Hidden 10 yrs ago 10 yrs ago Post by Lord Zee
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Lord Zee I lost the game

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![enter image description here](http://media-cache-ak0.pinimg.com/originals/47/05/57/470557fca21776c6451a4fd5f7128716.jpg "enter image title here") - Name - Dreyfus Oberon - Race - Dull - Gender - Male - Age - 38 - Small Description - Dreyfus was born in the sanctuary city of One to a poor family, as the city was strained with refugees from the conflict that loomed outside its great walls. He was born with no magic and called dull, like so many others who did not know why they were like this and the question would always haunt him. After continuously scrounging for scraps of food by the age of 17, he grew tired of not getting enough to eat, so he said goodbye to what remained of his family and left One, his return uncertain. He did return to One at the age of 30, having lived a life that was dangerous and unpredictable in the wastelands of Ba'luure. The cold changed him, turned his heart cold and taught him how to survive. He built himself up, so that he would never have to scrounge for a living again and when he did return to One, he immediately joined the military police, called the Ones Guard. The first couple years were rough, as most of the police were magic born, who never left the city, for everyone knew when it really came down to it, they would help their own. After Serving for 7 years, he started to grow tired of endless politics in his government who got nothing done, except for bicker. Three had cast out or murdered all Dull, yet here One still protected them as citizens. Something needed to changed. A new note needed to be played on the great tapestry of time and he would be the instrument to change it. For the next year he gathered like minded Dull who felt that their oppression needed to end, and many of them were in the Guard. Soon the time to strike would be at hand and a new note would be played. The Sons of Ba'luure were almost ready. - [Optional] - Weight - 182lbs without armor. 282lbs with armor - Height - 6ft - Affiliation - Sons of Ba'luure - Birthday - Festival of Kal
Hidden 10 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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Name: Kull Arkan Rabul Race - Magical Gender - Male Age - 32 Apearance: ![enter image description here](http://www.interesting-africa-facts.com/Images/African-warrior.jpg "enter image title here") History: The ancient tribes of Karu are primitive, practical, hardened people. Living under the blazing sun, where those of lesser strength wither away adn die, and almost no plants grow, every day is a battle for survival. They hunt the Shur'Ji, La'Ji, and the Tou'Ji, their names for the Sandscorpions, the White Rhinoceros, and the Dragons. They gather water from the blood of those they kill, and every warrior who dies serves as food for his tribe. This is the life of a Karu Tribesman. Kull, named after the setting sun, was a A'Ra of his tribe, the Arkan. This was the highest rank of warrior, a prohecied one who would guide the tribe to greatness. Granted great powers by Ra'Tu'Ji, the Spirit of Warriors, and blessed by the A'Tu of the tribe. He drank first of the blood of the fallen, and he led the celebrations, when the heavens showered down their mercy. Great was he, and even the Shur'Ja feared him, for he wore the armor of their queen, and had drank from her heart. And then came the Stranger. A figure with skin as white as the La'Ji, or the Sha'Ji which slither through the boilign sands. He wore clothes to cover the skin, but he walked unbothered by the burnign rays. His eyes were a burning azure, and his people had assumed him to be a Tu'Ji from the far north, a land of mysticism and wonder. he had tasted from their food, and drank the blood of warriors. He was made guest, and a celebration was held in his honor. But the man was no Tu'ji, he was merely A, as they were all. But he was twisted, broken. Kull'Ra had fought the northern A, and he had witnessed his green flames. His tribe had been wiped out, their corpses mangled and torn, burnt from the inside. Adn yet, Kull'Ra had lived, having tasted the northern A's blood but once. he was but Kull, no longer worthy of his title, as his people lay burnt beneath his feet. It was then that he offered himself to the whims of the Tu'Ji, to hunt alone and unguided through the great sands. He came across a Shur'Ji, it's armor a blazing white, and it's eyes burning azure. he fought, and killed it, drinking from it's blood, and donning it's armor. He offered the heart to the Tu'Ji, a thank you, for he had a purpose. He would travel to lands far north of here, and find the A that had stolen everything from him. And he would offer the A's blood to the Tu'Ji. Magic: Kul has the power to take into him the power of the fallen by drinking their blood. He gains their memories, their skills,a nd their power, added to his own. Mostly, this manifests as a tattoo that burns itself into his body, although the tattoos on his chest move around and shift to show the power of these souls. From the Shur'Ji, he has gained hardened skin, as well as an immunity to venom. From the La'Ji he has gained great strength, the power of ten men. From the Tou'Ji he has gained an immunity to fire, and teeth as sharp as daggers. From his fallen brethren, he has gained skills and experience, making him the greatest Warrior to walk the sands of Karu. But from the gift of the Tu'Ji, the white Shur'Ji, he gained the ability to sense the presence and direction of his prey, the A'Ki who burned down his tribe.
Hidden 10 yrs ago Post by SJD360
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SJD360

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Name:** Adair Kroll** ![enter image description here](http://www.maximumwallhd.com/fonds-ecran-done/jeux/diablo-3/2560x1920_fond-ecran-jeux-diablo-3-007.jpg "enter image title here") Name - Adair Kroll Race - Human Magic-born Gender - Male Age - 39 Weight - 79Kg/12.4 stone Height - 5ft 11" Affiliation - Magic-born Revolutionaries Birthday - February 11th Description: Adair, renowned and infamous around all of Valkier as one of the main leaders in the Magic-born Revolutionaries. He does not remember where he grew up, the only thing he remembers of his childhood is a decade of slavery, forced to work in the smoldering mines of Karu for many years until he turned on his captors.. by manipulating the blood in their veins to cause multiple cerebral hemorrhages. Adair had the opportunity to release his fellow miners, but instead collapsed the mine, killing dozens upon dozens of innocent men and women for no particular reason. Adair specializes in Blood Magic and Fire; when it comes to killing his enemies he likes to be spontaneous and unique, often igniting the blood and causing it to combust as a 'finishing move', per say. Adair loves his colossal weapons, though they're mostly just for show, he forges his weapons himself, he creates them to intimidate his opponent, he isn't often seen using his blades, only when the situation becomes dire enough that he has to use his sword for protection. At the age of 24, living in Three, tensions began to rise between his people and the Technology users, resulting in mass terrorism in both parties in order to get eachother to leave, these tactics failed as their plots grew dull and meaningless, and thus dawned the Magic-born Revolutionaries, Adair caused a mass riot among the city, either forcing the Technology users into the wastelands or slaughtering them like pigs. Either way; Adair is not a man you would want to piss off, for if you managed to do so, you would be seeing what your intestines looked like for the first time.
Hidden 9 yrs ago 9 yrs ago Post by Deaddlife
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Deaddlife The Anti-Genesis

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Name: Errald "Ash Blood" Ris
Race: Dull-Human (37/38) Phoenix (1/38)
Gender: Male
Age: 19
Description: The Ris family was a lesser branch which could be traced back to a once rich family tree. Once. Theoretically Errald would be a noble, maybe even a title holder, but fate dictated otherwise. His parents had not exactly abandoned Errald but he was made to raise himself for the most part and only saw his parents on occasion. At the age of 16 he was made to leave home and wander the wastelands, for most this would have been a death sentence but while Errald was not a magic-born he had long since found that he held certain powers that his parents had worked hard to keep him away from. Able to manipulate fire he survived on the frozen side of the world until finally making his way to the great sanctuary known as One.
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