Ok I'm gonna revive my RP with some changes.
The plot has some changes and here it is.
PLOT
Mysterious disappearings had been happening in a small town of Kyokai. A small investigation group of teenagers named "Seekers of Reason"(which is formed by my character IRP) had been privately investigating the disappearings without the police's permission. The group discovered mysterious portals that can be seen everywhere around town but it is only seen by people with potential, the potential to wield a PERSONA. The one who is able to unlock their potential is called a Persona-User and can now summon one. Now it's up to these teenagers to solve the mystery by exploring the world behind the portal called "The Hidden World".
Ok first of all this is not just an ordinary Persona RP. I am thinking to apply real RPG elements like stats and dungeon run. So the stats will be like:
STR - increases physical damage
VIT - increases health
MAG - increases SP and magical damage
DEX - increases soulbound weapon damage
LCK - increases critical chance
(All stats start on 5 but you have 20 points to distribute)
For everytime you level up you gain 2 skill point to distribute
The EXP needed to level up increases by 100 every level.
Your physical damage is determined by how many your strength is x1.5
Your base health is 20 and 1 VIT = 4 health
Your magical damage is determined by how many your magic is x1.5
Your base SP is 10 and 1 MAG = 4 SP
3 pts. of luck = 3% chance crit and you have a base crit. chance of 10%
I like to apply dice too on the crit. chances IRL but some people might thought that I am cheating. So I will search a dice roller online but if only it records the roll so I can show proof.
Also, Everybody can have multiple personas! but only 3 and they are Initial,Prime, and Ultimate
Initial - is your first persona of course
Prime - is the upgraded version of your initial persona
Ultimate - the ultimate form of your persona
In order to unlock Initial,Prime,and Ultimate, here is all you have to do:
Initial - overcome your shadow or be awakened in any other way
Prime - reach level 23
Ultimate - reach level 63
Also no more Fool Arcanians (or any arcanians) that summons any kind of Persona in any arcana, we will be all the same just for the matter of fairness.
Also to gain EXP here is the board
Using your Initial Persona = 10 EXP
Using your Prime Persona = 25 EXP
Using your Ultimate Persona = 50 EXP
Defeating an enemy = Enemy level x 10
Defeating a boss = Boss level x 30
(might update)
Now for the CS:
(image)
Name:
Age: 15-19
Gender:
Personality:
Appearance:
Arcana: (see list of arcanas to choose one)
Name: name of your weapon
Appearance: image or words work
Type of Damage: (Strike,Pierce, or Slash)
(you have 20 points to distribute)
Lv.1 EXP: 0/100
HP:
SP:
STR - 5
VIT - 5
MAG - 5
DEX - 5
LCK - 5
---
(image)
Name:
History: (something about your Persona)
Strength: (what element is your persona strong against?)
Weakness: (what element is your persona weak against?)
SKILLS:
1: Must be a Tier 1 Skill
2: Must be a Tier 1 Skill
3: Must be a Tier 1 Skill
4:(unlocked at level 5) - Tier 2
5:(unlocked at level 9) - Tier 2
6:(unlocked at level 13) - Tier 2
7:(unlocked at level 17) - Tier 2
8:(unlocked at level 21) - Tier 3
You can leave this empty and can be edited later
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
SKILLS:
1: Must be a Tier 2 Skill
2: Must be a Tier 2 Skill
3: Must be a Tier 2 Skill
4:(unlocked at level 29) - Tier 3
5:(unlocked at level 37) - Tier 3
6:(unlocked at level 45) - Tier 3
7:(unlocked at level 53) - Tier 3
8:(unlocked at level 61) - Tier 4
You can leave this empty and can be edited later
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
SKILLS:
1: Tier 3
2: Tier 3
3: Tier 3
4:(unlocked at level 70) - the rest Tier 4
5:(unlocked at level 83)
6:(unlocked at level 90)
7:(unlocked at level 99)
8:(unlocked at level 99)
(image)
Name:
Age: 15-19
Gender:
Personality:
Appearance:
Arcana: (see list of arcanas to choose one)
[hider= Soulbound Weapon]
Name: name of your weapon
Appearance: image or words work
Type of Damage: (Strike,Pierce, or Slash)[/hider]
[hider=Stats]
(you have 20 points to distribute)
Lv.1 EXP:0/100
HP:
SP:
STR - 5
VIT - 5
MAG - 5
DEX - 5
LCK - 5
[/hider]
---
[hider=Initial Persona]
(image)
Name:
History: (something about your Persona)
Strength: (what element is your persona strong against?)
