### Outer Reach
A remote island, the location of which has long been redacted from history, this heavily wooded place is often regarded as a simple myth from those few who have heard of it. It is said that the earliest inhabitants were a reclusive sect of monks of an unknown faith. Little is known of why they chose such a secluded place, or even how they came to find it in the first place, but they are thought to have died out hundreds of years ago.
It is thought that if Outer Reach ever existed that it is now lost to time, but a select few, those privileged enough to afford the knowledge, know this to be false. Outer Reach is far from lost, and in fact holds one of the best kept secrets in the world. Those who know this are the world's elite, the richest or most politically powerful people in the world. But what secrets does Outer Reach truly hold?
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### Secrecy
Outer Reach is a school. More than that, it is a safe haven for the children of the most influential people in the world. It is a place away from the dangers, political and physical, that such influence brings with it. It is considered one of the safest places on Earth for the world's future leaders.
It achieves its legendary security not only through traditional means, but also strict rules of secrecy that ensure no one can track a student to Outer Reach. Tuition is paid in heavily laundered physical assets, and people are only brought to the island by way of private, windowless flights from private airports whose locations vary from year to year. Supplies are shipped by boat through a private company run by a coalition of alumni. The security force lives on the island year round, and are hand chosen and well compensated.
Outer Reach's most effective security measure is also perhaps its most subtle. All students and staff operate under fabricated identities, that are for all intents and purposes legitimate. Social security numbers, birth certificates, every legal document someone could possibly require are acquired for the students through semi-official channels so that there is little to no chance of them being detected. The students and staff use these identities even while safely on the island to prevent internal leaks, although it is not uncommon for one's closest friends to know their true identities. This has an added benefit of establishing a relatively equal culture among the students, since no one is quite sure what everyone's background is. Many students use this as an opportunity to reinvent themselves.
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### The Royal Council
Although Outer Reach's main philosophy is one of equality, there exists an exception to this rule. The Royal Council is a group of students hand picked by the headmaster (seemingly at random) to act as a sort of governing body over the students. One would think that a student body made up of those used to getting anything want would resent a system like this, but it is in fact the opposite. The Royal Council is generally accepted as being a bad deal, as they can often be seen working long hours and not returning from the Council Building until the late hours of the night.
The Royal Council, also referred to as the Royal Family or the Hearts, has five positions. The Ten of Hearts, The Jack of Hearts, the Queen of Hearts, the King of Hearts, and the Ace of Hearts. Gender plays no role in the assignment of positions, and although only the Council themselves know if there is a hierarchy, it would appear as though all members operate as equals.
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### The Truth
Unbeknownst to the student populace (and apparently the staff), the Royal Family serves a greater purpose than acting as a student government. In a cavern far beneath the old monastery (now renovated and serving as the Council Building) an ancient secret lies. A portal to a hellish dimension filled to the brim with terrible monsters is guarded by the Royal Family. It is held shut by a magical seal that feeds off psychic energy emitted from the students and staff inhabiting the island, and this is the true reason Outer Reach maintains its secret nature.
Though powerful, the seal upon the portal is not infallible, and from time to time demons slip their way through. To combat this threat, the Royal Family is granted mystical artifacts, medallions called Cards shaped to look like their corresponding titles. These artifacts are pseudo-sentient magical engines that learn and grow with their users. At first, they serve to conjure a weapon and increase the strength and resilience of their users but with time their powers evolve in different ways depending on the person.
As a last resort, one can activate their Card to catalyze a magical transformation, or become "Suited" as its called. This grants one completely new, far more powerful magic but at a severe cost. Not only will the transformation cause serious physical damage once it ends, but it draws magic directly off the magical battery tied to the portal seal. Overuse not only runs the risk of killing the user, but also permanently destroying the seal. For this reason, Council members are strictly forbidden from using this power unless all other options have been exhausted.
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### Characters
Although there are only five position available as a member of the Royal Family, there is no player limit at this time. You are also encouraged to make more than one character if you so desire. Positions in the Royal Family will be dealt by myself early in the RP, and all other characters will be normal students... for the moment. As you will surely note, only one suit of cards is currently being used in this game, and there is a reason for that. Those with non-Council characters will be contacted via PM with options regarding integration into the power spectrum early in the game (but are free to participate in it by discovering things for themselves). The Spades, Diamonds, and Clubs will be distinct groups with varying abilities, but that's all I'll say for now.
Character ages can be whatever you like, under 20. Outer Reach teaches students of all ages. I would prefer to keep ages on the higher end of the spectrum, but I know that many people like to run younger characters (especially in anime-inspired games) to fit favorite tropes.
Character Sheet:
Real Name (Probably rarely used):
Assumed Name:
Age:
Appearance:
Personality:
History (real):
Talents:
Other:
Three Random Words: