaction could finally be caused without a cause, and destruction was now only in his own hands. > > The maiden’s name was Gaian. > > --- > > The power of Oisreve is written in the form of chapters, each chapter progressing further and further into an endless spiral of doom and despair, with each chapter being progressively worse than the last, and the final chapter standing as the central destruction. The chapters can be brought to any object, no matter how small or large, and it can also be brought upon many objects, or over an area, large and small, or many, or few. > > Whilst Oisreve’s powers are that of destruction, and they are rather much boundless in how they may function, they take time to commence depending on how great a scale it is placed upon. Within his own domain, under the red sky of heaven, his powers may carve the land, split it open on a whim, but beyond it he stands bound by time, something which > he very much despise, for he likes not to be herald of others wishes. > --- > > - Chapter 1: Marked with Red. The first chapter whispers of the beginning of any destruction as minor. This is the stage where a target is set up, marked, for the inevitable doom, marks can be avoided, or escaped through a rigorous amount of either luck, or blessing from other deities, but an unblessed human or animal would find it hard to be able to escape the grasp, same with objects, no matter how large. In ruin all are equal. > > - Chapter 2: Selection for the Damned. The second chapter speaks of progression, the marked ones are selected and put into order depending on severity, a city under the influence of riots come before a simple bar brawl in a local tavern, and through this selection comes the initial destruction, the spiral begins, violence becomes more present in marked territories, or objects who are selected begin to lose stability, so on. > > - Chapter 3: Greatest Chaos. The third chapter screams of rage and fury, this is the stage where all selected things come to an end, city riots progress into deep violence, conflict between fellow man and woman take place, and buildings crumble into dust. No matter the size, all things become equal on the third chapter. > > - Chapter 4: An Absolute End. The fourth chapter tells, in a cacophony, of the arrival of absolute destruction, the fourth chapter, or stage, applies only to great areas, or structures. The only incident of the Fourth Chapter taking place was upon Oisreve’s arrival unto earth, and the obliteration of the Holy Regelian Empire in the duration of a simple moment. Only in the fourth chapter does the outcome mean certain destruction, but mortal beings are immune to the fourth chapter itself, only reactions of the fourth chapter may bring mortals to their knees, or the afterlife. > > --- > The powers of Oisreve are, once again, unbound within his domain, these chapters are how his powers are limited, each stage having to be performed before the next, so on, Oisreve may perform every stage with great haste within his own domain, but it is never instant. > --- > > **Personality & Personality Flaws**: > Oisreve is a deity who believes that his purpose is wrong itself, but he also believes that he must use his own power to right the world. Working towards the ultimate cacophony, he aims to bring the world to a united front, and he believes that, with mortal beings united, he will cease to exist and therefore the flames of destruction which empowers his being will be extinguished, and his soul purpose will be silenced, and peace restored. For only that which destroys could possibly destroy itself. > > Oisreve is, however, a very violent deity, seeking to violence rather than talking further should his initial response be met with a response not to his liking. Therefore he is fire headed, his entire reason being empowered by the ruins atop the earth. Yet this very fire burns him from within, and the screams of every victim of every destruction echoing his head. > > His patience is therefore lackluster simply because of this, and he prefers the quickest way to reach the end, and taking every necessary step to justify his actions should he be put unto trail once more. Like a snake, he has managed to survive the watchful eye of his father by taking these very steps. > > But unlike a snake, he prefers to be seen, he wants people to know the face of Destruction so that they may fear it, so that people may not bring it. For he is a great warrior both on the battlefield and anywhere else, through the seemingly uncontrollable might of destruction, he has been able to escape a sentence twice, but such trickery will not last long. Therefore he chose to be the God most often seen by mortals, once again, so that he may be feared, and so that Destruction won’t be needed any longer. Because there is no worse thing than immortal imprisonment, for he, unlike most, is tortured simply by his very purpose.
Hidden 10 yrs ago 10 yrs ago Post by 22xander
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**Artis, God of Chaos** ![enter image description here](http://fc02.deviantart.net/fs70/i/2013/135/8/3/lelouch__kitsune_mask_by_leonlampard-d4rt3p1.jpg "enter image title here") Appearance: Artis may look like anything he wishes, but often he takes on the vissage of a young teenager. In this forum his hair is brown, but ripples with all the colors. His eyes also seem to shift color based on his mood, appearing as the whole spectrum. He can wear whatever he wants, but he chooses to wear a brown leather flight jacket over a white tee shirt and ripped leather jeans. He also wears a pair of combat boots, and he sometimes appears with glasses. This is all of course baffling to his subjects, as none of these things really exist... yet. His expression often strays to a manic grin, looking like the Palladian fighters among his people. (Known to others as serial killers, who's motives are more real then people like to believe.) Abilities: - Manifestation: Once the other gods took control of the primary universe, Artis became unable to manifest his will the same way as before. To be honest, this was fine because he didn't have to many good ideas. But instead, he can reach through the realms of time and thought to manifest small objects. He was the primary son, and he has some influence over his brothers' realms of not enough to do anything important. Mostly he uses this power to play pranks, recruit subjects, and generally be entertaining. - Madness: Insane people are his chosen people, he may control them, and madness. Together with Draumur, he can influence and even infiltrate the dreams of his chosen people. - Realm of Madness: before anything else, their was chaos. But then the other gods came and took over his turf, so Artis created **another** plane of existence. In this world he controls everything, although he has decided to borrow a few things. His world is full of an infinite maze made from buildings, parks, and oceans. The whole place is borrowed, coppeyed from the orderly brothers. His world is populated by the insane of all races, allthogh he sometimes has to give some to Finnos and Libris. - Illusion: This may to be honest be what his manifestation really is. He can use his influence over madness to create visions and ilusionary creations. But while his manifestation tricks everyone, even the universe itself, his illusions are much more personal. He may use them to give a single person a show, or even a group of his heroes. Once or twice he has used this on a grand scale, to show a bunch of people things he was always to weak to manifest. - Personality & Personality Flaws: Artis was the first child of Balsis, and some say a failed attempt. Like his chosen people, Artis seems mad in his chaotic manners, and he may be so. He is inspired, but as chaos he has problems comeing up with his own completely original things. Instead, like a mad artist, he takes things created by others and has his way with them. He is perfectly happy with his people, and is willing to command them directly. He has no qualms about the death of one of his subjects, many reincarnate in his world of madness, and he often orders them to do fantastically stupid things.
Hidden 10 yrs ago 10 yrs ago Post by Kiri
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_Peixos, Goddess of Oceans_ _Appearance_: Preferring the form of a child, she often appears before others as a preteen of 12. She has short hair that curls wildly about her head. Bright soft sea-foam green eyes and bronze skin. _Abilities_: Water manipulation. Pretty self explanatory. All bodies of water bend to her will. Water Creation. Make rivers, lakes, oceans and such. Storms. The ability to command raging storms. Animal creation (if Finnos permits of course). The power to create water creatures. Basic God things like shape shifting, teleportation, and breathing under water. _Personality & Personality Flaws_: **Unpredictable**. Prone to mood swings and temper tantrums. Like the ocean she can be calm- however at the drop of a nonexistent hat she could fly into a rage. Raising the waves in her wrath. When she retaliates its often to a cruel degree. **Childish**. Being a child god she is every bit naive and playful. Which reflects in her godly creations and actions. Also leads her to occasional troublemaking. Her curiosity, too, is thanks to her childish demeanor. **Serene**. When she is calm and not playing she is can be tranquil. At times she simply enjoys to watch what she has created. **Critical**. When experimenting with her creations and they fail to please her- she will often cast them aside and condemn them to some sad fate. (Can I extend into weather? Like hurricanes and hail and snow and all that?)
Hidden 10 yrs ago Post by Duthguy
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Ybris, God Of Life Appearance: Ybris's hair has the same color as young leafs, while his eyes are as blue as the ocean.His face looks like that of a newborn, including the seemingly large eyes. His chest and arms on the other hand are those of a man in the prime of his life, finally there are his legs which resemble those of an old man Abilities: Ybris can create living creatures, heal injury and disease, revive the dead, restore youth and bestow immortality (with or without eternal youth, he is also more resilient to damage than other gods. Personality & Personality Flaws: Ybris loves every living creature but understands that killing is necessary to either survive or make your own life easier, while he completely accepts the first as justified an can forgive the latter, he hates those who kill for no reason or their own amusement especially when done by other Gods who really have no reason to end a creature's life. He will go out of his way to get some revenge on those murders and tends to be unreasonably cruel in their punishments.
Hidden 10 yrs ago Post by DancingEagle
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DancingEagle * Sanity sold separately.