Weakness: (what element is your persona weak against?)
[b]SKILLS:[/b]
1: Must be a Tier 1 Skill
2: Must be a Tier 1 Skill
3: Must be a Tier 1 Skill
4:(unlocked at level 5) - Tier 2
5:(unlocked at level 9) - Tier 2
6:(unlocked at level 13) - Tier 2
7:(unlocked at level 17) - Tier 2
8:(unlocked at level 21) - Tier 3
[/hider]
[hider= Prime Persona][b]You can leave this empty and can be edited later[/b]
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
[b]SKILLS:[/b]
1: Must be a Tier 2 Skill
2: Must be a Tier 2 Skill
3: Must be a Tier 2 Skill
4:(unlocked at level 29) - Tier 3
5:(unlocked at level 37) - Tier 3
6:(unlocked at level 45) - Tier 3
7:(unlocked at level 53) - Tier 3
8:(unlocked at level 61) - Tier 4[/hider]
[hider= Ultimate Persona][b]You can leave this empty and can be edited later[/b]
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
[b]SKILLS:[/b]
1: Tier 3
2: Tier 3
3: Tier 3
4:(unlocked at level 70) - the rest Tier 4
5:(unlocked at level 83)
6:(unlocked at level 90)
7:(unlocked at level 99)
8:(unlocked at level 99)[/hider]
---
0. Fool
I. Magician
II. Priestess
III. Empress
IV. Emperor - taken by Card Captor
V. Hierophant
VI. Lovers
VII. Chariot
VIII. Justice - taken by me
VIV. Hermit
X. Fortune
XI. Hanged Man
XII. Strength
XIII. Temperance
XIV. Death
XV. Devil
XVII. Star
XVIII. Sun
XVIV. Moon
XX. Judgment - cannot be taken
XXI. World - cannot be taken
Additional Arcanas
Lust
Aeon
Jester
sorry for a super long IC but I hope somebody will join the RP
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Agidyne | Inflicts a large amount of Fire damage to one enemy. | 12 SP | Tier 3
Maragidyne | Inflicts a large amount of Fire damage to all enemies. | 24 SP | Tier 3
Ragnarok | Inflicts a huge amount of Fire damage to one enemy. | 30 SP | Tier 4
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Garudyne | Inflicts a large amount of Wind damage to one enemy. | 12 SP | Tier 3
Magarudyne | Inflicts a large amount of Wind damage to all enemies. | 24 SP | Tier 3
Panta Rhei | Inflicts a huge amount of Wind damage to one enemy. | 30 SP | Tier 4
Bufu | Inflicts a small amount of Ice damage to one enemy. | 4 SP | Tier 1
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2
Bufudyne | Inflicts a large amount of Ice damage to one enemy. | 16 SP | Tier 3
Mabufudyne | Inflicts a large amount of Ice damage to all enemies. | 32 SP | Tier 3
Niflheim | Inflicts a huge amount of Ice damage to one enemy. | 32 SP | Tier 4
Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1
Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Zionga | Inflicts a moderate amount of Electricity damage to one enemy. | 6 SP | Tier 2
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 16 SP | Tier 3
Maziodyne | Inflicts a large amount of Electrical damage to all enemies. | 32 SP | Tier 3
Thunder Reign | Inflicts a huge amount of Electrical damage to one enemy. | 32 SP | Tier 4
Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1
Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1
Terazi | Inflicts a moderate amount of Earth damage to one enemy. | 6 SP | Tier 2
Materazi | Inflicts a moderate amount of Earth damage to all enemies. | 12 SP | Tier 2
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3
Materadyne | Inflicts a large amount of Earth damage to all enemies. | 24 SP | Tier 3
Titanomachia | Inflicts a huge amount of Earth damage to one enemy. | 30 SP | Tier 4
Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP | Tier 1
Mahama | 20% chance of instant death from the power of Light to all enemies. | 12 SP | Tier 1
Hamaon | 50% chance of instant death from the power of Light to one enemy. | 12 SP | Tier 2
Mahamaon | 40% chance of instant death from the power of Light to all enemies. | 24 SP | Tier 2
Samsara | 80% chance of instant death from the power of Light to all enemies. | 35 SP | Tier 3
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1
Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1
Mudoon | 50% chance of instant death from the power of Darkness to one enemy. | 12 SP | Tier 2
Mamudoon | 40% chance of instant death from the power of Darkness to all enemies. | 24 SP | Tier 2
Die for Me! | 80% chance of instant death from the power of Darkness to all enemies. | 35 SP | Tier 3
NOTE: For Ultimate Personas only and no personas are immune against it
Life Drain | Drains 30 HP from one enemy. | 3 SP | Tier 2
Spirit Drain | Drains 30 SP from one enemy. | 3 SP | Tier 2
Almighty Attack | Inflicts a huge amount of Physical Almighty damage on all enemies. | 20% HP | Tier 3
Megido | Inflicts a moderate amount of Almighty damage on all enemies. | 18 SP | Tier 2
Megidola | Inflicts a huge amount of Almighty damage on all enemies. | 32 SP | Tier 3
