The Intro
The stars are being explored a by a great multitude of species, their ships sailing through the starry seas in search of wonders never seen before- mankind included. In the twenty second century (Earth time), Humanity has discovered an artifact of an ancient precursor race dubbed as the Eternal Relic buried on the far side of the moon. Upon investigating the strange object in the shape of a giant crystal spire, the race of Men attained knowledge and wisdom that was previously unheard of along with awakened powers that were previously only heard of in myths and legends. Several cultural, spiritual, and scientific renaissances happened in quick succession, global problems were resolved for the most part, and the population as a whole were enlightened. Having access to information that allowed them to quickly build up their nations to the far reaches of the Solar System, humanity now eagerly turn towards the great unknown space beyond the Milky Way and the aliens waiting to be contacted... In turn, the aliens are eager to see what these new beings has to offer to the galactic stage...
The Setting
Basically full on Science Fantasy in tone and setting, this rp will be focusing on the interactions of man and various alien species that the players are encouraged to think up. As in the Science Fantasy genre, supernatural elements exist, but on a vast scale that spans multiple planets, solar systems, and even galaxies. Specifically, players will create characters (and full-on alien races if they so choose) that are aboard the exploratory city-ship Archimedes, as their team of specifically trained diplomatic adventurers whose jobs are to specifically scope out uncontacted planets or other giant space structures to see if there is anything of interest.
Terms of Interest
The United Earth Forces- All of Earth's governments, but extended to control the entire solar system a la United Nations. Various colonies have been put up on the moon and the neighboring planets (especially Mars), and the Asteroid Belt has various mining camps situated upon larger rocks. Despite the name, Earth actually has two major factions: Gaea and Terra. The former are countries of a more capitalist nature, such as North America and Western Europe while Terra belongs to the Communist parties and their allies.
The Star Sea Alliance- As the name implies, an Alliance between the United Earth Forces and their various alien allies with whom the Blue Planet is on particularly friendly terms with. Its primary function is to provide deep-space exploratory, peacekeeping, and military services.
Think a combination of Star Trek's Star Fleet and Nanoha's Time Space Administration Bureau.
True Relics- Artifacts left behind on various places by an unkown precursor race that grant space faring species the technologies and knowledge necessary to quickly leave their home system. Tends to awaken supernatural powers (magic, ESP, and ki) in some individuals or if they already know it, makes it easier for them to access and build up their powers. Virtually indestructible and has safelocks in it to prevent hacking attempts upon its database.
The Archimedes- A gigantic city ship made using blackbox technology pooled from the joint effort of various races' True Relics given information. It is upon the most cutting edge that current technology has to offer, and more than capable of defending itself from many threats due to its vast arsenal (antimatter torpedoes and megalaser cannons come to mind with multiple layers of forcefields for defensive purposes). Oh, and it has lots of space fighters, space defense drones, and space battle cruisers inside as well the capability of transforming into a ridiculously huge giant mecha form. Capable of supporting up to one million individuals and comfortably sustaining them as well with enough space for farms, factories, and entertainment districts for all their citizens'needs. It is also powered by a True Relic.
Heralds- A specialized form of diplomat. They are trained to be able to scout out unknown settings and report back to the Archimedes about their finding and whether or not it is worth allowing full contact with the locals and the city-ship. They are the best of the best, masters of specific fields, and all are capable of surviving and overcoming great odds in their missions all the while representing the best interests of the Archimedes and the Star Sea Alliance. Essentially what the main PCs are.
Character Sheet
Name:
Age:
Gender:
Species: (Name up your own alien race if they're not humans.)
Appearance: Text or image links both work.
Personality:
Skills, Talents, and Powers: (The last is if they are capable of using one of the three supernatural energies of magic, ESP, or ki. No autohit abilities like mind reading though.)
Equipment: Can be rather fantastical such as vibro knives, power level scouters, rocket boots, and even high tech magic wands
Brief Backstory: What they did before becoming a Herald and why did they become one.
And if you're using a nonhuman species...
Species Name:
Home Planet: Description of what it looks like or image.
Appearance:
Brief History: How did they rise to civilization?
Notable General Information: What the race in general all have in common with that other races can generally indentify them by such as temperament, physical or supernatural abilities, or appearance.