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> _Peixos, Goddess of Oceans_ > > _Appearance_: > > Preferring the form of a child, she often appears before others as a preteen of 12. She has short hair that curls wildly about her head. Bright soft sea-foam green eyes and bronze skin. > > _Abilities_: > > Water manipulation. Pretty self explanatory. All bodies of water bend to her will. > > Water Creation. Make rivers, lakes, oceans and such. > > Storms. The ability to command raging storms. > > Animal creation (if Finnos permits of course). The power to create water creatures. > > Basic God things like shape shifting, teleportation, and breathing under water. > > _Personality & Personality Flaws_: > > **Unpredictable**. Prone to mood swings and temper tantrums. Like the ocean she can be calm- however at the drop of a nonexistent hat she could fly into a rage. Raising the waves in her wrath. When she retaliates its often to a cruel degree. > > **Childish**. Being a child god she is every bit naive and playful. Which reflects in her godly creations and actions. Also leads her to occasional troublemaking. Her curiosity, too, is thanks to her childish demeanor. > > **Serene**. When she is calm and not playing she is can be tranquil. At times she simply enjoys to watch what she has created. > > **Critical**. When experimenting with her creations and they fail to please her- she will often cast them aside and condemn them to some sad fate. > > (Can I extend into weather? Like hurricanes and hail and snow and all that?) Accepted. I think the "Animals" aspect will remain with Finnos. You can extend into weather, but weather that has to do with water (Rain, snow, etc).
Hidden 10 yrs ago Post by Kiri
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Kiri