Megidolaon | Inflicts a severe amount of Almighty damage on all enemies. | 60 SP | Tier 4
Judgement | Decreases one enemy's HP by 50% from the power of Almighty. Bosses may be immune. | 54 SP | Tier 4
STRIKE
Cleave | Inflicts a small amount of Slash damage to one enemy. | 5% HP | Tier 1
Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
Tempest Slash | Inflicts a large amount of Slash damage up to 2 times to one enemy. | 18% HP | Tier 3
Deathbound | Inflicts a large amount of Slash damage with 40% odds of Critical to all enemies. | 18% HP | Tier 3
Heaven's Blade | Inflicts a massive amount of Slash damage with a very 40% odds of critical to one enemy | 20% HP | Tier 4
Vorpal Blade | Inflicts a massive amount of Slash damage to all enemies. | 25% HP | Tier 4
Slash
Bash | Inflicts a small amount of Strike damage to one enemy. | 5% HP | Tier 1
Kill Rush | Inflicts a small amount of Strike damage up to 2 times to one enemy. | 8% HP | Tier 1
Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 14% HP | Tier 2
Gigantic Fist | Inflicts a large amount of Strike damage to one enemy. | 18% HP | Tier 3
Akasha Arts | Inflicts a large amount of Strike damage up to 2 times to all enemies. | 20% HP | Tier 3
God's Hand | Inflicts a massive amount of Strike damage to one enemy. | 20% HP | Tier 4
Pierce
Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP | Tier 1
Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1
Twin Shot | Inflicts a moderate amount of Pierce damage twice to one enemy. | 16% HP | Tier 2
Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (30% increase) if the target is knocked "Down". | 13% HP | Tier 2
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2
Vile Assault | Inflicts a large amount of Pierce damage to one enemy with even greater power (50%) if the target is knocked "Down" or recovering. | 18% HP | Tier 3
Primal Force | Inflicts a massive amount of Pierce damage to one enemy. | 20% HP | Tier 4
Pralaya | Inflicts a massive amount of Pierce damage to all enemies with a 10% chance of inflicting the Fear ailment. | 25% HP | Tier 4
Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2
Wind Boost | Increases Wind damage output 25% | Passive | Tier 2
Earth Boost | Increases Earth damage output 25% | Passive | Tier 2
Hama Boost | Increases success rate of Light magic by 25% | Passive | Tier 2
Mudo Boost | Increases success rate of Dark magic by 25% | Passive | Tier 2
Fire Amp | Increases Fire damage output 50% | Passive | Tier 3
Ice Amp | Increases Ice damage output 50% | Passive | Tier 3
Elec Amp | Increases Electricity damage output 50% | Passive | Tier 3
Wind Amp | Increases Wind damage output 50% | Passive | Tier 3
Earth Amp | Increases Earth damage output 50% | Passive | Tier 3
Poison Boost | Increases odds of instilling Poison by 25% | Passive | Tier 2
Charm Boost | Increases odds of instilling Charm by 25% | Passive | Tier 2
Rage Boost | Increases odds of instilling Rage by 25% | Passive | Tier 2
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2
Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2
Fear Boost | Increases odds of instilling Fear by 25% | Passive | Tier 2
Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2
Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2
Pierce Master | Increases Pierce based dexterity damage output by 30% | Passive | Tier 2
Apt. Pupil | Increases User's Critical Hit rate by 40% | Passive | Tier 3
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
High Counter | 20% chance of repelling Physical attacks | Passive | Tier 3
Counterstrike | 40% chance of repelling Physical attacks | Passive | Tier 4
Victory Cry | Recovers all HP and SP after a successful battle. | Passive | Tier 4 (Ultimate Persona Exclusive)
Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2
Regenerate 3 | Recovers 6% of max HP on each user turn | Passive | Tier 3
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Invigorate 3 | Recovers 7 SP on each user turn | Passive | Tier 3
Divine Grace | Healing spells recover 50% more HP | Passive | Tier 3
Auto-Tarukaja Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Auto-Rakukaja Begin the battle with Rakukaja cast on yourself. | Passive | Tier 2
Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. | Passive | Tier 2
Auto-Mataru | Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-
Tarukaja. | Passive | Tier 3
Auto-Maraku | Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja. | Passive | Tier 3
Auto-Masuku | Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja. | Passive | Tier 3
Arms Master | Halves the HP cost for physical attack skills. | Passive | Tier 4
Spell Master | Halves the SP cost for all magic skills. | Passive | Tier 4
