<Snipped quote by OneEyedChurro>
Sounds good. I may be working on my aquariums those days so I may not be able to post right away. Don't suppose you'd be able to give us an idea of the opener ahead of time would you? Something to think about.
Sure, I can give ya' the abridged version:
Start here-
Called the Oddenda Fortified Estate, a Vaulter-built warehouse underneath an Ardent Mage military reserve training center near the southern edge of Ardent Mage borders. In recent times, however, Oddenda saw its purpose shift from a warehouse to a waystation for those travelling north to fight the Necrophages as well as those fleeing south, and was improved and remodeled to reflect so. Our party will be finding accommodations in the subterranean estate as they were told to meet there on the behest of your faction's leader (I'll sort out the actual names in the first post).
It'll give everyone a chance to socialize as they will be departing the next morning for their assignment.
As for familiarity with each other; you've assisted each other in research and speculations but this is the Tribunal's first major lead on something potentially significant.
Hope that helps.
Further notation for the start of the RP: Vinchus is quite agreeable when around Vaulters, but has something approaching an inappropriate degree of disrespect for the Ardent Mages. He can/will make exceptions for individuals who prove themselves worthy of merit in his eyes, but expect some hostility from him at the start. It was going to be mentioned in his history (which should be up tomorrow), so I think it unlikely he and Asriyah have worked together before.
Alright by me.
Oh, and by the way, feel free to move your CS's to the Character tab if you so desire. I'm ultimately going to have a roster somewhere (either in the first IC post or in the first OOC post), but for convenience sake it might not hurt.
Further notation for the start of the RP: Vinchus is quite agreeable when around Vaulters, but has something approaching an inappropriate degree of disrespect for the Ardent Mages. He can/will make exceptions for individuals who prove themselves worthy of merit in his eyes, but expect some hostility from him at the start. It was going to be mentioned in his history (which should be up tomorrow), so I think it unlikely he and Asriyah have worked together before.
fine by me.
i adore drama/hostility between characters, makes for an interesting dynamic & dialogue. ^^
& my cs is almost near completion...apologies, been slackin'.
Hm, currently working on my CS. Just deciding whether I should be an up and coming merchant, or a mercenary type character working for one of the major clains.
I personally lean a bit towards the former. Actually, your character could be a prominent merchant as far as that's concerned- had to have earned his spot on the Tribunal somehow, plus it'd be good for the group to have some sort of financial backing.
But that's just my 2ยข.
Also- aiming to get the first IC post up tommorrow evening-ish, EST time.
EDIT: Took a bit longer than planned. If anyone needs more detail I won't hesitate to add more; if need be, I can even move the story right along to next morning, just wanted to give everyone's character a chance to socialize.
Finally stopped being a lazy bastard, so here's a CS. Open to editing as necessary, since it's my first real foray into Advanced as it is.
Name: Tybalt Varlan
Faction: Roving Clans
Description: A man in his upper 20's, Tybalt has a solid build, tan skin that has visibly seen the test of rough weather and lots of travel. Has a solid build from hard labor that belie his more modest upbringing, rather than the cultured look one might expect from a rich merchant. Tall, he is well dressed in light brown robes with blue clothes beneath, accented with a red sash and some gold heirlooms. Has a well cropped beard, and moderately long brown hair. Also has a scar on his lower left arm from an old wound, though he doesn't go out of his way to hide it.
Goals/Fears: Save Auriga, duh. Besides the big picture thing, he's also seeking to use this quest as the boost to his political capital he needs, to rise to the position of Head of All Clans. And making a profit wouldn't hurt either.
In counterpoint though, he fears failure, the disgrace that that would bring upon his clan, and the corresponding loss of status. Poverty he can recover from, but the stigma of a failure of this magnitude will in all likelihood never go away.
Equipment: A Glaive, well maintained and useful for fighting on the ground or mounted on a beast. Leather armor that protects without restricting his movement too much. Carries several maps and scrolls that mark out routes used by traders, natural hazards, and the like to make traveling easier, this mostly for areas he has never been himself.
Also has a tendency to have an assortment of random junk on him, because you never know when that sort of thing might be valuable.
Skills: Has basic combat skills, specifically with spear type weaponry, and is adept at riding most any beast that can be mounted, whether it be a beast of burden or a war beast. Also knows how to use ranged weaponry, though he is less skilled at that.
He is also a merchant, skilled at negotiation and bartering, as well as appraising the value and worth of goods. Has a trained memory to remember places, faces, and that sort of thing. Also has some skill in working with less than legal elements in society, giving him access to resources that normal people wouldn't be able to call upon.
Personality: Tybalt is self confident, to the point of being cocky. At the same time though, he has a quick wit and a tendency for scheming, and as a result he can hold grudges, though it may not seem it. Values family and the efforts that one may take to help their family, even at their own expense. Otherwise though, he seems like a perfectly agreeable person who has an eye for the long game He also likes to enjoy the finer things in life, with e penchant for wine and literature.
Background: Born to a minor clan in the traveling life of the Clans, he knew hard work and ambition from a young age. He managed to become a journeyman to a more successful merchant. He was able to travel, and built up connections across Auriga for a time. Growing up, he eventually struck out into business for himself, departing on good terms with his mentor.
After that he built himself up, starting small businesses that he managed to divest himself of for a profit. With that, some skill, and good luck, he worked himself upwards, eventually taking over leadership of his clan with the death of his father and the approval of the rest of the Clan, and becoming a major trade mogul after a time, managing affairs across many of the major cities of Auriga. He made many enemies in the process, but that has not deterred him in his rise. With that growth in his business and prestige, he worked it into a position on the Council of the Roving Clans, the closest thing the disparate group has to a national leadership. Now he has volunteered to assist the Tribunal in their goals. All out of the goodness of his heart, of course.
Is the position of representative of the Wild Walkers still free? I spot an Ardent Mage, a Vaulter, a Broken Lord and a member of the Roving Clans thus far.
If so, shotgun? :D