Member Seen 8 yrs ago

> Accepted. I think the "Animals" aspect will remain with Finnos. You can extend into weather, but weather that has to do with water (Rain, snow, etc). Thank you! But couldn't she ask Finnos to grant her the power just to create water creatures? I have some fancy ides in mind.
Hidden 10 yrs ago Post by DancingEagle
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DancingEagle * Sanity sold separately.

Member Seen 6 yrs ago

> > Accepted. I think the "Animals" aspect will remain with Finnos. You can extend into weather, but weather that has to do with water (Rain, snow, etc). > > Thank you! But couldn't she ask Finnos to grant her the power just to create water creatures? I have some fancy ides in mind. Well, water creatures, that's alright. Shoot a PM to Finnos's forum user and sort this out between yourselves. I say "yes", but I don't want Finnos to be disappointed or mad about this transfer.
Hidden 10 yrs ago Post by Spades
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Spades

Member Seen 4 yrs ago

> > > Accepted. I think the "Animals" aspect will remain with Finnos. You can extend into weather, but weather that has to do with water (Rain, snow, etc). > > > > Thank you! But couldn't she ask Finnos to grant her the power just to create water creatures? I have some fancy ides in mind. > > Well, water creatures, that's alright. Shoot a PM to Finnos's forum user and sort this out between yourselves. I say "yes", but I don't want Finnos to be disappointed or mad about this transfer. I'm all for it-- it makes sense for the Goddess of the oceans to have control over what lives within them. Gives Finnos some breathing space too, ha.
Hidden 10 yrs ago Post by Kiri
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Kiri

Member Seen 8 yrs ago

> > Well, water creatures, that's alright. Shoot a PM to Finnos's forum user and sort this out between yourselves. I say "yes", but I don't want Finnos to be disappointed or mad about this transfer. > > I'm all for it-- it makes sense for the Goddess of the oceans to have control over what lives within them. Gives Finnos some breathing space too, ha. Ty kindly Spades c:
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