Atrya
ASF-11 SpaceRaptor
Length: 20 meters
Crew: 1
Role: Aerospace/space Superiority
Armaments
- 4x Railguns
- 1x Particle Beam Cannon
- 2x Duel Barreled PD Railguns
- 8x Hardpoints
Arguably the most powerful fighter ever designed by a Cormyrean Confederation country, the ASF-11 SpaceRaptor was designed solely to dominate aerospace and space battlefields. Larger than most of its counterparts, the SpaceRaptor boosts extra zero point generators and heavier armor, granting it far more durability and firepower than a smaller fighter would have.
ASA-6 Hurricane
Length: 22 meters
Crew: 1
Role: Anti-ship/Ground Attack Fighter
Armaments
- 2x Particle Beam Cannons (On the A variant)
- 2x Railgun Cannons (on the B variant)
- 10x Hardpoints
Following the same ideology behind the ASF-11 SpaceRaptor, the ASA-6 Hurricane is a large fighter craft with an emphasis on durability over maneuverability. Depending on the variant the Hurricane boasts with particle beam or railgun cannons, both of which are significantly more powerful than the kind found on the SpaceRaptor. While it only has four weapons hardpoints, these hardpoints have been reinforced, allowing the Hurricane to carry heavy bombs or heavy anti-ship missiles.
Coibeyya
W-3 Paladin
Length: 16 meters
Crew: 1-2
Role: Multirole Fighter
Armaments
- 1x Particle Beam Cannon
- 14 Hardpoints
The W-3 Paladin was designed by the Coibeyyan Navy to serve as a cheap multirole fighter. It is primarily used for air supremacy and air interdiction missions, however it can also operate fairly well in close air support and anti-ship roles. Despite its cheap construction the Paladin is a surprisingly effective fighter. It has a major advantage at standoff ranges due to its large number of hardpoints. Once it has expended its missiles, a Paladin will rush into towards the enemy to engage with its particle beam cannon. At this point its almost paper thin armor becomes a double edged sword: it has less armor, but is able to achieve remarkable speeds thanks to this.
Piety-class Destroyer
Length: 480 meters
Crew: 1,110
Armaments
- 4x Duel Heavy Railgun Turrets
- 6x61 Cell VLS containing 366 Missiles
- 30x Particle Beam PD
The Piety-class destroyer is arguably the most important component of the Coibeyya navy. Its heavy railgun and long range missiles are what do the bulk of the damage to enemy fleets. While it does serve as an escort for Coibeyya’s carriers, the carriers’ fighter complements more often than not end up supporting the Piety-class as they lack the “killing potential” needed to take out large ships.
Alim-class Light Carrier
Length: 680 meters
Crew: 11,360
Complement: 180 Craft
Armament: 20x Particle Beam PD
The largest warship in the Coibeyya navy, the Alim-class light carrier is designed to carry fighters, transports, and troops to wherever they are needed. Its armaments are minimum, as it is only intended to be a glorified transport; most even lack sophisticated systems for command and control!
Eiclen
V-117 Delta Dagger
Length: 12 meters
Crew: 1
Role: Aerospace/Space Superiority
Armaments
- 4x Railgun Cannons
- 4x Hardpoints
The cheapest of all the fighters used by the Big Five, the V-117 Delta Dagger has few strengths, despite being easy to build. Its offensive and defensive capabilities are minimal at best as it is lacking in hardpoints or a particle beam cannon and has light armor. To make matters worse its zero point generator is only capable of producing about half as much energy or particles as those found in comparable fighters, meaning it isn’t even particularly fast. To make matters worse the Delta Dagger is only designed to last about ten sorties before it must undergo major maintenance or be replaced.
VR-105 Iota Dagger
Length: 22 (12 without railgun) meters
Crew: 1
Role: Anti-ship Fighter
Armaments
- 1x Heavy Railgun Cannon
- 4x Hardpoints
The VR-105 Iota was originally designed as a “particle beam bomber”, but its particle beam cannon was switched out to a heavy railgun to reduce costs. The Iota is, essentially, designed to hammer its target from great range with its railgun. It is lightly armored, but surprisingly agile, allowing it to avoid enemy fire from a distance. Past engagements have shown it to be surprisingly effective in battle, but only when it is receiving targeting data from fighters or larger ships with better systems.
