Hidden 10 yrs ago Post by Terminal
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The Setup: You are an Arms Corporation that has entered the bidding for a contract with the Military Complex. Your goal is to design and produce a Mecha prototype to participate in combat demonstrations that will take place in 90 days. Your prototype, if it survives the initial trials, will then be pitted against the competition. The last surviving Mech will be adopted by the Military Complex, and its designing corporation will win the bid for the contract. The Military Complex has an upper bidding limit however. The more expensive your mech is to produce, the fewer the Complex will ultimately have your corporation manufacture, and the less money you will actually make. You must therefore ensure your mech prototype is versatile, deadly, and as cheap as feasibly possible.
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For the purposes of this RP, I am considering implementing a point system to serve as a check on the variety/relative balance of each Corporation in play. That said, I am open to suggestions on the notion, and if enough people think it would be better to do without it I will probably let everyone make their corporation however they like and handle adjustments individually. I would appreciate it if I could at least get feedback on the point system I describe below though, since I've tried to handle it in a way that leaves creating your corporation as open as possible. The central premise of MDC: Corporate Warfare is the interactions between all of the corporations during the 90 day bidding race. The below categories are only briefly described, and I have no problems with posters using them creatively for purposes not otherwise described (using Legal to steal R&D or budget from other corporations for example, which is normally the purview of Troubleshooting).
Of course, it's not all corporate fun and games. At the end of the bidding race, we have some Mech action. How your mechs perform will be based primarily on how well you designed your mech, but other factors such as trial rigging and sabotage are still important factors.
Corporation and Mechs sheet formats are pending.
Hidden 10 yrs ago Post by Primal Conundrum
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This looks incredibly cool, and my internal game designer is super curious as to how the various numbers play against each other. For example, if someone makes an attempt at sending a troubleshooter against a rival group, how does the rival group's security score work to protect them? Are both values added to a dice roll and the higher result wins, or something? I'm quite interested in how the system here works.
Hidden 10 yrs ago 10 yrs ago Post by Terminal
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Well, as I allude to with the Budget score, category scores can be damaged over the course of the bidding race. If a Troubleshooter steals budget or R&D, those scores go down by 1 point and the opposing corporation gains a point. That said, I am not a fan of forcing posters to go down railroad tracks because of dice rolls. The way I envision it, a high security score limits the actions a hostile Troubleshooter can take by default, and also determines whether you can even detect enemy troubleshooters at all. Having a higher security score than the rival corporation has a troubleshooting score means that your security trips up the Troubleshooter, and your forces are made aware of their presence and intrusion. This doesn't mean the Troubleshooting effort is an automatic failure - the poster controlling the troubleshooter still has the option of trying to have them continue their mission, and the posters can reach an agreement dependent upon the context of the situation. Inversely, if the security score is lower than the opposing Troubleshooting score, the Troubleshooter gets in and out undetected - and in this case, all the Security score does is limit or else mitigate the damage the Troubleshooter can do. Security can even still capture/kill the Troubleshooter if they attempt something that this 'passive' security prevents. Security Score of 4 versus a Troubleshooting score of 7? The Troubleshooter plants a nail bomb in your manufacturing center. If that Security Score is 5 instead, the Troubleshooter wasn't able to gain access to your manufacturing center and instead 'merely' assassinates your chief engineer. If this gets enough interest, I'll include a brief 'rule of thumb' description of how differences between Security/Troubleshooting will affect Troubleshooting attempts. Something important to keep in mind though that a lot of this will be dependent upon contextual information provided by each poster.
Hidden 10 yrs ago Post by Primal Conundrum
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Okay, I dig it! Also, I can see that there could be room for an ongoing continuation of this beyond the primary storyline, if interest held, as the mech designs that didn't get selected could still likely find other buyers, meaning that the mech development and refinement could carry on long after this particular contract, except instead of the stakes being "who gets the contract", the stakes would be "Can you KEEP your contract". This could even lead to the organizations holding the mech company contracts putting out requests for mechs that can do specific things, leaving it up to the players to design mechs to fill that specific niche, and how well they perform impacts how well the patron organizations do and how quick they are to give out more work.
Hidden 10 yrs ago Post by Terminal
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Entirely possible, but for now, baby steps. In order for anything to happen afterwards, this specific RP still needs to happen first. Hopefully this will garner more interest, in which case, no betting limit.
Hidden 10 yrs ago Post by Mixtape Ghost N
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Neeeeeat. I'm real interested in this.
Hidden 10 yrs ago Post by Primal Conundrum
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So... is this still in the works?
Hidden 10 yrs ago Post by Terminal
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This is still in the works if it gets more interest. It needs more than three people - I would really like a minimum of four.
Hidden 10 yrs ago Post by HeySeuss
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I'll bite.
Hidden 10 yrs ago Post by Terminal
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Well ok then, that makes four. I'll get working on Corporate sheet templates immediately and have something up by tomorrow.
Hidden 10 yrs ago 10 yrs ago Post by HeySeuss
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I intend to play a startup with lots of talent but a small budget. ;)

Edit: One that's probably having to fend off being bought out as well as watching out for attempts to sabotage it so as to make the acquisition cheap.
Hidden 10 yrs ago 10 yrs ago Post by Foster
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*Foster goes back to designing a pulsejet that runs on coal*

*Hires a few college-interns to do 90% of the work in an abandoned lead/copper-mine*

*Straps a tac-nuke to it*

Bing. Done.
Hidden 10 yrs ago 10 yrs ago Post by Terminal
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A'right, here are templates for Corporation and Mech Sheets, as well as rulings on the actual functions of each score.

