Yo, just a heads up that I'll be gone for two days (going back home for Mother's day) so I won't be able to post until Tuesday. If you need to move along, assume that Nadijah had her hands full fighting the Lizalfos and, if you change locations, begrudgingly followed everyone after that.
Nadijah has most likely revealed it to her Gerudo friends/compatriots like "Look what I found guys it's shiny", so they would know, at least.
Also! I went ahead and edited her Scimitar to be a pair of Scimitars in the CS, since that seems to largely be what the Gerudo use. If that's not cool, I'll gladly edit it back though. Just wanted to give a heads up since I forgot to in my last post.
Posted. Short and sweet (?) but should work! Decided to start her off at the Fortress in the end, after giving everything a second read.
Edit: Also, I'm agreeing with Sigil here. Even if it's not a combat situation, you didn't give the others a chance to react to anything that was happening before exiting the scene, and pretty much assumed that they wouldn't be able to avoid being grabbed/get themselves free once being held. Heck, Yuri was holding a boomerang, it's not difficult to throw that at someone inches away from you.
Of course, I'm not involved in the situation, but just my two cents.
Out of all the different times of day, early mornings were definitely the worst as far as Nadijah was concerned. During the night the temperature often dropped below zero Celsius, making the desert cool down just so to better facilitate her lonesome, impromptu training sessions, while during the day most of her peers were awake and the amount of things to do all but tripled. There was always something going on, be it an actual mission or just a chance to practice her sword-fighting skills against her fellow sisters. Even in the evening she could always find some of her peers up and about, and observing the many foreigners that occupied Oasis as they prepared for the night ahead was nothing short of fascinating. O-of course, she was just doing it for research purposes to make sure they weren't a threat to the community! She wasn't actually interested in their habits or anything. Screw that!
Now, mornings? Yeah. Fuck mornings. Sure, she had woken up late enough today for many others to already be getting out of their beds and beginning their chores, but she found that nobody ever did anything interesting when they first woke up. She swore, even these interesting foreigners seemed to be sluggish and boring two minutes outta the hay. And yeah, yeah, she had happened to pass by a Sheikah (that's what those creeps were called, right?) practicing with some of her Gerudo sisters earlier on, but she couldn't, for the life of her, stay and watch. How some of them could be so stricken by a practically mute stranger was beyond her. Well, at least the guy had had some decent moves and the mind to wear black in a desert, so he probably wasn't a total loser. Still. Ugh.
Nadijah was pacing the outskirts of the Gerudo Fortress where she still spent most of her nights, groggily fixing her hair and wondering where most of the people were. Probably out on assignments, the lucky bastards. Meanwhile, she had to do her darnest to try and figure out how to spend the morning until her friends were up or back from their duties. Now how was that fair? Ugh, she'd probably just walk around aimlessly, or use the last few cooler hours before sunrise to get a bit more exercise in. Something like that. Same old.
... Or at least, that was her plan until the sudden flare of a torch high above in the fortress tore her from her grumpy inner monologue. She spun around as if expecting another one to follow and surely enough, it did - followed soon by another and a yet another torch casting its light into the early morning's darkness. Nadijah's heart skipped a beat in both surprise and excitement, the sudden signal of an approaching threat offering her both a cause of concern and an excuse to grab her weapons and do something. There likely weren't enough people inside to properly fend off whatever was coming, but... screw that, they couldn't exactly wait either! Even if it was just a few people, someone should go there right now and begin the counterattack. Someone like her, who wasn't exactly hailed as the patient sort.
So, grinning, Nadijah gave up on trying to fix her messy hair, opting to grab her scimitars and dash towards the entrance of the fortress instead.
Hey, maybe all mornings weren't so boring, after all.
Now to decide whether to have Nadijah help out Dia or join the ever growing crowd in the HQ right away |D Probably the latter, so we can all be in the same place sooner for convenience's sake. Gonna run in a bit, but if I can't get a post up before then, I will when I get back in the evenin'. Sorry for the delay was well!
She has darker skin than the image depicts however, and the fur-lined pieces of clothing are actually light armor. In addition, she often wears a cloak or the like for more cover, even if she keeps it open from the front. I'll see if I can find (or draw) a better image later, but for now this should suffice.