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Unshaken Will | Becomes immune to all mental ailments. | Tier 4
Evade Pierce | Increases success rate of evading Pierce attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Slash | Increases success rate of evading Slash attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Fire | Increases success rate of evading Fire skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Ice | Increases success rate of evading Ice skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Elec | Increases success rate of evading Electricity skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Wind | Increases success rate of evading Wind skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Earth | Increases success rate of evading Earth skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Hama | Increases success rate of evading Light magic by 30% [PvS Exclusive] | Passive | Tier 2
Evade Mudo | Increases success rate of evading Dark magic by 30% [PvS Exclusive] | Passive | Tier 2
Null Fear | Protects user from Fear. | Passive | Tier 3
Null Panic | Protects user from Panic. | Passive | Tier 3
Null Distress | Protects user from Distress. | Passive | Tier 3
Null Charm | Protects user from Charm. | Passive | Tier 3
Null Rage | Protects user from Rage. | Passive | Tier 3
Null Poison | Protects user from Poison. | Passive | Tier 3
Resist Fire | Resist Agi based skills. | Passive | Tier 4
Resist Garu | Resist Wind based skills. | Passive | Tier 4
Resist Bufu | Resist Ice based skills. | Passive | Tier 4
Resist Zio | Resist Electric based skills. | Passive | Tier 4
Resist Tera | Resist Earth based skills. | Passive | Tier 4
Null Dark | Null Mudo based skills. [Resists in PvP] | Passive | Tier 4
Null Light | Null Hama based skills. [Resists in PvP]| Passive | Tier 4
Resist Strike | Resist Strike based skills. | Passive | Tier 4
Resist Slash | Resist Slash based skills. | Passive | Tier 4
Resist Pierce | Resist Pierce based skills. | Passive | Tier 4
Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
Media | Recovers a small amount of HP (30%) to allies. | 8 SP | Tier 1
Diarama | Recovers a moderate amount of HP (60%) to one ally. | 8 SP | Tier 2
Mediarama | Recovers a moderate amount of HP (60%) to all allies. | 16 SP | Tier 2
Diarahan | Recovers all HP to one ally. | 20 SP | Tier 3
Mediarahan | Recovers all HP to all allies. | 40 SP | Tier 3
Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1
Charmdi | Removes Charm from one ally. | 5 SP | Tier 1
Enradi | Removes Rage from one ally. | 5 SP | Tier 1
Posumudi | Removes Poison from one ally. | 5 SP | Tier 1
Re Patra | Recovers one ally from Down status. | 3 SP | Tier 1
Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1
Amrita | Removes all status ailments from all allies. | 25 SP | Tier 3
Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Samarecarm | Revives one fallen ally with full HP. | 40 SP | Tier 3
Salvation | Recovers all HP to all allies and removes all status ailments from all allies. | 60 SP | Tier 4
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Rakukaja | Raises one ally's Defense by 30% for 3 turns. | 6 SP | Tier 2
Sukukaja | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3
Marakukaja |Raises all allies' Defense by 30% for 3 turns. | 12 SP | Tier 3
Masukukaja |Raises all allies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | 6 SP | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Matarunda | Lowers all enemies' Attack by 30% for 3 turns. | 12 SP | Tier 3
Marakunda | Lowers all enemies' Defense by 30% for 3 turns. | 12 SP | Tier 3
Masukunda | Lowers all enemies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Heat Riser | Increases an ally's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4
Debilitate | Decreases an enemy's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Dekunda | Remove stat decrease from all allies. | 15 SP | Tier 2
Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1
Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2
Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2
Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2
Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | 15 SP | Tier 2
Wind Break | Nullifies one enemy's Wind resistance for 3 turns. | 15 SP | Tier 2
Earth Break | Nullifies one enemy's Earth resistance for 3 turns. | 15 SP | Tier 2
Red Wall | Increases an ally's Fire resistance for 3 turns (resist fire effect). | 18 SP | Tier 2
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP | Tier 2
Blue Wall | Increases an ally's Electricity resistance for 3 turns (resist elec effect). | 18 SP | Tier 2
Green Wall | Increases an ally's Wind resistance for 3 turns (resist wind effect). | 18 SP | Tier 2