Ifliington
TSF-7 Vixen
Length: 17 meters
Crew: 1
Role: Multirole Fighter
Armaments
- 1x Particle Beam Cannon
- 1x Railgun Cannon
- 6x Hardpoints
Originally designed to serve as planetary defense fighter, the Vixen was altered during the late stages into an all environment fighter. Despite the late change it became renowned as one of the better fighter craft used by the Big Five. It’s notable for being fairly balanced overall, although it has an emphasis on speed and agility as opposed to durability. It was designed to be a cost-effective that could perform various missions; despite its surprisingly low price tag it still manages to be a highly effective fighter craft and is widely used by many periphery and minor countries in the Cormyrean Confederation.
TSF-8 Virago
Length: 18 meters
Crew: 1-2
Role: Multirole Fighter
Armaments
- 1x Particle Beam Cannon
- 1x Railgun Cannon
- 9x Hardpoints
Designed to serve as an answer to the ASF-11 SpaceRaptor, the TSF-8 Virago is a high quality fighter that relies on advanced systems, speed, and agility to engage its targets at all combat ranges. It’s especially notable for its modular design which allows it to easily and quickly change its capabilities to match whatever mission it might be sent on. This also allows it to more easily be upgraded as time goes on.
TRF-2 Circe
Length: 16 meters
Crew: 1
Role: Reconnaissance
Armaments
- 1x Railgun Cannon
- 5x Hardpoints (3 Typically reserved for sensor suites)
The TRF-2 Circe is a specialized fighter designed to provide reconnaissance for a fleet. Toward this end it has been packed with sophisticated sensors and can carry specialized reconnaissance missiles and sensor suites on its hardpoints. Not intended to partake in actual combat, the Circe is lightly armored and relatively lacking in agility, but is significantly faster than the average fighter.
Sentry-class Corvette
Length: 100 meters
Crew: 30
Armaments
- 4x Railgun Cannons
- 4x Missile Launchers
- 5x Railgun PD Turrets
- 5x Particle Beam PD Turrets
This small warship is used primarily as a screening ship, protecting the larger warships in the fleet from enemy missiles, projectiles, and fighters. Even so its four railgun cannons pack a bit of a punch, thus a Sentry-class is something of a threat to other small ships. Sentry-class ships commonly roll slowly while in combat to allow all of its armaments to fire without fear of overuse while ensuring that enemy fire can’t be concentrated on a single point on the ship.
Broadsword-class Assault Destroyer
Length: 400 meters
Crew: 140
Complement: 1 craft
Armaments
- 1x Heavy Particle Beam Cannon
- 5x 20 Cell VLS containing 100 missiles
- 5x Particle Beam PD Turrets
The Broadsword-class is designed not as a screening ship, but as a warship killer. It boosts better armor and significantly more powerful weaponry that one would normally expect from a destroyer. The Broadsword-class is designed, specifically, to close with the enemy fleet and engage hostile warships with its heavy particle beam cannon. This particle beam cannon is actual the single most destructive armament currently used by any Confederation ship, although it’s important to note that the Broadsword-class still has less overall firepower than a heavy cruiser. The Broadsword-class can carry a single fighter craft which is mounted on the outside of the hull. Normally it carries a TRF-2 Circe, however it’s not unheard of to carry a Vixen or Virago instead.
Vigilant-class Light Cruiser
Length: 750 meters
Crew: 400
Complement: 8 craft
Armaments
- 12x Heavy Railgun Cannons
- 12x Railgun Cannons
- 5x 30 Cell VLS
- 135x Railgun PD Turrets
- 120x Particle Beam PD Turrets
The Vigilant-class light cruiser serves a variety of roles of the Ifliington navy ranging from convoy escort to force projection. Of particular note is its fighter complement, which gives the Vigilant-class a large degree of flexible. These ships commonly serve as the flagship for smaller fleets; in larger fleets the Vigilant-class serves as a screen and reconnaissance platform.
