Long and short, is that I'll be setting up an NRP in an alternate timeline of the Star Wars universe here soon, and am looking to gauge interest as to whether others would be interested in joining in. Things to know about the setting:
-The Republic lost the Clone Wars after Grievous and the CIS sacked the capital during the Second Assault of Coruscant.
-The Jedi Purges did not happen, as the Council never caught on to Sidious, therefore those who confronted him in the movies are still alive.
-Dominant powers in the galaxy in order of power are: The Trade Federation, the Grand Republic of Mandalore, and The Empire, followed by a series of republic successor states and the Hutts.
-Force users. Force users everywhere. Not really, but with the Jedi Enclaves in the GRM, and the relaxed standards of the Order, more force users are emerging when they would have otherwise remained in hiding.
Those are the basics, but I'm sure to have forgotten something. At any rate, ask any and all questions you may have. I've been GMing and RPing for nearly 15 or so years, and I'm pretty relaxed when it comes to being a GM. So long as you aren't ruining the fun of another player, I'm alright. That's pretty much my main rule.
-The Republic lost the Clone Wars after Grievous and the CIS sacked the capital during the Second Assault of Coruscant.
-The Jedi Purges did not happen, as the Council never caught on to Sidious, therefore those who confronted him in the movies are still alive.
-Dominant powers in the galaxy in order of power are: The Trade Federation, the Grand Republic of Mandalore, and The Empire, followed by a series of republic successor states and the Hutts.
-Force users. Force users everywhere. Not really, but with the Jedi Enclaves in the GRM, and the relaxed standards of the Order, more force users are emerging when they would have otherwise remained in hiding.
Those are the basics, but I'm sure to have forgotten something. At any rate, ask any and all questions you may have. I've been GMing and RPing for nearly 15 or so years, and I'm pretty relaxed when it comes to being a GM. So long as you aren't ruining the fun of another player, I'm alright. That's pretty much my main rule.