Bronze Wall | Increases an ally's Earth resistance for 3 turns (resist Earth effect). | 18 SP | Tier 2
Power Charge | The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power. | 15 SP | Tier 3
Mind Charge | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times
greater in power. | 15 SP | Tier 3
Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
Enduring Soul | Survive being knocked Unconscious once per battle with all HP restored. | Passive | Tier 4
Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. All allies. | 55 SP | Tier 4
Makarakarn | Repel 1 Fire, Ice, Electrical, Wind, Light, or Dark attack. All allies. | 55 SP | Tier 4
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 5 SP | Tier 1
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. Wears off after 3 turns. | 5 SP | Tier 1
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. Wears off after 3 turns. | 10 SP | Tier 2
Ghastly Wail | Instantly kills all NPC (Generic Shadows) targets who are suffering from the Fear ailment (unavoidable). PCs are dealt 50% damage to their current health if suffering from Fear. | 15 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tentarafoo | 25% chance of inflicting the Panic ailment to all enemies. Doesn't allow the enemies to summon or use Persona based skills. Wears off after 3 turns. | 10 SP | Tier 2
Bewilder | 25% chance of inflicting the Distress ailment to one enemy. 50% chance of landing a critical hit on the distressed enemy for the next 3 turns. | 5 SP | Tier 1
Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns.| 10 SP | Tier 2
Poisma | 25% chance of inflicting the Poison ailment to one enemy. Poison does constant 15% damage to enemy's health. Wears off in 3 turns. | 5 SP | Tier 1
Poison Mist | 25% chance of inflicting the Poison ailment to all enemies. Poison does constant 15% damage to enemy's current health. | 10 SP | Tier 2
Virus Breath | Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. | 40 SP | Tier 3
Provoke | 25% chance of inflicting the Rage ailment to a single enemy. If successful, enemy will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Persona, and opponent's dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 5 SP | Tier 1
Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Sexy Dance | 25% chance of inflicting the Charm ailment to all enemies. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 10 SP | Tier 2
Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Remote Heal | Allows user to cast recovery skills on party members without needing to be within their exact location. | Passive | Tier 4
Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. | Passive | Tier 2
Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive | Tier 2
Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive | Tier 3
Escape Route | Automatically exit or enter Limbo no matter where you. Yourself or All Allies. | SP 55 | Tier 3
Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2
Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1
Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]
Luck Vigil | Higher chance of retrieving rare items from treasure boxes and shuffle times. | Passive | Tier 2
Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Zero Set | Next turn, all skills will have a cost of 0 for all party members [Not including self and 3 post cooldown] | 50 SP | Tier 4
Double Hustle | Showers the team in an aura of speed, allowing them to perform two skills/attacks in a single post. [Does not include self and has 5 posts cooldown] | 50 SP | Tier 4
Into the Void | Nullify all damage, except Almighty, for the next turn for both enemies and allies. [3 post cool down] | 50 SP | Tier 4
Eternal Melody | Extend all party stat buffs for 3 more turns [cannot be stacked - 5 post cooldown] | 25 SP | Tier 3
Invisible Patriarch | Creates an invisible layer that makes the party invisible to one group of NPC Shadows at a time. Allows the party to pass a Shadow's square on the map without battling them, and continue through the dungeon. Any sort of Boss Shadows immune. | 20 SP | Tier 2
Hey, this seems interesting, and it might just be because I love stats and numbers. Now I have a couple questions if you'll bear with me;
What are personas? How do these work and / or manifest in a particular person? I'd just want a tiny bit of info at the very least as I am completely unknowledgable about this subject, which I assume is something already concrete.
I'll ask the same questions as above but replace personas withn "arcana".
And a final, is there any reason why the main characters must be teenagers? Just curious as it doesn't make such a big difference.
Thank you for you time!
Edit: I might have spoke too soon, heheh.