Personality: Nadijah is first and foremost a warrior of her tribe, dutybound to protecting her land and people come what may. From a very early age, she's been taught how a proper warrior should fight and act; aggressively but craftily, and she follows those teachings to a T -- most of the time. See, while she would very much like to be like Nabooru and some of the more seasoned Gerudo warriors, she is still relatively young, and that does mean that sometimes, she lets her emotions cloud her judgement.
She's a very curious individual for one, prone to trying to find out new things and sometimes getting carried away by an almost child-like excitement in the face of new things. However, at the same time, she's also rather crude and blunt, never having learnt the importance of manners. As such, if something interests her, she doesn't hesitate to go and touch it, even grabbing it from someone's hand if need be. Similarly, when faced with a foreign race, she isn't afraid to get into people's faces or poke and prod at them to try and figure out how they work.
Rude and intrusive questions aren't uncommon, and neither is her sticking her nose into places it doesn't belong. And she doesn't take kindly if someone tries to stop her or points it out to her. She doesn't want to admit to being so fascinated by these strangers that she openly distrusts; she just is, the same way she would be fascinated to see a new kind of an animal or a plant. Part of her is very excited to finally get to travel outside the Gerudo Valley with an actual purpose as well, seeing it as a great opportunity to see and experience new things - after she's killed Ganondorf.
It might be needless to say, but Nadijah is rather easily irritable, and most definitely hot-headed when it comes to certain topics. Her first answer to many things is violence if she can at all get away with it, and she has a lot to learn when it comes to friendship or the like. All she knows is how to be combat partners.
Background: Having been born and raised within the confines of the Gerudo Valley and the desert that surrounded it, Nadijah wasn't particularly touched by the woes of the world outside. For the longest time her biggest problems centered around training herself to become the best warrior she could be and figuring out how to navigate through the desert before dehydration or a heatstroke could claim her. Having always been somewhat of a hot-head and possessing quite a large amount of ambition, Nadijah enjoyed both endeavors immensely and spent most of her childhood fully absorbed in her duties. She didn't play with the other kids even when they were given the opportunity to; rather, she preferred to spend her free time stabbing at everything that moved in the desert in an attempt to better her aim and strength. If you asked her, it was more fun, anyway.
Like most Gerudo, Nadijah had no idea who her father was and whether he was even alive anymore - and she didn't particularly think to ever want to find out; she never saw men around, so she didn't really think about them. She knew their king was one - the only one she'd seen - but that was it. In a similar vein, she never did think about the possibility of other races existing beyond the desert, particularly when most of her time was spent in the training grounds, near the temple and the many desert posts, all places where strangers rarely dared set foot to. If the harsh weather conditions didn't stop them, then the fear of the Gerudo women did.
Of course, her ignorance of the outside world couldn't last. Against the odds, there were a few outsiders who did make it to either the desert or the fortress, whether they were looking for an adventure or seeking the company of the Gerudo, got lost or were being brought there by some of the adults of the tribe for a very particular purpose. The reasons hardly mattered. What mattered was that eventually, Nadijah was exposed to creatures very unlike her; creatures with far paler features and different physique, creatures that, according to the elder Gerudos she asked from, were called Hylians. Hylian men, even. They were the exact opposite of her. So the world had creatures like this, too...
Now, Nadijah was always a curious child. And while her preferred method of finding stuff out was to stab first and check what remained later, she couldn't exactly do that this time around (not for a lack of trying, though). So, instead, she started to ask things: who are they, where are they coming from, why do they exist? It was then that she learnt of a Hylian man called "Link" as well, said to be a hero of some sort. She was told, although only in passing, that there actually were lands beyond the desert - but that she should never venture there, particularly not when she was still but a kid in their eyes. It was too dangerous. They didn't need a thing from the outsiders.
Nadijah was conflicted. Part of her truly wanted to learn more about the world beyond the valley, yet she also felt incredibly duty-bound to her tribe and could never imagine abandoning them. As such, she stayed, but made sure to try and stalk every single stranger that entered the desert for as long as she could. Meanwhile, the Seven Year War came and went, with the valley staying mostly unaffected by its rage. The Kakariko Massacre was but a passing rumour, brought to the Gerudo by some of the men they brought in, but it wasn't anything they felt sympathetic for. It wasn't their business. No, it was only when the word of the Hero's demise reached the ears of the Gerudo that they, too, started to feel danger approaching.
