Mahz =_= it might just be my phone. It has java and everything but doesn't want to work right. I give up
Mahz =_= it might just be my phone. It has java and everything but doesn't want to work right. I give up.:( I'm working on better mobile support. I will try to figure out your issue. It's just hard because it's an uncommon one. As a quick-fix, I will update the "Edit" button on posts/PMs so that, if it doesn't work for your device, it will instead take you to a basic edit form that should work even if you're surfing the guild on your 1997 toaster. I'll post in this thread and PM you when I've updated the edit button so you can tell me if it works.
So the number of PMs that comes up next to the PM button isn't coming up. Is this some new update deal?Yeah, http://www.roleplayerguild.com/topics/75056/posts/ooc?page=21#post-2359100 You now will only see a number if there's unread PMs waiting for you. No number = nothing new.
I really like this new set up, it makes it easier to keep track of PM's now because you don't need to remember the number of PM's you have in order to see that you have a new one.So the number of PMs that comes up next to the PM button isn't coming up. Is this some new update deal?Yeah, http://www.roleplayerguild.com/topics/75056/posts/ooc?page=21#post-2359100 You now will only see a number if there's unread PMs waiting for you. No number = nothing new.
Good ideas regarding deletion. I have a system in mind. The hard part, as usual, is finding the time and justifying the cost of implementation against the opportunity cost. For instance, right now, it's cheaper for me to just manually delete things in the database myself and ask users to PM me when they want something deleted.You could add a deletion request system. I would say the highest priority regarding deletion is to prevent the invisible page glitch, in which a page with no contents is generated until you refresh, go back, or something is posted. Perhaps you've already implemented that and I missed it.
Oh, das nice I guess. No more three-digit number to remember.So the number of PMs that comes up next to the PM button isn't coming up. Is this some new update deal?Yeah, http://www.roleplayerguild.com/topics/75056/posts/ooc?page=21#post-2359100 You now will only see a number if there's unread PMs waiting for you. No number = nothing new.
Mahz =_= it might just be my phone. It has java and everything but doesn't want to work right. I give up �.Okay, I made the "Edit" button go to a basic edit form that should work on your phone. Can you lemme know if it works or not? Here's where the Edit button should take you, now:
I don't know if this has been mentioned, but every time I go to edit my signature, I cannot do so.Just pushed up a fix. Also fixed the issue where the hide-sigs and ghost-mode settings were getting unset.
@Mahz: We just saw that nice "OP" tag you added on the upper right corner of your posts and thought... Would something like that be a nice sort of reward to give users in contests and such? for example: "RPGC winner March '15" Or would such dilute the effect of the OP tag?I actually have a similar idea that I mentioned briefly in @mdk's topic regarding the contests subforum: http://www.roleplayerguild.com/topics/75269/posts/ooc#post-2326067 I can create somewhat of an all-purpose "trophy" (or "medal", whatever) system and put a little trophy box on the user profile somewhere (like in some "Trophies" tab). Some random trophy ideas off the top of my head: - Automatically awarded trophies like "1-Year Club", "2-Year Club", "Most Subscribed Topic of the Month", etc. - Contest winners - User-granted trophies Some trophies could have a setting that shows them in your post userbit or something like that -- reserved for prominent trophies like contest winners. I haven't pondered the idea much beyond what you see right here, but it's not a technically challenging feature at all. And it would be fun.
Hey mahz, I love the Gm band you inplanted. You should allow players to give somebody else a Co Gm band. It would be much better.Cool idea. Though it would make more sense once GMs actually have GM-specific powers in their Roleplays and can share that power with Co-GMs. Though I haven't really mapped out exactly what "GM-specific powers" actually means yet. Some ideas while we're here: - Close/Open roleplay to new participants - Approve applicant (applicant is now eligible to make IC posts) - Kill Character - Edit Character Status Something like that. And by "Character", I mean that I'd like to implement first-class support for a character system. Some way to create/manage characters (or create them ad-hoc per roleplay), switch between them during a roleplay, annotate them during the roleplay (like the GM can edit a character's status to indicate that the character has a broken leg), and kill them off (just from the roleplay). Going down the rabbit hole here, but it's an idea. The main limiting factor for these kinds of big roleplaying ideas is that it's hard for me to flesh them out by myself since I don't actually roleplay anymore.
That rabbit hole is mighty interesting. Till it gets charted out, it would still be useful to be able to tag others as GM too. We'd still suggest that permitting co-GMs to edit the RP's first three posts (first IC, first OoC, first CS) would be a very good start on such a system.Good idea. I think here is where the roleplay system begins diverging from the topic system. Even these baby steps start pulling away from the topic system. For example, the naive approach would be to require GM(s) to make the first post in each tab. But that's obviously a pointlessly rigid constraint. One solution is to auto-create the first post of the three tabs when a roleplay is created. And that first post is a special wiki-style post slash info panel reserved for reference material and such. And the thing is that the GM and delegated Co-GMs can edit those special posts since they're for general information. If the GM(s) have nothing to say in a tab's special post, it's simply left blank and stays out of the way (doesn't show up). It's just an optional organization feature that many roleplays don't need, just like Co-GMs. - The special post in the Char tab could be a character sheet template and some character requirements/rules. The actual posts would be the character sheets and discussion related to them. - The special post in the IC tab could be the Roleplay's intro and/or an updated inventory of what's happening in the roleplay. The actual posts that follow would be the, of course, the IC posts. - The special post in the OOC tab could be some notes about how to join the roleplay, the overall plans, etc. Not technically difficult to implement or conceptually lofty, just a mild improvement over the current system.