Hey, this seems interesting, and it might just be because I love stats and numbers. Now I have a couple questions if you'll bear with me;
What are personas? How do these work and / or manifest in a particular person? I'd just want a tiny bit of info at the very least as I am completely unknowledgable about this subject, which I assume is something already concrete.
I'll ask the same questions as above but replace personas withn "arcana".
And a final, is there any reason why the main characters must be teenagers? Just curious as it doesn't make such a big difference.
Thank you for you time!
Edit: I might have spoke too soon, heheh.
the answer to your questions are:
1. Personas is the alter ego of your character, they can be gods or goddesses or demons. Personas are used to fight shadows which are enemies of Persona Users. Only people that unlocked their potential can only summon them and help them in their hardships. Arcanas categorized personas based on their feature. For example : the personas of the fool arcana are protagonist of their own story like Pinnochio,Cinderella,etc. Personas of the Emperor Arcana are kings like Nero(Emperor of Rome) and Priestess Arcanas are goddesses or any female-figures like Fairies, dryads. Personas of the Justice Arcanas are angels or figures directly related to justice like Gabriel,Remiel,Melchizedek.
More information can be found here ---> http://megamitensei.wikia.com/wiki/Megami_Tensei_Wiki
2. The main reason is that all characters are teenagers because of the real game XD all of their main characters are teenagers that studies on the same school and I'll keep that.
maybe a sample cs will help you guys
Name: Chihaya Megumi
Age: 19
Gender: Female
Personality: Chihaya is a reserved girl. She has great leadership and can be also a great follower. She tends to be alone but she is very friendly and sweet when you talked to her. She has a great sense of fairness, she knows how to be fair and how to get people to be fair. She always wants a world with equality and she will do everything to keep peace. She doesn't like to fight since she is more of a peacemaker than a warfreak but she fights when needed.(Sorry it's short but i'm sure you can do better than this XDDD)
Appearance: Chihaya stands about 5"6 tall. She has pale skin,white hair,and brown eyes. She usually wear something brown i mean like all her clothes will be brown, the ribbon,t-shirt,skirt,everything! but she changes clothes depending on her mood.
Arcana: Justice
Name: Flintlock Pistol
Appearance:
Type of Damage: Pierce
Name: Astraea
History: Astraea, the celestial virgin, was the last of the immortals to live with humans during the Golden Age, one of the old Greek religion's five deteriorating Ages of Man. According to Ovid, Astraea abandoned the earth during the Iron Age. Fleeing from the new wickedness of humanity, she ascended to heaven to become the constellation Virgo. The nearby constellation Libra,[citation needed] reflected her symbolic association with Dike, who in Latin culture as Justitia is said to preside over the constellation. In the Tarot, the 8th card, Justice, with a figure of Justitia, can thus be considered related to the figure of Astraea on historical iconographic grounds.
Strength: Slash Lightning
Weakness: Dark Wind
SKILLS:
Skill 1: Mahama
Skill 2: Cleave
Skill 3: Mazio
Skill 4:(unlocked at level 5) - Tier 2
5:(unlocked at level 9) - Tier 2
6:(unlocked at level 13) - Tier 2
7:(unlocked at level 17) - Tier 2
8:(unlocked at level 21) - Tier 3
You can leave this empty and can be edited later
Name: Themis
History: Themis (Greek: Θέμις) is an ancient Greek Titaness. She is described as "of good counsel", and is the personification of divine order, law, natural law and custom. Themis means "divine law" rather than human ordinance, literally "that which is put in place", compared with títhēmi (τίθημι), meaning "to put"
Strength: Light Elec
Weakness: Ice Dark
SKILLS:
1: Hamaon
2: Mazionga
3: Kill Rush
4:(unlocked at level 29) - Tier 3
5:(unlocked at level 37) - Tier 3
6:(unlocked at level 45) - Tier 3
7:(unlocked at level 53) - Tier 3
8:(unlocked at level 61) - Tier 4
You can leave this empty and can be edited later
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
SKILLS:
1: Tier 3
2: Tier 3
3: Tier 3
4:(unlocked at level 70) - the rest Tier 4
5:(unlocked at level 83)
6:(unlocked at level 90)
7:(unlocked at level 99)
8:(unlocked at level 99)
I see, this does clear a bit up, so Personas are entirely other entities that act as a manifestation of a person's strongest emotions. They are used in tandem with someone's own skills to be developed as a weapon against the malevolent manifestations of people's emotions known as shadows. And arcanas are a sort of archetype that a persona would fall into. Did I get all of that right?
