You check outside your window as you have heard a car idling outside of your house. You see a sleek limousine at the curb. A knock comes at the door. You open it and waiting for you is a dashing butler dressed gallantly. He bows as you stand there, and before you have a chance to ask who he is, or what it is that he wants, he places before you a soft, ornate red velvet pillow. And placed upon it is a decorative embellished envelope addressed to you, but not indicating who is the sender. You take it, hesitantly, after giving the man a quizzical look. You open it, and find an invitation to a masquerade inside. After a quick cursory scan of it, you look back up at the messenger- a thousand questions buzzing in your head. He gives you a dazzling smile, and bows again. "Your transportation shall be around at 9, to allow you time to get ready," he informs you and clicks his heels together. Quickly he turns on his heels and is retreating before you can ask whom the sender was, or why you. You could try to call out your questions behind him if you'd like, but your questions would only be answered if you attended it would seem.
Do you accept the invitation?
Well of course you did! You had nothing planned this evening and it happened to be a Saturday night. Besides, you had quite a few questions buzzing around your empty little head, and you are, after all, a very curious person.
Your limousine pulls up to this splendid luxe mansion, and now your curiosity has piqued. You never knew anyone who was this wealthy, at least you didn't think you did. But what was a little mystery in the face of a masquerade? That was in fact the point of the party wasn't it? Your door is opened by the chauffeur that picked you up promptly at 9 just as promised and you step out into the crisp autumn night in your finery and with whatever grand masque you could find with such little notice (or perhaps you had one just for such an occasion?) and make your way through the gilded iron gate and up the stone steps to massive mahogany double doors. Before you could so much as trouble to make use of an ostentatious knocker or search for a doorbell the doors swing open before you, and a cacophony of music, laughter, and chatter wash over you. You have arrived to what looks to be the party of a lifetime.
A band plays somewhere on the first floor, and the jazz music they play fills the first floor with a manic energy that fuels the loud chatter and frantic dancing. Everywhere you look men dressed in the same garb as the butler that delivered your invitation were carrying silver dishes filled with flutes of bubbly champagne or hor d'oeuvres. People around you are dressed in beautiful gowns and sharp tuxedos and their identities are kept tentatively hidden (or not) behind beautifully crafted masques. The ball is in full swing and it has only just begun! Still, you find that you do not know anyone in attendance, which only doubles your confusion. Whose home was this? Who was it that invited you and why? You find your first clue in the foyer, a family portrait that featured its seven seemingly affluent members. Some of them smiled, some kept their gaze level and serious. Perhaps these were the people who invited you? Yet you still did not know who they were. Perhaps they were influential members of high society? Or possibly a family steeped in old wealth?
Never the less you prepared yourself to take full advantage of the generous, although puzzling invitation. And who knows? Perhaps you would learn the answers to your questions along the way.
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Welcome to A Sinful Masquerade!
Here's a little peak behind the scenes of what your characters are in for:
The setting of the masquerade is modern day New Hampshire.
The good hosts that invited you to the party happen to be the Seven Deadly Sins- evil personified.
Wrath, Greed, Sloth, Pride, Lust, Envy and Gluttony.
A family of demons that have prowled the Earth and have chosen every year to seek out the sinners and return to Hades with their souls. Invitations were sent out to those which showed an affinity for one of the sins which means seven people were invited, and the rest of the guests in attendance are either souls already damned trying to tempt the invitees into somehow signing their souls over to the Dark Lord himself (thus taking the fallen souls place in the inferno), or angels trying to save them and get them to repent for their affronts against the Creator. The sadistic event begins at 10pm, and at midnight those who do not leave will find that any exits or windows that they should try and attempt to leave cannot be opened, or broken. And the windows that can be used are located very high up in the mansions tower, and the use of these for escape would almost surely result in death. The invitees will all be instructed to stay on the main floor and indulge themselves endlessly, but for those curious, or led by a sneaky spirit or sin, the mansion holds all sorts of wicked rooms. Ranging from torture chambers, rooms with seemingly no entrance or exit, a sinful person's wet dream, or worst nightmare. There are all sorts of ways to break one's spirit and get them to join the dark side, so tread carefully and explore at your own risk!
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CHARACTER INFORMATION
As previously mentioned I have essentially 14 characters that can be "claimed" essentially, and then you have the option of playing a Damned Spirit or an Angel. Anyone person can control as many characters as they feel as they can handle, but I would ask that in the beginning stages of this roleplay that you will try and select either one Sin or one Sinner (this allows everyone to have a shot at one of these fairly) and then as many DS's or Angel's as you wish (go nuts! The more the merrier! No seriously...). Of course, as the roleplay progresses if there are remaining Sins or Sinners I will of course try and fill these spots as best I can or create sort of NPC community dictated type characters until someone is willing to take them on.
Something to keep in mind! The Sins will have some abilities to aid them in their mission of corrupting the Sinners into eternal damnation, but these abilities must relate to what they personify. Example: Lust could potentially have the ability to transform themselves into whatever it is that whoever looks upon them desires most. Wrath has extraordinary, inhuman strength, etc. etc. Use your creativity here. But don't get too carried away either! Now, as for the DS and the Angels sorry! But your only powers here are your powers of persuasion! This is the Sins party, therefore it is the Sins playground.
This is what you will be filling out~
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RULES:
Of course all the standard stuff, you're not babies you get the gist!
Please try to be fairly active! It's sort of a bigger group of people (or at least I hope it will be!) so the more you post the more we can really get the plot moving.
Remember this is a roleplay centered around sin and sadism so I expect it to get explicit (encourage it!) of course within the site's guidelines. Cursing is fine but let's try and keep the really offensive stuff (you know like slurs and explicitly sexual content) out of this roleplay. It's a horror roleplay not a smut magazine alright?
Also! If there is any specific Sin or Sinner that you would like to reserve as you work on the profile for them then that is fantastic! Please consider sending a private message to me, that way I can make it public knowledge that you are holding that character. However! I think it only fair to hold the character for up to SEVEN BUSINESS DAYS (Monday through Friday people). I think that this is more than enough time to crank out at least a rough draft of your profile while accounting for your busy schedules. Otherwise the character will be back up for grabs.
Also, keep in mind that there are deaths in this roleplay, and only of the Sinners. So! If you are the Sinners respective Sin, or a DS please, please, please make sure that you are coordinating with the Sinner if/when there character will die. Same goes for Angels (hey, some people don't want to be saved).
Any other questions ask me!