And it soon turned out that the danger held a name; Ganondorf. Their former king, now turned to evil.
They lost Nabooru to evil as well. Their strong, beloved leader had fallen under the control of the enemy - an enemy that also used to be their leader - and yet the tribe had little time to spend mourning; they were soon met with an army to fight - and they did. Boy, they did. Nadijah was there in the front lines, hacking and slashing away at the foreign intruders that dared try and disturb their peace. Having always looked up to Nabooru, she was furious over seeing her leading the enemies, hellbent on exacting her revenge on every single soldier that dared cross her path. It was a bloody battle, but the Gerudo emerged victorious. Nadijah was badly injured in the battle, forced to be bedridden for months and receivings cars she still dons to this day.
Of course, the turmoil caused by the evil king didn't end there. After the word that Gerudo valley managed to withstand the attempted invasion spread, many survivors from other parts of Hyrule sought sanctuary there. And so, the Oasis was built while Nadijah was still resting from the war prior. And once she was back on her feet, she was once again conflicted. Suddenly, the Oasis - that was part of her people's land - was overrun by strangers, people who she couldn't trust. How could she know that they weren't seeking to take over her lands, or indeed, spy for the evil king? Ganondorf had changed when he'd left the Gerudo community. What if the outside world had done it to him? No, she couldn't trust anyone but her own.
As such, despite her curiosity, Nadijah refused to set foot in the Oasis for the longest time out of stubbornness, somehow feeling that her presence would mean she was on the side of those who called the place their home. Mingling with those strangers wouldn't do her any good. She needed to train on her own instead.
That was, until one night on patrol in the desert, a glow caught her eye. Interest piqued, she followed the glow across the sands, determined to find out what it was - only to find herself staring down at a shard of some sort right at the edge of the Oasis. Slowly, she bent to touch it -- and immediately, she felt a rush of something wash over her. It was vigor and it was warmth, and she couldn't help but gasp at the intensity of it.
Nadijah believed in spirits and the Goddesses, and seeing as how she'd found the shard so close to the Oasis... she believed it simply had to be a sign. Follow your instincts, let your curiosity lead you. Learn. Fight. Be brave. Maybe, just maybe it would be okay to go and see what the Oasis was about... just once. Or twice. But that didn't mean she trusted the people inside, though!
And so, she entered the Oasis.
Skills:
Stealth / assassination: While the Gerudo aren't as ninja-like as the Sheikah, they are quite adept at moving silently and striking their enemy from behind as well, provided that it's more effective than direct combat. She's also a very good shot with an arrow, be it from horseback or otherwise.
Combat experience / adaptability: Nadijah has been fighting in some form ever since she was young, and so despite her young age, she has experience with quite a few different weapons, tactics and combat styles that she can utilize depending on the situation, making her a very adaptable and unpredictable fighter.
Speed: Nadijah is fast, in movement, in a swordfight and in firing an arrow. She has excellent footwork, and can dodge hits easier than many. She has to, too, considering her lack of armour (more on that later).
Magic: Nadijah can enhance her blade or arrows with fire, providing them with an extra layer of effectiveness in combat. However this magic is not tied only to her magical stamina, but also to her mood. If she's content, she's simply unable to produce said flames - she has to be angry or at the very least irritated for them to work.
Gear:
Twin scimitars A knife for emergencies, hidden underneath her cloak Bow and arrows
Weaknesses:
Lack of armor: Nadijah, like most Gerudo, place importance on mobility over heavy armor, and while that gives her an added boost to her speed and flexibility, it also means that she's simply not as well protected as some others.
Inability to withstand cold: Just what it says on the tin. She hasn't experienced it, she doesn't know how to deal with it.
Overwhelming curiosity: She's curious, it's true, and sometimes this manifests itself as certain recklessness when she wanders off to examine something new and curious that caught her attention. And while poking her nose into places that are none of her business is admittedly good sometimes (hey, it gets her information, if nothing else!) it can also prove to be even dangerous at times. She's aware of this and does try to reel herself back, however.