I see, this does clear a bit up, so Personas are entirely other entities that act as a manifestation of a person's strongest emotions. They are used in tandem with someone's own skills to be developed as a weapon against the malevolent manifestations of people's emotions known as shadows. And arcanas are a sort of archetype that a persona would fall into. Did I get all of that right?
One last thing, this is an interest check simply so if you garner enough attention I assume the plot is going to be expanded at least, or fleshed out perhaps? I ask because it is somewhat difficult, for me at least, to create a characters story without sufficient plot. But anywho I'm interested!
Persona 4G is my all time favorite game. So making an RP of it with RPG elements (a concept that I just love) makes this a no brainer; I have to get in on this. Just one thing before I finish my CS; could you go into detail about Soulbound Weapons? Like how do our characters get them? Do they just appear out of nowhere, or is an object bound to them, making it a weapon (ie a toy gun suddenly functioning like a real gun...only without the need to reload)?
Name: Even Caldwell
Age: 17
Gender: Male
Personality: Even is a friendly and outgoing boy. While he is perfectly content to stay in his room and read stories of knights, he loves to be around other people. He is bright and cheerful, with a smile that can lighten up a room. On the other side, it has been noted by others that on the rare times when he feels depressed, his gloomy mood seems to effect everyone else in the room. This lead some people who know him well to say that his moods are infections. With few exceptions, he doesn't have much in the way of personal boundaries, so yeah; he's a kind of touchy feely guy
Appearance: An average build and height for a boy his age. His skin is very fair looking and his head is topped off with short cut sun-kissed blond hair along with his vibrant orange eyes behind his glasses
Arcana: Emperor
Name: Arthur
History: Little can be said about the Once and Future King without being redundant. He who was chosen to rule all of England by fate when he pulled Caliburn from it's stone sheath, and later given the power to truly do so by the Lady of the Lake, in the form of the blade Excalibur. However, this form of the mighty King Arthur seems...incomplete
Strength: Slash, Pierce
Weakness: Light, Dark
SKILLS:
1: Regenerate 1
2: Counter
3: Cleave
4: Regenerate 2
5: Slash Master
6: Fatal End
7: Auto-Rakukaja
8: Regenerate 3
To Be Revealed
Name:
History:
Strength:
Weakness:
SKILLS:
1:
2:
3:
4:
5:
6:
7:
8:
To Be Revealed
Name:
History:
Strength:
Weakness:
SKILLS:
1:
2:
3:
4:
5:
6:
7:
8:
On the mechanics side, all soulbound weapons will use dexterity as their damage determining attribute? Does that mean that physical weapons that exist in the material world use strength? Perhaps you could explain it more to me.
Do strengths and weaknesses work in that you would receive more damage from something you are weak against and less from something that is one of your strengths?
A skill like this, "Bash | Inflicts a small amount of Strike damage to one enemy. | 5% HP | Tier 1" Would that mean that it deals 5% of somethings HP? Or does it cost 5% of your HP to use it?
Will you be posting an explanation for most of the mechanics side when we actually get the RP up? Because I may just be un-knowledgeable about this, but I'm finding it hard to understand how everything works in the current form.
On the mechanics side, all soulbound weapons will use dexterity as their damage determining attribute? Does that mean that physical weapons that exist in the material world use strength? Perhaps you could explain it more to me.
Do strengths and weaknesses work in that you would receive more damage from something you are weak against and less from something that is one of your strengths?
A skill like this, "Bash | Inflicts a small amount of Strike damage to one enemy. | 5% HP | Tier 1" Would that mean that it deals 5% of somethings HP? Or does it cost 5% of your HP to use it?
nope, soulbound weapon looks like IRL weapons but they function more different than IRL weapons. Soulbound weapons does damage to the soul not to the actual physical body. Also like a Persona, they are summoned. So the dmg will be different because of that. It will be determined by DEX x 1.5
if u got hit by ur weakness, you get 100% more dmg ( and you will be downed) and if strong, dmg is reduced to 50%
DOWNED - you will be unable to move for 2 turns (unless someone used Re Patra on you)
also for p.atk it cost hp to use it. example: your hp is 20 and used Bash. 5% of 20 is 1 so 1 hp is decreased to use bash
Hey RPG, could you please answer my question about Soulbound Weapons?
ok then let's see
could you go into detail about Soulbound Weapons? Like how do our characters get them? Do they just appear out of nowhere, or is an object bound to them, making it a weapon (ie a toy gun suddenly functioning like a real gun...only without the need to reload)?
nope, soulbound weapon looks like IRL weapons but they function more different than IRL weapons. Soulbound weapons does damage to the soul not to the actual physical body. Also like a Persona, they are summoned. So the dmg will be different because of that. It will be determined by DEX x 1.5
Umm you also get them as you get your persona. They only look like IRL weapon but they're not. No they're not toy guns (or any toy weapon) that functions all of a sudden but if you want to, it's possible. Finally yes, the object (or weapon) is bound to them.