Warrior-class Heavy Cruiser
Length: 1000 meters
Crew: 650
Complement: 8 craft
Armaments
- 30x Heavy Railgun Cannons
- 15x Heavy Particle Beam Cannons
- 30x Railgun Cannons
- 30x Particle Beam Cannons
- 5x 2 Cell VLS
- 240x Railgun PD Turrets
- 120x Particle Beam PD Turrets
Commonly referred to as a “gun cruiser”, the Warrior-class heavy cruiser is solidly built warship that can dish out damage as well as it can take it. Whereas the Vigilant-class is commonly known as a “missile cruiser” on account of its combat potential coming mainly from its missiles, the Warrior-class relies on a combination of railguns and particle beam cannons to engage hostile ships. This class of ship is good at both long and close ranges and has been observed using its point defenses to engage other warships during close engagements.
Seraphim-class Assault Carrier
Length: 1,200 meters
Crew: 800
Complement: 130 craft
Armaments
- 1x Heavy Railgun Cannon
- 5x Heavy Particle Beam Cannons
- 6x Particle Beam Cannons
- 2x Railgun Cannons
- 12x Missile Launchers (6 missiles each)
- 10x 25 Cell VLS
- 40x Railgun PD Turrets
- 35x Particle Beam PD Turrets
The Seraphim-class assault carrier is what happens when the capabilities of a carrier are mixed with the firepower and armor of a heavy cruiser. The idea behind this design is simply: create a carrier that could survive a close-in fight with other comparably sized warships. In this the Seraphim-class was a complete success and more. While it possess fewer heavy railguns and particle beam cannons than a Warrior-class heavy cruiser, its complement of fighter craft and bombers, as well as its long range missiles, more than makes up for this. Its greatest weakness, however, is its relative lack of point defenses, causing it to rely on escorts to defend it from enemy fire, fighters, and bombers.
Iksu-class Carrier
Length: 2,000 meters
Crew: 1,200
Complement: 540 craft
Armaments
- 24x 6 Cell VLS
- 50x Railgun PD Turrets
Typically viewed as the default flagship of Ifliington formations, the Iksu-class carrier is a large fleet carrier outfitted with a wide variety of command and control systems. By itself it is rather weak, possessing few offensive and defensive options, but its fighter wing is impressive. This class of ship is moderately armored, but its true strength lies in its mobility, which is on par with much smaller ships such as heavy cruisers. This allows it to quickly move from battlefield to battlefield while avoiding enemy battleships, although battlecruisers and heavy cruisers are still represent a significant threat.
Sioelia
IF-37 Havoc
Length: 12 meters
Crew: 0-1
Role: Interceptor/Superiority Fighter
Armaments
- 1x Particle Beam Cannon (Replaced by a railgun on some variants)
- 4x Hardpoints (An additional 2 internal hardpoints on some variants)
While one of the smallest fighters used in the Confederation, the IF-37 Havoc is also one of the best, beaten only by the Atryan SpaceRaptor. The Havoc is a rather frail craft, as one would expect given its size, but more than makes up for it with an incredibly agility that allows it to dodge incoming fire with apparent ease. This has caused it to be given the nickname of Dancer by many pilots who have flown against a Havoc. Few fighters built in the Confederation stand a chance once engaged in a dogfighter against a Havoc. Most Havocs are unmanned models designed to operate either entirely without outside instructions or as squadmates for manned models. Some variants of the Havoc comes with only 4 hardpoints, giving two hardpoints up in exchange for VTOL capabilities.
IU-67 Intruder
Length: 20 meters
Crew: Unmanned
Role: Utility Bomber/Combat Transport
Armaments
- 2x Railgun Cannons
- Up to 12 Hardpoints (varies depending on the variant)
Capacity: Up to 20 soldiers
The IU-67 Intruder is the workhorse of the Sioelian navy. Its designed to do everything from close air support to stand-off fighter engagements to combat transportation. The most common variant, the IU-67a, comes standard with twelve weapons hardpoints and is used primarily as an anti-ship bomber, though it also works quite well as a heavy anti-fighter weapons platform. The IU-67b Silent Intruder, on the other hand, is a stealthy reconnaissance variant that typically is outfitted with decoy and sensor equipment on its hardpoints. Of particular note is the ability to link additional thrusters onto an Intruder. Each thruster has its own built-in zero point generator that is used solely for that thruster, allowing the Intruder to each some pretty ridiculous speeds. Like the Havoc, the Intruder is an unmanned craft.