Hotheadedness: While Nadijah is an experienced warrior and can separate her feelings from her duty most of the time, there are still instances when her temper can take over and cloud her judgement, particularly if her tribe, home or friends (were she make any) are concerned. What this means in practice is that sometimes, she's liable to just charge ahead without thinking when she's boiling.
Teamwork: Nadijah is an amazing team player, really! ... Provided that she gets to work with her fellow Gerudos. Everyone else? Not so much. She is willing to try if need be, though.
@Jester Acharis I'm accepting it, but I also feel the need to let the record show that not all Gerudo are like Nadijah. In fact the majority have been far more accepting of the recent changes... hence why Oasis was built by a mix of all the people. In fact if anything, the Sheikah are the ones who are most mistrusting of everyone, what with their secrets and shadowy culture and all. So, fair warning to you Jester, Nadijah is in a minority when it comes to her not trusting anyone. Also going to assume that her fragment is Courage.
I'm very well aware of that, and nowhere in the CS did I imply that the rest of the Gerudo (or even the majority of them) shared her thoughts on foreigners so I'm just a bit baffled as to where this "warning" is coming from. I should think the fact that they let people from outside in and built the Oasis would kind of make it obvious that they aren't as mistrustful as she is, tbh. I even mentioned (if briefly) the logic by which she came to the conclusion that foreigners = suspicious on her own. It's just her personality, the Gerudo aren't a hive mind, after all. The Courage fragment, as well, should be obvious, but yes, it's that one.
tl;dr: I know, I'm aware, no worries.
@Jester Acharis How long would she have been in Oasis at the start. Seeing as she's supposed to be a curious type, Etzo's work shop would certianly be an interesting place I should think. Though if he's in the middle of a breakthrough, his manic demeanor might set off her cautious/mistrusting side. Just curious so I can see how he should interact with the others.
Hmm, I'd say not long; perhaps around a month or so. And haha, I can see her going to snoop near his workshop, only to quickly back away in surprise/shock when he starts becoming maniacal like "I KNEW IT" |D And then she keeps kind of warily lingering nearby to see wtf he's doing regardless, unsure if she should go closer.
Andd I'll get to reading through the IC and getting a post up later tonight or tomorrow!
Also, off topic but has anyone else's notifs been weird lately? Sometimes I get notifs hours/half a day after the mention.
EDIT: Crap, and forgot to post her in the character tab. Will fix that now, sorry 'bout that!
You mean she's never seen Ganondorf before? Ganondorf is a man of her race, and like I said, he ruled the Gerudo as King for quite some time before he decided to ditch them in favor of stealing the Triforce. I just find it a little hard to believe that she's never ever seen him even once, not even in passing, or not even in a picture of some kind.
She likely hadn't seen him up close and personal (since he's a king and she was a young girl), but she mot likely had seen him in passing, yes, as the history now implies. But she hadn't really met him. That was my bad, I probably should have made it more clear that we aren't talking absolutes, just that... she hadn't really properly met men of her own race, then suddenly she sees one of a foreign race up close so it was like "wow wtf" to her. But it's almost 2 AM and I'm kind of trying to get through OOC chatter quick to focus on finishing the cs so I can sleep |D But like said, I can remove that part altogether if you'd like and just focus on her curiousity having been piqued by seeing a foreign race only. That was the main part of her WOW experience anyway, the man thing was just an added bonus.
Final question: Why is her personality still blank?
... Because it's still a WIP? The abilities and equipment don't have descriptions yet either and the history is only partly done (still missing finding the shard etc.) I like to write (or at least plan) the history section before the personality, because for most people, their past influences the way they are today.
EDIT:
Edit: Oh yeah, why does she not have a Triforce Fragment? She kind of needs one.
Okay, now I'm not sure if you're just trollin' me or what, but yeah, it's a WIP. I'm getting to that.
EDIT 2: Alright, I think I'm done now. I wrote the last bits practically half-asleep though (hello, 3 AM), so if there's anything you want edited, I'll get to that in the morning. For now, sleeeppp.