@TheRpgGamer my internet is kinda acting up right now, so I just wanna claim the Death arcana before someone beats me to the punch. Is that possible?
EDIT: Or maybe not, have enough internet to at least post my CS.
Name: Shiragami Noa
Age: 18
Gender: Female
Personality: Noa is someone who is incredibly hyper and happy, it is rare to see her in any other state that isn't happy. Talkative and full of energy, Noa has an habit of nicknaming people without their consent and so on. She can be illogical and dumb at times too, though mostly just because she likes playing around, even though she takes her studies rather seriously. It may seem at times that she doesn't realy take things seriously, but she values her friends and their lives even more than her own. Selfless even to a fault, if she calls you her friend, you'll probably be able ask her to do anything for you and she'll try to the best of her abilities to help you.
She likes to constantly change styles and uses different hairstyles everyday, just because she wants to see with which she looks cuter. In that regard, she also loves cute thing and can't get enough of any of them. She has several stuffed animals in her room and also likes to play video games with cute creatures in them, such as Pokemon or others similar to that, she constantly carries around a video game console with her too. It is also noteworthy that she has a deep fear od death, but not of her own, but the death of those around him.
Appearance: Noa stands at 5'4''. She has a fit build and usually wears shorts or those same shorts below a skirt. It is rare, but not unheard of, to see her using a one piece dress, that seems to be her favorite piece of clothing. She has tried many different hairstyles, but the one she uses the most is with her hair straight, mainly because it is easier like that.
Arcana: Death
Yep, totally using the one from FateName: Semiramis
History: Born from the Syrian mermaid goddess Dercetoand a human man, she was left on the waterfront by her loveless mother. She was wrapped in the warm wings of a dove, and fed with the dove's milk. Semiramis was then found and educated by the shepherd Simmas until she married Onnes, an old general; but she was then taken away by the Syrian king Ninus who fell in love with her thanks to her beautiful face. This forced Onnes to commit suicide, and after Semiramis earned the favors of the king with original battle plans, she married him and formally became queen. A few days after the marriage, she killed the king with poison, and reigned as a regent over Assyria for the next few decades. This is the oldest case of murder by poisoning in legends.
Strength: Wind, Dark
Weakness: Lightning, Light
SKILLS:
1: Magaru
2: Poisma
3: Media
4:(unlocked at level 5) - Garula
5:(unlocked at level 9) - Tarukaja
6:(unlocked at level 13) - Mediarama
7:(unlocked at level 17) - Magarula
8:(unlocked at level 21) - Mind Charge
You can leave this empty and can be edited later
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
SKILLS: 1: Must be a Tier 2 Skill
2: Must be a Tier 2 Skill
3: Must be a Tier 2 Skill
4:(unlocked at level 29) - Tier 3
5:(unlocked at level 37) - Tier 3
6:(unlocked at level 45) - Tier 3
7:(unlocked at level 53) - Tier 3
8:(unlocked at level 61) - Tier 4
You can leave this empty and can be edited later
(image)
Name:
History: (something about your Persona)
Strength:
Weakness:
SKILLS:
1: Tier 3
2: Tier 3
3: Tier 3
4:(unlocked at level 70) - the rest Tier 4
5:(unlocked at level 83)
6:(unlocked at level 90)
7:(unlocked at level 99)
8:(unlocked at level 99)
both characters are accepted but there is some error on the stats
@Card Captor - 1 MAG is equal to 4 SP and your mag is 5 so your SP is 30 not 35 (10 is the base sp/mp)
@Hebigami Shiho - same to you too, your sp is only 62.
Or is there an another calculation for SP? because I only made a custom one.
Anywho, IC is up
Another update: You can have social links! Maxing it up is an another way to unlock your ultimate persona. You guys update your sheets in the character page in the IC to put the social link hider on your CS.