Templates

If I can get chime-ins from the following people to confirm whether or not they are still interested, and whether or not they have any questions, I can start the OOC as soon as I'm sure there's at least three parties other than myself who want to participate.

@Primal Conundrum
@Mr Allen J
@HeySeuss
@Foster

Below is a basic description of the mechanics of how the RP will proceed. Keep in mind, although it is fairly structured, everything below is mostly guidelines and rules of thumb. I am perfectly open to experimentation, suggestions, and creative twists over the course of the RP. The rules here are more to give you a basis of how to proceed within the narrative framework of our story.

I mention, for example, how differences in opposing scores can affect and influence the outcomes of certain events in favor of the poster with the higher score. This does not automatically designate that poster as the winner. It will be up to you, as the posters, to construct a meaningful, collaborative narrative and to reach an agreement on the outcome of various Corporate conflicts. The scores are just there to provide framework. This means that the Troubleshooter will not always lose if Security knows they are there and if they don't have all the information they need, and that the smaller, less experienced legal team will not always fail.

How the RP will Work:

After submitting your Mech design, I will attach to it a set pricetag figure and a resource evaluation. The pricetag will represent what the Military Complex is willing to pay for each individual Mech your corporation produces, if your corporation wins the contract bid. The Military Complex will not buy as many mechs from the winning corporation if it is particularly expensive, so it is important that your mech is as cheap as feasibly possible. The resource evaluation will include how many and what kind of resources you need to build your mech, as well as how much time is needed in order to complete a working prototype. As the weeks progress and you build components of your Mech, you cannot retroactively change their design. If you have a change of heart and want to pursue a new mech design, you have to use the time remaining in the RP to design and build it from scratch. However, you are perfectly free to change the design of components you have not yet built, in which case, rival corporations with information on the previous design will not be made aware of the revision unless they move to gather new intelligence on the Mech.

The Bidding Race will take place over the course of 90 days. Each posting period will consist of a week, giving each poster 13 posts to act and prepare before the Live Combat Trial and the Final Battle.

Each week, every Corporation can receive a certain amount of raw materials and can complete a certain amount of work on their mech, dependent on their Logistics and Manufacturing scores.

Each week, every Corporation may pursue one Troubleshooting operation and one Legal action. Every corporation will, in addition to having to deal with their rival bidders, have to deal with a specific, contextually-tailored series of problems that will arise over the course of the race. These problems are designed so that, if left unaddressed, your corporation will not even be able to submit a finished project to the Military Complex.

The Corporations are all aware of one another, but will initially be unaware of the nature of their rivals' competing Mech prototypes. Each corporation is also nominally unaware of the Troubleshooting actions other corporations take, unless the Troubleshooter involved is caught or killed during their operation. As information is gathered by each Corporation, design specifications of the rival Corporation Mechs will be made available to the associated posters.

Each Corporation has key personnel associated with each score. In addition to being valuable viewpoint characters for the sake of our narrative, they are important for ensuring the smooth operations of the Corporation's Mech project, and for the final quality of the Mech prototype. Keeping them alive and in your employ is a priority.

In order to win, a Corporation must fend off interference by its competitors, address the problematic incident that arises during the biding race, ensure their Mech can pass the Live Combat Trials, prevail in the Final Battle, while being as cheap as possible, within a 90 day time limit.

How Individual Scores work:
Hidden 10 yrs ago 10 yrs ago Post by Foster
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What is the limit on total overall initial starting points?

*drops out due to the idea of making 13 super-organized posts involving multiple OCs in a week before another weeklong-flurry followed by termination of RP*

Lots of work, little pay-out.
-I'd rather be that guy in the garage who invented Rollerons.
Hidden 10 yrs ago 10 yrs ago Post by Terminal
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As described in the initial post, you have 40 points to distribute between the seven categories, with a max of 10 in each.

Also, it's designed that way to make things short and sweet - and to leave room for future RPs in the same vein, as Primal Conundrum suggested.

Also, I should probably emphasize that the IC Weeks are not IRL weeks. You can take as little or as much time as you feel is necessary to write. Within reason.
Hidden 10 yrs ago Post by Primal Conundrum
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I'm still here and I'm interested, just weighing my options and trying to come up with a mech design / point distribution that I like.
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