War Orders due Thursday 23rd.
Hello! Welcome to World in Revolution: 1900! The Brainchild of Paradox Forum Game Guru Frymonmon, I, having seen the success of WiR on Paradox Forums, happily bring an edited version of WiR to the wonderful people here at the Guild for your playing and viewing pleasure! While the game is named 1900, we left off in 1914 at Franz Ferdinand's assassination.
We have an IRC! Go to http://www.coldfront.net/tiramisu/ and type "/join #WiR_1900", and voila!
Rules & Procedures
The rules are fairly simple. As the leader of your nation, you send the orders you wish to do to me. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Washington, D.C. well. Go ahead. If you want to build a nuclear fusion reactor in 1940, it's not going to happen. Keep in mind, you can trade with other nations, create secret treaties, wage war and all of that.
Each turn will constitute a single year. We start off on January 1st, 1900. Turns shall always remain one year long, and I will supplement Great Wars with Mini-Updates to ensure that nothing is missed of the crucial wars.
Now, what is your main goal in this entire game? Guide your nation through the Post-Victorian Era. This means building industry, infrastructure, Waging War for your nation, Diplomacy, Keeping your Government Stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore these movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.
Orders
A Nation shall submit their orders to me via Private Message. In the title of this message it MUST have your countries name and the date. For example, for the United States at the game's start, it would read "WiR - United States of America 1900"
The orders are fairly simple. Every great power (nations ranked 1-9) is allowed to send me 4 orders of any kind encompassing anything, with 2 orders designated as national focuses. Secondary Powers (10-16) are allowed 4 orders with 1 national focus. All other nations will receive 3 orders of any kinds with 1 order designated as a national focus. A national focus specifies an order can not roll below a 4 (out of 10). Each national also will receive 1 treaty order. However, there is a twist. If your nation is at war, you get a supplemental "War Plan". You must clarify what is your War Plan, and you are entitled to using 4 lines or sentences to describe what you want done. There are also Colonial Orders. A nation that holds Colonies is entitled to 1 Colonial Order, which can deal with anything about a colony; adjusting borders, raising taxes, or releasing nations. In order to try and make sure our Game Moderators remain sane, and can produce updates, each nation is limited to using only two sentences for their orders. Additionally, all democracies will receive an Election Order at a maximum of every 4 years.
Updates
There are two types of updates. A Normal Update encompasses on entire year. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A Mini-Update is similar to the Normal Update, but it takes place alongside of the Normal Update, and it uses up normal orders. This can encompass anything a Normal Update normally would, but is generally more specific, such as details of a specific battle in a war, or turmoil in a country that would normally get two lines in the Normal Update.
Specific Rules
* All Mobilization by countries must be announced 24 Hours before the official order deadlines.
* Declarations of War are final, and cannot be taken back. Only a Peace Treaty may resolve the conflict
* All Treaties must be GM approved - unless a simple Bi-lateral trade treaty
National Statistics
National Statistics, also called "Stats", are the main thing that keep World in Revolution moving along. They are mostly all automated and kept in a Microsoft Excel Document, but they are quiet complex. Here I will break it down for you. For this, let's take a look at The Empire of Japan
The Empire of Japan
Signing Up
To sign up for World in Revolution: 1900 simply put in this OOC the top three nations you would be okay with playing. At least ONE must be a Non-Great Power, if you wish give a reason for your wishing to play a certain nation in particular.
Timeline preceding 1914
1900: France attacks Crete and is forced to retreat under diplomatic pressure.
1901: Russia and Turkey nearly go to war over allegations of genocide.
1902: Denmark arms revolutionaries in Ireland and attacks the Netherlands. It is then invaded by Germany, Russia and Britain.
France restores the monarchy.
1903: The Ottoman Empire abandons all its possessions in Europe.
1904: King Alexander of Serbia is murdered. Denmark proper is given independence again while Britain declares Faroer, Iceland and Greenland part of the UK. Denmark joins Sweden-Norway to form the Kingdom of Scandinavia.
1906: Japan attacks Korea and Russia, an suffers a defeat in a two-year war.
-In China, Sun Yat-sen leads the Kuomintang in overthrowing the Qing Empire. After securing power the KMT ruthlessly eliminates all reactionary forces and other threats to the revolution.
-The Pope leads a small group of conspirators in the army to overthrow the King.
-After a series of failures by the Republican government, Brazil overthrows it and restores the empire.
1908: The Papacy is ousted from power in Italy.
1911: Bulgaria attacks the Ottoman Empire with the aim of taking Istanbul in an Orthodox crusade. It is horifically beaten up as nobody comes to its aid.
1914: The London Stock Market crashes, plunging the world into an economic crisis.
The Austrian Heir to the Throne Franz Ferdinand is Assassinated.
Staff
Head GM: Dutchbag
Co-GM: MagnificentOne
Excel technician: KeldoniaSkylar
Resident Naval Expert: Vaexa
Rankings
The nations are divided into five tiers. You can advance in a tier by becoming more powerful but most of all playing a bigger role on the international stage.
Tier I: Receive two national focus orders, two regular orders.
Tier II: Receive one national focus order and three regular orders
Tier III: Receive one national focus order and two regular orders.
Tier IV: Receive one national focus order and one regular order.
Tier V: Receive two normal orders.
Every nation also has four war orders.
Tier I: Russia, France, Germany.
Tier II: UK, US, Austria-Hungary, Japan.
Tier III: China, Netherlands, Spain, Italy, Belgium, Scandinavia.
Tier IV: Brazil, Ottoman Empire.
Tier V: Afghanistan, Australia, Canada, Guatemala, Greece, Mexico, New Zealand, Romania, Serbia, Siam, South Africa.